”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip glares at him, "The murdering slaver? Just let him go? No penalties for his horrible crimes? Yeah? That work for you?"
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip pulls out a wand and tries to heal the dwarf, ”Gotcha buddy.” CLW: 1d8 + 1 ⇒ (1) + 1 = 2
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip puts the key away and holds his already loaded sling, "We got this." Nails has nothing else to do yet, if you were waiting for either of us to post.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Eng: 1d20 + 2 ⇒ (7) + 2 = 9
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip loads his sling and pulls out the key, ”I have a key if you all find a lock.” But he also stays back.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip checks the pockets of their tied up foe with a smile, ”Gotta lighten your load in case we let you run later.” He then heads downstairs.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip sighs, ”Well I wanted to be nice about this, but you are a horrible person. Muscles, grab him and tie him up. We can’t let this guy free. He deserves everything coming to him and apparently isn’t even smart enough to even play the game to save his own skin.”
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip calms his racing heart down and finally adds, ”Besides, we need you to sign over the slaves to us in a legal fashion. Otherwise it’s a lot harder for us to free them later. Might be a good first step in your redemption arc, right?” Opposed charisma?: 1d20 + 4 ⇒ (8) + 4 = 12
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip pipes up, ”Firstly friend, why don’t you introduce us to any crew hiding downstairs. We want to be friendly to them too. After that, maybe we can all look for what we need together.” Opposed Charisma Request 1: 1d20 + 4 ⇒ (13) + 4 = 17
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip steps up to see the man and weaves a spell into his words, ”Yes friend, let’s make a deal.” Charm Person DC 15 Will.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip steps up and taps Nails with his wand, then comments at the brigand, ”Now now, where were ya going so fast? Maybe you want to reconsider your options? Like maybe surrender as the primary one?” Wand CLW: 1d8 + 1 ⇒ (3) + 1 = 4
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip pulls Nails’ wand of healing out in his other hand and moves up, ”Wait a tic, let’s not go in hurt.” Can someone move me 20 ft closer to Nails? My phone has gone to crap. Long story.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip climbs. Maybe. Climb 5 ft: 1d20 + 1 ⇒ (9) + 1 = 10
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip tries to take the first rope up, following the silver-tongued Avi, ”I’m comin, these short legs are surprisingly just as terrible at helping me climb as you would think.” Take 10: 10 + 1 = 11 If no Take 10: Climb: 1d20 + 1 ⇒ (2) + 1 = 3
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip grabs the other knotted rope and ties it to a grappling hook. He holds it up for someone to throw, ”Might as well toss two.”
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Nevermind, I looked at the map. I should done that first, lol. Is there rigging or a rope ladder anywhere hanging over the edge for a good egress point? Do the people on board look like they have seen us? Pip whispers, ”Get me close enough and I can maybe charm our way up.”
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Finally up and somewhat safe in the rocking boat, Pip grabs Nails’ offered wand and starts the process of healing. CLW Nails: 4d8 + 4 ⇒ (4, 2, 1, 6) + 4 = 17 ”There ya go, don’t mind the last scratch. Ladies like scars.” CLW Andros: 2d8 + 2 ⇒ (6, 2) + 2 = 10 ”And you too.” Sure, it’s below average again. But if it was above average I would be concerned the dice were broken! I’ve also rolled much worse before so I can’t complain too loudly. And then he keeps the wand until the mission ends. Because he definitely should.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip pipes up, ”Oh there definitely is, sir. An underwater crossbow, I believe. I’ve seen them in action, pretty darn useful. Is that why you haven’t hit yet? You should switch to that weapon instead.” His suggestion is likely not helpful.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip tries his best to keep everyone’s spirits up after a death has just been experienced, ”Uh well. It’s uh, all fun and games until someone gets their eyes stabbed out and dies? Yeah. Anyway sorry, that’s about the last joke I got.” Same actions (free, move, readied) but this is the last round of IC.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip quips, ”Up a creek without a paddle. Where are the paddles, anyway?” Keep IC up (free), Move to hold on, Ready a Standard. If anyone goes unconscious:
Pip tries to grab them to keep their head above water. Dont forget Inspire Courage, please.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip grabs the boat and pants, ”Did you all hear the story about the gillman?” Smiling at the confusion he adds, ”It was a real ‘fish outta water’ story!” Inspire Courage up!
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Can a PC focus on holding onto the capsized boat and skip a swim check? If so, how many hands would that take and what sort of action would that be?
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip shrugs, "Well, rowing is why we brought muscles here anyway, that works." He takes the pass and sketches down a quick summary of the map, before leading the group to a rowboat and plopping down to navigate... ...at least until they get far enough away to let someone who may be better do the job do it.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip waves his team forward and saunters on over to the two men. His eyes go wide as he gets close, "Oh look a kitty! Can I pet them? Well, hold on. They won't bite, right? Anyway, kitty aside, we did the job. You can see from my buddy here it didn't go clean, but don't worry, most of the blood is not his. You gonna row us out to Du Moire already?" BLUFF HIS ASS OFF: 1d20 + 9 ⇒ (20) + 9 = 29 My intent here is to basically convince them that we are the people sent to kill Lubor Staizkal and to escort us or direct us to Du Moire's ship. If that is a completely infeasible option, then goal #2 leads to setting up a surprise round by confusing the crap out of these dudes.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip tries to climb down the offered rope, bracing his feet against the wall as he goes. Hopefully only the rings were greased. Climb Take 10: 10 + 1 = 11
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip steps into the room and moves gingerly over the bodies to his fellow pathfinder, then activates his held scroll. CLW: 1d8 + 1 ⇒ (2) + 1 = 3 As Nails comes barely back to consciousness, the small fellow smiles down at him, ”We won! You busted that woman’s face in. And then your anger must have manifested some sort of heavenly fire to burn the rest of them down. It was impressive. Also, you got any magical healing wands, scrolls or potions? Cause I’m out.” He has detect magic but doesn’t have spellcraft trained, so no scroll or magic item ID.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip hears the bodies hit the floor inside, ”I hope those weren’t our guys.” He tries to climb up the window again and perch on the ledge. Climb: 1d20 + 1 ⇒ (9) + 1 = 10
If that all works, he pulls out a scroll (CLW). IC is still up
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip keeps up his jokes, ”How did the halfling swashbuckler enjoy his salad? With spanache!” He looks around, ”Alright, not my best work. It’s a little hard coming up with winners all the time.” He tries to climb up onto the ledge. Climb: 1d20 + 1 ⇒ (4) + 1 = 5 And balance on the ledge. Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13 If that all works as he hopes, he pulls out a scroll (clw).
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip is waiting to see if anyone climbs in to join Nails or if he needs to do so. Could Pip stand on the window ledge if he did climb up and there wasn’t space inside?
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip frowns, then smiles and jokes, ”Hah! Looks like they forgot to install a differently abled entrance on this window. That’s just terrible, I think I’m gonna boycott this establishment on any of my future break-ins.” Inspire Courage (Verbal/Comedy), +1 hit/damage (competence), +1 v charm and fear (morale), Round 1/8
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip yells to the others, ”Hey, we gotta entrance back here! Sorta.” I’m expecting initiative, so trying to not do too much. Let me know how it’s gonna go down. Hopefully allies can at least get a move closer or something.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
I put him north two squares off the map since that would reasonably (hopefully) be on the street (just not on the map given) with a view of the door and Andros.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip shrugs and points around the corner. He tries again at any windows they find there. Moved group, left one pathfinder with eyes on the original door.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip raises a small hand as they exit back out, ”Check the windows, if I can see someone inside I may be able to talk them into letting us in. Or at least see what is going on in there.” Start at the door and move clockwise around the building trying to look in each window? Maybe that big window thing to the east (if north is up) side might also allow easier access than five minutes of beating a door down.
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Pip pipes up, "Anything I can do to mess up a Chelaxian bastard, I'm in. Who else is after Du Moire? They gonna be reasonable or just try to off us if we run across them?"
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
A male halfling pops his head in, ”Aha, here we go. I swear they change the numbering of these rooms every time I come. Lem’s the name on my card, but everyone just calls me Pip. Probably short for pipsqueak, but I don’t get bothered by much so I think it just stuck. Anyway, happy to be here, hopefully I can help.”
”Lem” | Male CG Small Halfling Bard 1 | HP 11/11 | AC 15, T 13, FF 13 | CMD 10| F +3 R +5 W +3; +2 vs. fear | Init +2 | Perc +2 | Speed 20ft | Spells 1st 2/2 | Bardic Performance 0/8 | Active Conditions: None.
Alright cool. I'm pretty full on pfs2 at the moment so will have to decline. See you all around!
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