Elf Archer

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40 posts. Alias of Otha.


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Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

PFS# 239913

Thanks again for taking the time to run us through this playtest scenario, GM...you've given me a clearer idea and feel for the new version. I still prefer PF1.0; I will probably be in wait and see mode until the finished product comes out next year. It'll be interesting to see how much it changes from its current form...

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Thanks for running GM...

I don't have a -1501 character, I just created an alias and ran it for the playtest. What do I need to do?

Boon: 1d20 ⇒ 4

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

"Do you know where these slavers preside?"

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

FYI, I'll be on a cruise next week from Monday afternoon till Friday morning. I'll be posting up until I leave...and might be able to post a time or two from the ship but that's been hit and miss for me in the past. If y'all could bot me as needed in that timeframe, I'd appreciate it...

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt frowns. "They? Before who killed him?"

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt will again try another shot...

Shortbow: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d6 ⇒ 6

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Thought the shield was already broken?

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flyn sighs as his last arrow did nothing at all...but he fired again any way because...that is what he's best at...

Shortbow: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d6 ⇒ 2

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt will move 20' to the west...and fire twice at the skeletal priest...

Shortbow: 1d20 + 5 ⇒ (19) + 5 = 24

Damage: 1d6 + 1d10 ⇒ (6) + (6) = 12

Shortbow: 1d20 + 5 - 5 ⇒ (6) + 5 - 5 = 6

Damage: 1d6 ⇒ 2

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt will move into the room, 15' to the east...and fire twice at the northernmost zombie...

Shortbow: 1d20 + 5 ⇒ (18) + 5 = 23

Damage: 1d6 ⇒ 4

Shortbow: 1d20 + 5 - 5 ⇒ (11) + 5 - 5 = 11

Damage: 1d6 ⇒ 2

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt will follows the others down the rope...

Athletics: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Flynt just nods at Taldridi's find as he would not have noticed it...

"I have a rope..."

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt keeps his bow drawn, in case whatever creature committed this foul act shows its face...

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Nature: 1d12 + 2 ⇒ (10) + 2 = 12

Flynt grimaces. "Hovering flies are not a good omen...something dead up in the attic, most likely..."

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Reflex: 1d20 + 6 ⇒ (8) + 6 = 14

Flynt fails to dodge the acid spray...with the ooze and bats dispersed, the ranger keeps an eye out for other dangers...

Not sure why we're still in initiative unless other creatures are near...

...with the ooze and bats dispersed, the ranger keeps an eye out for other dangers...

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt will move to get a line on the ooze and fire twice at it...

Shortbow: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

Damage: 1d6 ⇒ 5

Shortbow: 1d20 + 4 + 1 - 5 ⇒ (14) + 4 + 1 - 5 = 14

Damage: 1d6 ⇒ 6

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Nature (Bats): 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

Nature (Termites): 1d20 + 2 ⇒ (7) + 2 = 9

Flynt nods. "I know a trick or two that should disperse the bats..."

The ranger carefully climbs the stairs, alert to the weak points, trying to be ready if the stairs collapse...

Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt, also wary of the rat swarm, draws his bow and stands back...

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt will be swapping out his feat for the new Hunted Shot feat for Rangers...

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt opens his eyes, his head seemingly filled with cobwebs..."Mom?"

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt mutters, "Friggin' casters," as he crumples to the ground...

Recovery: 1d20 ⇒ 20

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt will fire at green till he drops, then yellow, then blue...

Shortbow: 1d20 + 5 ⇒ (18) + 5 = 23

Damage: 1d6 ⇒ 5

Shortbow: 1d20 + 5 - 5 ⇒ (14) + 5 - 5 = 14

Damage: 1d6 ⇒ 5

Shortbow: 1d20 + 5 - 10 ⇒ (18) + 5 - 10 = 13

Damage: 1d6 ⇒ 5

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Sorry, still kinda struggling with getting into the flow of the new mechanics...

Flynt will shake his head and try again...

Disable Device: 1d20 + 5 ⇒ (16) + 5 = 21

Assuming success, Flynt will move around the corner and look both ways for signs of the enemy....

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt will try to disarm the trap...

Disable Device: 1d20 + 5 ⇒ (6) + 5 = 11

Since the mods are lower in PFS2, hope the DC checks are likewise...

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Sorry, tried to post earlier and thought it went through...since we're in initiative, can I still do a Disable Device check?

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt sighs, "Another trap...I'll see if I can disarm this puppy..."

The ranger will attempt to disable the trap...

Disable Device: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt will draw his bow and sneak behind Min, covering her as they go...

Flynt's stealth is +5...looking at Min's post, I take it we're not supposed to roll?

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

I'll go ahead and roll for it and you can let me know if that's right...

Flynt will carefully approach the trap and try to disarm it...

Thievery (Disable Device): 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Still getting used to the new rules...Disable Device falls under thievery, correct?

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt nods and takes note at the mention of traps...he'll keep a sharp eye out...

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

As everything seems straightforward and Taldidri has already asked the one question he wanted an answer to, Flynt just nods at the speaker, gripping his bow, ready to go when called...

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

"Think we need to move on...since the Barbers are looking for the killer as well, they're probably not involved..."

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Fly looks to Greta. "As the Venture-Captain said, the Band of the Palm is just a flimsy front for the Barbers...a legal entity to keep them 'respectable'..."

To Sips, he asks, "Do you know the name of this captain you mention? Or the name of the pointy eared priest that was slain?"

Diplomacy: 1d20 - 1 ⇒ (6) - 1 = 5

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt stays alert and tries to keep an eye on their backs, making sure no Barbers might be coming back...

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt moves and fires twice at the red barber...

Shortbow: 1d20 + 5 ⇒ (10) + 5 = 15

Damage: 1d6 ⇒ 3

Shortbow: 1d20 + 5 - 5 ⇒ (2) + 5 - 5 = 2

Damage: 1d6 ⇒ 3

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Is there a map?

Flynt will draw his bow and fire twice at the nearest of the incoming Barbers...

Shortbow: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d6 ⇒ 3

Shortbow: 1d20 + 5 - 5 ⇒ (20) + 5 - 5 = 20

Critical Damage: 2d6 + 1d10 ⇒ (6, 5) + (7) = 18

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Flynt nods but says nothing to Snips...once Snips heads out, he whispers to his companions, "I do not trust him...'ware, we could be walkin' into an ambush..."

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Flynt surveys the barbershop while he awaits for one of his more well-spoken companions to come forth...

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

The tall, cloaked Elven ranger, known as Flynt, silently listens and observes from the back...as this mission appears straightforward, he asks no questions...

Grand Lodge

Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5

Got my ranger done...just working on his animal companion...


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