F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Same as Shifty. Played it, and running it this coming weekend. That said...if anyone has need of me, I'm about.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 While Odo does his work to the bodies, she pulls out a book and writes, sketches, and takes notes on everything.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Religion: 1d20 + 6 ⇒ (20) + 6 = 26 (Well that will help...) Oronia takes a look, as well.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 heofthehills gmail
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Oronia walks over and begins digging in her bags. Pulling out three forms of cords...a silk rope, twine, and string. And two fishhooks. "I am missing out on a big hook, but I have different ways to try..."
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Oronia takes a step forward, seeing Odo's weapon the floor, she leans down to pick it up, holding it out to the halfling so he can easily take it. She also feels the ringing in her ears get worse as she looks at the little armored man. Finally, with a flick of her wrist, out pops her healing wand and she taps herself with it. 1d8 + 3 ⇒ (6) + 3 = 9 5' Step, Move to pick up weapon and having it at the ready so it should be a free to pass it off to Odo. Healing him for 5 damage via life link. Swift to retrieve wand. Standard to activate it. 23/27 HP
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Good luck! Feel betters go out to all 3!
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Oh don't do that! Once everyone is gathered about, Oronia lets forth a pair of channels, hoping to heal everyone. 2d6 ⇒ (5, 1) = 6
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Oronia winces as she feels her own wounds get worse. She doesn't worry about herself, clicking her healing wand on Grim. 1d8 + 1 ⇒ (3) + 1 = 4 Heal Grim for 9 total, leaving him with 7 damage on him. Oronia is at 17/27 HP.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Ugh, forums have been eating a lot of posts from me in the last two days. Didn't realize it was ever this bad. As she begins to act, a wound opens on her from a claw, and she watches as Grim's wounds start heal themselves. Heal 5 from Grim, take 5 to her Flicking her wrist, a wand pops into her hand and she holds it ready. Ready action to heal Grim with the wand if he takes more than one more hit.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Fort Reroll: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 Dealing with the stench, she covers her nose with one hand, as pain washes over her from Odo's wound. She looks down at her new wounds, then looks at her companions as she moves forward and seeing so much pain, she decides it's best to try an heal all of them. Channel: 1d6 ⇒ 5 Lifelink 5 off of Odo, then heal 5 more, should top Odo off, heal 5 off of Oronia and Tresca, leaving only one person hurt at all, Tresca with 2 damage, right?
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Can't wait...must heal...party... Fort: 1d20 + 3 ⇒ (1) + 3 = 4 Sigh GM, if I send you a picture of me wearing my volunteer shirt can I use my reroll? :-p
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 "I would feel fine carrying it...as long as there is a rope to hold," she says softly, smiling to Tresca with a nod.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 "I don't believe I am suited for this task either, but perhaps one of our other party members?"
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Oronia has her notebook out and she continues to make notes, sketching the images in the man's room and being overly inquisitive.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Oronia gives the remains a good look over. Perception: 1d20 + 15 ⇒ (18) + 15 = 33 "Odo! If you are going to take some, take this piece. I'm a sure the Society would want to study it," as she reaches down and scoops up the best, most intact piece. She then listens behind Grim in the same order. 1d20 + 15 ⇒ (15) + 15 = 30
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Healing shouldn't be an issue at all if Oronia is around, though an Amiri DMPCed did eat it the last game she played. Poor girl had a major meltdown seeing her friend get eated by a werewolf
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Back from GenCon! Got to make an Oronia mini at the Convert and Take, that was awesome!!!! Oronia absorbs 5 damage from Grim (Heal 5 damage, Grim), then steps behind the warrior and with a swift action pops her wand out again, then taps him with it. Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7 Oronia HP: 22/27, Grim should now be at 30/31
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Know:Planes: 1d20 + 6 ⇒ (17) + 6 = 23 Unexpected lack of internet followed by 4 rough days of work, back now She watches the fight begin and knows it is very likely to go long and be painful, she pops her wand out again and looks about. Holding to wait on info
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 "Well, we have found one of the things we were sent to deal with," she says as she begins taking notes about the bell. Getting a rubbing here and there, especially of the inscription. She spends at least five minutes (Or longer still if no one stops her) putting together as mcuh info as she can of the bell.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 "I thank you, but isn't that what these wonderful sticks that the Society provides so many of us with are for?" she says as she pats her arm where the wand is hiding.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Oronia gives herself a tap with her wand. 1d8 + 3 ⇒ (5) + 3 = 8 Seeing all the wounds that she had absorbed vanish, she gives a slight proud smile and then refits the wand in it's wrist sheath. Then she moves forward, following the others into the Chapel and looks about, drawing her magnifying glass out from her belt pouch. Perception: 1d20 + 17 ⇒ (7) + 17 = 24
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Apologies With none of the party having taken any real damage, she hesitates in the back, holding back until she is needed.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 The "denting of armor" is the attack that you rolled damage for, yes? So no actual damage received?
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Most of the wound fades from Odo, reappearing on Oronia. Remove 5 Damage from Odo Grimacing at the brambles, she flicks her wrist and a wand appears in her hand as she tries to squeeze out of the brambles. Escape Artist: 1d20 + 1 ⇒ (18) + 1 = 19
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Moving forward, Oronia begins to tell a story and it seems to draw out power from her and give it to the others. "Irori tells of a great student who...." Spellcraft DC16:
Bless +1 Morale to Hit and Saves vs. Fear
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Oronia will be delaying until the other Pathfinders go, but not until after the enemy.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 She kind of shrugs, "I'm not really all that sure...like I said...Irori only knows what all these gifts are. I just know if I touch people their wounds end up on me some of the time...but not all the time...it's very odd."
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Oronia nods. "If we come to any doors or anything that might be trapped, let me know and I will take a look at them. Oh, oh..." she reaches over and places a hand on Odo and then on Grim, her eyes closed as she does so. Spellcraft DC 16:
Lifelink on both. With that, she pulls out a large magnifying glass. "I'm ready...
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Oronia spent 3500 on a pair of glasses...she's good.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 I think them planning a game day to run at the end of school/start of vacation season for many places wasn't the best plan. I think they should stick to one shot VTT game days for summer and then do Sept-Nov and Jan-Mar for the PBP ones. Too much stuff happens in lives near the end of school/start of summer. Also, apologies to Shifty. I slowed down terribly due to a new baby.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Dip on Bell: 1d20 + 12 ⇒ (9) + 12 = 21
"Dozens of Derro and Cultists! I haven't had a chance to study either of them. This could be quite informative." She scribbles furiously, then continues to write as people start introducing themselves, eventually realizing everyone has done so, she pauses and looks up from the book, almost startled. "Oh, yes...me. I guess you should know who I am. My name is Oronia Cuprianas. I am a seeker of knowledge of raider of dungeons. I have some skill in opening doors and disabling traps and for some reason, my touch seems to relieve pain. Irori only knows why," she says with a shrug as she reaches over to pet a small thrush that is sitting on her shoulder. "Or perhaps this fellow does, he seems to follow me around, too."
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 I would be game to try an AP. I enjoy them, even when they fall apart, so I will enjoy it all either way! I think if people are dedicated it can certainly happen.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Adjusting her new lenses, Oronia nods to the Venture-Captain. "It seems that you are asking quite a task of us, not to mention us working with an Aspis member. Do you know how we are to identify this bell?" She sits, a book in her lap as she begins to jot down notes of information for each and everything that the group gives. A huge, very full backpack sits next to the bookish woman, leathers and a billowy shirt. She has her brown hair pulled back and neatly plaited, her glasses look new, but suit her as if they have always been a part of her face.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 I'll say that the murderhoboing has greatly reduced in my area since a year ago. I think the fact that we play a lot of season 4 and 5 and there are definitely disadvantages to just being a murderhobo, that it has calmed down. Hopefully it will in your area, as well, bluedove. We do still have a few, but when you have a table of six and only one hobo, you can typically hold that one back. I felt like I was winding up a top at one table, because I was holding the hobo back, and then I released it and let him go and he was like a buzzsaw. Worked out well, he had fun, there was some good RP, and we did well in the scenario (didn't win though, stupid specials and a table full of GMs who had run it already knowing all the ways to win)
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 I actually am planning on leveling a couple of times before I play part 3, because it is AMAZING and SO MUCH FUN (I have run it twice), plus I have a table forming locally that I want to run it with, so I will bow out for part 3, however, they have already announced the third PBP Gameday, so if we wanted to get some/all the group back together then to play, I would be game!
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 "He told us to break it opened once we found evidence of other gems, right?" And with that she cracks the geode by slamming it down, her weakened wisdom continuing to make her a bit reckless.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 "We have one of the stones...well...what is left of it. And we have found a source of knowledge from when the stones were in use. Between those things...perhaps we should break the geode?" As she is saying this, she reaches into her pouch, muttering a word to open it properly and then pulls out the geode, holding it above her head, ready to smash it.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 1d20 ⇒ 16 As Maherpa did, we should all roll a d20 to see if we get a boon.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 you can just do page 1 for me. I have the book so I don't need 2 and 3. The perk for reporting is that you get a GM boon (oread race, Il believe) and all of us have another chance at a con boon (though this con has a weak, weak list) Stepping back, she puts a hand on Kintampo's shoulder, "Allow the knowledge of the past to guide your weapon in the future." Cast Guidance
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 76700-12
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 I believe that we can finish within the time frame and you would be credited with having taken over a game that another GM started, so if you wanted to report it, you could. It's your call, but I have the reporting website, as I ran a game for it, as well.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Throwing caution to the wind, because she isn't wise enough to not do so at this point, she takes another stab at the creature with the wand. Touch: 1d20 ⇒ 15
Though she is still smart enough to understand the tactics of putting bigger companions between her and it, dropping back a step after the holy light pops from the wand.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Taking a step to the side, she tries to give others more room to attack. Then she decides to cast defensively Bless 1d20 + 5 ⇒ (12) + 5 = 17 Bless goes off.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 Nope, I haven't been to GenCon since it was in WI. We are taking a bus full of PFS folks from our area this year. 28 passenger bus.
F
Vital: HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1 Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6 You going to Scotty's the day before? Organized Play Characters
|

Teclathel
Yalanra
Fighter Deck - Flenta
Emmowyn