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Paizo Employee Creative Director

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Aelryinth wrote:

Just for clarity, James, you announced an AP for next year for Evil characters defending a town in Cheliax, and this year you're putting out the AP for characters rebelling in a town in Cheliax?

Not to put a fine point on it, but isn't that kind of retreading what Curse of the Crimson Throne does, since that AP caters easily to the LE alignment?

Not really, no.

Crimson Throne doesn't let you fight directly against Cheliax, nor does Crimson Throne focus on the building of a rebellion or on political encounters with heavy roleplay elements. Yes, there will be similarities between Crimson Throne and Hell's Rebels, but it'll be it's own campaign. It's the 17th AP we've done. There's been plenty of minor thematic overlap before and we're still going strong.

And Crimson Throne is NOT a lawful evil AP. This is, in fact, the first time I've heard anyone really consider it to be a LE friendly AP. It's going to be VERY VERY different in feel and theme to Hell's Vengeance.

Paizo Employee Creative Director

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zergtitan wrote:
James Jacobs wrote:
Nick O'Connell wrote:
In hell's vengeance since you play evil characters does that mean it will show evil versions of the iconics? Or the iconics turning evil toward the end of the ap?
Neither; we'll be introducing some new characters as proxy PCs. Not class iconics... but evil iconics, sorta. They'll have personalities and stats and appearances of their own.
Will one of these proxies possibly be the desired Anti-Paladin?

Yes. A different one than the one in the APG, though. The "Hell's Vengeance" iconic antipaladin will be more world specific.

Paizo Employee Creative Director

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Dragon78 wrote:

1)Will Hell's Vengeance have a lot of good aligned monsters in it's bestiaries?

2)Can you play any evil alignment in Hell's Vengeance? What about neutral alignments?

3)Will the Occult Realms book have a similar set up to Mythic Realms?

4)It's safe to assume that the cover art for Bestiary 5 is a mockup, correct?

5)I take it that Bestiary 5 will be around 15% psychic creatures, correct?

6)Is it safe to assume that B5 will have reprints from APs, campaign setting books, etc. like past books?

7)I heard something about 0HD race for darkfolk and a sasquatch-like 0HD race for B5, is it true?

1) I suspect so. More than usual. Whether or not that counts as "a lot" will depend on what you define as "a lot."

2) Yes. Any evil alignment. You could play neutral, but if you play the AP appropriately, you'll drift to evil sooner than later. The whole POINT of Hell's Vengeance is to play evil, after all, and the missions and quests and requirements your characters will be required to do will be evil acts.

3) No. Occult monsters are going into their own book. Occult Realms will have a vaguely similar organization to Mythic Realms, but won't be exact.

4) Yes. Paizocon is 2 months earlier than ever before, and that means it's way too early to show off art like that.

5) I have no idea. It's still being worked on. The definition of what makes a monster
"psychic" is going to be a LOT more fluid than what makes a monster mythic. In fact, we have a LOT of "psycic" monsters in the game already. Things like the intellect devourer, night hag, xill, and neothelid all count as "psychic monsters" for various reasons. And it's kinda important to realize that we'll be using the notion of "occult monsters" and not "psychic monsters."

6) Bestiary 5 will follow the same sort of pattern and setup as previous Bestiaries, yes.

7) Maybe! Wait and see! ;-)


James,
Going forward with the release of Unchained, will APs and modules be designed with the NPCs using the Background Skill System or, since it is an optional system, will they be made as normal?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

How easy would it be to be able to play an Anti-Paladin in Hell's Vengeance?

What advise would you give a CE player in a predominantly LE Adventure?

Grand Lodge

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James Jacobs wrote:
Size probably SHOULD... but the fact that gear (including poison) is balanced in the game by its cost means that size actually cannot play a part in it unless you want to risk breaking your game's economy. And in fact, it's due to that sort of complication that there AREN'T official poison harvesting rules in the game.

Hmm. That is very important information. Thanks.

Paizo Employee Creative Director

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Swashbucklersdc wrote:

James,

Going forward with the release of Unchained, will APs and modules be designed with the NPCs using the Background Skill System or, since it is an optional system, will they be made as normal?

Unchained is a set of optional rules. As such, we'll be treating them as we do all optional rules... as options for the GM's table.

With a VERY few exceptions (we will be using the unchained summoner) the options in Unchained will NOT be utilized by NPCs or adventures or content we publish in our books.

Paizo Employee Creative Director

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zergtitan wrote:

How easy would it be to be able to play an Anti-Paladin in Hell's Vengeance?

What advise would you give a CE player in a predominantly LE Adventure?

As easy as playing a paladin in Wrath of the Righteous.

It's not a "predominantly LE adventure." It's an EVIL adventure path. Likely the only one we'll do anytime soon, and it's very VERY important to me (as someone who would want to play a demon worshiper in that AP) that all three brands of evil are an option in Hell's Vengeance.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
zergtitan wrote:

How easy would it be to be able to play an Anti-Paladin in Hell's Vengeance?

What advise would you give a CE player in a predominantly LE Adventure?

As easy as playing a paladin in Wrath of the Righteous.

It's not a "predominantly LE adventure." It's an EVIL adventure path. Likely the only one we'll do anytime soon, and it's very VERY important to me (as someone who would want to play a demon worshiper in that AP) that all three brands of evil are an option in Hell's Vengeance.

considering it's Thrune vs. Asmodeus, playing a servant of Baphomet is going to be fun! }:)

Silver Crusade

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Inner Sea Combat mentions that the phalanx fighter archetype is common amongst fighters from Molthune. I'm curious, as the book makes no mention, about what spears/polearms the Molthuni armor favors. Do they prefer pike-like longspears similar to the old Hellenic and Macedonian phalanxes, or shorter ones like what you might find in a Saxon shield-wall? Do they prefer something else, like bills or Lucerne hammers? What shapes are their shields? Round like a Greek hoplon? Oblong like a Roman scutum? Hexagonal like the shields favored by the Germanic tribe of the Suebi? I'm trying to design a character who gets his start as a Molthuni infantryman, you see, and I'm not sure what to kit him out with. Thanks in advance, I know Molthune isn't one of your favorite regions to be asked about. :)

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber
James Jacobs wrote:
Nick O'Connell wrote:
In hell's vengeance since you play evil characters does that mean it will show evil versions of the iconics? Or the iconics turning evil toward the end of the ap?
Neither; we'll be introducing some new characters as proxy PCs. Not class iconics... but evil iconics, sorta. They'll have personalities and stats and appearances of their own.

Does... does this mean no Seltyiel!?

pouts


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1) Was the entity that Dou Bral met in the Great Beyond something that originally resided in Pre-Asmodeus Hell?

2) Was Asmodeus already a devil when he arrived in Hell?

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Inner Sea Combat mentions that the phalanx fighter archetype is common amongst fighters from Molthune. I'm curious, as the book makes no mention, about what spears/polearms the Molthuni armor favors. Do they prefer pike-like longspears similar to the old Hellenic and Macedonian phalanxes, or shorter ones like what you might find in a Saxon shield-wall? Do they prefer something else, like bills or Lucerne hammers? What shapes are their shields? Round like a Greek hoplon? Oblong like a Roman scutum? Hexagonal like the shields favored by the Germanic tribe of the Suebi? I'm trying to design a character who gets his start as a Molthuni infantryman, you see, and I'm not sure what to kit him out with. Thanks in advance, I know Molthune isn't one of your favorite regions to be asked about. :)

Unrevealed. Again... without actual rules for how mass combat works, I am VERY hesitant to put those things in print, even here on the messageboards. I didn't develop or write Inner Sea Combat, and if I had, I might have not even let THAT bit of information into the book.

And it's not that Molthune isn't fun to talk about. It's an interesting area (although I do prefer Nirmathas)... it's just that one of its defining elements, mass combat, isn't something we have robust rules for yet. Same reason why we didn't talk much about Vudra—no psychic magic rules. That will soon be changing for Vudra. Some day, perhaps, it'll change for the armies of Golarion.

Paizo Employee Creative Director

Kalindlara wrote:
James Jacobs wrote:
Nick O'Connell wrote:
In hell's vengeance since you play evil characters does that mean it will show evil versions of the iconics? Or the iconics turning evil toward the end of the ap?
Neither; we'll be introducing some new characters as proxy PCs. Not class iconics... but evil iconics, sorta. They'll have personalities and stats and appearances of their own.

Does... does this mean no Seltyiel!?

pouts

No Seltyiel in the art for the Hell's Vengeance AP, correct.

Paizo Employee Creative Director

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Zhangar wrote:

1) Was the entity that Dou Bral met in the Great Beyond something that originally resided in Pre-Asmodeus Hell?

2) Was Asmodeus already a devil when he arrived in Hell?

1) No.

2) Unrevealed. Asmodeus is really good at keeping this one a secret.

Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
Inner Sea Combat mentions that the phalanx fighter archetype is common amongst fighters from Molthune. I'm curious, as the book makes no mention, about what spears/polearms the Molthuni armor favors. Do they prefer pike-like longspears similar to the old Hellenic and Macedonian phalanxes, or shorter ones like what you might find in a Saxon shield-wall? Do they prefer something else, like bills or Lucerne hammers? What shapes are their shields? Round like a Greek hoplon? Oblong like a Roman scutum? Hexagonal like the shields favored by the Germanic tribe of the Suebi? I'm trying to design a character who gets his start as a Molthuni infantryman, you see, and I'm not sure what to kit him out with. Thanks in advance, I know Molthune isn't one of your favorite regions to be asked about. :)

Unrevealed. Again... without actual rules for how mass combat works, I am VERY hesitant to put those things in print, even here on the messageboards. I didn't develop or write Inner Sea Combat, and if I had, I might have not even let THAT bit of information into the book.

And it's not that Molthune isn't fun to talk about. It's an interesting area (although I do prefer Nirmathas)... it's just that one of its defining elements, mass combat, isn't something we have robust rules for yet. Same reason why we didn't talk much about Vudra—no psychic magic rules. That will soon be changing for Vudra. Some day, perhaps, it'll change for the armies of Golarion.

Yeah, I was referring to the fact that you prefer Nirmathas. :P

So...what if I play a character and then a book comes out disproving my concept?


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Got a new question for ya

Ive got a bloodrager im working on

im wanting to make him with the BlackBlood Bloodline but was also looking into the new Varient Multiclassing and have him with Sorcerer class features to gain the Nanite blood line

is there anything stopping me from having both?

i mean there is a clause saying that bloodlines have to match if i take levels in another class that offers blood line

but the Sorc. doesnt have a Blackblood Bloodline

so what would you think? would i still be able to have access?


So, if we get an evil adventure path, any chance of evil adventure modules or more support books like Champions of Corruption?


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I saw that you mentioned it is going to have a jaunt into Isger for a part of it. Does this mean we'll get more info on Lady Kaltessa Iyis and the necromancers?


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Who runs the @Paizo Twitter account?

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
So...what if I play a character and then a book comes out disproving my concept?

You can either rip up the character sheet and start over in a new game...

...or you can ask the GM if you can rebuild...

...or you can just assume the new book is wrong as far as your character is concerned, or that your character is the exception that proves the rule.

My suggestion would be the third option. If that doesn't work, then use the second. If THAT doesn't work, well... the first, and for the new character, make sure to build one that ONLY utilizes material we've fully detailed. That doesn't ensure we WON'T do more with that topic in the future, but it's less likely than a topic we've never touched.

Sczarni RPG Superstar 2012 Top 32

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So James, we were talking about Sivanah and her different veils. You seemed pretty sure when you mentioned [REDACTED] as one of the races, but I think you meant aranea instead. I was thinking a little and it seems that the majority of the races represented by her veils have undergone transformations. Humans by the aboleths, elves can change to match environment, gnomes from leaving the First World, and the aranea can transform themselves. Halflngs seem like they are adept at social transformations, but that may be a stretch. And the [REDACTED] had a major transformation in their past as well.

Are the races represented by her veils due to the changes they have had?

Paizo Employee Creative Director

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Omians wrote:

Got a new question for ya

Ive got a bloodrager im working on

im wanting to make him with the BlackBlood Bloodline but was also looking into the new Varient Multiclassing and have him with Sorcerer class features to gain the Nanite blood line

is there anything stopping me from having both?

i mean there is a clause saying that bloodlines have to match if i take levels in another class that offers blood line

but the Sorc. doesnt have a Blackblood Bloodline

so what would you think? would i still be able to have access?

Your GM is the one you need to ask, not me.

Paizo Employee Creative Director

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VoidHerald wrote:
So, if we get an evil adventure path, any chance of evil adventure modules or more support books like Champions of Corruption?

Not a matter of "if" now. We're already working on part one. Art's been ordered. Words are written. It's a matter of "when," and that "when" is "starting next February."

We are unlikely to produce any specifically evil modules at the same time we do Hell's Vengeance... unless you count the possibility of another goblin-themed adventure.

Support books? We'll see.

Paizo Employee Creative Director

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Jeremy Brannon wrote:
I saw that you mentioned it is going to have a jaunt into Isger for a part of it. Does this mean we'll get more info on Lady Kaltessa Iyis and the necromancers?

Doesn't mean anything more than that. You'll need to wait for more info on exact plot details; if you're going to Gen Con, that might be a good question to keep handy for the Adventure Path Q&A we'll be doing then.

Paizo Employee Creative Director

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Filby Pott wrote:
Who runs the @Paizo Twitter account?

I don't know. Not me. I don't even have my OWN Twitter account.

Paizo Employee Creative Director

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Thomas LeBlanc wrote:

So James, we were talking about Sivanah and her different veils. You seemed pretty sure when you mentioned [REDACTED] as one of the races, but I think you meant aranea instead. I was thinking a little and it seems that the majority of the races represented by her veils have undergone transformations. Humans by the aboleths, elves can change to match environment, gnomes from leaving the First World, and the aranea can transform themselves. Halflngs seem like they are adept at social transformations, but that may be a stretch. And the [REDACTED] had a major transformation in their past as well.

Are the races represented by her veils due to the changes they have had?

I probably did. Turns out I can't remember every single word of our books on the last day of a four day convention when I'm coming down with the sick.

And that's an interesting observation, but the presence of halflings kinda throws a wrench into the theory. AKA: nope; the transformations don't have any bearing.


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James Jacobs wrote:
Thomas LeBlanc wrote:

So James, we were talking about Sivanah and her different veils. You seemed pretty sure when you mentioned [REDACTED] as one of the races, but I think you meant aranea instead. I was thinking a little and it seems that the majority of the races represented by her veils have undergone transformations. Humans by the aboleths, elves can change to match environment, gnomes from leaving the First World, and the aranea can transform themselves. Halflngs seem like they are adept at social transformations, but that may be a stretch. And the [REDACTED] had a major transformation in their past as well.

Are the races represented by her veils due to the changes they have had?

I probably did. Turns out I can't remember every single word of our books on the last day of a four day convention when I'm coming down with the sick.

And that's an interesting observation, but the presence of halflings kinda throws a wrench into the theory. AKA: nope; the transformations don't have any bearing.

This implies you're mortal. I prefer to think you're being intentionally deceptive to keep us guessing.

Besides Fury Road (which already came out), what movies are you most looking forward to seeing this year?

Sczarni RPG Superstar 2012 Top 32

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James, thanks again for the great panels during the convention. I attended the cartography seminar on a whim and was surprised by how much I took away from that panel.

Silver Crusade

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is Sorshen having a party we can't see?


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Would Pharasma have a problem with a follower taking the Mummification alchemist discovery? On one hand, it doesn't change their type to undead, and as far as I can see it doesn't prevent them from aging/dying or otherwise mess with their soul's journey from birth to death and beyond. On the other hand, I could definitely see her and/or her followers finding even the similarity distasteful, at the least.

PRD wrote:
Mummification (Ex): The alchemist has mastered preserving flesh and applied this knowledge to his own body, turning himself into an undeadlike creature. After learning this discovery, the alchemist must perform a 30-day regimen of a special diet, rigorous exercise, and drinking a mildly poisonous alchemical tea. At the end of this regimen, he falls unconscious for 24 hours, then awakens as a “living mummy.” The alchemist's type does not change, but he becomes immune to cold, nonlethal damage, paralysis, and sleep. An alchemist must be at least 10th level and must have the preserve organs discovery before selecting this discovery.

Also, and this may just be part of a particularly bad stretch of o.c.d. lately, but I can't shake the feeling that taking the Deathless feat chain (Deathless Initiate, Deathless Master, and Deathless Zealot, from Ultimate Combat) would somehow be disrespectful to Pharasma, her being a death goddess and all. The logical part of me knows that those are just names given to feats that basically make you harder to kill at negative hitpoints, but the ocd part of me is unsure and fairly insane. I'd be very grateful if you could share any thoughts on this; it'd really help put my mind at ease.

Paizo Employee Creative Director

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Thomas LeBlanc wrote:
James, thanks again for the great panels during the convention. I attended the cartography seminar on a whim and was surprised by how much I took away from that panel.

Good to hear! That panel in particular was one that I was woefully unprepared for; got put onto it at the last minute and had to recruit Crystal at the last second and Liz AFTER the last second. Is good to know it still worked! :)

Paizo Employee Creative Director

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Tels wrote:
Besides Fury Road (which already came out), what movies are you most looking forward to seeing this year?

Jurassic World, Police Story: Lockdown, The Vatican Tapes, Sinister 2, Spectre, The Hunger Games: Mockingjay 2, and In the Heart of the Sea.

One of them, Valley of the Sasquatch, played today only at the film festival and I missed it on account of con crud, so that's frustrating... hope it's not long till it comes out on video!

But the one I am anticipating the MOST? Crimson Peak.

Paizo Employee Creative Director

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Dire Mosasaur wrote:

Would Pharasma have a problem with a follower taking the Mummification alchemist discovery? On one hand, it doesn't change their type to undead, and as far as I can see it doesn't prevent them from aging/dying or otherwise mess with their soul's journey from birth to death and beyond. On the other hand, I could definitely see her and/or her followers finding even the similarity distasteful, at the least.

PRD wrote:
Mummification (Ex): The alchemist has mastered preserving flesh and applied this knowledge to his own body, turning himself into an undeadlike creature. After learning this discovery, the alchemist must perform a 30-day regimen of a special diet, rigorous exercise, and drinking a mildly poisonous alchemical tea. At the end of this regimen, he falls unconscious for 24 hours, then awakens as a “living mummy.” The alchemist's type does not change, but he becomes immune to cold, nonlethal damage, paralysis, and sleep. An alchemist must be at least 10th level and must have the preserve organs discovery before selecting this discovery.
Also, and this may just be part of a particularly bad stretch of o.c.d. lately, but I can't shake the feeling that taking the Deathless feat chain (Deathless Initiate, Deathless Master, and Deathless Zealot, from Ultimate Combat) would somehow be disrespectful to Pharasma, her being a death goddess and all. The logical part of me knows that those are just names given to feats that basically make you harder to kill at negative hitpoints, but the ocd part of me is unsure and fairly insane. I'd be very grateful if you could share any thoughts on this; it'd really help put my mind at ease.

She would not. But I suspect many of her worshipers would.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
Is Sorshen having a party we can't see?

I'm not sure what this question is referencing or asking or if it's just being silly... but in any event, nope. No party.


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Are Prophets of Kalistrade tolerated in Rahadoum?

Paizo Employee Creative Director

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Filby Pott wrote:
Are Prophets of Kalistrade tolerated in Rahadoum?

Probably not. Haven't really given much thought to that though.


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Hypothetical purely for entertainment purposes:

The powers that be call you in and inform you they've obtained the rights to do a Mad Max RPG. You are the creative lead and Jason is the rules guy. Generous resources will be at your fingertips and it now is your top priority.

About how long do you think it would take you guys to put out a finished product?

Silver Crusade

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
Is Sorshen having a party we can't see?
I'm not sure what this question is referencing or asking or if it's just being silly... but in any event, nope. No party.

It's a reference to her Tumblr.


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Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Is Sorshen having a party we can't see?
I'm not sure what this question is referencing or asking or if it's just being silly... but in any event, nope. No party.
It's a reference to her Tumblr.

Which has some NSFW stuff on there, so please tag it as such :/


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is that even legal?

Dark Archive

captain yesterday wrote:
Is that even legal?

Linking NSFW or the "ask a fictious character I'm role playing" blogs?

Anyway, question: So hell's vengeance is getting art for evil pcs that aren't class iconics? And since magus iconic isn't included, how many of those there are?

I'd guess four since average party size, but I wouldn't be surprised if you do one for each three evil alignments


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Do you plan on consolidating much of the stories of the various gods into one book?

Stories of how the gods fought back Rovagug, how Shelyn fought Zon Kuthon for the Whisperer of Souls or how Zon Kuthon tortured his father until he became his herald, the story of the death of Aroden or the rise of Iomedae or Cayden Cailean, or how Asmodeus murdered his brother Ihys but out of sympathy allowed mortals to have free will.

These stories are found in many many different books and you would have to read many Adventure Paths, Campaign Settings, Novels, Player Companions, etc to find it all. Some books exist (Inner Seas Gods, Inner Seas World Guide) that expand on a collection of existing Gods to add items, feats, spells, traits and the like to followers of each god, and even helpful roleplaying tips and cultural information of followers found in Golarion. But the stories and timelines are not available without much searching.

I love these stories and would love even more if there was a book that you can recommend which showcases many of them that I could read. Can you please point out which one or let me know if there are plans to consolidate the amazing amount of rich lore related to the different deities?

Thank you for taking the time to answer everyone's questions.

Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Wu Nakitu wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Is Sorshen having a party we can't see?
I'm not sure what this question is referencing or asking or if it's just being silly... but in any event, nope. No party.
It's a reference to her Tumblr.
Which has some NSFW stuff on there, so please tag it as such :/

I'm sorry. :(

I should have thought of that. Now it's too late for me to go back and edit it!

Can you ever forgive me? (Needed a question)


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When trying to flag a post like the one in question (that needs a "NSFW tag") what option should I choose? Maybe "needs a spoiler tag" so the mods can put it in a NSFW spoiler?


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Pathfinder Adventure Path Subscriber

I'm looking to borrow from the Wake of the Watcher and From Shore to Sea for my Skull & Shackles campaign. I have an idea that the cult of the Eye would be involved as an infection alien monster from the Eye. What do you think would be a good monster for brainwashing/cult takeover type horror for around 8th level PCs?

Silver Crusade

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Pathfinder Lost Omens, Rulebook Subscriber

Does Golarion have cabals of Urban druids and the naturalist ones? It seems unfair that cities get mass production, population density and magic stemming from its own existence. How's nature gonna win against that long term? Monsters can only predate so much.

Shadow Lodge

Will Hell's Vengeance focus on undoing the PCs' accomplishments in Hell's Rebels?

Liberty's Edge

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Pathfinder Companion Subscriber

Is Alternate Racial Traits still a thing?

I found ART one of the best concepts in the Advanced Race Guide, allowing for customization of a race, swapping out one racial ability for a new one. However, the concept hasn't been seen much since. Is it something that was decided was a bad idea and has been buried since, or is it just a matter that there hasn't been a suitable product to put more into yet?

And if you can say, are there any new Alternate Racial Traits upcoming in any future products (such as Inner Sea Races)?

Scarab Sages

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Did the development of the Summoner owe any inspiration to the ambitious goal set out by the Dvati race as featured in 3.5's Dragon Compendium, that being the ability for one player to play a set of twins (an idea I still think is nifty enough to merit continuing to try to find a balanced way to do it)?

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