Ageless Master

Nguyen An's page

444 posts. Organized Play character for Daniel Stewart.


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Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Great Game! Was fun to get to play with such a diverse group! Would love to play more, if possible with An...if you will have him.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Well An will move forward (double move) to try and get the mutts attention.

"Hey dinner!! Why are you walking around trying to bite people?", he says with a grin and shout!

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An smiles at the girl, and walks forward to deal with the last of the creatures.

Attack-melee: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d10 + 10 ⇒ (9) + 10 = 19

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Stepping forward, An slashes at the foe before him.

Attack-melee: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm Crit: 1d20 + 8 ⇒ (12) + 8 = 20

Damage: 1d10 + 15 ⇒ (3) + 15 = 18
Crit Damage: 1d10 + 15 ⇒ (2) + 15 = 17

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Are there only 3 left??

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Sorry, just got message about moving forward, so now I am up in the action, if that is ok!

Taking a big swing with his no-dachi, An strikes at two of the creatures before him.
Using cleave and Power Attack

Attack-melee: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d10 + 15 ⇒ (7) + 15 = 22

And if the first attack hit, cleave to the next zombie

Attack-melee: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d10 + 15 ⇒ (6) + 15 = 21

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An double moves to right behind Alanya.

"Double the bet? We tied last time!"

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Let's do it!!

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Unfortunately An is not very good at any of the required skills needed..with a will +2, and no bardic ability, I dont think he can help much..sorry

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Untrained Diplomacy: 1d20 ⇒ 11
or
Intimidate (if that would be possible): 1d20 + 6 ⇒ (1) + 6 = 7
or
not...lol

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"Yes! The loser buys the sake!!"

Attack-melee: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

When he gets to the spot where the trail of blood ends, An will search, including looking up.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Surivial to follow blood trail: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"Well lets get in there and see what there is to see!", An says and walks into the granary.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"Well, yeah I guess so. Me and my friend August, well we were the Kings of a carnival once and got to meet a Stinks!! She was beautiful, but the people all said she killed some people, but August and I did not believe it! So we proved them wrongs, and then it turns out that the Stinks was not real...umm..are you real?? Its just, umm..well you dont look like anyone I have meet before."

An looks about bashfully, like maybe he had said too much.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An cleans off his no-dachi and listens to the 'hostages' speak. He seems to be keeping rather close to Alayna for some reason.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"Here, let me help

Aid STR: 1d20 + 4 ⇒ (2) + 4 = 6

wow. The highest roll out of the 4 of us was a 7!! Can we take 10?

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

I can usually post a few time a day as well

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An moves into the largest bunch of gangers and swings his no-dachi, striking first one, then another of the villains.

Attack-melee: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d10 + 9 ⇒ (2) + 9 = 11

Attack-melee: 1d20 + 10 ⇒ (20) + 10 = 30
Confirm Crit: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d10 + 9 ⇒ (8) + 9 = 17
Crit damage: 1d10 + 9 ⇒ (7) + 9 = 16

Using cleave (-2 to AC next round)

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An smiles at the strange 'woman'

"Sounds like a girl after me own heart!

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An laughs at the Tengu's saying.

"Where are you from little bird-man? And you Miss? You look to be a Minkaian. I myself am from Xa Hoi, but travelled to these lands with my friend August. Now I work for the Pathfinders, like you."

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

This giant of a man has silently followed you since your first meeting with Venture-Captain, Adril Hestram. A foreigner, by the look of him, he comes from the Far East. His weapons and armor seem to bear this out as well.
As Adeah speak, he nods and makes his way out of the tavern.

"Let us hurry' he says in a deep, thickly accented common.

Grand Lodge

I have this fighter who is free and would like to participate, if possible. He is 4th level.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Unless there is another adventure you know of that we can jump onto....

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

well I guess An will join you too..although he might be out of sorts with August with him!!

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Awww...I am going to miss August...or is there another game starting?

PFS# 2859-1
Faction: Grand Lodge
Profession (Soldier) 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An reaches into his backpack and pops the cork on a potion of CLW.

CLW Potion: 1d8 + 1 ⇒ (1) + 1 = 2

"Yech...that tasted old and stale! Did not do much to help me either, it would seem."

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An now had 10hp! With Hawk in his square, can he get up in the one behind him, and not take an AoO?

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

From what I can see, An asked but no one actually healed him..and to be truthful, I kinda forgot as we moved on..

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Owwww...now that esclated quickly!

Fort Save #1: 1d20 + 7 ⇒ (4) + 7 = 11
Fort Save #2: 1d20 + 7 ⇒ (4) + 7 = 11

Ah yes, the return of crappy rolls! Oh how I have missed you...NOT! Reguardless, An is down with -4HP

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Do I need to continue to make the save roll, or just need to pass it once?

An spins, placing all his strength into his swing as he strikes at the undead creature.

Attack-melee: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d10 + 15 ⇒ (8) + 15 = 23

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An moves forward, making room for others to attack the creature.
I cannot move An on the map, but I would move him 3 squares forward

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Just a quick question....can An move to the space just past Holman without triggering an AoO? I thought I remember something about corners hindering that (sorry at work so no book at the moment)

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"If its not, I think it should be!", An quips as they examine the room.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

1d20 ⇒ 8

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An will toss a rope to the halfling.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An shakes his head at seeing the trap door.

"Why do we always have to descend into these dank, close tunnels to battle evil? It should meet us up here in the clean, bright, open air! Stupid evil!"

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"That guy again! What is he doing here?", An comments as he sees the man.

I might need a few hits of the CLW wand too, if possible

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Agreed, and no other adventure for An yet..

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Yelling a Tien battle call, An strikes again at the rocky foe!

Attack-melee: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage: 1d10 + 15 ⇒ (6) + 15 = 21

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An moves on the other side and flanks the creature, striking with his nodachi.

Attack-melee: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d10 + 9 ⇒ (10) + 9 = 19

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An will do the same, but will move to the SW so he and August can flank the elemental. Will ready his attack if the monster moves within range

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

looks like I have caught the same bad dice rolling as you have August!! a 4 and a 1...sheesh!!

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An once again swings at the stone creature, then backs away to allow it to move out so his friends can all join in the 'fun'

Attack-melee: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Damage: 1d10 + 13 ⇒ (1) + 13 = 14

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Just a question, but would sunder do extra damage to a creature like this??

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Growling in anger, An swings his nodachi at the creature with all his might, while calling out to his friend.

"August! You alright little buddy?"

Attack melee: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 15 ⇒ (2) + 15 = 17

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

I am open to anything....have not played most of these...yet

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Ok, no problem....

As they progresses into the new room, suddenly An's armor and gear weigh down on him and he lets out a small grunt.
"Well there goes that extra strength. Too bad, I was getting use to it! August you have to get him to cast it on you sometime! It gives you an amazing boost in combat."

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An nods at the apt statement August made and follows the others into the next room, nodachi at the ready, and still feeling strong.

How long does the bear strength last?

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"Well then, this must be the place!", An says. looking around the room.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

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