Shorafa Pamodae

Obsidian Rose's page

21 posts. Alias of Blaydsong.


RSS

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Thanks again, Nathanael. Good game. :)

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Obsidian Rose clasps hands with Ulisha once the assassins have been dealt with. "Happy to be of service. Just be wary of whom you make enemies, next time." She says with a sly wink.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

No problem, Nathanael. Thanks for running this. I had fun with it. :)

Day Job - Perform (dance): 1d20 + 5 ⇒ (10) + 5 = 15

Boon roll: 1d20 ⇒ 8

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Rose moves to get into a better position and throws her hellfire once more.

Move Action: Move 20'

Standard Action: Ranged Mystic Fire vs. rear target (helmet).

Mystic Fire Ranged Attack w/ IC & Combat Expertise: 1d20 - 1 ⇒ (3) - 1 = 2Included -4 for firing into melee.
Fire Damage: 1d6 ⇒ 3

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Bolstered by the felling of one of the assassins, Rose continues to pelt the other with fire, maneuvering a little to get a better position, holding her dagger in a defensive position, just in case there happen to be more.

Move Action: Move 10'

Standard Action: Ranged Mystic Fire vs. rear target (helmet).

Mystic Fire Ranged Attack w/ IC & Combat Expertise: 1d20 - 1 ⇒ (14) - 1 = 13 Included -4 for firing into melee.
Fire Damage: 1d6 ⇒ 3

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Getting my actions out of the way.

Having given away her position, Rose continues to fling her bolts of hellfire at the assassin, moving a little closer so that she can target the one in the rear.

Move Action: Move 10'

Standard Action: Ranged Mystic Fire vs. rear target (helmet).

Mystic Fire Ranged Attack w/ IC: 1d20 + 3 ⇒ (4) + 3 = 7
Fire Damage: 1d6 ⇒ 4

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Not trying to be nasty. Just stating that an action should be taken. Post what you're doing, not what you could do. We're right near the end, and this has slowed down significantly. Sorry if you took it that way, but I'd like to move things along.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Obsidian Rose waits in the shadows for the assassins to go past her hiding spot. Once they do - or once she realizes that she's been spotted - she releases a bolt of purple hellfire at the closest target.

Standard Action: Delay Action.

Mystic Fire Ranged Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Fire Damage: 1d6 ⇒ 6

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

So find somewhere to stay out of sight... or not.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Finding a place among the rocks, Obsidian Rose hunkers down to wait for the assassins.

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

"Apparently he took offense to your bragging about the Silverhex, though it seems like they've been looking for you anyways, so there may have been money involved."{/b] Obsidian Rose helps Ulisha set an ambush for the incoming assassins in whatever way possible.

[b]"What exactly is this Silverhex, if you don't mind my asking?"

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11
A couple of rolls that may help with the ambush setup, and a little diplomacy in case she needs some convincing to share the information.

Really dice?... really?

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Rose reaches out to Ulisha, "I'm glad we made it! Some drunk send the Vessels between to your location to kill you." Meanwhile, she keeps her eyes peeled for enemies.

Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Obsidian Rose grimaces at the drunk, contemplating punching him in the face, but resisting the temptation. "I hope you're proud of yourself," she says to the man, letting him go.

As she starts to walk towards Ulisha's campsite, she turns to her companions. "Let us move swiftly."

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

... Zera takes a few moments (out of sight) to turn back into Obsidian Rose.

She hears the drunken exclamation and turns towards the source. "What do you mean by that, good sir? Could you explain?"

Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6

Ouch....

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Rose let's a out breath of relief as they quickly gather up the supplies that they need from the spiders.

Survival/Heal: 1d20 + 1 ⇒ (19) + 1 = 20

Diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7

Once they have collected all the resources that they need, and made their way out of the spider-infested forests, Obsidian Rose takes a few moments...

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Obsidian Rose dodges the spider's bite nimbly, but she can't help the shudder that goes up her spin. "You will most certainly keep your jaws off of me, vermin." She reaches out with a hand full of hellfire once more to burn the spider.

Standard Action: Mystic Fire Melee Attack w/ Combat Expertise & Flanking

Mystic Fire Melee Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Fire Damage: 1d6 ⇒ 4

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Rose maneuvers around the spiders to get to a better position, dagger held reversed in her off-hand, and hellfire reaching towards it's target.

Move Action: Move 25'

Standard Action: Mystic Fire melee attack w/ Combat Expertise

Mystic Fire melee attack w/ flanking: 1d20 + 3 ⇒ (12) + 3 = 15
Fire Damage: 1d6 ⇒ 5

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Sounds good. Have fun. :)

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Zera looks at the webbing covering her with some disgust, but moves quickly none-the-less. She draws her dagger and uses her hellfire to burn away the webs.

Not sure if a roll to hit is necessary, but I'll include it, just in case.

Mystic Fire Melee Attack vs. webbing: 1d20 + 1 ⇒ (20) + 1 = 21
Mystic Fire Damage: 1d6 ⇒ 5

'Attacking' using Combat Expertise.

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

That shiver from earlier makes itself known to Rose again as she looks at the massive webbing above. "I could easily do without this," she says absently. "Let's find what we need and get out of here."

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

Sovereign Court

|LG| tiefling Vigilante (Warlock) 1 | HP 9/9 | AC 15 (17 Combat Expertise); TAC 12 (14); FFAC 13 | Fort +1; Ref +4; Will +3 | Init: +2 | Perc: +1, SM: +5; darkvision 60 ft. | Speed 30 ft | Active conditions: None |
Memorize Spells:
1st—icicle dagger, Shield; 0—detect magic, ghost sound, touch of fatigue

Officially using my separate alias for Obsidian Rose. This should indicate which alias she is currently in.

Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21

Upon first arriving in Daggermark, Rose takes a bit of time to gather some information and shares what she learns with her companions.

"Why does it have to be spiders," she complains, a shiver going down her spine.