Bird Tengu Monk/8
Did F22-H24 move? If so, my action may change. If not, these suckers have 20' reach!
Spoiler: I think this is what I want to do, but I'm not sure if any of them are damaged or have moved. If the one I attacked first is damaged, I'll go ahead and full attack it, I guess. Flurry of blows:
Bird Tengu Monk/8
Pinna charges the nearest huge reptile (moving to K-19 to attack Mr. K20-M22). "They're eating the party people! Stop them!"
Nat 1? Seriously. Sheesh... OK, peeking now to see what happens. Second bite hits for 11 damage, ow. Pinna squawks indignantly as the second big nasty ends up with a mouthful of bloody feathers.
Bird Tengu Monk/8
Pinna bobs her head and holds out both claws. "Pinna Left and Pinna Right will be glad for the company of Eormengrund Scalding Tears and Eormengrund Stinger, if Pinna's companions all agree." She points at the partying party members. "They are brilliant, but a bit... birdbrained." Pinna chuckles and fluffs her feathers.
Bird Tengu Monk/8
Lanwin Fairweather wrote: "What are they saying?" Lanwin whispers. "They wish to know why we are here, as you heard. They claim to be suffering at the hands of the denizens of this plane and want to know if we are going to add to it. Privately, they were wondering if we were sent for their dinner. It sounds like they may be trapped here, unable to get where they wish to go - someplace called 'the spine.'" Pinna whispers back to Lanwin.
Bird Tengu Monk/8
Pinna releases her grip on E. and Sebastian and takes a step forward between E. and the huddle of uglies, raising a claw to show she is unarmed. Infernal:
Greetings, sentients. How did you come to be stuck here? She readies an action to attack if anyone comes within range with hostile intent.
Celestial Healer wrote:
Heal me!
Bird Tengu Monk/8
Pinna limps over to '5' and waves a claw around. "Are you well? Is this how your machine should be functioning?" She clacks her beak thoughtfully. "Odd that agents of chaos cause stasis, which is as unchaotic as possible." She glances at E. "And that agents of chaos figure out how to fix it."
Bird Tengu Monk/8
Let's be more careful this time.
Bird Tengu Monk/8
"Drop that halfling!" Pinna tries to duck over to the nasty holding Elysia and aid another on breaking the grapple.
Bird Tengu Monk/8
"Stupid worms!" Flurry of blows against the worm at U-19, spending a ki point for a fourth attack. If it drops, switch remaining blows to worm at U-18 and, at the end of the turn, 5' step to U-19. 1: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 if hits, 1d8 + 4 ⇒ (8) + 4 = 12 plus electrical 1d6 ⇒ 6
What the? Did I do the 1d6 right? They're all 6's. Confirmation on hit 2: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 for extra 1d8 + 4 ⇒ (2) + 4 = 6 and 1d10 ⇒ 2 electrical
Bird Tengu Monk/8
If the big guy is still up after Vassago goes: Spoiler: Flurry of blows, spending one ki point for an extra: One: 1d20 + 12 + 2 + 1 ⇒ (7) + 12 + 2 + 1 = 22 for 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11 regular and 1d6 ⇒ 2 fire Two: 1d20 + 12 + 2 + 1 ⇒ (9) + 12 + 2 + 1 = 24 for 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11 regular and 1d6 ⇒ 1 fire Three: 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18 for 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 regular and 1d6 ⇒ 6 fire Four: 1d20 + 7 + 2 + 1 ⇒ (12) + 7 + 2 + 1 = 22 for 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11 regular and 1d6 ⇒ 2 fire
Bird Tengu Monk/8
Pinna stands her ground and flanks with the valiant paladin. Flurry of blows, spending one ki point for an extra:
Bird Tengu Monk/8
Sebastian D'Aubergine wrote: Edit: Looking at the map, I will have to take a five-foot step to engage the enemy. That might invalidate my second attack. If so, just disregard the second roll Pinna moved to V-19 (not on the map yet). If you 5' step to W-20, you will gain flanking bonuses and should get your second attack as well.
Bird Tengu Monk/8
I'm cornfused, as usual. Pinna wants to tumble to V-19 to avoid BBG's AoO if it's possible to get there with 10 squares of movement within the orrery. Not sure if his shape changing counted as a surprise round action or not - if so, he's entitled. I'm also not sure if I can tumble at half-speed as usual or if it's quarter-speed within the difficult terrain. So, Acrobatics check to try to tumble (if possible) to avoid AoO. If not, then that check is moot because I can get to V-19 normally. 1d20 + 15 ⇒ (1) + 15 = 16 to tumble to V-19. Once there, attack with, say, cold energy
"They threaten the beautiful structure of this place! Stop them!" Once again, upping my offering to the dice gods. Curses!
Bird Tengu Monk/8
Moff DM wrote:
Nope. Just standing right next to the suspicious guy.
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