Thinking of making someone who's family line is cursed to turn into the Mothman. So Winged Flight, some super strength, possibly an uncontrolled ability to detect future trouble, either infrared or night vision, and the ability to turn back into his human self. So a man with a powered "monster" inside him.
Male Dwarf Oracle 1
Legacy Spoiler: Legacy
___________________ Hero Name: Airacomet III Real Name (if different): Don Matthews Abilities: superspeed, regeneration, phasing Look: White male, trendy clothing, traditional costume (red white and blue with an A on the chest with wings) ___________________
Danger : -1
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Have Influence on: ___________________
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List Questions, then answers.
What’s the greatest accomplishment of your legacy? Don's grandfather discovered and dismantled a Nazi spy ring during his term as Airacomet. How does the public perceive your legacy? The public adores the legacy, seeing them as what's right with America at the time. How does your legacy tie into your reasons for being a hero? The legacy plays a large part in why Don is Airacomet. He sees it as following in his father's footsteps in a good way. Why do you care about the team? He sees them as peers that he can turn to discuss the side effects of being a hero, such as having to stand up the prettiest girl in school, or being called into the principal's office for "skipping" too many classes doing his hero thing.
We'll answer these questions in discussion. ___________________
Never give up, never surrender:
Legacy
Dotting for interest, I'm looking currently to see if a concept I have would work or fall flat on it's face as it "breaks one of the character construction rules" of the combination of caster classes variety. Wouldn't stop me if it doesn't make a completely useless characters as less than optimal can be fun if it fits the concept, but useless as in party dragging down weak is a different matter.
I'm currently working on a Divine Hunter half-orc. The crunch is done, though not posted in the alias yet, the fluff is in very rough format in my head, the place it's of the least use, I should be able to get the app completely done today, and then I'll post the information. Just wanted to follow up with the original interest dot.
Sorry for the interruption, but giving that I got some well wishes, I thought I'd do a mini-update on Mom. First off, thank you for the well wishes. Secondly, according to the doc, if I keep using her bi-pap, she shouldn't have to go into the hospital, but I'm to keep a decent eye on her day to day just in case. After a few days, she may even be able to ween back off the bi-pap.
Just an update, so I don't disappear into the depths of Cheliax, I've got the fluff part worked out, I'm trying to figure out how best to get the crunch to fit what I'm looking for from between three or four options. I decided not to go sorceror since Elion is planning on eventually going that way. Currently thinking strongest about Magus or Fighter/Wizard with Arcane Builder eventually.
Dotting for interest. Currently, if possible, I'm thinking a ratfolk sorceror who is in this mess due to accidentally selling a cursed item to the house. He is a lower level employee of a merchant house, but a rival switched the cargo while it was on the ship, after paying the sailors to keep quiet, in an attempt to ruin the house's reputation with Cheliax. I'd prefer to use the ratfolk race due to their culture's ties to being a merchant, but a gnome would work almost as well if the former race wouldn't be appropriate.
I'll be running book 1 of RotRLs soon, but I'll only have 3 players, all new to Pathfinder. I read in another thread that 15 is standard for a four man party so how much for 3? Currently, I'm thinking 20, but would that make up for the lack of a player, or would the best way just be to use the controversial GM PC? |