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***** Pathfinder Society GM. 68 posts (316 including aliases). No reviews. 1 list. No wishlists. 49 Organized Play characters. 1 alias.


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Grand Lodge 5/5

Welcome to the club, and thanks for all of your hard work!

Grand Lodge 5/5

Welcome to the Canadian V-O team!

Grand Lodge

3 people marked this as a favorite.

You cannot fly while paralyzed. The fly skill is dexterity based, which means that using it requires physical movement to use. I would rule that a character in that situation hovers in place, subject to winds, etc.

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Fetchlings are only playable in PFS with a race boon. I think these were only awarded for the high tier of the Grand Convocation at PaizoCon in 2012, so they're pretty rare.

Also, those are some pretty hardcore dump stats. You'll probably find that your carrying capacity will be hard to deal with, and your will saves will make you very vulnerable to enemy spellcasters. Your high charisma will help with some social skills, but you're treading the line of "one trick pony", which can make some scenarios difficult (or boring).

Grand Lodge 5/5

Avatar-1 wrote:

So using this boon on a 3rd level character, while I have 3 stars, am I able to earn both the first level boon (Diverse Training) as well as the second level boon (Oft-Lectured) at the same time? Presumably earned in the space of at least 2 scenarios, one boon per day job/prestige sacrifice.

And then when I hit 5th level, I'll also have access to the third level boon (Essential Field Agent)?

That's the way that I read it.

Also notice that one of the boons The Spells Know All Secrets on the Student of Spells chronicle applies to all of one's Society characters.

Grand Lodge

Thanks for the link, Brianna.

Linkified.

Grand Lodge 5/5

Marc Reynolds wrote:
I was really hoping they'd do a pre-registration for this. I found it very disorganized last year. If they did do a pre-reg then they could figure out how many tables of different tiers.

This would also help the GMs be prepared for the tier they are running. I know there will always be last minute changes, but pre-planning would help alleviate some of the scramble at the event.

Grand Lodge

1 person marked this as a favorite.

Also useful in the Golarion porn industry:

Allnight:
This treated wafer dissolves into a chalky paste when placed under the tongue and then gives the imbiber a jolt of restless energy. It eliminates the effects of fatigue for the next 8 hours; when the drug’s effect ends, the user is exhausted. Allnight makes its users jittery and unable to focus; they suffer a –2 penalty on all skill checks until its effects wear off.

and

Stolen Light:
School illusion (figment); Level bard 3, sorcerer/wizard 3

CASTING
Casting Time 1 full round
Components V, S, F (a gem worth at least 500 gp)

EFFECT
Range touch
Target transparent gem touched
Duration permanent or 1 minute/level (see text)
Saving Throw Will negates (object); Spell Resistance yes (object)

DESCRIPTION: Kreighton Shaine researched this spell from the fragmentary notes of a Vudrani ascetic recorded in a strange tome, and rumors credit him with no fewer than a dozen permanent stolen light gems hidden in compartments and drawers in his study. Stolen light stores images within a gem. To store an image, as part of casting you must touch a gem worth not less than 500 gp. You trap within the gem an image of everything visible within a 30-foot cone measured from the gem, in a direction of your choice. Alternatively, you can capture a less detailed image of a single object within sight. Once the casting is complete, the gem turns opaque, and the image inside cannot be seen. The stolen image remains within the gem until released or dispelled.

To release an image, you touch a gem holding stolen light as a standard action and speak a command word chosen at the time of casting. For 1 minute per caster level, the image stored within the gem becomes visible. Details can be made out as clearly as they could be perceived at the time of casting. Darkvision is of no use for making out details in a stolen image, though low-light vision or other exceptional visual talents may reveal information the caster did not see. Light sources brighter than bright light are reduced to bright light in the stolen image. Once the image has been released, it cannot again be recovered from the gem.

Grand Lodge

A few of us have planned a couple of pre-con games. It looks like the evening game will be moved to the Meet 'n Eat, so add me to the list! I'll let the others speak for themselves.

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Painlord wrote:

Oooh! Wes?! And Floozie Bunny? *AND* NoStrings?!?!

Hmmm....

Why not?

...AND Painlord? This just keeps getting better!

Grand Lodge

What about the restaurant or lounge in the hotel?

Also, since it is the 4th of July, maybe we should all go see the fireworks somewhere.

Grand Lodge

I have a few of these already, and yes, the bases are the same standard size. The only difference is that there are 4 little notches in the edge of the base (almost like a round piece of Lego).

I really hope Paizo brings in the rest of the minis from this company - they have familiars and commoners, which are always hard to find.

Grand Lodge

I'm playing in this AP and having a blast. We're probably a bit more than half–way through the first book. I can see where it could drag a bit, but we have a great group and an awesome GM. There's lots of inter–party roleplay, even in the middle of a dungeon.

Like so many things, there are a lot of variables that can make or break a campaign. I'm just glad the stars aligned for our group this time.

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thunderspirit wrote:
Purple Fluffy CatBunnyGnome wrote:
Lol .. I provide my family direct links to gaming stuffs I want ... lesson learned when asking for gaming stuff the hard way

This.

Amazon wish list is your friend. :-)

And even better, you can now add anything from any website to your Amazon wish list, so you can have all your gift suggestions in one place.

Also, those Artisan Dice are amazing!

Grand Lodge

1 person marked this as a favorite.
Jim Groves wrote:
Sigh.. It breaks my heart that I can't afford more Paizo stuff.

I think you just need to write more scenarios and ask to be paid in minis! Actually, I just want more Jim Groves adventures - perhaps one that has a large water elemental in it so I can use this mini!

To keep this on topic, I'll agree with everyone above and say that I also love both of these minis. I'm glad the large is big enough that it could stand in for a huge water elemental; as far as I know, no one has made one of those yet.

Grand Lodge

1 person marked this as a favorite.
Salazar wrote:
Any chance of having individual boxes for sale for previous map packs? That is one item I have had a problem finding a good storage solution for.

Try your local office supply store. I found plastic boxes for 8x5" index cards that work very well for the map packs. You can even get appropriately sized blank index dividers with a tab to write the name of the map pack on it.

Grand Lodge

These minis all look great! I can't wait to put the gug down and watch the colour drain from my player's faces!

I know the gug is a "large" mini; can you tell us the size of the other two?

Grand Lodge

1 person marked this as a favorite.

It's like the lottery - except that everybody wins!

Grand Lodge

If you're looking for a shorter adventure, you might want to try a Pathfinder Society scenario. These are designed to be run in 4-5 hours and many have a good combination of role playing & combat. For a home game, you will probably want to do a bit of editing (like taking out the faction missions).

Scenarios only cost $3.99 each, and can be purchased here.

Grand Lodge

1 person marked this as a favorite.

I'm the one responsible for this terrain. So far, it's gotten very positive responses, which is exactly what I was going for. Thanks to everyone that played at my tables so far!

The scenario is 3-25 Storming the Diamond Gate.

Grand Lodge

Grolick wrote:
zylphryx wrote:
MisterSlanky wrote:
We know Mike responds well to beer, specifically craft beer. He also likes precious moments figurines and anything with the Seahawks logo on it. Only one of the above statements is true.
It's the figurines, isn't it?
Funny, I thought it was New York Mets logos he liked.

I thought it was the Winnipeg Jets that he liked. At least I heard he used to like them before they moved. ;)

Grand Lodge

This looks really cool. I can't wait!

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These are both very nice minis. I especially like the way the kobold looks like it is using it's tail for balance, similar to the velociraptors in Jurassic Park.

I'm also intrigued by the redcap; it has a very menacing pose.

It looks like these minis both have smaller bases that are glued to the actual small sized base. If it's easy to separate the two bases, the redcap could easily fill in for any number of tiny fey baddies, especially if you modified the weapon a bit.

I can't wait for this set!

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Delay poison can also give you a chance to have lesser restoration cast upon yourself. Since it has a three round casting time, you could die from CON damage (for instance) before you get the cure. This is still a bit of a desperation measure, and somewhat circumstantial, but it could still save you sometimes.

Grand Lodge

Terquem, I understand where you're coming from. There is an awful lot of information flying around these forums, and there's no way that anyone could possibly read all of it.

If you want to find a group of like-minded people to game with, I would suggest looking up your local Pathfinder Society group. Organized play might not be what everyone is looking for in the long-term, but it's a great place to play with a variety of people with different play styles. Once you find some people you enjoy playing with, either start or join a home campaign with them.

edit: Ninja'd by Marthian

Grand Lodge

Another related idea that some friends and I were discussing tonight is having cards that detail the types/subtypes of creatures. Then, when you're using the bestiary (or iPad, or whatever) for a monster, you can have the card handy with all the abilities and weaknesses that you would otherwise have to flip to the back of the book to find.

I also really like the monster ID cards though.

Grand Lodge 5/5

Daniel Luckett wrote:
What if the swinging is at one of those private invite only parties? With Plenty of wine...

You mean like the parties Paracountess Dralneen puts on?

Grand Lodge

1 person marked this as a favorite.

A player with a dwarf fighter in our Kingmaker campaign recently came up with:

Spoiler:
"By Torag's balls!"

Grand Lodge

Aberzombie wrote:

The Rules of Bacon

2. There does not exist a food that does not go well with bacon.

A friend of mine once made bacon and onion ice cream. It was awesome!

The onion was caramelized, but it was the bacon that made it great!

Grand Lodge

Another favourite of mine is the Worm That Walks. Take a high-level arcane caster, add DR 15/-, fast heal 14, swarm damage and a bunch of immunities. Add in the fact that it's not undead so channel bursts don't work, and you have a recipe for a TPK.

Grand Lodge

hogarth wrote:
Jarred Henninger wrote:
NoStrings wrote:
My new favourite "tough" monster has to be a leech swarm. I've had these thrown at my group several times in Pathfinder Society scenarios in the last month, and they are tough! At CR 4, they have auto-hit 2d6 damage, plus 1d3 STR & CON damage, plus poison for 1d4 DEX damage, plus distraction. The only thing that makes them manageable is that they only move 5'.
The poison is actually Dex Drain
Holy spit! Suddenly I'm glad that I'm taking a hiatus from PFS play...

They do show up elsewhere too!

The saving grace with a leech swarm is that it only moves 5', so they're easy to run away from.

PFS scenario story:

I'll try to avoid spoilers here by not mentioning the name of the scenario.

The group was sailing a ship down a river. At one point, they are attacked by a giant leech and a leech swarm. The big one was easy to dispatch - only lasted one round. The swarm on the other hand was a nightmare. The only splash weapon the party had was a single flask of acid, which doesn't do much. The only spell they had that would affect the swarm was acid splash, and the swarm has a touch AC of 18, so it took quite a while to whittle it down.

During the fight, most of the party retreated to the aft deck to use ranged attacks. Except for the gunslinger, who was bravely cowering in the cabin. The character driving the boat failed his check, and the boat hit a rock. This sent the three people on the deck directly into the swarm. I couldn't have planned it better myself.

By the end of the fight, everyone in the group had taken some kind of ability damage (except the aforementioned gunslinger). The cleric was down to 4 CON, 1 STR, and 4 DEX.

That whole group is terrified of entering the water now!

Grand Lodge

Jarred Henninger wrote:
NoStrings wrote:
My new favourite "tough" monster has to be a leech swarm. I've had these thrown at my group several times in Pathfinder Society scenarios in the last month, and they are tough! At CR 4, they have auto-hit 2d6 damage, plus 1d3 STR & CON damage, plus poison for 1d4 DEX damage, plus distraction. The only thing that makes them manageable is that they only move 5'.
The poison is actually Dex Drain

I missed that - that makes these guys even more of a terror!

Grand Lodge

1 person marked this as a favorite.

I second Wolf Munroe's suggestion of We Be Goblins! It's a very entertaining adventure where the players play goblins. I think kids would really enjoy the roleplaying during the games at the beginning.

I would also steer away from Carnival of Tears. It's very dark and gruesome, especially if the group has made friends in Darkmoon Vale.

My eight-year-old daughter has played a bit of free-form adventure with me, and also 2 Pathfinder Society scenarios. She has a blast playing, especially when she gets to play with the "big kids" (Daddy's friends). She does think there is too much "talking" during the scenarios though. She wants to get to the action!

On a related topic, you might find this thread interesting.

Grand Lodge

1 person marked this as a favorite.

One of our local Pathfinder Society group got one of the boons that allowed him to play a Tengu. The name he came up with was Kumagin. When an NPC asks what his name is, he invariably says, He introduces himself as "Tengu, Kumagin", with an accent like Apu on the Simpsons.

This is the same player that once had a character with a mule. The mule's name was Donkey Hotey.

I have a reputation for being a punster, but even I find it hard to maintain immersion if a character's name is a joke.

Grand Lodge

2 people marked this as a favorite.

My new favourite "tough" monster has to be a leech swarm. I've had these thrown at my group several times in Pathfinder Society scenarios in the last month, and they are tough! At CR 4, they have auto-hit 2d6 damage, plus 1d3 STR & CON damage, plus poison for 1d4 DEX damage, plus distraction. The only thing that makes them manageable is that they only move 5'.

Grand Lodge

oneplus999 wrote:
...you can take a 5' step at any point in the middle of the attack. Also, since there is no facing, these attacks can be against creatures in any direction from you.

This can make feats like Great Cleave very interesting. Take the following example:

ABCD
E# F
GHIJ

If the character with Great Cleave is the #, then he could (assuming he keeps hitting), start at C, B, A, E, G, H, I, <5' step>, J, F, D. This gets even more ridiculous if he has reach.

oneplus999 wrote:
Lastly, you get to decide this after the previous attack is resolved, so you can fire an arrow 100' in one direction, notice that you knocked that guy out, then decide to fire 100' in the opposite direction at a different enemy.

Grand Lodge

5 people marked this as a favorite.

It would be cool to see more low-level items. Super Genius Games has tonnes of great ideas in their Loot for Less line, but it would be nice to have that type of thing integrated to official rules. Then we could use it in Pathfinder Society Play!

Grand Lodge

1 person marked this as a favorite.
Mazra wrote:
Seoni is beautiful. I look forward to seeing her with her tats. I don't know if I have a use for her, but I will definitely want one.

I think many of us would like to see her...oh you said tats. As in tattoos. Never mind.

Grand Lodge

Or make one of the cursed items the lich's phylactery!

Cursed party member: "I have this amulet that makes my skin rot, and this dead wizard keeps showing up week after week! How does he keep finding us?" <scratch, scratch>

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Ralph Wiggam wrote:
Me fail English? That's unpossible!

Grand Lodge

Did anyone else interpret PC to be Player Character? I was wondering if anyone could actually make money off custom character creation.

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Jeremy Mcgillan wrote:
I know this idea may get shot down, but..... what about commoner minis like farmers, blacksmiths, shopkeepers, tavern/innkeeper, waitress, laborers, scholars, sages, aristocrats, town guards, etc. I think those would be insanely useful.

Personally, I would love to have some more commoner-type minis. It gets a bit boring having the whole tavern full of farmers & drunken brawlers. Sometimes its nice to set up a battle in a bar (or village square, or wherever) without having the players know right off the start who the enemy is.

It would also be cool to see a few noble figures. Something that says "I'm the king" but isn't dressed in full plate carrying a sword.

Grand Lodge

ENHenry wrote:
Jason Stormblade wrote:

Whether or not I'm worried about going to jail for doing something illegal.

Ahh, the good old moral-panics of the 1980's. MADD - Mother's Against Dungeons & Dragons.

Actually, that's BADD -- Bothered about Dungeons and Dragons.

MADD is Mothers against Drinking and Driving -- I'm not bothered my them. :D

And then there's DAMM - Drunks Against Mad Mothers

Grand Lodge

This is awesome! Especially because they come out in December. That way, I can buy a complete set for my seven-year-old daughter "for Christmas" and kill two birds with one stone. I can just tell her that they're little dolls - every little girl's dream!

Grand Lodge

Auxmaulous wrote:
I'd like a subscription please (bi-monthly would be fine).

And with a subscription, we could get a free PDF of the minis! :^)

Grand Lodge

The Admiral Jose Monkamuck wrote:

I know that within 3.5 there have in fact been arrows and other ammunition printed that are enchanted as a normal weapons and do NOT break on a hit. However there is a very important difference between those arrows and magical ammunition, namely that they cost exactly the same per arrow as a normal magic item does. IE if it is a +1 flaming arrow then it costs 8k gold for exactly 1 arrow.

The draw back is that you have to go and get the arrow back if you want to fire it again. So if you wanted 20+ arrows to fire while in a normal combat you would have to pay the cost of a normal magic item 20+ times, which would get prohibitively expensive. Even if you made it returning I'm not sure if you could fire it more than once per round.

So you could enchant an arrow to work like a thrown weapon, but then it has all the restrictions and limitations of a thrown weapon. Usually it's just easier to buy 100+ MW arrows and then a few specific ones (I especially like bane) for specific situations. Or go Arcane Archer.

Does that mean that you could put the returning enhancement on a specific arrow? If so, you could create one "uber arrow" that you could fire once per round. Of course, it would still probably be better to enchant the bow, but the returning arrow could be fun!

Grand Lodge

From "Office Space"

Quote:


Peter Gibbons: What would you do if you had a million dollars?
Lawrence: I'll tell you what I'd do, man: two chicks at the same time, man.
Peter Gibbons: That's it? If you had a million dollars, you'd do two chicks at the same time?
Lawrence: Damn straight. I always wanted to do that, man. And I think if I were a millionaire I could hook that up, too; 'cause chicks dig dudes with money.
Peter Gibbons: Well, not all chicks.
Lawrence: Well, the type of chicks that'd double up on a dude like me do.

Grand Lodge

Swordsmasher wrote:

So, tonight while rolling up a character with my 9 year old she discovered I had several dice (d6's) with pictures instead of number 1's.

So, she rolled her stats (4d6, drop lowest, she got: 7, 16, 17, 16, 17, 13).

Do you guys have any dice rules?

There must be something about kids rolling up characters. When I rolled up my last character, I had one 10, and all the rest were below 8. The DM let me re-roll (thankfully!), and I let my 6 year old roll for me. She got 17, 16, 16, 15, 15, 15.

My rule is that she's rolling all my characters from now on!

Grand Lodge

GreyMagus wrote:
Archmage_Atrus wrote:

So long as you comply with the CUP, you should be fine. Essentially, as long as you don't use any Paizo art or reference any Golarion-specific text (no idea why you would do either of these things on a character sheet) you should be okay to share.

The full text of the CUP is found here.

Oops! I painstakingly recreated the Pathfinder logo as a vector graphic in the character sheet, so I guess I can't use that. Oh well, maybe I can leave it blank for the meantime. I'll see if I can take the logo out and then post the sheet.

I like the look of the sheet. Can't wait for the auto-fill version!

Also, it's not a vector graphic, but it looks like you could use one of the community use logos from here. (As long as you follow the rules in the Community Use Policy linked above by Archmage_Atrus.)

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