August Autumnwind
|
August will wait for the go-ahead from Holman before opening the door once the rest of the party can make it to the door.
Holman Nimblefingers
|
Holman inspects the door for any traps or other unpleasantness.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
If he finds nothing, then he gives the go ahead to August and finds his place in the shadows.
Stealth: 1d20 + 15 ⇒ (8) + 15 = 23
| GM Aarvid |
Holman checks the door and lock. While the door is pretty stout, it does not appear to be trapped and the lock is surprisingly low quality for the surrounding architecture.
| GM Aarvid |
Morvius, were you able to heal up or still at 6hp?
Morvius joins the other three on the far side. It is getting crowded near the doorway for the remaining two to cross, so some would have to fan out, unless the door is opened.
| GM Aarvid |
So the locked heavy door blocks the path forward. Will any try to unlock or break it open?
| GM Aarvid |
In the interest of time, I am going to go with that, Holman can take-10 and picks the lock unless he says otherwise, the door is unlocked
August: 1d20 + 1 ⇒ (18) + 1 = 19
Holman: 1d20 + 6 ⇒ (3) + 6 = 9
Jacen: 1d20 + 3 ⇒ (17) + 3 = 20
Hawk: 1d20 + 3 ⇒ (3) + 3 = 6
Morvius: 1d20 + 0 ⇒ (3) + 0 = 3
Nguyen An: 1d20 + 5 ⇒ (19) + 5 = 24
E: 1d20 ⇒ 10
As the door cracks open...
A purple radiance washes over this cold chamber from a variety
of lichens and fungi that grow on the walls and ceiling creating
an otherworldly sheen. Straw-filled cages line the north and
south walls. In the room’s center, a strange pedestal, carved
in the likeness of dozens of grasping tentacles, sits fixed into
the stone floor.
You notice the room has a horrible stench as you peer into the distance.
August Autumnwind
|
Whew! It stinks in there! What's makin' that smell, An? You think its dead? August will lead the way if instructed to.
Holman Nimblefingers
|
Holman holds his nose. "You think the smell's bad up there, you should try down here...stench sinks, or didn't you know?" Still, he moves into the room slowly, searching for anything out of the ordinary as he moves.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Morvius Charthagnion III
|
Morvius, were you able to heal up or still at 6hp?
Yes I did, sorry forgot to update my headliner.
Gross. This people should hire an interior decorator! Sir Illuviel, for exemple, could do wonders for this place... Morvius thinks absentmindedly reading his polearm as he looks the place over.
Perc: 1d20 + 1 ⇒ (7) + 1 = 8
Hawk Lifebinder
|
Partly because it's a spell I've never used before....
Hawk, suspicous of the smell and wanting to make sure that it's safe, or at least as sa
Halt, with this stench and with the talk of death let me check something.
Hawk will cast Detect Undead before they move forward.
| GM Aarvid |
Just as Hawk starts to cast his spell, Holman steps forward with the warriors to examine the room, but he immediately spots a creature hidden to the left of the inner door. It senses you and hisses in fury as it moves to attack.
"FEEEDDDSSSS USSSSSS!"
===surprise round-single action/move only===
August perc: 1d20 + 1 ⇒ (9) + 1 = 10
Jacen perc: 1d20 + 1 ⇒ (13) + 1 = 14
Holman fort: 1d20 + 3 ⇒ (10) + 3 = 13
I posted marching order in the order actions given.
DC17 perception was needed to act in surprise round. Also, roll DC20 fort save if within 10' of the creature before your action or become sickened.
24-Nguyen An (can act)
20-Jacen (surprised)
19-August (surprised)
15-Undead
9-Holman (can act)
6-Hawk (can act)
3-Morvius (surprised)
Nguyen An is up before it goes...single action/move only.
| GM Aarvid |
correct on both counts...moving there would not normally provoke if you did that for your surprise round action...however you would be within the stench that Holman is breathing and would need a fort save .
Holman turns a light shade of green and seems to be ready to hurl.
| GM Aarvid |
Nguyen An can delay...or move into the open space. If he doesn't the creature does...
The undead smelly beast, fighting with fury and snarls, tries to bite Holman.
bit: 1d20 + 11 ⇒ (14) + 11 = 25 for dmg: 1d6 + 7 ⇒ (2) + 7 = 9 two fort saves vs paralysis and disease.
Hawk Lifebinder
|
Hawk will activate Energy Body.
His body shining, his voice pure echoing pure and determined. Leave a space for me to fight this foe.
Let Hawk through. Undead killing is his specialty. Especially against nasty ghouls.
•Immunity to bleed, paralysis, poison, sleep effects, and stunning.
•Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
•Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
•Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
•Elementals do not breathe, eat, or sleep.
Heal if anyone moves through his space: 1d6 + 5 ⇒ (2) + 5 = 7
| GM Aarvid |
Nguyen An dashes into the room before the beast can block the way.
fort: 1d20 + 7 ⇒ (14) + 7 = 21 The warrior fights off the effects of the stench from the creature.
"Massssster feeddssssss ussssssss!"
In retaliation it bites Holman with rotting fangs, but the Halfling resists paralysis, but feels rather sick and generally unwell Sickened and Diseased
Hawk turns into pure light...glowing with divine radiance.
Holman can take a surprise round action before round 2.
=== Round 1 ====
24-Nguyen An
20-Jacen
19-August
15-Undead
9-Holman (sick, diseased)
6-Hawk (glowing)
3-Morvius
Nguyen An, Jacen and August are up....remember fort saves if you move within 10' DC20
August Autumnwind
|
I'll wait to see if Holman backs up or not, I don't want to take the space that Hawk will need.
Nguyen An
|
Do I need to continue to make the save roll, or just need to pass it once?
An spins, placing all his strength into his swing as he strikes at the undead creature.
Attack-melee: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d10 + 15 ⇒ (8) + 15 = 23
| GM Aarvid |
Once you save, you are good...otherwise you must save each round...
Creatures that successfully save cannot be affected by the same creature's stench for 24 hours.
| GM Aarvid |
Jacen moves up and confronts the frothing undead. He swings his blade but it bounces off the corner of dungeon wall to his left.
The ravenous undead licks its fangs and scratches its claws along the wall waiting to get at its meal....
At this point, Holman still has a single action left from the surprise round. If he moves back then August can step up, make a fort save and swing around the hard corner at the beast. Otherwise, Holman can attack in his sickened condition, again around the corner.
| GM Aarvid |
The undead drools and snarls as it lashes out at Nguyan An and Jacen in front of him that did not succumb to the stench.
"You sssshall feeeddssssss ussssssss your ssssoul, fooolisssssh mortalsssss!"
On Nguyen An bite: 1d20 + 11 ⇒ (20) + 11 = 31
for dmg: 1d6 + 7 ⇒ (5) + 7 = 12 plus 2 DC19 fort saves paralysis, disease
confirm: 1d20 + 11 ⇒ (10) + 11 = 21 dmg: 1d6 + 7 ⇒ (3) + 7 = 10
On Jacen claw: 1d20 + 10 ⇒ (9) + 10 = 19
for dmg: 1d6 + 7 ⇒ (4) + 7 = 11 plus DC19 fort save vs paralysis
On Jacen claw: 1d20 + 10 ⇒ (16) + 10 = 26
for dmg: 1d6 + 7 ⇒ (6) + 7 = 13 plus DC19 fort save vs paralysis
The filthy fangs dig deep into Nguyen An's shoulder, while both claws slash deep cuts into Jacen, drawing blood. Both feel their muscles start to twitch...
22 damage and 2 fort saves for Nguyen An,
24 damage and 2 fort saves for Jacen.
Party is up...
| GM Aarvid |
Nguyen An - were you really at 18hp to start? I thought Hawk or someone had cured you and people were mostly patched up. It may not matter much since you are also paralyzed, but better than paralyzed and bleeding out...
August Autumnwind
|
August will indeed step up and try to smash the creature with his flail!
Fort: 1d20 + 9 ⇒ (14) + 9 = 23
Attack: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 for Damage: 1d10 + 16 ⇒ (4) + 16 = 20
| GM Aarvid |
August steps up and resists the ill effects of the stench but slams his flail into the stone wall next to the undead, spraying rock onto it and further into the room.
Meanwhile Nguyen An has fallen to the ground and his body is unusually rigid as he lies bleeding.
August Autumnwind
|
Somebody help An! He's hurt!
Which way did Holman step? East I assume?
| GM Aarvid |
1d4 + 1 ⇒ (2) + 1 = 3
1d4 + 1 ⇒ (2) + 1 = 3
Hawk, Holman, Morvius are still up in round 2...
Hawk Lifebinder
|
Maintaining his elemental form and unleashing a battlecry Hawk advances, casting Cure Moderate Wounds and touching the creature.
Moving to Jacen's spot as he is currently helpless
Heal to Jacen while moving: 1d6 + 5 ⇒ (2) + 5 = 7
Swift Action: Battlecry
Touch Attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 2d8 + 5 ⇒ (7, 2) + 5 = 14
Critical Confirm: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 2d8 + 5 ⇒ (8, 7) + 5 = 20
Since elementals don't really to breath I assume Hawk doesn't need to make a save against stench? Also note that Hawk is immune to Paralysis and critical hits, and any attack that lands against Hawk is 1d6+5 damage as well.
| GM Aarvid |
correct- Hawk is not affected by stench or paralysis.
Hawk moves into the room, interposing himself between the undead and his Jacen-meal, healing some of Jacen's wounds.
Hawk reaches out in elemental form and grabs the creature by the neck, but not quite as tight as he hoped.
"Ahhhhh, it burrnnnsssss! We musssst killlssss thisssss one nexxxt!"
will: 1d20 + 10 ⇒ (4) + 10 = 14 vs CMW vs DC? for 14 or 7 damage.
Holman and Morvius - delaying?
| GM Aarvid |
The ferocious undead lashes out at the elemental Hawk-man before it, and despite the pain caused, rakes into Hawk.
"Feeedssss, usssssss.....oowwww!!!!"
bite: 1d20 + 11 ⇒ (6) + 11 = 17 for dmg: 1d6 + 7 ⇒ (5) + 7 = 12
claw: 1d20 + 10 ⇒ (9) + 10 = 19 for dmg: 1d6 + 7 ⇒ (5) + 7 = 12
claw: 1d20 + 10 ⇒ (20) + 10 = 30 for dmg: 1d6 + 7 ⇒ (4) + 7 = 11
Good thing on the immunity to crits part...
dmg: 1d6 + 5 ⇒ (5) + 5 = 10
dmg: 1d6 + 5 ⇒ (5) + 5 = 10
dmg: 1d6 + 5 ⇒ (3) + 5 = 8
42dmg to it, 35dmg to Hawk
Party is up....
August Autumnwind
|
August attacks from around the corner again!
Attack: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16 for Damage: 1d10 + 16 ⇒ (7) + 16 = 23
| GM Aarvid |
August, trying an overhand chop with his flail, slams the ground as the creature steps out of the way of the killing blow.
Hawk Lifebinder
|
Life energy flowing out of him, Hawk steps to the north and sends out a wave of positive energy, flowing over the undead while his body mends his wounds.
5' step into the paralyzed An's location
Channel Positive Energy (Harm Undead) - DC 16: 3d6 ⇒ (3, 6, 4) = 13
Move Action Self Heal from Energy Body: 1d6 + 5 ⇒ (6) + 5 = 11