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Osiris Neter-iry's page
56 posts. Organized Play character for Luke_Parry.
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Male Aasimar DEAD
Hmmm... Well, in that case, by all means, opt for V2.
Could you please therefore change to reporting to mark Osiris as 'Dead'? I am never going to play him again.
Best of luck :-)
Male Aasimar DEAD
No Day Job.
Were we continuing, or stopping at this juncture?
Male Aasimar DEAD
Osiris chuckles.
"I take it, Stonetree, that you want to see what is in the sarcophagus that has been chained shut...?"
Male Aasimar DEAD
Osiris nods solemnly.
"A wise decision."
He then follows Stonetree to the final room.
Male Aasimar DEAD
Osiris nods in satisfaction at the haul, pondering over the statuette for a moment, before moving on.
Once again, position updated on the map.
He then waits patiently for Stone tree to find a new and interesting way to get into trouble open the door.
Male Aasimar DEAD
Well, I had already moved my mini to where I wanted to explore next ;-)
Right. So, we now know where the way to the next level is, at least...
Male Aasimar DEAD
With a shrug, Osiris puts on a set of robes, and one of the masks, before moving on to the next area.
A temporary disguise is never a bad thing...
Male Aasimar DEAD
Fort: 1d20 + 2 ⇒ (19) + 2 = 21.
Osiris finally snaps out of it.
Seeing the carnage around him, he nods.
"Ah, right. Time to move on...?"
Male Aasimar DEAD
Fort: 1d20 + 2 ⇒ (8) + 2 = 10.
Osiris continues to remain in his own little world...
Male Aasimar DEAD
Fort: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4.
Osiris continues to sway.
Male Aasimar DEAD
Fort: 1d20 + 2 ⇒ (7) + 2 = 9.
Osiris, off in a dream-world, completely ignores them.
Male Aasimar DEAD
Go down the corridor that Stonetree is leading us down?
Male Aasimar DEAD
Osiris nods over the potions.
"These will be useful."
I guess we go down the narrow corridor that Stonetree and Osiris are currently either side of...?
Male Aasimar DEAD
Osiris does a Detect Magic sweep of the room, and gives it a quick once-over...
Perception: 1d20 + 5 ⇒ (16) + 5 = 21.
...then moves onto the next room with Stonetree.
Male Aasimar DEAD
Alright then! I guess we try the next door along? I've moved my mini to indicate which one I mean.
Male Aasimar DEAD
With a shrug, Osiris attempts to trip two of them.
Toppling Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 Force damage.
CMB: 1d20 + 9 ⇒ (16) + 9 = 25.
Toppling Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 Force damage.
CMB: 1d20 + 9 ⇒ (13) + 9 = 22.
Male Aasimar DEAD
Osiris nods.
"A wise decision. Is there anyone else that we should be aware of upon this level, apart from the guards at the 'front gate'?"
After all, I can't believe that we have actually cleared the level...
Male Aasimar DEAD
Osiris attempts to trip the uninjured one.
Magic Missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9 Force damage.
Trip: 1d20 + 9 ⇒ (2) + 9 = 11.
Male Aasimar DEAD
No problems! If it is only one square over, though, don't I have cover from it? It would need to be one square further forward to not have the cover penalty...?
Male Aasimar DEAD
Will: 1d20 + 2 ⇒ (18) + 2 = 20.
Fort: 1d20 + 2 ⇒ (2) + 2 = 4.
Just checking: Is the snake incorporeal? How is it attacking me through the wall? Also, I am completely the other side of the wall from the crossbow-wielding bandit; can he even see me?
Osiris tosses a brace of Force missiles at the offending spellcaster.
Toppling Magic Missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10 Force damage.
Trip: 1d20 + 9 ⇒ (16) + 9 = 25.
Male Aasimar DEAD
That said, obviously, if Stonetree's AoO drops her, this will go into the remaining bad guy that we can see at present ;-)
Male Aasimar DEAD
Osiris calmly steps forward, and, peering around the corner, fires a pair of force bolts into the fleeing woman.
Toppling Magic Missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5.
Trip: 1d20 + 9 ⇒ (7) + 9 = 16.
Male Aasimar DEAD
Osiris simply sighs, and shakes his head.
Male Aasimar DEAD
Osiris waits patiently for either a) the pool of water to turn out to be an elemental, and try to drown Dragos, or b) the wardrobe to animate, and try to devour Stonetree.
Still here; I just would have been detrimental to a social encounter, so I kept my mouth shut ;-)
Male Aasimar DEAD
How about the single door closest to the party?
Male Aasimar DEAD
Osiris shrugs.
"We could always go back and go one of the other ways, if we don't want to risk triggering the trap..."
Male Aasimar DEAD
Osiris waits patiently to see what the next horrible thing to happen to Dragos is...
Male Aasimar DEAD
Not able to do anything, since he can't see the archers, Osiris withdraws around the corner.
Male Aasimar DEAD
Osiris shrugs.
"This one notes that you seem to have a rather unusual definition of fun..."
Nevertheless, he follows along behind Stonetree.
Male Aasimar DEAD
Male Aasimar DEAD
Osiris looks thoughtfully down the yawning pit.
"Well, we now know which way we ultimately need to go... but we should probably finish clearing this level, before we do so."
He then nods in the direction of the door to the west.
"Shall we check there, first?"
Male Aasimar DEAD
Osiris, happy that Stonetree probably just pounded the spider into pulp, delays.
Male Aasimar DEAD
Osiris, happy that his allies have the situation in hand, delays.
Male Aasimar DEAD
Currently unable to see anything, Osiris simply delays.
Male Aasimar DEAD
Seeing (rather large) spiders, Osiris frowns, and crosses his arms, before willing bolts of force at each of them.
Toppling Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 Force damage.
Trip: 1d20 + 8 ⇒ (16) + 8 = 24.
Toppling Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 Force damage.
Trip: 1d20 + 8 ⇒ (20) + 8 = 28.
Male Aasimar DEAD
Osiris shrugs.
"I have a vial of Alchemist's fire; failing that, could we use a torch...?"
Male Aasimar DEAD
Osiris shrugs.
"If you are worried that they are going to swarm, perhaps we should shut the door, and try another one...?"
Male Aasimar DEAD
Osiris nods in satisfaction.
"Another undead monstrosity returned to dust..."
He then moves to see what, precisely, has been left to salvage.
Male Aasimar DEAD
With barely any effort at all, Osiris tosses another brace of force missiles at the remaining target.
Magic Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8 Force damage.
Trip: 1d20 + 8 ⇒ (3) + 8 = 11.
Male Aasimar DEAD
Osiris calmly moves behind the curtain, and tosses a brace of force missiles at the skeletal creature!
Magic Missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9 Force damage.
Trip: 1d20 + 8 ⇒ (15) + 8 = 23.
Male Aasimar DEAD
Osiris frowns, and tosses a pair of force missiles...
Toppling Magic Missile @ Standing Skeleton: 1d4 + 1 ⇒ (3) + 1 = 4 Force damage.
Trip: 1d20 + 8 ⇒ (8) + 8 = 16 Vs CMD.
Toppling Magic Missile @ Closest Prone Skeleton: 1d4 + 1 ⇒ (2) + 1 = 3 Force damage.
Trip: 1d20 + 8 ⇒ (13) + 8 = 21 Vs CMD.
Male Aasimar DEAD
Osiris quickly traverses the trap room, and cranes his neck to try and get a look at whomever (whatever?) is speaking.
Male Aasimar DEAD
"This one will wait for them to finish with the chest, before deciding that the answer to that question, is yes..."
Male Aasimar DEAD
Osiris nods.
"By all means, go ahead."
He still keeps a respectful distance in the corridor, just in case...
Male Aasimar DEAD
Osiris nods.
"Agreed. This one will stay in the corridor, whilst those of a more practical mind explore the room."
Male Aasimar DEAD
Osiris shrugs.
"The party is already in the secret corridor; would it not be best to see where it leads?"
Male Aasimar DEAD
Osiris shrugs.
"If you wish to trigger whatever trap is present, in order to satisfy your curiosity, then do so. I will be over here...", he says, moving to the far wall.
Male Aasimar DEAD
Osiris scratches his chin thoughtfully.
"Either it did not hear you, it is some kind of magical effect, or it is deliberately ignoring you... Whatever the case, be careful if you intend to open it..."
Male Aasimar DEAD
Osiris carefully handles the horn.
Spellcraft: 1d20 + 11 ⇒ (9) + 11 = 20.
"How quaint. A magical device for producing a cloud of fog, reminiscent of the haze the soul passes through when it transitions from Life, to Death..."
Male Aasimar DEAD
Osiris casts a spell, firing missiles of pure force at two of the skeletons.
Magic Missile, Toppling: 1d4 + 1 ⇒ (3) + 1 = 4, 1d4 + 1 ⇒ (3) + 1 = 4 Force damage.
Trip #1: 1d20 + 8 ⇒ (6) + 8 = 14.
Trip #2: 1d20 + 8 ⇒ (3) + 8 = 11.
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