Roy Greenhilt

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240 posts (3,253 including aliases). No reviews. No lists. No wishlists. 14 aliases.


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Is there any chance of a certain singer from Return of the Runelords making an appearance?


Zyphus wrote:
btw just wanna say thx for accidentally publishing my fanfic

And it will thankfully stay that way you troll.


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Scarablob wrote:
I think that Shalelu was one of "those" rangers for which "favored ennemy" meant "racist against". I remember that in Jade Regent, one of the thing that made you lose romance point with her was "pro goblin comment". All this to say, I'm pretty sure her hatred of Bruthazmus is simply because he's a bugbear that she faced but haven't managed to kill yet.

I'm pretty sure it's because Bruthazmus killed her mom and goes after elven people in general. At least for him.


When is recruitment closing?


Dotting for interest. I should have a character up soon.


I'm interested in Edgewatch and Outlaws Strength of Thousands and Ruby Phoenix in that order.


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I think Skull & Shackles has a lot of potential for great roleplaying, especially in the first book.


I would like to resubmit my character from the previous campaign, given that arcane might is something that could be of use for the party.


Oh man I have a lot of character submissions for this one. I'll have to think about which one to pull out.


Given the makeup and quality of the submissions, I would like to withdraw from candidacy.


I've been hoping to try this one.


Laclale♪ wrote:
Patrickthekid wrote:
I wonder if there a plan to kill off one of the Core 20 gods from the start?
Aroden's case? or "Pathfinder and Starfinder are separated".

Neither. I was talking about narrative. I'm leaning on that it does, especially since we seem due for a new person to achieve divinity through the Starstone.


I wonder if there a plan to kill off one of the Core 20 gods from the start?


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I figured merfolk were more in common with dolphins and whales, meaning they would give birth like those two.


So we got some confirmations of Drow and Wyvaran arriving somewhat in the future. Do you have any plans on making the bugbear an official ancestry?


Time to answer the questions.

Background Questions:

1. What is your character’s name? Lily Le. Like the flowers.
2. How old is your character? 21 years
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? A Tian human woman of average height, slender physique and black, straight hair that extends to her shoulders. Likes to wear dresses, but settles for pants when adventuring.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? She's highly friendly and it shows in most conversations. She's also excited about many things, including being in combat.
5. Where was your character born? Where were you raised? By who? In Almas, capital city of Andoran alongside her parents.
6. Who are your parents? Are they alive? What do they do for a living? Both are alive and well. They both work as herbalists at their homes. Their daughter... did not take up that profession well.
7. Do you have any other family or friends? She is an only child, but she made many friends back in her own home, just none that stand out.
8. What is your character’s marital status? Kids? Single with no kids
9. What is your character’s alignment? CG
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious? Not particularly, but she does take a liking to Sun Wukong, Kofusachi, Cayden Calien and Desna
13. What are your character’s personal beliefs? Bring happiness to others to those who need it, make sure to stand up for what you believe in and don't be afraid to chase your desires.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? She's generally an optimist with a bright personality. Gets excited whenever there's combat unless it gets bad where that may turn to anger.
15. Why does your character adventure? Why did your character accept the job? The job she currently took up is as a counselor so that she could help people adjust to the new world. As for herself, she was seeking a change of pace from the city life as well as a hint of danger to keep things exciting. That and helping others where she can.
16. How does your character view his/her role as an adventurer? She will provide damage-dealing spells as a caster as well as control with telekinesis and psychic spells to disrupt her opponents' tactics with either area control or debuffing spells.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? She has a slight underbite.
18. How does your character get along with others? Very well actually. She maintains some degree of friendly relationship if possible.
19. Is there anything that your character hates? People who seek to control and manipulate others draw her ire particularly. In generally, she would prefer people to make their own choices over others who may force it on them.
20. Is there anything that your character fears? Despite her unthusiasm, she gets spooked pretty easily.

Character relations:

She would likely love talking with Eamon Caranth. Erastil may not be her favorite deity, but she would happily argue faith with someone like him.

Luetin Calewick seems like the person that thinks he's slick with people. She may follow along at times, but she sees through the facade.

She may try to ask Lyra Heatherly to join in on surveying the island if only to experience the thrill of the island.

Most concerning may be with Ramona Avandth as she'd seek out to schedule times to talk to see how she's faring mentally while on the island. Everyone's free to counsel with her but it seems like Ramona will need it more than anyone else.


Cities of Golarion will likely be the most relavant book.

Spoiler:
It has an article on Vigil that goes over plenty of places as well as NPCs, some of which aren't mentioned in the AP. Feel free to add them into the story however you want.


I'm bringing in a character I had from a previous recruitment page. Lily Le, female human sorcerer of the psychic bloodline who becomes the cheery therapist for the group.

Crunch:
Lily Le

CG female (Tian-Shu) human sorcerer (psychic bloodline) 1
Init +2
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp:7 (1d6)
Fort +0, Ref +3, Will +3;
--------------------
Offense
--------------------
Speed 30 ft.
Melee: Quarterstaff +0 (1d6x2)
Ranged: Light crossbow +2 (1d8/19x20)
Statistics
--------------------
STR 10
DEX 14
CON 11
INT 10
WIS 13
CHA 18
Base Atk +0; CMB 0; CMD 12
Sorcerer Spells Prepared (CL 1st; concentration +4)

0th- Detect Magic, Prestidigitation, guidance, light
1st—magic missle, color spray (4/day)

Skills: Bluff +8, Diplomacy +8, Intimidate +8, Sense Motive +5, Knowledge (arcana) +7 Knowledge (history) +1, Spellcraft +4
Traits: Set Mind, Deft Dodger, Focused Mind

Feats: Dodge, Skill Focus (Diplomacy)

Languages: Common

Items:: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), flint and steel, ink, inkpen, ioun torch, journal, magnifying glass, mess kit, scroll box, silk rope (50 ft.), spell component pouch, trail rations (5 days), waterskin, 3 gp.

Psychic Strike (Su)

At 1st level, you can overwhelm the minds of those nearby. You can target one creature within 30 feet that you can see; that creature must succeed at a Will saving throw (DC = 10 + 1/2 your sorcerer level + your Charisma modifier) or it takes 1d6 points of damage + 1 point for every 2 sorcerer levels you possess and becomes shaken for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

I'll have the questions done at a later time.


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Agents of Edgewatch:
I wonder if that party the PCs tussle with in their first first claimed ties to the Firebrands.


Honestly most of the 1st volumes are pretty great, even in the less favored ones such as Second Darkness and Serpent's Skull.

As for the last volume, my favorite is Iron Gods followed by Return of the Runelords.


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Evan Tarlton wrote:

I have my copy. It's a great book, answering a number of the questions I've had about the organization. The art remains great, and there's one particular piece I would like to highlight.

** spoiler omitted **

Which book was that first scene at?


Luis Loza wrote:
Patrickthekid wrote:
I'd like to know which other deities will get a writeup. Most of the relevant ones already have articles, some in multiple books. There aren't that many ones without a writeup that come to mind.

Arshea, Besmara, Calistria, Cayden Cailean, Chaldira, Desna, Grandmother Spider, Jin Li, Lubaiko, Marishi, Milani, Nivi Rhombodazzle, Picoperi, Thisamet, and Yelayne each get major entries. :)

Oh, and there are four new pantheons!

That looks like there's some empyreal lords getting some love as well as a couple new deities. Nice.


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I'd like to know which other deities will get a writeup. Most of the relevant ones already have articles, some in multiple books. There aren't that many ones without a writeup that come to mind.


Bjørn Røyrvik wrote:
Patrickthekid wrote:
Shattered Skull
Shattered Star or Serpent's Skull, or Skull & Shackles?

Shattered Star.


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Out of the 1e stuff, I really liked The Crimson Throne, Shattered Skull, Iron Gods, Hell's Rebels, Hell's Vengeance and Return of the Runelords.


Evindyll wrote:
RadicalGM wrote:

Zelos (JR Klein)- Lizardfolk Swashbuckler-Muckrucker

Zirnikar (Mokmurian)- Lizardfolk Inventor- Post Guard
Mick Tuler (Ira Kroll)- Humam Swashbuckler- Token Guard
Jawgrim (WalkerOhmsford) Half Orc Monk- Guard(?)
Abott and Costello (Dorian Grey)-Kobold Summoner- Token Guard
Vuzzik (Crusader Wolf)- Goblin Rogue- Muckrucker
Hakklin (Subparhiggins)-Tielfing Hobgoblin Thaumaturge- Muckrucker
Elros (Camris)- Elf Swashbuckler-Sleepless Suns

I believe we have this relatively so far

I can withdraw being interested :)

There are only 2 slots as it is ...

There will be another chance to play this AP at some point

I would say it wouldn't hurt to put a profile if you want to. That will ultimately depend on the GM though.


So how was it like visiting the elves in the Mwangi Expanse in Age of Ashes?


So now that you've made it through to the second edition, which new iconic is your most and least favorite?


Evindyll wrote:
RadicalGM wrote:

To let folk know, current players are looking at a...

Cleric of Naderi
A Ruffian Rogue Political Scion
And Potentially a Paladin of Iomedae that was a Squire

In that case ... an INT-based Psychic might actually be a thing!

I have been in this AP like twice that it pretty much failed to launch.

INT-based Telekinetic Half-Elf whose family has lived in the Precipice since before the great earthquake.

Hey there, Cleric player here. Would your account be the character being played or would it be an entirely new character?


I looks like crazncanuck is waiting for the recruitment people first but it seems like Frontliner is in the running. You could see what the others have in the recruitment section.


crazncanuck wrote:
I'm fairly indecisive...I normally try to go off art, but I haven't found a paizo portrait I like yet to build a character from, hehe. So it'll probably be easier for me once more people have picked their characters.

The cool thing that since it's Absalom, you can go wild on backgrounds since virtually any kind of being will live there.


Right, I can get that fixed. Are you alright with the character in general?


Alright, this is who I had in a previous entry.

Crunch:

Elisabela Piousa| Cleric 2 (Naderi)
_______________________
NG | Medium | Human | Skilled Heritage | Humanoid
Perception +8;
Languages Common, Elven, Orcish, Celestial
Skills Deception +6, Diplomacy +6 (+7 in learned guards and libraries), Lore: Absalom +5, Lore: Legal +5, Medicine +8, Occultism +5, Religion +6, Society +5
Str +0, Dex +1, Con +1, Int +1, Wis +4, Cha +1
Items Dagger, Backpack, Baton, Handcuffs (2) Healer's Tools, Torch, Shiny shiny badge
__________________________
AC 15 Fort +5, Ref +5, Will +10
HP 26
__________________________
Speed 25 feet

Melee Dagger +5 Damage 1d4 (P)
Spells

Divine Front:
Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional heal or harm spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can't change your choice short of an ethical shift or divine intervention.

Harmful Font: You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only harm spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.

1st: 2 + Soothe
Cantrips (DC15):4

Domain Initiate
Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells can be found here.

Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear here.

Charming Touch
Additional Feats Recognize Spell, Domain Initiate, General Training, Multilingual, Cantrip Expansion, Blessed One Dedication, Assurance
Background Learned Guard Prodigy

Backstory:

Elisabela had always had an fascination with tragedy. Not that her family had much of that in her; her parents were supported in every way one can. It just happened that those around her have been struck with misfortune. Kids she had known from school either died tragically or have had beloved friends and loved ones meet a similar fate. None of which was her fault, but her proximity was not lost on her. She even sought to solve certain mysteries associated with them, one of which did succeed in discovering the killer.

Once she came on her own, she sought like-minded company. She found that in the church of Naderi, a house fascinated with romances gone awry. Wanting more, she set herself up as a detective, seeking cases to crack as well as delve into the mystery. Eventually, the later work became her primary one and it even earned her a spot in Edgewatch.

Her eccentric nature and deadpan may put off some of her co-workers and her fascination of death and romance may raise some eyebrows. But beneath that dour personality is someone genuinely eager to solve cases.


Welcome to the party. We have cookies.


Is the recruitment going to be a closed one? I have some ideas to bring up.


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I'm for an AP battling daemons since we don't have one for that. Facing the Four Horsemen seemed like the best case. We just need the right story for it.


Yqatuba wrote:

3 ideas I had

2.A whole AP about daemons. Seeing as there's one for demons (Wrath Of The Righteous) and one for devils (Hell's Rebels) I think daemons should get their due. As for what would happen I'm not sure, maybe have the daemons try to somehow subvert the afterlife so everyone goes to Abaddon.

For that, we could have something like a temporary alliance with the Four Horsemen.


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I was surprised there wasn't much of the same delve into backstop from the other two hags since they seemed to be the more senior members of the cove. Did they ever go over why either of the other two were going through with their plans?

The Impossible Lands book should help out in fleshing put the area more as many of the areas mentioned get some writeup.


Torin Brimfisher wrote:

Torin had kept his head down during the exchange of fire, laying prone on the deck behind the rail and watching with concern as their side took the worst of it. Seeing how nervous Conchobar was he gave a whistle to his friend and looked up at him for a change.

"Just stick behind me." he offered, "I can soak plenty of damage before anyone even thinks about hitting you."

As the ships closed he was up on his feat, drawing out his great blade. "Blood in the water!' he shouted, opting to leap across with his sword out as opposed to swinging on any rope.

[dice=Acrobatics]1d20 + 8

He tries to find single combat to the best of his ability, knowing he made an easy target and wanting to focus on clearing out enemies. Finding his first he eyes went wider with a bit of madness. With a great yell he swung down at his enemies collar.

[dice=Falchion (Raging)]1d20 + 6; 2d4+6

I can't seem to get the linked doc to work, so I am kind of flying blind here. Torin has 40' of movement as well as uncanny dodge (Not that his ac is worth a s%%#.) to help him out. Wow, I am really glad you can't fail a skill check on a 1. O_O

Randall has a roll20 map of the place. The link is in the Discussion page.


I'm just hoping there's a GM that wants to run a PF2 AP campaign. I have my preferences, but it's rough finding a PbP for it right now.


James Jacobs wrote:
Evan Tarlton wrote:
James Jacobs wrote:
Patrickthekid wrote:
Archpaladin Zousha wrote:

It's gonna be the Stolen Fate adventure path, an 11-20 level AP centered around an artifact Harrow deck called The Deck of Destiny!

190: The Choosing

191: The Destiny War

192: The Worst of All Possible Worlds

Followed by Sky King's Tomb, a 1-10 AP with a dwarf focus to coincide with the upcoming Lost Omens: Highhelm book!

There was an AP project Jacobs was excited to reveal. Is that one after the Sky King's Tomb AP?
It's the next two after Sky King's Tomb, in fact, that I'm working on in one way or another and am excited to chat about but that's for later.
Are those the "rusts" and "spiders" APs you mentioned?

One of them is "rust" or "spiders." The one that DOESN'T apply instead applies to a still-unannounced standalone Adventure that's coming out in the 2nd half of 2023.

The 2nd adventure path beyond that has not had any teases yet other than that it's one I'm excited about and, for those who are following the numbers, will certainly include the 200th volume of Pathfinder Adventure Path, which seems like a good excuse for doing something special.

That's true, huh. Is that volume going to have much of the same content as the 100th volume did?


Archpaladin Zousha wrote:

It's gonna be the Stolen Fate adventure path, an 11-20 level AP centered around an artifact Harrow deck called The Deck of Destiny!

190: The Choosing

191: The Destiny War

192: The Worst of All Possible Worlds

Followed by Sky King's Tomb, a 1-10 AP with a dwarf focus to coincide with the upcoming Lost Omens: Highhelm book!

There was an AP project Jacobs was excited to reveal. Is that one after the Sky King's Tomb AP?


One more thing. Do you know when the city of Kibwe was founded? I know it's an ancient city, but it was difficult figuring out how long the area has been around for.


Can we expect an expanded edition of Gods and Magic? I understand if you guys needed more time to revamp the goblin gods, but there were others left out that I felt were glaring holes (the three main Vudran gods Vudravati, Obari and Embaral, main Protean Lord Ssila'meshnik, Main Psychopomp Usher Ceyanan, some rakasha imortals, asura rana and velstrac demagogues).


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That will be something that can hopefully be expanded in an Tian-centric book someday.


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keftiu wrote:
Patrickthekid wrote:
keftiu wrote:

…y’know, if I’m feeling conspiratorial, I might say Nalinivati’s absence here would make a lot of sense if we were seeing Vudra or Nagajor/Tian Xia relatively soon.

Just a thought.

To be fair, there is a profile on them with stats and everything in the Agents of Edgewatch AP. It would have been nice to have some notes in their presence in the area, though. Regardless, their absence doesn't hurt as much as Vudravati, Obari and Embaral, likely the big three for Vudra.
Ravithra is the one with an Agents of Edgewatch article, not Nalinivati. That's a big part of the reason I'm confused the former got a page in this book and the latter didn't - we've already seen Ravithra in 2e, in a pretty lavish treatment.

You're right. That was a mistake on my part.


keftiu wrote:

…y’know, if I’m feeling conspiratorial, I might say Nalinivati’s absence here would make a lot of sense if we were seeing Vudra or Nagajor/Tian Xia relatively soon.

Just a thought.

To be fair, there is a profile on them with stats and everything in the Agents of Edgewatch AP. It would have been nice to have some notes in their presence in the area, though. Regardless, their absence doesn't hurt as much as Vudravati, Obari and Embaral, likely the big three for Vudra.


I'm glad we're getting new deities from Vudra. Sadly it looks like the main ones Vudravati, Obari and Embaral were left out. Hoping for that Vudra book then.


I can see Miogomo thinking he can solve crime in Absalom by taking over all aspects of it himself by offing or controlling all rivals before ending his operations. So a mix of The Punisher with The Kingpin except he's hiding his true intentions to all but his closest alles. Sort of the-ends-justify-the-means kind of person.


keftiu wrote:
Patrickthekid wrote:
So just to be clear, there is no longer a dual aspect for followers of Groetus that was in 1e like what Norgorber currently has with his 4 cults.
Can you point me to this? The only thing I can find at all like that is his 3 Dooms, mortal philosophies that disagree on Groetus's true nature.

I believe it was either in his Beyond the Doomsday Door AP book or the Inner Sea Faiths companion guide.

That may have been it, though. I thought his different cults worked in the same way as Norgorber where it was possible it allowed different alignments to be clerics.

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