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Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5
![]() FYI, I'll be on a cruise next week from Monday afternoon till Friday morning. I'll be posting up until I leave...and might be able to post a time or two from the ship but that's been hit and miss for me in the past. If y'all could bot me as needed in that timeframe, I'd appreciate it... ![]()
Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5
![]() Flynt will move 20' to the west...and fire twice at the skeletal priest... Shortbow: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d6 + 1d10 ⇒ (6) + (6) = 12 Shortbow: 1d20 + 5 - 5 ⇒ (6) + 5 - 5 = 6 Damage: 1d6 ⇒ 2 ![]()
Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5
![]() Flynt will move into the room, 15' to the east...and fire twice at the northernmost zombie... Shortbow: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d6 ⇒ 4 Shortbow: 1d20 + 5 - 5 ⇒ (11) + 5 - 5 = 11 Damage: 1d6 ⇒ 2 ![]()
Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5
![]() Reflex: 1d20 + 6 ⇒ (8) + 6 = 14 Flynt fails to dodge the acid spray...with the ooze and bats dispersed, the ranger keeps an eye out for other dangers... Not sure why we're still in initiative unless other creatures are near... ...with the ooze and bats dispersed, the ranger keeps an eye out for other dangers... Perception: 1d20 + 3 ⇒ (17) + 3 = 20 ![]()
Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5
![]() Nature (Bats): 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 Nature (Termites): 1d20 + 2 ⇒ (7) + 2 = 9 Flynt nods. "I know a trick or two that should disperse the bats..." The ranger carefully climbs the stairs, alert to the weak points, trying to be ready if the stairs collapse... Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16 ![]()
Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5
![]() Flynt will fire at green till he drops, then yellow, then blue... Shortbow: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d6 ⇒ 5 Shortbow: 1d20 + 5 - 5 ⇒ (14) + 5 - 5 = 14 Damage: 1d6 ⇒ 5 Shortbow: 1d20 + 5 - 10 ⇒ (18) + 5 - 10 = 13 Damage: 1d6 ⇒ 5 ![]()
Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5
![]() Sorry, still kinda struggling with getting into the flow of the new mechanics... Flynt will shake his head and try again... Disable Device: 1d20 + 5 ⇒ (16) + 5 = 21 Assuming success, Flynt will move around the corner and look both ways for signs of the enemy.... ![]()
Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5
![]() Fly looks to Greta. "As the Venture-Captain said, the Band of the Palm is just a flimsy front for the Barbers...a legal entity to keep them 'respectable'..." To Sips, he asks, "Do you know the name of this captain you mention? Or the name of the pointy eared priest that was slain?" Diplomacy: 1d20 - 1 ⇒ (6) - 1 = 5 ![]()
Flynt | Male Elf | NG Ranger / 1st | HP:16/17 | AC:16 TAC:15 | F:+3 R:+6 W:+3 | Per: +3 | Stealth: +5
![]() Is there a map? Flynt will draw his bow and fire twice at the nearest of the incoming Barbers... Shortbow: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d6 ⇒ 3 Shortbow: 1d20 + 5 - 5 ⇒ (20) + 5 - 5 = 20 Critical Damage: 2d6 + 1d10 ⇒ (6, 5) + (7) = 18 Sign in to create or edit a product review. |