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Pip Hero's page
95 posts. Alias of Qstor.
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Are these allowed in a 1e SFS game as a slotless Promotional boon? With a bonus per scenarios run like in PFS? Just wondering.
Male Secret Identify of Qstor
Male Secret Identify of Qstor
Male Secret Identify of Qstor
Male Secret Identify of Qstor
Male Secret Identify of Qstor
Male Secret Identify of Qstor
SFS game
character name
SFS #
Male Secret Identify of Qstor
Male Secret Identify of Qstor
Male Secret Identify of Qstor
Male Secret Identify of Qstor
Male Secret Identify of Qstor
Male Secret Identify of Qstor
SFS #
character name
faction
Male Secret Identify of Qstor
Male Secret Identify of Qstor
Has anyone made pdf maps of the Wormwwood for easy printing?
Thanks
Male Secret Identify of Qstor
Ambrus Valsin calls you all to a room in the Grand Lodge. "Pathfinders a new level on an old dungeon in the River Kingdoms has been found. We need you to travel there and document all you find. I've arranged travel for you. Good luck!" Some time later yourself inside Fort Inevitable and get directs down to the dungeon.

Male Secret Identify of Qstor
The First Seeker’s meeting room is a lavish space, with several
lush couches and armchairs surrounding a wide, low table.
First Seeker Luwazi Elsebo appears uncharacteristically
extravagant, having exchanged her typical stationwear for a
sleek, fashionable suit in a shade of copper that matches the
Starfinder Society logo emblazoned on the table. Behind her
stands the towering vesk leader of the Acquisitives faction,
wearing a suit of ceremonial armor.
Luwazi smiles and gestures to the seats. “A pleasure to
see you all. I trust you’ve heard about tonight’s gala? I have a
rather important announcement to make, so we’ve decided to
use the opportunity to entertain and impress representatives
of the various interests who have helped the Starfinder Society
through our setbacks with the Scoured Stars Incident.
“That’s where you come in. As some of the shining
stars of the newest Starfinder Society agents, I’d like
to have you mingle with the guests so they can see
for themselves what we’ve been able to accomplish.
It’s nothing too fancy; I’d just like you all to be polite
and talk about some of your experiences with the
Society so far. We’re expecting some government
dignitaries, investors, corporate interests, and the
like, so be sure to stay on your best behavior. Also,
don’t be afraid to brag a bit—it’s
our goal to impress them.”
“But don’t be stupid,” the
armored vesk breaks in.
Luwazi Elsebo glances over
her shoulder and grins. “Have you
all met Radaszam? He’s certainly
someone else you should be trying
to impress.”
Radaszam scowls. “Events like
this never go as planned. Luwazi’s
contracted one of my merc outfits,
the Obsidian Spiders, to provide security
for the night. I want to make sure that if
anything goes down, you’re working with
my agents, rather than us all tripping over
one another. So stay alert, but if anything
happens, make sure you’re talking to me about
it rather than jumping in blindly.”
The First Seeker nods and picks up the
datapad. “I’ve singled out five guests
who I would really like to make a good
impression with. These folks should be“But don’t be stupid,” the
armored vesk breaks in.
Luwazi Elsebo glances over
her shoulder and grins. “Have you
all met Radaszam? He’s certainly
someone else you should be trying
to impress.”
Radaszam scowls. “Events like
this never go as planned. Luwazi’s
contracted one of my merc outfits,
the Obsidian Spiders, to provide security
for the night. I want to make sure that if
anything goes down, you’re working with
my agents, rather than us all tripping over
one another. So stay alert, but if anything
happens, make sure you’re talking to me about
it rather than jumping in blindly.”
The First Seeker nods and picks up the
datapad. “I’ve singled out five guests
who I would really like to make a good
impression with. These folks should be
your priority tonight, so I’ve compiled basic information about each of them here. Things will start up in about an hour in the Skyreach Room. Any questions before we go?”
handout on slides
What is the Scoured Stars incident?
Do we need to dress up?
What’s the big announcement?
Are you expecting trouble?
Male Secret Identify of Qstor
One spot for Redelia saved
discuss amongst yourselves!
5 spots start date is 1/3
One saved for GM Valen
I was having issues changing my password and logging in. I cleared my cookies but the site said I didn't have an account under my email. But then it worked. can someone at customer service check that my "account" is active? Thanks
Male Secret Identify of Qstor
Sorry what book has the rules for followers in SFS? My GoogleFu escapes me..
Male Secret Identify of Qstor
Male Secret Identify of Qstor
Character Name
PFS #
Faction:
Slow or Fast
Male Secret Identify of Qstor
Male Secret Identify of Qstor
PFS info here
Character name
PFS #
Faction
Male Secret Identify of Qstor
feel free to introduce your PC
space available for 1-3 for outpost
Male Secret Identify of Qstor

Male Secret Identify of Qstor
Many adventurers have dared to explore the Mwangi Expanse.
Some die, others recover valuable treasures, but almost all
of them pass through the walled city of Kibwe. Kibwe is a
flourishing center of trade, home to tribal folk from a plethora
of races. Humans, elves, and even a few lizardfolk merchants
wave to passersby, eager to scam gold from unwary travelers.
A Mwangi Pathfinder named Tuukna waits beneath the
central pavilion just up ahead.
“Good to see you, Pathfinders! I bring dire news from the
Expanse.” Tuukna gestures to seats on benches beneath the
blossoming trees before continuing his story. “I just received
word that a band of traveling merchants was found dead after
exploring the nearby ruins of the once proud city of Dokeran.
Our agents across the Mwangi Expanse claim an eerie song
echoes from the ruins, which were previously assumed to be
abandoned. We have reason to believe this song was responsible
for the destruction of Dokeran decades ago.
“If this region is ever going to be a safe place for travelers
and explorers, I need you to find out what still lurks within the
ruins. Head northwest, toward the rivers flowing out of Lake
Ocota. I’ve arranged for you to meet a witch doctor named
Nangi along the River Bdonge. This ancient mystic knows
Dokeran well. I believe he will be willing to serve as your guide
through the ruins. Give him this copper coin and tell him
Tuukna sent you.
“Should you come across a physical copy of the song heard
from within the ruins—be it sheet music, a cursed instrument,
or anything else unusual—return it to your venture-captain
immediately. If this song is the fabled Song of Extinction, we
may have some hard times ahead of us.”
Male Secret Identify of Qstor
Male Secret Identify of Qstor
PFS character:
player name:
PFS #
Faction:
Male Secret Identify of Qstor
PFS character:
player name:
PFS #
Faction:
| Full Name |
Tarkus |
| Race |
Male Nigaji Cleric (divine paragon) of Gorum 1 | HP 11/11 | AC 19, T 10, FF 19 | CMD 14 | Fort +4, Ref +0, Will +4 | Prec +4 | Init +1 | Speed 30/20 | Channel 4/4 | |
| Size |
Medium |
| Age |
30 |
| Alignment |
Chaotic Neutral |
| Deity |
Gorum |
| Occupation |
Mercenary |
About Turkas
Turkas
Male nagaji cleric (divine paragon) of Gorum 1 (Pathfinder Player Companion: Divine Anthology 15, Pathfinder RPG Bestiary 4 199)
CN Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +4
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Defense
--------------------
AC 19, touch 10, flat-footed 19 (+8 armor, +1 natural)
hp 11 (1d8+3)
Fort +4, Ref +0, Will +4; +2 vs. mind-affecting effects and poison
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +4 (1d3+4) or
. . greatsword +4 (2d6+6/19-20) or
. . unarmed strike +4 (1d3+4 nonlethal)
Ranged javelin +0 (1d6+4)
Special Attacks channel positive energy 4/day (DC 11, 1d6), ferocious strike
Cleric (Divine Paragon) Spells Prepared (CL 1st; concentration +3)
. . 1st—divine favor, enlarge person[D] (DC 13), gorum's armor[ISWG]
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domains Strength (Ferocity[APG] subdomain), War
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 14, Int 8, Wis 14, Cha 12
Base Atk +0; CMB +4; CMD 14
Feats Deific Obedience, Heavy Armor Proficiency
Traits big game hunter, veteran of battle
Skills Acrobatics -6 (-10 to jump), Knowledge (history) +3, Knowledge (religion) +3, Linguistics +3, Perception +4; Racial Modifiers +2 Perception
Languages Common, Nagaji, Varisian
SQ devoted domain, divine brand, resistant, serpent's sense
Other Gear mwk half-plate, greatsword, javelin (5), bedroll, belt pouch, canteen[UE], coffee pot[UE], crowbar, flint and steel, folding chair[UE], gorumskagat (worth 1 gp, 0.5 lb), grappling hook, ground coffee beans (worth 0.08 gp, 1 lb), hammer, iron holy symbol of Sword in Mountain[UE], magnet[APG], masterwork backpack[APG], mess kit[UE], mug/tankard, piton (5), pot, silk rope (50 ft.), trail rations (4), 12 gp, 3 sp
--------------------
Tracked Resources
--------------------
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) - 0/4
Ferocious Strike (+1, 5/day) (Su) - 0/5
Javelin - 0/5
Trail rations - 0/4
--------------------
Special Abilities
--------------------
Cleric (Divine Paragon) Domain (Ferocity)
Cleric (Divine Paragon) Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Devoted Domain (Cleric [Divine Paragon] Domain [Ferocity]) Gain domain powers of only one domain, and obediences gained earlier.
Divine Brand (Ex) Brand appears on body which can be used as holy symbol.
Ferocious Strike (+1, 5/day) (Su) +1 damage for a melee attack.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
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