Assuming an AP, you can have point blank master and improved precise shot by level 7 which with how much longer books tend to get in the later levels is nowhere near half of your adventuring career.
I wasn't trivialising combat I was showing how ranged combat can be effective. which seems to be the entire thread. Is the build optimal? probably not. Can it do more than just combat yes it can.
Oracle, rogue, fighter, wizard, Arcane Archer. Yes this is my legal PFS build. Turn 1 obscuring mist, orcale gives me water sight so I can hit my targets flat foot AC most of the time. Plus getting sneak attack on the damage plus adding shocking grasp to the arrow to deal further damage of any damage type I want due to evocation specialist. Ranged combat is feasible and fun.
Thank you Callum and Kobold for the clarification. I was thinking of giving the PCs the choice of Hextor or Erythunul but have the door to vecna only be unlocked once the leaders of both have been pasted. The the door to vecna unlocks to a portal of what was once a secret lair however the faceless one has since discovered it and that why the mine was built not to the lair its self but to a hidden portal. that it kept alive due to vecna's power has a lesser god.
Does anyone know if there is a good fan-made players guide for this either setting neutral or ebberon themed?
Yup check out age of worms overload it deals with everything from forgotten realms and ebberon. Its a free pdf from Paizo so yeah check it out :) http://paizo.com/download/dungeon/AgeOfWormsOverload.pdf
Age of worms is setting neutral to begin with the free city and diamond lake can be placed in any world on any region.
There is always more than one way to solve a problem I just don't like it how the first solution is violence. I will try and gear my players towords uncovering the truth but if they want to swing and get killed by a platoon of scalies then they go ahead. I have also beefed up the scalies using the entries found in 5e monster manual. As that is now my preferred system.
I like your idea Kobold of having the party come over the hill and see the lizard-folk regrouping after the initial assault earlier that day. The leader seeing a group of what could be not all humans and maybe realising that these are not reinforcements and people that may listen. If you have a group open to the idea of role-playing. Otherwise I can see many groups picking up weapons and quickly dispatching this group and be none the wiser of why these lizard folk are A) Old and B) Suicide against a fairly large keep.
I was planning on having the PCs encounter some of the other lizardfolk tribes along the way so that the PCs may have some information on the new militaristic line the twisted branch has taken recently as it may have not always been known as the twisted branch. But I can do concede innocent may have been a strong word to use.
Deciphered scroll in 2017 sign me up. Rexx your posts just now as I have read as I write this post, have given me much inspiration. I have been a GM for a few short years and I remember playing AoW in high school we did complete it within a year we were kids and able to spend 2-3 days a week on DnD. Only now have stumbled back onto and find time to run a game every week or fortnight so looking to springing all that intrigue onto my players.
Add a few extra abilities the dragons from 4e have unique and combat altering abilties which make them a large threat in 1 on 1 an adult black dragon can cause poison smoke to erupt out to 10-20ft from itself. anyone in there now has concealment issues and fort saves to worry about. you has he DM can change monsters on the fly to be a challenge and dragons should be deadly not easy. I will be using a lot of entries from 4e to fill in this adventure. because the entries have actual tactics for the creatures in them and they have a lot of lore that other MMs and bestiaries are missing.
Is splitting the areas up via the elevator plausible to give the players time they need to lick their wounds between complexes? I am thinking of using the abandoned house near the cairn as "their base" I would like for them to it use a few more times before going to the grand city of -insert epic voice- GREYHAWK!. I have some pre-adventure set up there maybe even clues that Illthane is about so she isn't just dumped in at the 3rd part completely left field. I was thinking of having some black kobolds in the area as scouts etc. to make sure that everything in Diamond lake was as it should it be.
thoughts and issues on this would be appreciated
How did other people deal with this lifeless meat grinder? there seems to be no way for the players to retreat after a hefty fight in Hextor, then into the grimmies and then finally into vectna. I trying to decide if the elevator goes into all three sections but needing a puzzle or key to enter the different sections or if hextor and errunythul are ontop and the temple of vectna is else in Diamond lake. thoughts feelings on this issue.
It would be interesting to see this AP redone as a Starfinder AP, actually.
I haven't played this AP nor read any of the starfinder materiel yet still waiting on orders so I wouldn't know how it work. Thoug how easy some of the conversions seem I can't see it being overly difficult.
I wouldn't hold my breath.
The rise of the runelords and curse of crimson throne but came out in recent years so maybe a year or two for this one?
I would like to see some kind of roadmap has for these products as they are dated and people have grievances about sections so if they can be tidied up and refined then i think thats going to be a win for Paizo and the consumers
I am glad I a came across this thread as I am about to run some player through the whispering cairn soon. So seeing how other GMs handle the emotional roller coaster of what is mass murder and the entire party becomes evil. Due to slaughtering innocents. I am am still trying to wrap my head around three faces of evil and the tragedy that is to piece together but that's something for another thread.
Smarnil le couard wrote:
Instead of keys why not use weapons in what imagine to a massive stone door. Its Hextor god of war, why not the key be every weapon type slashing and piercing along with his favoured weapon being the flail make up the centre piece bludgeoning and only once all the weapons have been placed the door will open?
Yes sneaky kenku before the temples all had a falling out putting the severed head on Smenks desk is a nice reminder of what he is dealing with in the FO a swarm of worms is nothing scary as they leave the body they infested they die instantly its only the slow worms I think that live outside of the body or I am getting those 2 confused.
I am putting all the 12 APs in a single document if I could have someone anyone proof read my work that would be awesome.
Apologies for the necro.
I am in the process of prepping this AP and so far the first book seems pretty easy in terms of plot hooks, and having the players have links to the town either as minor mine managers or workers etc. I would love the players to dispose of Smenk and dourstone and turn the town into a force of good and maybe end up owning a mine each or something. but I am still struggling with the verbal diarrhoea of Allustan and the almost useless link of devious Smenk to tattle on dourstone to the PCs. I am trying to stick to greyhawk as I like that setting and I have a lovely hex map of the region the players will be in as well. Any advice at all to a new GM that is concerned with the railroad that is the TFoE and how to avoid that?
Is it possiple to split the three areas into seperate mine entrances but still linked via the elevator so that aspect can come crushing out of it and blitzing the town?
Any thoughts and points would greatly appreciated.
Apologies for the necro.
I am converting AoW into 5th ed. The map on page 32 makes no sense to me. Am I looking at from a bird's eye view or from the perspective of the players? If anyone has map resources for the AP that would be much appreciated. If anyone would be interested I am combining all 12 issues into a single word doc. Would love to get some proofreaders to check my work.
So I have a paladin 2 sorcerer 2 from what I have got from this thread is that so long as I use the wand of infernal healing to heal a team mate I stay paladin, however if I use it to wake up BBEG and my team mates begin to "torture" him I then have to atone or have I missed the point somewhere along the line? Thank you for your time
Having experince on playing as a monk in my first 6-7 mods, i can safely say, monks are there as support chacters ducking round behind for the flank, then the grapple if one took the improved grapple feat has helped immensly, giving the person on the other side huge bonus on attack rolls. Sure monks don't have a whole heap of skill points but it means what he/she is skilled in is very good at what he/she does.
Its all depeandant on the concept people want to play.
Recently having played 6 scenarioes in Australia, and loving them. I would like bring what I experinced in Australia back home to New Zealand so others are able to have has much fun as I did. As such Christchurch is holding a convention called "Buckets of Dice" I am hoping to be running at least 6 tables, though i do have the potential to play 10-12 scenarioes if the demand is there. The date and location is 10th to the 12th of July in the UCSA Building of the University of Canterbury. So for those that have experinced Pathfinder and have loved it would be good to see you there as well the new guys that have played next to no games or a hand full games.
This will be my first time DMing a game of any sort and look forward to receiving ideas about what I could have done better.
Signed Phoenix :D