Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
If something is not on Roll20 for PF2, that was a choice Roll20 made, not Paizo. My understanding is that Roll20 tends to be selective about what they support because they have a small team handling Paizo stuff. In the past I've had the most success finding out what's coming to Roll20 or not by looking/asking in the Roll20 forums.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Finoan wrote:
The PDF absolutely exists. You don't even have to solve the ARG anymore to find it, its linked on the Dark Archive PDF store page. The OP was asking since Dark Archive was Remastered, and this went along with that. Ravingdork wrote:
ARG stands for Alternative Reality Game. Most of them tend to be a series of clues and puzzles hidden in media put out on the internet where the solutions led to more puzzles to solve. They're often a marketing tool, so a lot of times the end solution was a secret trailer or some other tie-in. I think they were biggest about 20 years ago; the most famous ARGs were marketing for Halo 2 and the Dark Knight. In this case for Dark Archive, there were "pages" from the Dark Archive in people's downloads and Paizo's youtube channel that had puzzles, and when you solved the last one it had a link to the 9th Adventure the OP is talking about. The pages are here if you're curious.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Steal ideas from other systems. Both Draw Steel and 5e deal with this problem by giving the creature extra abilities they can use outside of its turn. Or if its a significant solo boss, giving it a multi-stage boss fight like a video game could be cool. There's at least one PF2 AP that has a multistage boss fight.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
My reading of glitching is that armor is treated the same way as other equipment. You still only roll if you're using an action from the armor. Basic armors don't have actions, but special magic armors and some armor upgrades do.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Citadel Hell's Destiny Spoilers: Citadel Enferac is only mentioned briefly in the backstory of a side mission involving an infernal airship. Citadel Gheradesca gets a whole chapter of the AP. Citadel Gheradesca is under the control of the Order of the Manacle, the splinter group of the Order of the Chain that's loyal to Cheliax. While it still has prisoners from all over the world, since the Order of the Manacle took over its only been taking prisoners from Cheliax. The PCs do an infiltration to break out some rebel prisoners as part of the AP. What happens to the citadel after the PCs rescue some prisoners and presumably kill a bunch of Hellknights isn't really covered, but that's not all too surprising considering this is an AP. A mass prison break sounds like a great hook for a GM if the party bungles the infiltration but succeeds in rescuing the rebel though.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Hell's Destiny Spoilers: Hells Destiny has the PCs go to Khari for about half a chapter, where they help an ongoing rebellion in the city, and by the end of the AP, Khari is back in Rahadoum's hands.
There's mention of Rahadoum and Corentyn doing joint naval patrols of the Arch of Aroden but the book also says its too early to tell if relations between the two nations will stay positive or become a rivalry
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Ravounel's expansion is covered by the AP in the same way Corentyn and Khari no longer being part of Cheliax is. AP Spoilers: Part of the AP is the PCs traveling to western Cheliax and Ravounel and solving problems to allow the strix and Pezzack to unite against Cheliax with Ravounel's support. Ravounel supporting the strix is specifically mentioned in the wrap up section as well. The AP also mentions Ravounel offered to annex Corentyn too but was politely refused.
For Cheliax turning into Hell, my reading of the AP is that the transformation was limited because it started with Egorian and was expanding outwards, so the PCs disruption stopped the ritual continuing into the farther areas of Cheliax's empire, rather than the ritual caring about possession. But I'm open to the possibility of being mistaken.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Yes, the creatures "pulled into your body" can't be targeted with most abilities because there's no line of effect to the creature being engulfed or swallowed whole. The main point of grabbed in this context isn't being off guard, its the immobilized condition and the chance to fail manipulate checks. I guess if you have two creatures engulfed they could fight each other and off-guard would be relevant but yeah that part of grabbed is pretty niche.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Kavlor wrote: So... As I see there would be Corentyn, Arpden Arch, Khari, Egorian as playable locations, but not Westcrown... Despite saying that its about key "places featured in this campaign" that section seems more focused on what's near Corentyn than being an exhaustive list of where you go in the adventure.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Curmudgeonly wrote:
I seem to have left the word team out of my post. My apologies for confusing you.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Foundry having an easily accessible roadmap for what products are getting modules and when updates are happening is something that seems increasingly necessary for them to do. It wouldn't solve everything, but I'd definitely be less annoyed over situations like Tales from the Vast not getting Foundry support if that announcement had been made before subscribers got their hands on it.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Would it be possible to put the Luminary class section of the playtest forum at the top of the playtest section? Or have the old class playtest stuff archived like normal for Pathfinder playtests. Having to scroll past threads that have been irrelevant for a year to find this section seems odd.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I found the Tian Xia World Guide nice to have but not essential to run the AP. The Goka section in the World Guide is nice but I largely used the gazetteer in the AP. There's some very brief coverage on the Iron Mountain and the Celestial Dragon that I found useful background info (although the book gives two contradictory takes on the ritual). The Character Guide I mainly see being useful for player options, not for the GM. I don't have the original three volumes, just the hardcover, so I can't tell you if anything was fixed in the hardcover. However, there were several errors that I found that when I looked them up seemed to also be in the original volumes (mostly minor stuff like an encounter claiming it was moderate 15 instead of moderate 14).
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
The starting wealth advice is for new characters, not characters from a previous campaign. You're not expected to downgrade existing characters. I highly recommend you check out the player's guide for the AP which is free. If you look at that you'll see the guidance for starting treasure is under the header for creating new characters, not existing characters. My experience is that starting wealth tends to be a bit lower than what a character would pick up if they had campaigned to that level, but that's fine since you don't have 10 levels of experience with that character, more control over your items, and making a level 11 character already takes ages anyway. However, if your GM is letting characters from a previous campaign play, they may want to up the starting gold to make things a little more even. Unless the party has some loot no ones using lying around the new characters can claim. Personally when I ran Fists of the Ruby Phoenix everyone wanted to play new characters and so the starting gold was fine.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
griefninja wrote:
Rocky has been what I've thought of pretty much every time someone has brought up Vlaka senses over the past year.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Grumpus wrote:
I'm simply going off of Paizo's public statements when the new library was launched and responses to subsequent questions about it, such as here and here. As for why it hasn't happened in 5 months, I can only imagine its because whoever would be doing that has also been working on the other technical issues with the store.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Your content is in your account library as far as Paizo is concerned. When they updated the store they also made a new library interface for downloads. The problem is your old purchases from before 2021 aren't in the new library yet. Paizo's working to get everything before 2021 in the new library eventually, but at present the old library is still active until that transfer happens. So its unlikely that they'll put stuff from 1 in 2, but they're working on getting everything from 2 to 1.
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Sarcedor wrote:
There's an old thread discussing these here that had both James Jacobs and Luis Loza weigh in. In that thread it sounded pretty definitive that: Spoiler:
The "mortal entertainers" is a reference to Curtain Call. The "humble village growing" is Season of Ghosts. "Ultimate power" was Godsrain. The "new lands from ancient civilizations" is Shades of Blood. The "sun destroyed" is not Shades of Blood, but some future adventure. At this point, from what I can tell the only three that are left to be fulfilled are: Spoiler:
3. The return of great evils thought lost to time. (Assuming this isn't Runelords. I could also see Vaultlines or Bastion fulfilling this one) 4. The sun destroyed 6. They see countless spirits shrieking in agony (unless you're right that this is Season of Ghosts) The Raven Black wrote:
James Jacobs on mentioned in the thread above that Wardens of Wildwood doesn't have a prophecy associated with it. Bastion of Blasphemies presumably has a villain and they could be an ancient evil or plotting to destroy the Sun, but we don't know enough about the AP yet.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Given the context of that section I think its meant to be the name of the "League-affiliated ship" mentioned one page earlier. I suspect an earlier draft named the ship but it was cut and the editor missed the reference to it on page 17.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Bandoliers actually were an item in PF2e at launch but were errataed out along with some other containers to simplify the mechanics of item storage. As squark mentioned they're now just considered part of your clothing/armor.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
It's actually a bit more nuanced than that for World War One. It didn't get the one till later but World War caught on pretty quickly, at least in the USA. (Source) Of course, since the name Inner Sea War is clearly inspired by World War, does that mean there's going to be an Inner Sea War II in a few years.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
If she stays at level 18 she'd also be a good act 2 boss with minions and then the party goes to hell and a devil is the final boss. But a warshard giving her a level boost could also work. There's plenty of directions the AP could go in.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Ravingdork wrote:
Not only is there no rule against it, its explicitly called out as an option in the rules for Picking a Lock. "Fixing a broken toolkit requires using Crafting to Repair it or else swapping in replacement picks (costing 3 sp, or 3 gp for an infiltrator thieves' toolkit)."
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Tridus wrote:
Total agreement there, and a great start for how to improve lockpicking. I was mainly responding to the people under you getting into the weeds arguing.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
I think an issue being overlooked here is the reasons adventures use stuff like the basic lockpicking and climbing mechanics is because they save page space. The writer can just say "This is a 100 foot high cliff (Climb DC 15)" or "The door has a good lock on it". Then they let the climbing/lockpicking rules take over and instead of spending a section of their word count on a VP minigame, they now have space they can use to put in art of a bad guy or throw in a new stat block to an encounter. If you improve the base mechanic to include options for handling these things in exploration mode, which may include failing forward, that saves the writer page space and GM time spent learning to handwave these things or learn the new custom minigame. I get the argument that we shouldn't throw the baby out with the bathwater here. Its okay to fail to open something when its a side room, or to not climb up that cliff or even fall off it while checking out the cave halfway up. But often the only time being meaningfully wasted is your time rolling a bunch of dice in real life, not the game. To me the core issue is these systems exist the way they are to create tension in combat. Picking a lock works the way it does to build tension while the rest of the party is fighting off guards. The way climbing works is to have a cool fight on the side of the cliff. The problem is almost every lock I've seen in a game was picked out of combat. And I've only climbed one or two cliffs while fighting enemies. So the systems are used regularly while designed around rare situations. I don't know how to fix that, the immediate idea is what if you split the rules based on mode, but I'm sure that raises a whole other can of worms.
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I believe the term Inner Sea War used in the thread title came from a polygon article on Battlecry! where they talked to Jason Keely."Battlecry! will tell the story of the wide-ranging conflict known to inhabitants of the world of Golarion as The Inner Sea War."
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Its not a direct sequel, as in, there's no cliffhanger ending or clear set up for Hell's Destiny to begin moments after Hellbreakers ends. However, the adventure calls out that there's more to do for Isger to truly become an independent nation, so there's plenty of reasons the player characters might wind up in Cheliax to kick off Hell's Destiny. The AP will likely have a paragraph suggesting reasons for Hellbreakers characters to wind up where they need to be. And also include options for those who want to run it standalone. Continuing the Campaign Spoilers: The main mention of Hell's Destiny is in the Continuing the Campaign section, which mentions this:
"While Isger still has plenty of adventure left, PCs who wish to continue the fight against Cheliax can transition into the next Adventure Path, Hell’s Destiny. In this campaign, the PCs join various factions such as Andoran and Ravounel to directly confront Cheliax and mount an attack against its hellish forces as their enemy prepares their most diabolical plan yet."
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
There's a lot of PFS modules out there, and a lot of Eberron locations. There any specific places in Eberron you're interested in? Off the dome, Escaping the Grave has you going into the Gravelands to find missing Pathfinder and recover items of historical value from a town in there. I could see this adventure being reflavored to be the Mournland instead, although it'll lack the weirdness of the Mournland and be undead focused.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Starfinder just did a Hyrngar heritage for dwarves, so if Paizo does a Darklands book I definitely would expect that to be included. I don't really see a lot of players wanting playable sekmin the same way there was a vocal group that wanted bugbears though. Personally, what I would want is some modular tables for terrain and hazards similar to how some Lost Omens books have creature encounter tables.
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