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Male Human Summoner 2
![]() 'Though he lacks the priestcraft to say anything relevant, Nikolae has a strong back and takes up a shovel, while Vermiis idly paws at some dirt, but proves to be more of a hindrance than a help and ends up coiled up in the shadow of a tree. A warm bath would definitely be welcome right now. We should probably make sure that the locals have checked the wells that any sign of the scourge has been purged. Spoiler: Trevor the Yellow wrote: two birds fly up in the sky, as though they were the released souls That's a nice detail! ![]()
Male Human Summoner 2
![]() Nikolae's hair is matted on the side of his head from sleeping with his head against the wall, but he doesn't seem to notice as he gets up and helps to distribute the vials of cure. Are there any special instructions for application? Or do they just drink it straight away? Vermiis pokes his head up, and sets it back down on his paws with a heavy sigh, recognizing that any sudden motion on his part could startle the many milling people. He settles in and watches the proceedings through slitted yellow eyes. ![]()
Male Human Summoner 2
![]() Nikolae unbundles the bark, and, uh, whatever the other thing was, and hands them over to the apothecary. Hopefully, these components will help stave off the contagion. Looking to the others, Should we remain here, and distribute the cure when she has completed her work? Nikolae looks dead on his feet. I could nap right here, in her doorway... ![]()
Male Human Summoner 2
![]() Nikolae is relieved to see the town again, not merely for a chance to put an end to this sickness, but also to sleep under a roof again. He had just arrived from off the road, and almost immediately dashed out on a trek through the forest, and the comforts of civilization were calling... ![]()
Male Human Summoner 2
![]() Nikolae conjures a dolphin to assist as well, and not merely for Aaremeth's viewing pleasure. Using his trait, he can keep it active for four minutes, so he'll do that. With Augment Summons, it will have +15 to it's Swim checks and Str 16 for helping others across. The sleek grey-skinned creature seems as strong as a horse, despite it's compact size, and swims with impossible speed and agility, providing a stabilizing boost to anyone crossing along the rope. Since it can take 10 on swim checks, it automatically succeeds at Aiding everyone. ![]()
Male Human Summoner 2
![]() Looks like you're going in, so it's your turn. Nikolae says, beginning an incantation. You only have two minutes, get Quicksilver across first, if you can. First casts Guidance, for +1 to Trevors next skill roll, save, attack roll, etc. in the next minute. Then casts enlarge person. Link to Enlarge Person effects . Go, go, go! ![]()
Male Human Summoner 2
![]() Eh, he's lucky I didn't call him Clip-Clop! I'll only be able to enlarge a single person, who should assist Quicksilver across during the few minutes that spell will last. Nikolae says, And the rest of us could benefit from dolphin assist, if we don't locate a better place to ford across within a mile or so... Can any of you local boys think of a better crossing point nearby, with your knowledge of the area? ![]()
Male Human Summoner 2
![]() Nikolae makes sure that the mushrooms are securely tucked away, although left with 'room to breath' so that they do not molder. The sooner we get back, the better. he says, Should we travel through the night? I would rather arrive tired on the morning than hear the sad tales of those children and elders who bodies could not await our arrival. ![]()
Male Human Summoner 2
![]() The tome itself appears valuable, particularly to a dwarven collector, but it also conceals a magical scroll of some sort. Nikolae relates to the others. Lacking any obvious target, the celestial eagle lands on the old altar, and it and Vermiis regard each other warily, with Vermiis stalking round it curiously, and the eagle fluttering its wings and adjusting its position to never allow the Eidolon to get behind it, snapping its beak in a warning motion. Moments later, the eagle raises its wings and head towards the heavens and dissolves into golden motes of light that soar upwards and out of sight. ![]()
Male Human Summoner 2
![]() The 'last' button sometimes doesn't take you to the last page, if there are only a couple of posts on it, which can be very annoying... I end up posting something, going back to look at it, and finding out that there's a couple posts I've never even seen, that make it look like I wasn't even reading! Nikolae pokes at one of the squishy fallen creatures with his morningstar. Where I grew up, on the coast, the wealthy would sometimes eat a delicacy named calimari, that resembled this, but smaller. They produced an inky cloud of darkness, but it was an actual liquid, that was used to make ink for writing. I thought they only lived in the ocean, and I'm pretty sure they couldn't fly... He finally leaves the nasty looking corpse, and turns to examine the shrine, muttering an incantation as he does to open his eyes to the auras of magic. detect magic, then a Perception roll 1d20 ⇒ 13 Vermiis remains intrigued by the concept, and leans a paw against one of the bodies, pushing on it with more and more force, trying to make it 'squirt out more darkness.' ![]()
Male Human Summoner 2
![]() Heh. Round 2
Spoiler: Nikolae readies his crossbow, but incants a spell instead of firing it, trilling the words Aquila Celestianis as his fingers contort into a painful-looking gesture.
An eagle with feathers that look like long, thin leaves, in a riot of autumnal yellow, orange and red, appears in mid-flight, as if it soared straight out of his space, coalescing into solidity in midair, next to the flying squid-creature that just abandoned it's attack on Aaremeth. Apparently unconcerned with the shadowy visibility, it attacks with a flurry of flapping wings, raking talons and snapping beak. Celestial Eagle (augmented), full attack, attempting to Smite Evil, relying on darkvision to avoid penalties for the lighting
damage 1d4 + 2 ⇒ (3) + 2 = 5, +1 if target is evil
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Male Human Summoner 2
![]() Round 1
Spoiler: Taking advantage of his darkvision, Vermiis attempts to strike into the square with Aaremeth and his attacker, biting at the creature. Bite attack 1d20 + 4 ⇒ (7) + 4 = 11
If Trevor remains grappled;
If Trevor is no longer grappled, but still conscious;
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Male Human Summoner 2
![]() Nikolae whispers an incantation of guidance on first Harn (for climbing, if that's his plan) then Trevor (for door-bustin'). For a moment, like shimmering spider-threads connecting every thing to every other thing, the recipients can see everything tied together and things spinning into conjunction. +1 to next attack, save, skill check or ability check within the next minute. ![]()
Male Human Summoner 2
![]() Nikolae waits downstairs, keeping his crossbow pointed at the ceiling, so as not to accidentally shoot an ally. Upon Aaremeth's return, he heaves a sigh of relief. Alright, now we have to kill a couple of flying things? Ember tilts his head and adds in Draconic, Spoiler: And wolfs, when they jump us. ![]()
Male Human Summoner 2
![]() Round 2 Spoiler: Nikolae steps back and to the side C 21 and aims his crossbow at the doorway, waiting to fire when the creature comes into view, hissing to Ember to Wait until it comes forth.
Both delay their actions; When the spider reaches the doorway, crossbow bolt 1d20 + 3 ⇒ (7) + 3 = 10
Vermiis leaps forward, if there is room, to attack from any space not blocked by Harn (E 22, perhaps?). Vermiis' bite 1d20 + 4 ⇒ (15) + 4 = 19
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Male Human Summoner 2
![]() Nikolae readies his crossbow as they approach the tower. Vermiis notes that Nikolae prefers speaking in Draconic to Thassilonian, for some unclear reason, and asks in the dragon's speech,
Spoiler:
We kill wolfs, right? Nikolae replies in the same tongue,
Spoiler: They will attack when we are weakened, as is their nature. Yes, we kill wolfs. ![]()
Male Human Summoner 2
![]() Initiative 1d20 + 2 ⇒ (5) + 2 = 7 "Keep an eye out for the mushrooms," Nikolae mutters, more to Vermiis than the others. Nikolae's Perception 1d20 ⇒ 1
"Ooh! Mushrooms!" Nikolae says, pointing at what is very obviously a clump of rotting wood. ![]()
Male Human Summoner 2
![]() Vermiis looks up, black eyes piercing the darkness. Oh, sorry. Yes, there are wolves. He didn't notice them, but he's not gonna let us know that! He steps forward to stand near Harn and hisses ferociously, attempting to aid the others in intimidating the animals. Aid Other intimidate (DC 10) 1d20 ⇒ 17 Nikolae just glares at his shadow-scaled companion as he readies his morningstar. ![]()
Male Human Summoner 2
![]() I believe we've come to the conclusion that she's a witch, faked her death and left behind a magical guardian, and that ripping her off could lead to death-by-testicular-implosion when she gets back. So, pretty much, leaving it, unless we find her gnarly corpse elsewhere and decide it's safe to come back and pillage her personal belongings later! We'll make up a story to get Trevor to go along with it, in that case, like, 'We just need to bring these things back to town, for her family...' ![]()
Male Human Summoner 2
![]() As they move towards the ruins, Nikolae wait for Lueck to finish his brief tale before replying, "I was born in devil-Cheliax, but close enough to the border that a fair bit of smuggling went on, beyond the notice of the authorities. I do not find myself welcome there, for diverse reasons, and Andoran seemed the best nation in which to forget that dreadful place." And the closest, he adds silently, hand trailing to the nape of Vermiis' neck. Yellow eyes look up at him, and Vermiis' twitches his ears, like a horse whisking away a fly, until the hand is withdrawn. ![]()
Male Human Summoner 2
![]() Nikolae selects the jar, and brings it outside, to bundle securely with the bark taken from the great tree. If no one is specifically carrying these items, he will make sure to carry them personally, in case some mischance causes them to lose Quicksilver... If no one is specifically carrying it, he'll tie the cloth-wrapped bark to his backpack, and keep it out of the sunlight, and wrap the jar in some scrap of cloth to keep it from justling or breaking and place it in his pack. As Aaremeth peruses the missing witches belongings, he steps outside and asks Vermiis to look for signs of tracks, suggesting what may have happened to her. Given the elaborate ruse, and prepared defense, it seems that she left willingly, but did she leave in the company of others? Vermiis Survival roll, no bonus for Scent, 'cause he just mysteriously lost it (and grew claws)! 1d20 + 4 ⇒ (4) + 4 = 8
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