Pirate Sniper

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264 posts. Organized Play character for Gilthanis.


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Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Do i need to ready an action to use my item to fulfill part 2 of my objective? If so I ready an action to do so.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Can I combine the slay living scroll with my spectral hand spell to "cast through the hand?

If so:

322, grabs a scroll while she sends her disembodied glowing hand towards her enemy. As she finishes casting from the scroll, the hand reaches out and tries to touch Aram Zey. The hand glows an eerie pae green with flecks of black intertwined within.

spectral hand, touch attack: 1d20 + 9 ⇒ (6) + 9 = 15
damage if makes a DC 18 fort save: 3d6 + 9 ⇒ (2, 6, 1) + 9 = 18
failed save: 12d6 + 9 ⇒ (5, 5, 6, 4, 6, 1, 1, 4, 5, 2, 4, 1) + 9 = 53

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If not:

322, concentrates, and a void opens near the dastardly wizard. A bone-jarring, near death embrace cold sweeps through and cuts through the man's defenses.

Interstellar Void for 7d6 ⇒ (1, 6, 2, 1, 4, 4, 2) = 20 or half with DC 17 fort save

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

will DC 20: 1d20 + 10 ⇒ (16) + 10 = 26
spectral HP: 1d4 ⇒ 2

In the strange tongue she is accustomed to speaking during time of intense stress, 322 casts a spell and focuses to ensure it goes off. A few moments later, a ghostly hand materializes out of thin air.

cast spectral hand

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Would Dust of Twilight act as glitterdust?
As a standard action, 322 can create a 10-foot radius spread of iridescent black particles within 170 feet of herself. Creatures in the area become fatigued (DC 16 Fortitude negates). All mundane light sources in the radius are extinguished, and all light spells of 2nd level or lower are affected as if targeted by dispel magic.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Can I try to dispel the invisibility? Or do I have to see the guy to dispel it?

If I can dispel, I will try

dice: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

No, you are correct, as I would in theory be targeting the illusion

will save: 1d20 + 10 ⇒ (14) + 10 = 24

و آرام Zey هو الوهم, is blurted out as the intensity of combat causes 322 to lose all notion of understandable verbiage.

I would then "hold" the dispel to dispel a spell cast by the real Aram Zey

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

You are correct, but you said he became visible next to "leader", which means he is visible which means he is fair game? If he is still invisible then I would use the above roll as a readied action to dispel the next spell I can that he tries to cast.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

spell craft: 1d20 + 7 ⇒ (5) + 7 = 12

Unable to figure out what the older mage has in mind, she tries to counter it anyways.

dispel magic to counter: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

if Rataji can locate Zey:

322, cocks her head to the side, رجل ماكرة القديم

She than casts dispel magic, targeting the invisibility effect.

CL: 1d20 + 7 ⇒ (13) + 7 = 20

if she cannot locate Zey:

A low growl escapes 322's lips, رجل ماكرة القديم

She begins to cast a spell, awaiting to counter anything the wizard has in mind.

readied action to dispel any Zey spell: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

I will move to my current spot, and to the dust of twilight spell. I will be okay for now, but I may be in a world of hurt come next round depending on saves lol

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

So...I would have had to be within 30' on Aram Zey, so I moved myself accordingly (blue). The issue though is slow would have hit everyone but me, but I am unsure if I would have had enough movement? Are we just going to say "what is done is done" and move on, or I would have probably stayed put, while still in the air (yellow), and instead cast Dust of Twilight As a standard action, 322 can create a 10-foot radius spread of iridescent black particles within 170 feet of herself. Creatures in the area become fatigued (DC 16 Fortitude negates). All mundane light sources in the radius are extinguished, and all light spells of 2nd level or lower are affected as if targeted by dispel magic.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

will: 1d20 + 10 ⇒ (2) + 10 = 12

322 tries to steel her mind for the assault, bu she fails to resist the effects. She feels very lethargic, but not weak. It is as if her body moves in slow motion.

On my next round, can I use dispel magic to counter the affects of slow? I can still cast a spell even if slowed, so I am not completely out of options at least. Which mini is Aram Zey, and are the other 3 in the room with him I presume?

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322 will look at Aram Zey, inside her mind is racing a mile a minute and she forgets who she is for a moment. She snaps out of it just as quickly as she entered her deep thought.

I wonder if he is as powerful as legend foretells?

322 snorts at the sight of Aram Zey, You shall be a true test of my limits.

She concentrates for a split second, and a pair of translucent wings sprout from her back. She flies 30 feet into the air. She then concentrates on Aram Zey. She manipulates the void surrounding the highly esteemed man, causing a bone-chilling cold to envelop the Pathfinder Venture Captain.

Interstellar Void (Su) Once per day as a standard action, 322 can cloak one target within 30 feet in the void of space, dealing the target 7d6 points of cold damage (DC 17 Fortitude half).

cold damage: 7d6 ⇒ (3, 1, 6, 6, 2, 1, 6) = 25

Question, if I set of the giant construct in the lobby, will that provide and beneficial effect for this encounter?

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Go for it.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322, steps out and looks to one of the guards. She smiles at the man, and taps into the void. She muddles his mind, in an attempt to bring the man to a broken mind.

Using my Gift of Madness (Su) 7 times per day as a standard action, 322 can tap into the unthinkable void between the stars to cause a single living creature within 30 feet to become confused for 7 rounds (DC 17 Will negates). This is a mind-affecting compulsion effect.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

The Experiment -
# 63386-8
PC Name: Ryskovich Rellik
Player: Gilthanis
email: chyli_2001@yahoo.com
Faction: Dark Archive
Ryskovich Rellik

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

I will apply it to 63386-8, Ryskovich Rellik

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322 will delay her action, unsure what to do and conserve her limited spell should something else need more aggressive attention.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322, frustrated that the enemy resisted her guile, she again tries to convince it to attack its brethren.

casting Murderous Command again, DC 15 will. Targeting yellow

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322m at the start if battle, feels her mind racing in a thousand directions. She tries to speak, but it only comes out as garbled speech. She begins speaking in Aklo, but manages to keep most her wits about her. She looks at the creature on her left, and casts a spell on it, hoping it's will is weak.

Casting Murderous Command, DC 15 will save or strike it's nearest ally.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322 will draw her dagger, hoping that she doesn't have to use it.

Pretty much all my spells are buff/debuff so hopefully I will be helpful :)

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322 will activate her cloak of shadow, granting herself better protection. She then grabs her dagger, not knowing what could be in this place.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322, will look to the others.

So, shall we?

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

IF I am still invisible when all this happens, am I able to use the +20 roll from the invisible bonus to aid me in moving from spot to spot?

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322 will than take her time climbing the ginormous statue and placing the lantern in the perfect position.

can T10 if possible for 12, or do I have to roll?

climb checks:

climb if needed: 1d20 + 2 ⇒ (2) + 2 = 4
climb if needed: 1d20 + 2 ⇒ (11) + 2 = 13
climb if needed: 1d20 + 2 ⇒ (6) + 2 = 8
climb if needed: 1d20 + 2 ⇒ (6) + 2 = 8
climb if needed: 1d20 + 2 ⇒ (14) + 2 = 16
climb if needed: 1d20 + 2 ⇒ (5) + 2 = 7
climb if needed: 1d20 + 2 ⇒ (14) + 2 = 16
climb if needed: 1d20 + 2 ⇒ (4) + 2 = 6
climb if needed: 1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322 will quietly look at Rataji, then smile.

Can you please do something about my wardrobe. I wish people couldn't see me like this

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Is it easy enough for the wizard to turn me invisible without causing too much attention?

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Is it easy for me to attach the lantern to the giant statue without being observed by non-team members? Can somebody turn me invisible before we head over if need be?

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

332 will watch at the events that proceed before her. She takes mental notes on her teammates ruthlessness and cunning. Interesting she thinks to herself.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322, seeing that she cannot do anything at the "zoo", will head towards the wall of names. Perhaps she can find a better lead there.

if she makes it in time for the exchange of words...

sense: 1d20 ⇒ 16

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

I cannot do much at the "zoo", I don't have disable device so I am unsure what I could do? I presume that stage is more or less info gathering, seeing what the possible actions are for phase 2. My partner has disable and other stealthy skills so I cannot do much at the "zoo" like I said.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

see post above for Knowledge rolls to actually identify any of the creatures in the cages. I cannot open them, I am awaiting my partner's action as well

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

322 will notice to padlocks on the doors, too many people. How to even the odds in our favor?, she ponders to herself as she examines the cages.

322 will look at each cage, tying to find if there is a nameplate or find out what is in each cage.

K arcana or planes: 1d20 + 5 ⇒ (18) + 5 = 231d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

I am heading to the Menagerie. I would be happy to go to the vaults afterwards.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

I have plans of my own...but I need to find a suitable host to help me with my goals. The Pathfinder Zoo, seems like a good place for me to start. The mausoleum is another place I would like to visit.

Her speech is direct, flat, but her eyes seem to be thinking ahead to the future.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

She has a cold demeanor, but she listens to the others. She ponders about potential scouting areas.

I can see the value in The Menagerie. The more chaos, the better chance at success, and finding out who I am in such a turmoil state.

What about the Water Palace? If we can manage to procure some artifacts, would that not diminish their ability to react or react well? Otherwise I would suggest Outbuildings. Gather intelligence by studying our foe is wise

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Number 332, stares at the man who speaks with conviction. Her eyes glossy as if her mind is somewhere else, distant. She snaps back to reality as he finishes his grand speech. She looks to the other assembled, wondering what she could learn about them, but also how she can learn about herself along the way.

Succeed we shall, she replies in a very flat tone.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

332 cocks her head to the side, and studies the situation unfolding before her.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Took the Experiment :)

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

I say just pay the bastard. At least he should leave well enough alone. He wants to meddle afterward, we kick his sorry arse in

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Harsh, takes a shot at the assassin who just fell his drinking buddy.

hvy bow: 1d20 + 3 ⇒ (12) + 3 = 151d10 ⇒ 9

my attack goes before he was drug to the ground and is not in melee :)

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Harsk will load his crossbow, then look to the others.

I don't give a giant's pimpled arse whether we stay or go, but we decide NOW!

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Hark will drop his heavy bow, draw his axe and take a hack at the final spider.

1d20 + 3 ⇒ (7) + 3 = 101d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Harsk, with his bow out, levels it and takes a shot at the spider not engaged with his allies.

heavy crossbow: 1d20 + 4 ⇒ (1) + 4 = 51d10 ⇒ 7

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

I am gonna switch to the pregen ranger. We need a ranged threat, as 2 arcane is too much. Will adjust photo eventually

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Seoni double moves to join the others.

This final double should put me at the top of the hill.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Seoni double moves again, trying to stay behind cover if possible.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Seoni, out of spells will double mi e up the cliff trying to stay behind cover until no longer possible.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Despite her best thoughts, Seoni pokes her head around and fires off another magic missile at the archer who just quaffed a vial.

1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Seoni, much against better judgement will blast the same archer with another magic missile.

1d4 + 1 ⇒ (2) + 1 = 3

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