Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Ref Save: 1d20 + 24 ⇒ (6) + 24 = 30 failure.... Ozil is rocked by the Balor's Death Throws and brought to the brink of death himself. "Hold, Tk-Chthik, let me get out of here before you kill Vuzavilpa and Fudkaton; I won't survive their Death Throws!" ooc:
I forgot that Ozil lost some HP earlier when he saved against the Marilith's Disintigrate, that plus the 111 from Rd 2 and now, thank goodness for Improved Evasion, 100 from Death Throws. Yep, retreating to heal -- hoping Tk-Chthik will Hold his Action untill after Ozil takes care of himself. ....
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Ozil is hit by the Balor for 36 damage and hit by the Marilith's Harm Spell:
Ozil takes 75+36 damage! -111 HP
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Ozil will act now, even though he's suppose to go after Yamasha, because there's no way for Ozil to know what's happening in the Sphere and he has to trust Ven'atorix is okay until Ozil can get rid of these two fiends in front of him.
"Use your spells wisely, guys -- these Demons are IMMUNE to Arcane Cold but Arcane Electricity magic will hurt them the same way it hurts a mortal!" . Do I know anything about who these Balors (and Mary) are? Knowledge Planes: 1d20 + 73 ⇒ (18) + 73 = 91 .... {DC starting at 85 and going up} "Ah, Kanazrad -- so this is what you've been doing since you disgraced yourself before Abraxas and fled Diovengia. Well, don't worry; I won't likely tell him you're serving one of Nethys' little whores these days. You can likely tell him that yourself after your corporeal form is destroyed here and your Soul-Shell flutters back to his Layer to be raised as a Quasit. "And Mary, -- I've heard of you. Such a promising little Demon. You should have stayed under Graz'zt's thrall and studied your magic in his bedchamber where you belong." Actions:
Spell Penetration: 1d20 + 24 ⇒ (13) + 24 = 37 vs DC 31 for Kanazrad the Balor & DC 36 for Mary the Marilith Fire Damage: 20d6 ⇒ (2, 2, 4, 2, 6, 4, 2, 2, 1, 1, 1, 1, 6, 1, 1, 4, 2, 1, 6, 5) = 54 Ref DC 32
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP I admit, Ozil is quite terrified of this Marilith and Balor in his chops. Of course, I haven't had the time to look at Ozil's options on what to do against them -- maybe he's not in as much danger as I fear -- but I admit that I am afraid for him.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Fortitude vs Quickened Disintigrate: 1d20 + 22 ⇒ (6) + 22 = 28 SAVED! Ozil is burned with a mere 23 HP of green disintegration as he stands firm against the Marilith's Polar Ray & Disintigrate.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP I know, I know, you guys are all so proud of your badd asss PCs but, seriously, when you see Ozil wield some REAL power you gotta be impressed, right? Nothing like flinging a fourth level spell at your enemy!
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Rd 1 Alright, time to show these allies of mine what REAL power is! Ozil points to the Succubus Creature of Nethys and abjures a crystalline green ray of arcane might at Yamasha, preventing her from any kind of magical escape she may attempt as the emeraldine shimmering covers her figure.
(I believe that only objects have SR against Dimensional Anchor. I could be wrong but I'm pretty sure if I hit Yamasha's Touch AC then she's anchored to this Dimension, at least long enough to pluck out the vile jelly.)
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP And let us know when to roll our Ref Saves when the two Balors explode in their Death Throws of Chaos. . Actually, I'll just roll mine now: 1d20 + 24 ⇒ (7) + 24 = 31 And number two: 1d20 + 24 ⇒ (11) + 24 = 35
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Oh, I'm just playing with you. For me personally, of the four PbPs I'm in I'm kinda glad one is going slowly. And this is the best one (again, for me) to be slow. These are grossly high level PCs in very high level situations and having an extra day or four to go over the ole character sheet to see what the options are is helpful. I just wanted to post something to imply I was here yet waiting, since Yamasha goes before I do.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Hmmm, I wonder if the DM's tactic is to wait until I forget what Ozil will do before he posts for Yamasha. I think I remember what Ozil is planning on doing. Another day or so of real life passes by, though, before Yamasha goes, and I may forget. Well played, Mr. DM. *waits excitedly to go as soon as Yamasha goes first*
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP I'm Perfectly happy talking to Yamasha and Bluffing my way into convincing her to Plane Shift with me to our Misty Demi-Plane (That's the kind of gaming I like, as you can see.). .... But since I'm pretty sure you guys are ready to roll Initiative already, you just wanna teleport in and go to town?
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Do I now know, based on what Nocticula has said, where Yamasha is -- enough to teleport in? "It's a conspiracy, then, good! ....I've given you good information and and agreed to take out some enemies of yours, Szuriel's Cult in The River Kingdoms -- and neither you nor your slaves or thralls will interfere in what I do to Yamasha."
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP "I am named Ozil, of the Material Plane. As for more, yes, I would love to negotiate with you the knowledge of me. ....Indeed I am excited to have come to She Who Shreds My Loins, for though I only wanted to bargain for that which I seek, I am awed by your obscenity and want for more. Yes, I would love to negotiate for more information about myself. . Sense Motive on the sincerity of "may grant you something." Does it seem like she'll give me something if that request is not too outlandish, or is she trying to trick me? again, hidden until your DC is ready:
Come On, Daddy needs a good roll: 1d20 + 31 ⇒ (15) + 31 = 46 "But for our original dialog -- I will take a chance and go first: In the River Kingdoms of the Material World, Golarion, I learned of a Cult of Szuriel and, upon investigating discovered this plot of theirs. I am an enemy of Szuriel, you see, and wish to see the HorseHair Idiot of War destroyed. "But it occurred to me that you may be interested in this information and there is someone on one of your Midnight Isles that I want. My request is that, in exchange for telling you of this plot -- and perhaps eliminating those of Szuriel in The River Kingdoms -- you will allow me to Take the one I want from your Midnight Isles. "And perhaps we may negotiate for more...."
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP "So, 'My Lady of Pain and Pleasure' whose cleavage cuts my soul, is specific information about this latest plot against you, from a conspiracy between both old and new enemies, worth giving me something I request on one of your Isles of Midnight?"
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP I'm pretty sure that I am here all by myself. Ozil, alone in the Demon's Court. "Pain and Pleasure -- so little distinction, 'Matron Mistress of Masochism'. The news I have reveals a plot of the pitiful excuse for a devil, Archdevil Achaekek. One of his most powerful lackeys has gone to bed with a powerful lackey of Szuriel, Horseman of War. Which, by the by, if you've ever smelled a Yugoloth you know why their rulers are called 'HORSEmen'! "I bring this news to you, with some specific information, in hopes that you will grant me access to something in your sexy demesne that I want." . Bluff, hidden so you can look when you have the DC ready:
Nocticula is a Dumb Demon Slut with a crap Sense Motive!: 1d20 + 37 ⇒ (20) + 37 = 57 . Diplomacy, hidden so you can look when you have the DC ready -- assuming my Bluff works: Nocticula is going to be my Bi+ch cuz that's how my Diplomacy rolls!: 1d20 + 43 ⇒ (19) + 43 = 62
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Ozil Plane Shifts to The Midnight Isles in the Abyss and Teleports to Alinythia, draws the attention of an authoritative Succubus or other of Nocticula's Mistresses and asks audience with The Queen. After spending a moment to look around. Mistress, allow me an audience with your Queen, please. I have a bargain to propose. .
Assuming I am able to speak to Nocticula Greetings great Lust Queen. Pardon my pause, ....I knew of your obscene sexuality but had no idea how arousing you would be to me. If my news were not of such great import I think I would wish to become one of your slaves. But I have learned something of one of your enemies. And of a new enemy. And you have something I want.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP One of my favorite things in gaming is talking through enemies: Coming up with the idea and then convincing, for example, Nocticula to let us visit Yamasha in her "vacation spot" in The Midnight Isles. .... That would be my first choice. But we don't know of anything, or have anything (info) we can use to talk to Nocticula with. Maybe I'd start the conversation with Nocticula as such: "If I tell you about a plot against you of which you're unaware, will you return a favor?" And trade info about a forthcoming attack by Szuriel on Nocticula -- then get our visit with Yamasha without Nocticula interfering.
Or maybe I could go this route: "Maybe you've heard of me; I'm the "mortal project" Asmodeus planned -- something about if he made a son that was somehow mortal then he would be able to use me to further some of his plans that an Aspect or Avatar just couldn't do -- being Outsiders on The Material Plane and all that. .... Anyway, maybe we could work together on something -- form an alliance -- as I have some plans of my own. Tell me what strings in Hell you want me to pull and then you can do something for me. It could be the start of a beautiful relationship." And her favor to me could be to let us see Yamasha.
And that's what's troubling me. I can think of a hundred and one great gambits to pull on Nocticula, to attempt to pull, but it's like making a House of Cards to trick someone -- my Specialty in Roleplaying -- but I don't have any cards with which to build my illusion. As incredulous as this sounds it's true: WE ARE AT 1ST LEVEL. At the risk of further dragging out our "gameplay intro," I think we should be given the opportunity to learn more Background. We need more info from you, DM. Unless you tell us that, just to get started, we're capable of going into the Midnight Isles and taking out Yamasha in Nocticula's own backyard -- and having a chance of making it out alive -- we've gotta come up with a plan. And for that we need more info. Who do we think are Nocticula's enemies?
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Metagame--
For me (and Sundakin can attest) I'm completely happy spending the next several weeks planning and discussing strategies and ideas. But I feel some of y'all are just ready to wield your bad-ass PCs into battle already. I'd love to come up with a plan to start a dialog with Nocticula -- that would be incredible -- but I totally get it if you guys just want to start fighting.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Ozil shares with everyone what he knows as well. So,.... We can Plane Shift to The Midnight Isles and Teleport into where Yamasha lies (or if you prefer sex jokes, "where she lays") with others. Then blast through everyone, and cut out her pretty green eyes -- probably after we kill her -- before we Plane Shift our escape.
We could also do that but instead of just killing, quickly abduct Yamasha and kill her when we get to our "safe" destination.
Or,.... We can take some time to come up with a plan to create a diversion -- maybe get Socothbenoth, Nocticula's brother/lover & arch rival, to attack the isles so we don't have more to deal with than just Yamasha. We could also try to get Szuriel to attack as well.
Or maybe,.... We can take some time to come up with a reason to gain audience with Nocticula and get her permission to go say "Hi" to Yamasha for some reason or other. Then kill (or abduct) her and retrieve her pretty green eyes.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP We've all DMed before; put yourself in his shoes. It's the weekend. He has to finalize the background for, location of, and stat blocks for this Succubus-like Herald. I figure he had the basic framework for this Nethys Chapter on Friday; give him a few days to flesh out the specifics of part one.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Well no, but we may know what Plane -- and the name and some info on the capital city or citadel or hole in a mountain where she lairs, and maybe even the names and backgrounds of her generals and advisers or whatever. And I'd love to have some history on her; we'll see.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP No, I'm sure my 93 is good enough to know where she is and what she's got backing her up, and hopefully all kinds of Fluff information which I love so much. Just patiently waiting for the DM; it's the weekend afterall.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Ray's first choice (out-of-game) would be the Succubus-like Herald; at least it actually, you know, has eyes to take from the corpse (not sure how we'll get eyes from Arcanotheign). And Ozil would vote for the Succubus first, too, being a mortal Devil means I still hate Demons the mostest. ....But honestly, whichever sounds funnest for y'all is fine -- or if the DM gives us any info on where each of these four lair that could influence our choice. So, shall we just "dress up" as Cultists of Szuriel and blitzkrieg Yamasha?
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP DM, where would one find the Heralds of Nethys, when you have the DC ready?:
Knowledge Planes: 1d20 + 73 ⇒ (20) + 73 = 93 . . . . I like the idea of picking one of the Heralds and making a plan to go to his or her demesne, and then eliminating the Herald and retrieving an eye or two. (That'll be "fun" with the Lich and the cloud of crackling energy.) I also still think it's a good idea to try to blame our attacks on someone else -- maybe Szuriel. Or, like I mentioned earlier, Abraxas. What do you guys think? .
This post is from me -- the three previous are more from the DM.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP The four Heralds are, in alphabetical order,
Arcanotheign
Bard
Takaral
Yamasha
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP I believe that there is a way to construct a major Artifact of Nethys that would provide, say, a one mile area of protection from even godlike divination magic. This is where it gets interesting. To forge an Artifact like that would require a body part of EACH of Nethys's four Heralds. And considering the Artifact we're trying to make, I think we'd have to take their eyes! So let's talk about killing the four Heralds of Nethys and stealing their eyes.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Ah, I am glad we were all able to get back here to Ven'atorix's Demi-Plane, under our somewhat-protected Mordenkainen's Private Sanctum. As we know now, our first plan of creating a "religion" to weaken the gods enough for us to fight them, starting with Szuriel, will not work. The magic we would need to prevent souls from going to the Outer Planes based on their Alignments simply does not exist. We must move on. But I have an idea. Perhaps our biggest challenge, both in our earlier ideas, and going forward, is keeping the gods unaware of our intentions and actions. However,... We are talking about using powerful magic to protect us from the Divination of gods -- the kind of which NETHYS would have have. So let's start there.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Checking in. Later today I will (likely) have time to read up on the DM's PM for me and post in gameplay. I'm absolutely slammed at work today but responsibilities will hopefully be accomplished by around 2:00 EST and I can jump back on the Boards. (And note, this is a ridiculously busy weekend for me, as well.) But I'm here and excited to get started!
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP I'm still here -- I check for new posts on average 3-4 times per day. But yes, my posting is lite. My perspective on it is yeah, once the DM is closer to being ready and starts us out, I'll make posting here a priority. And I don't want to jump the gun on starting. For now I just want him to have as much time as he needs to get ready and don't want to pressure him into starting unless he's ready.
EDIT: Real Life: And in the mean time I'm Dean of School, juggling two girlfriends who can't find out about each other, trading gold on the commodities market, DMing a game and playing in three others. It's a busy schedule.
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP Yes, we can use that to start planning a bit -- here's another question: When we first began, the original DM said we could be from anywhere (Greyhawk, Krynn, Toril, Ptolus, Golarion, etc., etc.), and that got us starting to consider pantheology (is most probably from where we got the idea of weakening gods, FR style). And then, very quickly, the DM backpedaled and said we'd be using the Golarion mythos only -- it was clear he wasn't familiar with Graz'zt and Tiamat and Fraz Urb Lu and Obox Ob and Tharizdun and Jubilex and Bane and Cyric and Takhisis, etc., etc. -- and our early plans were getting very big, very fast (You know, pantheology is BIG.) and we were desperate for some way to size it down. So, in this new iteration, will other Prime Material Planes and their mythoi exist, or just Pathfinder?
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP To the Players, If we get a green-light on being able to challenge a weaker "demigod" from day one -- how about just picking Someone's demesne (Why not Szuriel?) to infiltrate and start to work our way through the place taking out the little CR 20 and so minions until we reach the BBEG?
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP If I remember correctly (not the best of assumptions, but hey--), the only reason we started the "new religion" idea was that the original DM indicated that we would have a pretty quick TPK if we just started fighting gods, that he didn't even know how we could ever take on a god -- despite him wanting to run a campaign where we try it.
Now that the original DM's expectations are not a factor I guess it begs the question, How can we start without an immediate TPK? Could our group challenge, on day one, a minor Demon Lord or something? Must we become as impossibly immune to godlike divination magic as we had to in the first iteration, you know, because otherwise every god in the canon will know exactly who we are instantaneously and destroy us before we get started? Answers to these kinds of questions will help us get started. (Again.)
Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP I'm not sure if it could work for me since I used Race Builder to create a Race. (I did not select Skilled as one of my Traits, implying that I could not trade it for Comprehensive Education.") Thank you though; trust that it is noted for future reference. Of course, if I find some time to rebuild I very well may do that! |