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Oncoming_Storm's page

Organized Play Member. 326 posts (333 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 4 aliases.


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Grand Lodge

According to the PRD, not sure where this'd be in the CRB..

http://paizo.com/pathfinderRPG/prd/coreRulebook/classes.html#character-adva ncement

Advancing Your Character
A character advances in level as soon as he earns enough experience points to do so—typically, this occurs at the end of a game session, when your GM hands out that session’s experience point awards.

Grand Lodge

I've found that dipping as a paladin is usually not worth it. You just get so much good stuff every level that a feat is hardly worth it in the long run.

Grand Lodge

You can use a bastard sword one handed if you have exotic weapon proficiency.

Grand Lodge

Bump

Grand Lodge

If yes, can I use Shadow Walk to get back to the Material Plane?

Shadow Walk text

Grand Lodge

Watch how the PDT avoids this one like the plague. :P

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Anything about the Cult of the Dawnflower in here, or are they not canon anymore?

Grand Lodge

DungeonmasterCal wrote:
Maybe so, but I can't find a peg big enough to suspend my disbelief. I may have to house rule this to make it more realistic

What are you going to do about fireballs or people being able to jump 50+ feet?

Grand Lodge

You never need to worry about healing when wands of Cure Light Wounds exist. Anyway, I'd suggest an Alchemist. You can be a melee beast, you can be a decent Wizard stand-in, and you'll have tons of skills.

Grand Lodge

Fall/Midseason finale was excellent!

Grand Lodge

I fear that not only does this not work, but that somehow the clarification you're seeking will make monks weaker and druids even stronger.

Grand Lodge

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I guess we're all playing sub optimal characters and all of our campaigns end in failure. Damn you Paizo!

Grand Lodge

avr wrote:
Point Blank Master beats Empty Quiver Style unless you're in some survival game where running out of arrows is an issue; if you take Manyshot with a regular feat at level 7 you have the required opening. Exceptional Pull is redundant if you can get Adaptive (+1000 gp) on your bow.

Empty Quiver has a few nice options though, such as the ability to continue full attacking while grappled.

Grand Lodge

Let the damn dwarf use whatever weapon he wants. Seriously, it's more fun to be a little different.

As for all the alignment problems.. either talk to him for real about being a jerk, or have Sa rae rae take his spells/channels away until he cleans up his act.

Grand Lodge

Hey James, just wanted to thank you for answering my previous question. It was very helpful.

Grand Lodge

Hey there James, hope you're doing well.

I'm going to be running Rise of the Runelords soon, and I'm wondering what is Shalelu like, personality wise? I ask because I can see the parties Elf Wizard falling for her, so I'm expecting the party would be interacting with her pretty often.

Grand Lodge

The Barbarian is likely more deadly, but assuming they're both 2H Power Attackers the damage will be pretty damn close. Close enough that it wouldn't really matter.

Grand Lodge

Wonderstell wrote:

@Saethori

Consider me educated.

Declindgrunt wrote:
Bracers of falcon aim, cheap gives you a bonus to perception +the keen effect for your crossbow

I take it you haven't seen the errata?

They're now once per day, 1 minute duration and requires a standard action to activate.

OP, ask your GM if you can use the pre errata version. If he says yes, you're in, if not, pass on the item.

Grand Lodge

1 person marked this as a favorite.
Plausible Pseudonym wrote:
I don't want to be a wet blanket or fire anyone up, but the ground truth is that there shouldn't be any benefits from membership in an elemental cult. Their promises are just wind.

-sigh-

Favorited.

Grand Lodge

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Archae wrote:

So first thing to state this in no way related to anything PFS i am aware of certain incidents of the past.

So onto my real question so can i reflavor a dog or wolf into a fox animal companion?

You can if your GM says you can.

Grand Lodge

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Thaine wrote:

At our home tables flavor and mechanics are completely unrelated. The flavor text Paizo writes in the books are suggestions at best and really don't even need to be there. Just pick whatever mechanical options are fun for you and re-flavor them however you want.

For example, the OP said he's using a sub-par weapon because he escaped slavery with it? At our table grab the mechanics for a greatsword, call it a pickaxe and go to town with your 2d6 19-20/2 pickaxe.

But then you can't make a weak rogue and call everyone else power gamers.

Grand Lodge

Yes.

Grand Lodge

Do you really need a rule for this? Just ask your GM if we can pretend your bow is metal. As long as it's functioning the same as a normal bow I don't see a problem.

Grand Lodge

Drahliana Moonrunner wrote:
James Jacobs wrote:
Drahliana Moonrunner wrote:

Is it possible for a Lawful Neutral separatist cleric of Iomedae to come to the conclusion that since arcane magic could be used to summon demons, that all arcane practioners must either renounce their powers or die to do the following.

1. Continue to receive spells and powers from Iomedae, or perhaps some other lawful god associated with proper causes such as Torag?

2. To found a separatist cult of "witch" (using the figurative term as opposed to the game class construct) burners? Presumably this cult would find itself at odds with the main church, but keeping itself alive by means of sympathetic informers inside.

It's possible, yes, but sort of the line of reasoning that an insane person would get obsessed with. It wouldn't be long before such a fanatic would find themselves losing their powers if they let their hatred of arcane spellcasters propel them to commit evil acts. Which hatred tends to do in short order.

1) Yes, unitl the seperatist crosses the line into evil too far. At which point Torag wouldn't touch them at all, and in fact, acting in an evil way when you supposedly worship a good deity is kind of chaotic, so if ANYONE were to start trying to seduce the character with power it'd be a chaotic evil god. Probably Pazuzu, since he's into the corruption element.

2) A cult of "anything" burners would head into evil territory even faster and would cause more harm than good. See the repercussions of the Third Crusade of Mendev for an example.

I was thinking something along the lines of a Witch Burning cleric of Pelor mentioned in the old Weapons of Legacy book. It's a schism in the Church of Pelor but it's mentioned that Pelor is still granting those clerics all of their powers. I figured that if Pelor could be doing this as a Neutral Good power, a diety that's less good centered such as Iomedae might see fit to tolerate witch burning given the history of the arcane on Golarion.

Pelor is lowkey evil though.

Grand Lodge

Kroisos wrote:

Hi,

I have a question about the amulet of the blooded. In this case, it's about the Fey version; I removed all other versions of this amulet from its descriotion. Note the price: only 10.000! A real bargain. It has a slight disadvantage, but that's as good as neglectable.

Advanced Character Guide wrote:

Amulet of the Blooded

Price Fey 10,000 gp; Slot neck; CL 9th; Weight 1 lb.; Aura moderate illusion

Each different type of amulet of the blooded grants its wearer powers from one sorcerer bloodline, but makes him vulnerable to attacks and effects that target creatures with the appropriate bloodline (such as a blood-hunting weapon). If a creature that already has the associated bloodline wears the amulet, the wearer does not gain the abilities listed below; instead, the effective level of his bloodline powers increases by 2. This effect does not stack with other abilities that increase the effective level of bloodline powers.

Fey: This drop of amber hangs on a silk cord. The wearer can turn invisible for 9 rounds per day (as greater invisibility). The rounds don't need to be consecutive. Three times per day, the wearer can make a melee touch attack to cause a creature to burst out laughing. That creature can take only a move action, but can defend itself normally. Once a creature has been affected by this laughter, it is immune to it for 24 hours. This is a mind-affecting effect. Moderate illusion; CL 9th; Craft Wondrous Item; Spells greater invisibility, hideous laughter.

Cost Fey 5,000 gp; Feats Craft Wondrous Item; Spells greater invisibility, creator must be a sorcerer of the appropriate bloodline.

Now, my question is not about the improved invisibility, but about the 3 times per day laughter property. Would the victim of this power get a saving throw against it?

Thanks in advance,

Kroisos.

Where is this from?

As written, no save. But I'm positive that wasn't intentional. Depending on the source this should probably be errated away soonish.

Grand Lodge

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James, I will paypal you $60 for your copy of the Crimson Throne hardcover. Do we have a deal?

Grand Lodge

1 person marked this as a favorite.

James, have you ever read Scary Stories to Tell in the Dark?

It's worth checking out for the illustrations alone.

Grand Lodge

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James Jacobs wrote:
Trigger Loaded wrote:
Oncoming_Storm wrote:
James, what sort of food do trolls eat?

You asked that already. Less than a week ago.

Anyways, some questions for the great Theropod:

Ever met (even if just online) people that hated prepublished adventures? Not just ones they claim are badly written, I mean any published adventure? I remember seeing some people comment (Admittedly, years ago) that they figured any GM who ran prepublished adventures didn't even deserve to run a game. Admittedly, haven't heard this recently, but then I probably haven't been hanging around the areas they do.

Favourite thing to drink during a game? (I believe you've cut sugary drinks from your diet.)

Have you ever read the comic Knights of the Dinner Table?

It's fine if someone asks a question more than once. Don't let it bother you, and don't use it as an opportunity to shame other posters, please. Not classy.

I've met plenty of people that profess to hate published adventures; I usually feel that their stance and opinion are fueled by arrogance and ignorance. Anyone who doesn't think they can learn how to do something better from someone who does that thing professionally or has done that thing for years is a fool.

Favorite thing to drink during a game is either coffee, cider, or water. Depends on my mood, the time of day, and whether or not I'm being calorie conscious.

I've read Knights of the Dinner Table; started reading it when it first got published in Dragon, and stopped when it wasn't. It's not really my sense of humor today.

Hi there, just chiming in as to why I asked twice. After asking I honestly couldn't find the reply to my original post. Not sure how it slipped by me in the first place.. I just assumed my post got lost in the flood of questions. Either way, thank you for answering both times.

Grand Lodge

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James, what sort of food do trolls eat?

Grand Lodge

What do trolls eat?

Grand Lodge

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STR 10

DEX 10

CON 10

INT 9 I'm a slow learner, I don't have many skills, and I often do forget things. So according to PF I'm below average.

CHA 12 I make friends easily and people seem to enjoy my company

WIS 12 I can read people/situations fairly quickly

Grand Lodge

You need an animal companion, OR the familiar class feature. There is no "animal companion" class feature.

So yeah, they stack.

Grand Lodge

James Jacobs wrote:
Kalindlara wrote:
Is it OK to send you a PM instead of posting here when there's a valid reason for keeping things off the public record?
It's always OK to send me a PM!

This is why I love Paizo.

Anyway, will the Cinderlands section of Crimson Throne play out any differently in the hardcover? It's a fun adventure as written, but it wasn't everyone's cup of tea.

Grand Lodge

I'm Hiding In Your Closet wrote:
Oncoming_Storm wrote:
I'm Hiding In Your Closet wrote:
By a vocal, stubborn minority.
Who can do math.
Not this again. Math can only be as valid as the non-mathematical assumptions it's based on. You can "prove" anything with math, if the mere fact that you can find a mathematical way to justify your stance impresses you, then that actually says nothing good about your reasoning - or your understanding of math.

I'm just saying, the "stubborn minority" has their reasons. I'd rather not derail the thread and do this rigmarole again.

Grand Lodge

I'm Hiding In Your Closet wrote:
Dave Justus wrote:

One thing to be aware of, the core rogue is generally considered mechanically weak, especially in terms of being able to contribute to combat.

By a vocal, stubborn minority.

Who can do math.

Grand Lodge

Renarin Kholin wrote:

so...

I was looking at Master of Many Styles Monk (ultimate combat pg59)
and I noticed that the pfsrd has different words, was there a rules update that i missed. because with if you follow the pfsrd it sounds like you cant skip the second feat in the chain anymore...
Am I reading this correctly??

Yes. There was a lot of errata on the subject lately. And yes, you can't get the 2nd feat in a chain until 6th level now

Grand Lodge

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Hit the whip/nae nae combo

Grand Lodge

There's really no such thing as a tank in Pathfinder. At least, not in the "don't attack my allies" sense. The best way to protect your allies is to position yourself between them and the bad guys, while being able to withstand whatever the bad guys throw at you. So you'll need a good amount of hit points, a nice AC and good saving throws.

The easiest way to do this is to be a Paladin. Move your rolls around a little and you'll be an amazing frontliner protecting your friends while kicking ass. And you can still be a halfling all the while.

Grand Lodge

Chess Pwn wrote:
Any weapon in the monk group. Not a weapon with the Monk special quality.

It doesn't say "any weapon in the monk fighter weapon group" specifically though. And honestly I'm not trying to be "that guy" or anything. It's just worth pointing out there are other interpretations. Or at the very least, these feats have some wording problems.

Grand Lodge

Where is this feat from?

Anyway, there's no mention of dropping weapons, just being unable to use an arm. So if you're holding a longsword in an arm that you can't control you don't drop it, you just can't attack with it that round.

Grand Lodge

Alexander Augunas wrote:
Torbyne wrote:
Alexander Augunas wrote:
So aesthetic style requires that you pick a weapon from the monk fighter weapon group. Crusader's flurry allows you to treat a weapon as if it were a monk weapon for effects. While weapons in the monk fighter weapon group always have the monk ability, choosing a weapon with Crusader's Flurry does not allow you to add that weapon to the monk fighter weapon group. Please keep that in mind when building shenanigans.
That depends on how you interpret the wording of "as if it were". How would you rule it if the character was level 5 in monk? The special clause for Ascetic Style says it applies to any Monk weapon and with Crusader's Flurry the katana is a Monk weapon for that character. Likewise at level 5 you can use Ascetic Style with Shuriken even though you normally have to choose a melee weapon.

Never fear! As the freelancer who designed the feat, I have a +20 insight bonus on checks made to interpret ALL of the weapon style feats.

Therein lies the important note. It is a weapon style feat. They interact with fighter weapon groups. All of the other weapon style groups apply to fighter weapon groups, and the universal weapon style rules at the start of the section specifically state that the special clause notes that it expands the use of the feats to other fighter weapon groups.

Even though you wrote the feat, you didn't write exactly what you just said in the book.

Weapon Fighting Styles wrote:
Although unarmed fighting styles are often more storied, martial traditions exist for every kind of arms. These weapon fighting styles are embodied by style feats, following the usual rules for such feats as described on page 78 of Pathfinder RPG Ultimate Combat. Instead of requiring Improved Unarmed Strike as a prerequisite, however, all weapon fighting styles include Weapon Focus as a prerequisite. Weapon style feats can be used only in conjunction with the weapon chosen for Weapon Focus, but count as style feats for all other purposes. Characters with certain class features can broaden the application of weapon style feats to include additional weapons, as described by the feat.
Then
Ascetic Style wrote:
Special: A 5th-level monk or character with the weapon training (monk) class feature can use Ascetic Style with any monk weapon, in addition to the chosen melee weapon

So a 5th level monk can use Ascetic Style with any monk weapon, Crusaders Flurry lets you treat your deities favored weapon as a monk weapon.. Why doesn't this work exactly?

Grand Lodge

DM_Blake wrote:
Dave Justus wrote:
Mechanically, without optional or house rules, there is no method for a raven to target your eye, instead of just attacking you in general and doing hit point damage (this could be flavor texted to be eye attacks, but mechanically it is just an attack like any other). Because of there is no way to specifically attack the eyes, there is also no way to specifically protect the eyes.

Eye was going to post this but you beat me to it.

Oncoming_Storm wrote:
Raven Swarm (Tome of Horrors complete) wrote:


Eye-Rake (Ex)

Any living creature damaged by a raven swarm must succeed on a DC 11 Reflex save or be blinded as the swarm scratches and tears at the victim's eyes. The blindness lasts for 1d4 days or until healed with a remove blindness or a successful DC 11 Heal check. The save DC is Constitution-based.

Third-party material is fun. Eye use it a lot. But it hardly makes a case against the fact that there are no official rules for losing an eye or that there are no official rules for goggles protecting your eyes.

(On a side note, you need either a 3rd level spell or a level 1 commoner with 1 rank in Heal - seems like those two solutions are disproportionate.)

To the OP: your GM is probably making stuff up, unless the AP has some rule there in one of the AP books. If it does, then eye bet it has rules for buying goggles and (more importantly) what they do to protect your eyes.

You're both absolutely right. eye was just pointing out how this special ability specifically mentions the eyes, and that OP's question was a legit one.

Grand Lodge

1 person marked this as a favorite.
Dave Justus wrote:

Mechanically, without optional or house rules, there is no method for a raven to target your eye, instead of just attacking you in general and doing hit point damage (this could be flavor texted to be eye attacks, but mechanically it is just an attack like any other). Because of there is no way to specifically attack the eyes, there is also no way to specifically protect the eyes.

I will note that that a miniature giant space hamster can make eye attacks, but goggles will certainly not save you.

Raven Swarm (Tome of Horrors complete) wrote:


Eye-Rake (Ex)

Any living creature damaged by a raven swarm must succeed on a DC 11 Reflex save or be blinded as the swarm scratches and tears at the victim's eyes. The blindness lasts for 1d4 days or until healed with a remove blindness or a successful DC 11 Heal check. The save DC is Constitution-based.

Grand Lodge

James Jacobs wrote:
Oncoming_Storm wrote:

Hey James, the Smiad discussion has me curious..

I understand everything Paizo does is a part of a long, organised schedule, but have you guys ever written more about a subject thanks to popularity / fan reaction?

You know, a sort of "the kids want more Smiad! Put it in a book!" situation.

Yes. Quite often.

Kingmaker, for example, came about originally because we'd heard a lot of folks requesting a sandbox campaign or complaining that our adventure paths were too "railroady" and that they were too set on a specific path (hence the fact we call them Adventure PATHS, but whatever). The fact that folks have since complained that Kingmaker's story is meandering or doesn't focus on a long buildup toward a single foe is something I sort of expected, but was still amused by...

Mythic was the result of folks asking for something to do beyond 20th level.

Wardens of the Reborn Forge was the result of folks wanting more info about Alkenstar.

Legacy of Dragons is the result of folks asking for more dragon options for their characters.

Pathfinder Unchained was in part the result of folks complaining about rogues and monks.

Etc.

We do listen to what folks ask for and want, but generally use that information to inform our plans for the future rather than just take a single idea and run with it.

As for Smiad... the previous post was the first I'd heard anyone asking for more about that one, and in fact was the first I'd heard the name entirely. It's a super obscure part of the setting at this point and there's a LOT more in line before that to cover, but absolutely if momentum builds for Smiad lore, then the chances of us doing more Smiad stuff increases.

Well then, if you ever do a "monk sourcebook" or something of the like, I'd really want to see the Kusari Gama faction mentioned again, or expanded on a bit :P

Speaking of, is the Kusari Gama composed entirely of monks? Or are there other martial classes and magic users amidst their ranks?

Grand Lodge

Hey James, the Smiad discussion has me curious..

I understand everything Paizo does is a part of a long, organised schedule, but have you guys ever written more about a subject thanks to popularity / fan reaction?

You know, a sort of "the kids want more Smiad! Put it in a book!" situation.

Grand Lodge

I see it as option 1, but without spell casting. If it wanted to include casting spells as an option it would have specifically said so.

Grand Lodge

Kahel Stormbender wrote:


How I would rule this is sure, you can grow up to 8 tails (assuming you can take the feat). But without Kitsune Magic you don't get the spell like abilities.

Homebrew forum is here

Grand Lodge

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You need Racial Heritage (Kitsune) to count as a Kitsune for that feat.

Grand Lodge

James Jacobs wrote:

3) What ANY character does to justify becoming an adventurer will work. Maybe the druid is seeking revenge. Perhaps he's eager to spread the word of his beliefs. Maybe she wants to seek out an enemy of the natural world. Perhaps he just wants to explore and experience different types of nature. Maybe she's friends or related to another PC and comes along to protect that PC during the adventure. And so on. If you're playing an Adventure Path, each one of those has a large number of Campaign Traits you can pick to give your character a reason to leave the comforts of home.

Sounds like I forgot that druids are people too. In fact, it's obvious now that a druid would be the type of person to embrace their emotions, flaws, and call to adventure. It's only natural.

Grand Lodge

Howdy James, hope you're doing alright.

I wanted to play a Druid for the first time in an upcoming game, and I was hoping to learn a bit more about Druids on Golarion. Here goes

1) Can a druid be "self taught" or would one need a mentor/schooling to become a druid?

2) The druid class description calls them "servants of philosophical balance" I'm really not sure I understand that at all. Balance between what exactly?

3) If druids are concerned with balance or duality, how does one justify becoming an adventurer? That's a violent, chaotic way of life, even if there's a greater goal in mind.

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