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Nezzmith's page
Pathfinder Lost Omens Subscriber. 108 posts (136 including aliases). 1 review. No lists. No wishlists. 2 aliases.
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Pathfinder Lost Omens Subscriber
Sanityfaerie wrote: You can cram in some evilness around the edges if you work at it, but you shouldn't be surprised when your "I'm evil but it's okay" character concept isn't allowed because you were never intended to be able to play PFS as an evil character in the first place. And it's clearly understood that this comes from a meta-understanding that the purpose of Pathfinder Society Play is to facilitate quick, fun, Pathfinder games for groups for interested players.
The main issue that likely contributed to this rule is the fact that it's meant to prevent group and inter-player disharmony from occurring due to how volatile some individuals can become when acting out their characters in situations where ethics can play a role in the outcome. Essentially, we can't guarantee that every group will be comprised of mature adults who won't become emotional or refrain from antagonizing other players during the course of play, so locking players out of the choice was seen as the easiest solution.
Given that Alignment is a thing of the past, but sanctification is still present and assigns the label of "Good" and "Evil" to characters whose players have chosen certain combinations of Gods and Classes, it doesn't surprise me at all to see that little has changed, fundamentally.
I'm simply thankful that my group has no such restrictions in place, and our stories are all the more unique for it.
Now to wonder how the Minor Gods and other divinities will change to be compliant as Pathfinder rounds its most dramatic story upheaval thus far, very exciting!
Pathfinder Lost Omens Subscriber
Oh, I was just musing, honestly.
Sanityfaerie wrote: and it wouldn't be in his nature to ever pick sides when he could instead revel in the carnage. Exactly the reason why the other gods might see his removal as necessary before they undertake a great war.
Perhaps this terrible Batman quote will better illustrate what I meant:
Batman wrote: He has the power to wipe out the entire human race, and if we believe there’s even a one percent chance that he is our enemy we have to take it as an absolute certainty… and we have to destroy him. I'm not saying that's the reason Gorum died. Merely positing it as one of the myriad possibilities until we know for sure in the coming content.
Bad logic is a trait even the Gods of Pathfinder share with mortals, no matter how removed from mortal woes they are.

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Sanityfaerie wrote: PFS is about generally good people doing generally good things, and making the world (in general) a better place. I beg to diffe—no I'm kidding. Of course, and that's not what the original topic of this thread is about, anyway.
To readdress the topic, since the Holy/Unholy appears to be the line drawn in the sand, perhaps there is a distinct reason the gods on either side have chosen where to stand?
Perhaps Urgathoa and Asmodeus may have decided to require such a pledge because they won't receive mercy from the other side when one side claims victory.
I mean, Zon Kuthon has the benefit of his sister wanting to help him, Norgobor just wants to be on the winning team but Lamashtu is a really odd case here, because as the Demon Queen she's declared herself the enemy of practically everyone else, even the other evil gods.
So perhaps taking sides when the line in the sand was drawn is because both sides know that they're not known to be reasonable, and that will be used against them in the end.
Perhaps Gorum refused to truly take a side and both sides were infuriated by this, so his death was simply a means to deny either side having the aspect of War behind them?
Lots to ponder.

Pathfinder Lost Omens Subscriber
Arcaian wrote: On top of that, I struggle to see how the character is consistent with the teachings of Zyphus, personally. Zyphus will strip his powers from you if you consistently spread hope to others; providing the members of your group with safety and security against the threat of traps, and specifically being the one who is prepared for everything, seems like it would be spreading a lot of hope to me. Zyphus' edicts and anathema are pretty difficult to follow without being a truly terrible person, from my perspective.
And your perspective is valid. I simply used all the material I have on Zyphus to create the character, which included my issue of #89 Pathfinder Adventure Path: Palace of Fallen Stars, and the Campaign Setting book Inner Sea Faiths as my guidelines. Both books contained a full spread article on Zyphus and a lot of the text was copied verbatim from the Palace of Fallen Stars to Inner Sea Faiths. Here's the part I feel that supports my character's perspective the most.
Inner Sea Faiths on page 91 paragraph 2 wrote:
Zyphus doesn't care about mortal marriage or families—his followers may take spouses and have children, but are keenly aware that they might lose these people at any time. As a result, most in the church are either extremely committed to their loved ones (and are more devastated at their deaths) or coolly remote with their emotions (the better to survive the inevitable grief).
And I've never known an overprotective or burdensome parent to be a source of hope for anyone. Typically they're a minor annoyance that might make a person feel too confident that nothing will go wrong, instead of hopeful. As I said, the character essentially wore two faces. The caring parental figure for his companions and family, and the wicked trapmaster whose fascination with building snares and maiming devices should have alarmed the other characters in the party, except they didn't care about it because they weren't the targets of said hazards.
All he had to do was spin a little lie about how trapping the tomb behind them would make it dangerous and difficult for new monsters to inhabit the space after they've left. He prided himself on being a handyman and could fix anything given enough time, but letting him take things apart simply taught him how to make them dangerous later, and the party's ignorance toward his actions could be said to be a subtle corruption of their noble goals. If the authorities had ever come after the party for anything he had done, his bond with the other characters would have seen them obstructing justice by protecting him from consequences.
He also really liked posting his "letters to the common man" on notice boards and other public places. Though this action isn't required in Second Edition, it's an example of the small practices a cleric of Zyphus would undertake daily in their travels.
Palace of the Fallen Stars, page 75 under Obedience wrote:
Obedience Spend an hour sitting on the grave of someone who suffered an accidental death. You must reflect on how chance has wronged you and vocally reject the influence of any deity associated with these wrongs. If no suitable grave exists, spend an hour telling strangers how their religious beliefs and hopes for a just afterlife are folly and of no consequence. Alternatively, you can write this screed and post it in a public place within a settlement. If you're away from civilization, you can instead spend an hour sabotaging a path, bridge, tool, or other device so that it's dangerous for the next person who uses it.
So I'd say that my Cleric was sanctified as Unholy. But I don't feel that Unholy means someone has to be a miserable antisocial hermit who can't get along with anyone. And adventuring groups are a great vector for spreading harm to others—most adventuring parties kill everything and everyone who actively obstructs their path anyway.
I hope fear that may have made my position clearer.

Pathfinder Lost Omens Subscriber
I understand the point of the restrictions for Pathfinder Society, but it's still silly to me.
I played a Cleric of Zyphus, who became the group-dad to his adventuring party, because of how much he worried and overprepared for everything. Packed more than enough rations for everyone, had every tool needed to solve a problem, they just doubled as implements for sabotage. He spotted every trap and hazard, making every place as safe as possible for his party, and when they would leave, he'd improve some of the traps and make them worse.
He was vicious to his enemies in all the ways the unholy trait demands, but to his allies and loved ones, he treated them with immense affection and care because he truly believed his god could take them from him at any time. He married a Cleric of Urgathoa after she convinced him that if she died in some horrible accident, she'd just come right back, so he'd never lose her. They have three children now.
Beloved character, his Schadenfreude was legendary.
The rules might say you need to be a terrible person, but if you read the lore of the gods, most of them are extremely reasonable. Most of the time, evil gods don't need to demand for you to be evil, you'll philosophize yourself into doing terrible things on your own without any pressure.

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The Raven Black wrote: It seems that all deities in Abbadon have some axe to grind with Pharasma. Abaddon is the realm of death and evil in a metaphysical concept. Tell the machine to condense evil down to a single idea and the machine will spit out: "The Other that ends your existence."
All of the Abaddon Divinities share this theme in some way, but I personally find it fascinating that they all seem to not embody Death as a fact of existence like Pharasma does, but instead represent concepts borne from mortal's experiences with Death.
Take the two Gods of the Wastes: Urgathoa and Zyphus.
Both were mortals before they were gods. Urgathoa fled Pharasma's endless lines and was the first mortal soul able to escape back to the Universe and as such, created the concept of Undeath. Or a rejection of Death itself, in contrast to Pharasma. Urgathoa represents the horror of death not functioning or being overpowered by need.
Then there's Zyphus. He's the first mortal who rejected judgement. His death was of little consequence, and he considered his life unfinished, his story unwritten. When Pharasma herself attempted to offer him an afterlife, he vehemently refused on such a scale that he became Pathfinder's representative of Indeterminism. Zyphus represents the fear of death ending a mortal's story before they've accomplished their dreams and goals.
Without including the Horsemen, it's clear that Abaddon uniquely lays claim to being Pharasma's rivals on account of the fact that when the Gods wove mortality into existence, they honestly thought mortals would appreciate their existences ending.
There's no doubt in my mind that Pharasma foresaw that Urgathoa and Zyphus would result from her hand in creating the concept of mortality, and that's why she doesn't bother antagonizing them. Ultimately, very few mortals will ever consider death as something they deserve, and so Pharasma will never win the hearts of the majority of those who live.
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Pathfinder Lost Omens Subscriber
Urgathoa and Zyphus.
Death is the antithesis of Adventuring. Sure, I failed the saving throw and died but I'm not letting my team down just yet! Momma didn't raise a quitter, but she did raise daddy after those kobolds got him.
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Do I understand this correctly?
To gain the Lich Archetype, one must craft a Soulcage.
To craft a Soulcage, one must have the Lich Archetype.
Which came first, the Lich or the Soulcage?
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Xethik wrote: Patrickthekid wrote: What deities of undeath that are mentioned in the book? Urgathoa, Charon, Kabriri, Orcus, Zura, and Set. Only Urgathoa gets a page to herself, the others are more around one paragraph with some additional lore in the bestiary. Ahem, the Grim Harvestman sees that the writers have purposefully left him out of this print, and denied him his place among the Deities of the lost and forlorn souls who stalk the world of the living in undeath.
And they will rue this slight! Rue it!
Thank you for the information.

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Loved: All of it. Pathfinder First Edition was my first GMing experience, and apparently my friend circle enjoyed how I presented Golarion and allowed the most options and creativity. I have an enormous collection of the PDFs and hardback copies, which I can still use even after support for 1e has ended.
Wanted: As a GM, more campaign setting books, and it appears Paizo will continue releasing them in a edition-neutral format, which means I can stay up-to-date.
Hated: Having to add so many layers of defenses to the higher CR monsters so they last longer than two rounds in combat. My players always felt cheated when they'd do 400+ damage in a round to the enemy Sorcerer and he actually started gurgling out his final lines before expiring. But that's the nature of high level play in this game.
Will Miss: Should I play 2e in the near future, I'll probably be soured on the fact that I've wanted to play an Occultist as my next character for some time, but I can't until such a class is reintroduced to the Second Edition.
Pathfinder Lost Omens Subscriber
The Gods have never shown up at my table. We figured the purpose of the Divine Heralds fills that role, so typically they are the ones to speak to the PCs. And the exchanges are usually very well liked, as the voice of the god treats the PCs as equals instead of lesser.
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It was a very easy mistake to make then. Dhampirs, Duskwalkers, and Shabtis are all able to be Player Races, and Mortics were included in the segment.
But as a subtype, one would get all the benefits of playing a Human, and a Mortic, which is understandably too powerful.
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Mostly their Extraordinary/Supernatural powers. The Anghuevore for example, have a lot in common with Ghouls, without being a direct replacement.
Pathfinder Lost Omens Subscriber
No easy-to-apply template is given, instead the Mortics are a subtype, with variants receiving extra Supernatural/Extraordinary powers.

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nighttree wrote:
Can you give more details ?
I'm very curious about this new race....but can't imagine they can't take class levels....doesn't make sense :P
I guess I was just tired when I read it. Specifically it says, " Mortics have racial Hit Dice and never substitute such Hit Dice for class levels like some humanoids do."
I'm not sure what to make of this, but it's certainly... different.
HTD wrote: What are the other monsters in the bestiary (name, type, subtypes, CR and size)? There's the Bonewrought Willow, an extraplanar plant from the Boneyard, looks like a white willow tree, only large sized and CR 3.
The Kaicharek, an extraplanar magical beast. A parasite of the Mantis God. Looks like.. a bloody Wizard's Shackle with claws. CR 4. But you won't see the faith of Achaekek conjuring them.
There's the Mortic, with the Jitterbone and Anghuevore variants. Low CR Humanoids with the Mortic subtype, look like ghoulish halflings and elves, as those were the base race.
And finally the Tooth Fairy Monarch. A small fey that looks like an over sized Tooth Fairy with more insect parts and a crown of teeth. CR 3.
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PDFs are out, to my knowledge. Lots to read and review.
The Mortic race is very interesting, with the appearance of a player character race, but they can't apparently take class levels? I was confused by the wording. I suppose once everyone has their copy a discussion will clear that up.
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Well that was a terribly long unexpected delay. Finally able to continue the story.
33) A Ship Lost is a Ship Found
Now begins the transition into our new adventure, with the old one taking place behind the scenes.
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Todd Stewart wrote: But at the same time, their thing in print is their propensity to be observed as being deathly -silent- to observers. This has been the way I play the Daemons. They do not speak to or acknowledge their victims, and the only time my Players have heard a daemon reply, was one of the players in the role of a superior, receiving a hollow confirmation from the conjured daemon.
Even the Thanadaemons, (a favorite of my Players for being the taxi of the fiendish planes) doesn't speak, as it expects the PCs to already know the rules and it's fee per living soul that steps aboard its skiff.
The only daemon I've had that took on a speaking role, was an Erodaemon masquerading as a captured sibling of one of the PCs. They never caught her, and went through so much trouble to keep her safe, which was hard for me to keep a straight face during play.
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Sorry it's so much trouble to fix this. I'll just restart them right away afterward. Yes, please cancel them.
Pathfinder Lost Omens Subscriber
It's happened plenty as I've been a GM, though I have to say, it pretty much died as soon as I implemented the rule in this comic of yours, and I've seen a notable increase in roleplay.
Now the snark is reserved for the group's first impressions of NPCs, as they wear down the intricacy of the NPC into "The man who wears too much jewelry" or "Very likely a Succubus" or the popular, "Did we kill him, I thought we killed him?"
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Would the Customer Service team please cancel Orders #5391427 and #5296769?
I'll re-order the items on these separately as smaller orders, as my banking institution seems determined not to let this one through. I don't mind missing out on the deals.
Thank you so much for your time.
Pathfinder Lost Omens Subscriber
My Cleric and his fiancee, (Another Cleric) both were visited at the same time by their respective gods Zyphus and Urgathoa in order to shelter them from being exposed to Azathoth's Unspeakable Presence.
This also granted them their Mythic Ascension, since the GM wanted me prepared for the rest of my former party bringing down holy justice upon my Cleric's head.
This is a depiction of the scene from a graphic we made of the campaign.
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Pathfinder Lost Omens Subscriber
I'm rather impressed with the diversity of alignments in your companions!
Especially since most games just give you a bland variety of five Goody Paladin/Wizard/Clerics, one Chaotic Neutral Rogue, and a single Evil Barbarian/Antipaladin that stands in the corner and doesn't have a single reason to even be in the same room as the rest of the party but they had to add at least ONE evil companion, but inevitably is programmed to betray you if you don't talk to them, which they never encourage you to do.
Sorry, it always bothers me when evil Characters are an afterthought! They might be the majority of the foes you fight, but if they're well written they have their reasons for acting the way they do, or believing what they believe. When my Character becomes King/Queen, I want to hear all of the advice/opinions, not just those who match my own corner of the chart.
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The current party I'm Gamemastering for are a Skald, a Hunter, a Gunslinger, a Slayer, and a Oracle.
Seeing as how none of those Classes are going to be available at the beginning of Pathfinder 2nd Edition, we've decided to finish the campaign in 1st Edition, and get a feel for 2nd Edition as our "Side" game.
All in all, I expect that like most new editions, 2nd Edition will be heavily houseruled at it's start due to the lack of themes and options from it's predecessor.
On the GM side of things, it seems simple to convert. Monsters become far more simple, have less abilities, but the addition of the Critical Success/Failure state will require the GM to pay attention to how high/low the saves are instead of the binary "Pass/Fail" mechanics we have now.
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I'm going to have to wait until Monday for my PDF aren't I?
I have a game tomorrow... I neeeeeeed it.
Pathfinder Lost Omens Subscriber
I'm looking at less information, so I'll assume here that penalties in the game are being super simplified as well.
Will it matter what kind of poison the Rogue at my table uses? Will effects like poison still reduce ability scores, or will they just become conditions, like...
Poison 1 You feel terrible, reduce your Constitution bonus by 2 and your Fortitude by 1. If you fail your next save, your condition worsens into (Poison 2)
Poison 2 The pain, it hurts! Reduce your Constitution bonus by 4 and your Fortitude by 2. If you fail your next save, your condition worsens into (Poison 3)
Poison 3 You're really in for it now...
I'm a bit curious, is all.
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I've been so excited for this book and I hope it will have examples of the kinds of environments and threats the various planes have as a property of themselves.
Like the danger of a grove in Nirvana that is so pleasant and peaceful, that should a mortal decide to rest there, they could lose themselves to the bliss and end up snapping out of it 1d12 days later!
Or a patch of extremely unstable space in the Maelstrom where Adventurers could become trapped in the very geography as it transforms from gasses, to liquids, to solids all within moments.
Or the edge of the outer planes themselves, following in the footsteps of the former god Dou-Bral and his journey to see the limits of existence and the horror of possibly becoming a Devourer in the process!
I can't wait to get my hands on this book, combining it with the Book of the Damned should be everything I need for when my party reaches 15th level.
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I'm going to have to agree with Hythlo.
New players ask questions so they can learn, if a player keeps asking questions about the same topic over and over again it's probably because they need their teacher to approach the answer in a different way, since not everyone learns the same way.
Or in the case of one of my former players, because they simply don't care to learn the material because they don't find it worth remembering if someone will always repeat the answer.
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Steve Geddes wrote:
Presumably you make a fort save (using your bonus) and if you fail you suffer a minus whatever to your bonus.
I'm trying to kill you, not give you a tummy ache.
And if I wanted to whittle down your HP, I'd just pull out my dagger and start stabbing you in the open. I'm trying to be discreet here!
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So if I poison your wine bottle, and you gulp down a cup, how is it supposed to harm you?
I'm curious. If poisons don't take your character's attributes into account, then all the +0 wizards will be grinning at the +3 fighters and barbarians, since poisons no longer discriminate between the healthy and the frail.
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I'll support a bigger Bestiary. My biggest hurdle to move to Path 2.0 is that Golarion will be the same, but suddenly 80% of it won't be accessible because Classes, Monsters, and Organizations that existed prior to the edition change will be gone until they are reintroduced.
I'm already subscribed for $50-70 to Paizo every month, a little extra won't chase me away.
Pathfinder Lost Omens Subscriber
Dear James,
Arazni is a truly powerful queen, gifted with mythical might and supernatural power befitting the quasi-deific place she holds over the nation of Geb. She has few if any known equals on Golarion...
So my question is, if there was a group of individuals-- fools by every definition but heroes of their own story, who decided to push for war with the nation of Geb against the rest of the inner sea, how might Arazni respond?
Send living diplomats? Intimidation? Mohrg Assassins?
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If I can't easily convert/transfer the three Pathfinder 1st edition campaigns I'm running into 2nd edition, then I have no use for a second edition.
There's no reason to wipe out everything that came before, especially when it sounds like the setting is treating the change as no change at all.
I want to support Paizo on this, but if I have to wait another several years to play an Occultist like I could do before, I'll just keep my money instead of investing it into this new system.

Pathfinder Lost Omens Subscriber
gustavo iglesias wrote:
I'm not going to address the full wall of text, but this line picked my interest.
What makes you think it works that way in Starfinder? It's the other way around. As NPC do not have to follow the same rules for PCs, two NPC could be, say, fighters, with one being able to ignore cover and the other being able to knock people down on hits. Apologies, I'll retract my statement on Starfinder since I might have been too clouded by ignorance of the system. I've only played it once as a player, as I bought it for a friend to GM for us.
It wasn't that all the enemies were bland in their powers, but they were predictable in difficulty because I wore armor, and they had the illusion of it. It's hard to explain, but for some reason, what I had to roll to succeed never felt like it changed no matter how menacingly armored and tough the GM described the creature to me.
While I can tell you that at level 1 in pathfinder, a shirtless goblin is an incredibly different fight from a goblin wearing a halfling's fullplate he stole.
So I guess my criticism came from a lack of experience of the system, I'll admit fault, but I still would rather that monsters can grow and develop as PCs do.

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Gonna weigh in here as a Pathfinder Subscriber, to well.. a lot of Pathfinder Material.
Yes when I read the news, I found myself in something of a panic. I've invested well over several hundred to maybe several thousand dollars into Pathfinder Books, Pathfinder PDFs, Pathfinder Pawns, Pathfinder Cards, all of it. Not to toot my own horn, but I'm a Paizo fan through and through.
I started RPG's later in life with 4e. Hated it, it felt like a board game, not a roleplaying game. Friends introduced me to Pathfinder, and I couldn't get enough. Other friends tried to get me to play 5th Edition with them. I was bored to tears after the variety I found in Pathfinder... 5th edition just felt hollow and empty, and I was horrified when I felt like there were limited viable kinds of characters I could make with the classes I chose. No two bards I've made for Pathfinder were anything alike. But I couldn't make more than two bards for 5e without them feeling the exact same.
I've come into my own as a GM, and now run three current campaigns, (and finished two others, we play every single week) which all take place in Golarion, and all share the same timeline, with different parties crossing each other's paths and the plots interwoven between all three campaigns that it's all rather confusing to newcomers at the table, but my table is so enthusiastic about the game, that we immediately try and immerse the new players. Again, not trying to brag, just trying to explain my investment.
After an evening to breath deep, I'm not frightened of Pathfinder 2.0. But I will list the things that will make or break the new system for me.
1) I play a 1PP game. My Golarion has little to no Homebrew whatsoever, I use all my hundreds of Campaign Setting books to boost my creativity by creating a pad I can launch my ideas off of. I'm so very happy to hear that Golarion isn't going to have some sort of "TIME OF TROUBLES" or other shakeup that completely invalidates former lore. I can handle Varisia being updated to reflect all the Adventure Paths that have taken place on it, no problem, my own Varisia simply has two 17th level adventuring parties vying for control after one defeated Karzoug, and the other Ileosa.
So this means, Backwards Compatibility in regards to classes and characters is of the utmost importance to me. Because I don't expect 2nd Edition to
contain the Vigilante or even a fraction of the spells that have become so iconic to many of my beloved former and current PCs and NPCs. At least, i don't believe I'll see those classes rebuilt in 2nd Edition for quite some time.
This is only an issue for me, because if I love the playtest and 2nd Edition, I'm not going to restart my campaigns from the ground up, I'm simply going to port them over. But with a fraction of the options available, they'll have giant holes called, "INSERT PSYCHIC CHARACTER HERE WHEN AVAILABLE." I bought all the books I could get my hands on for 1st Edition because I don't have the time to build my own rules and classes.. and if I have to do that in order to play, it will frustrate me to no end, and saving my money and just playing 1st Edition will be my preference.
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2) Simplifying the Monsters. I understand that it's hard to remember all the neat abilities of the oodles and oodles of monsters Pathfinder has now with 6 bestiaries. Lord knows I forget them now and then, and some monsters I put on the table in front of my players die before they can even begin to show off their unique abilities...
But I will be extremely disappointed if the only difference between a Kobold and a Goblin in 2nd Edition is their weapon of choice. If all monsters of the same CR have the same statline, and same general HP, and the same saves...Yes, I'm talking about Starfinder's approach to enemies. I'm not a fan at all.
Some of my most beloved encounters I've created for my players involved taking something as basic as a troll, and adding templates and class levels to him to turn him into a monstrosity whose powers took the PCs completely by surprise when they expected a big dumb troll.
But if Trolls can't be Wizards because the monster rules and the class rules go together like Oil and Water, I'll seriously consider dropping 2nd Edition.
*-*-*-*
Those are really my only two fears. Otherwise I don't feel 2nd Edition invalidates all the fun 1st edition gave me, so long as I can smoothly continue with it, and not feel like I'm starting all over.
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Pathfinder Lost Omens Subscriber
Given that Arazni is a CR 24 if memory recalls, I sure hope she doesn't show up in any adventure for players of 9th level except as a statue or illusion.
The best information on the nation of Geb comes from the Inner Sea World Guide as well as the book Mythic Realms, which describes in detail the capital of Geb, Mechitar- and has Arazni's statblock.
Pathfinder Lost Omens Subscriber
Woof, a very busy summer behind me, its time to finish this act so I can move on to the next.
32) A Well Deserved Respite
The Black Butterfly is very mysterious in her ways.
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I'm just here to dot this thread for all the wonderful ideas.
Ive got a mythic PC Archmage Wizard running around Golarion pretending to be the second-coming of Aroden and I've been looking for the kinds of combos that will remind him that he still bleeds. Avasculate, man... What a spell.

Pathfinder Lost Omens Subscriber
Onyx gems would be difficult to acquire legally, since their only role in the Pathfinder game system is the infamous material components for the creation of undead monsters.
Some ideas for where to get them, see if your GM will work with you on this:
"Abandoned" mines.
Black markets and other sinister organizations that sell the gems discreetly.
Perhaps a Church of Pharasma has bought up all quantities of the locally mined onyx to keep it out of Necromancer's hands. A heist will need to be staged to steal it from their vault.
The Occult Skill unlock of Dowsing can locate valuable gems and ores.
A foul murderer has already bought up the local stock, he'll give you any extra he has after you spend some of it to turn him into a Mohrg. Can you trust him?
Buy the rights to a mining location from the local guild. Keep all the onyx found and bribe the guild to continue looking the other way.
Three words: Burrowing Dwarf Ghouls.
Make bargains with fiends for the Onyx. They'll happily supply you.
There's plenty of ways, enjoy your graverobbing.
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Garbage-Tier Waifu wrote: Core alone is practically the root of Pathfinder's many evils.
The truth.
Paizo has learned to dial back on spells for the most part. Only the legacy spells of yesteryear still haunt the ever-desired "balance" of the game and they can all be found in the Core.
Pathfinder Lost Omens Subscriber
Nearly finished... with this campaign, and then I have to start on the next one.
31) The Dreamer Awakens
A weakened Hundun is still a terrifying battle.
Pathfinder Lost Omens Subscriber
Hey James,
My campaign draws to a close and in the nature of Cosmic Horror the ending appears to be bittersweet at best. Have you played/GMed in any Pathfinder campaigns where the heroes tried their best but still failed? Care to share a sentence or two about it?
Also, what might possibly be the direct consequences of releasing a Hundun from its divine imprisonment?
Thanks for all your wonderful and inspired advice in this thread and others.
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Pathfinder Lost Omens Subscriber
Another successful bestiary full of absolute monstrosities and paragons of goodness.
I know it's a little early to say this, but I can't wait for the next one. Every book leaves me wanting more!
Pathfinder Lost Omens Subscriber
I know exactly what pictures you're talking about, I've seen them and enjoyed their stories.
It's about the closest bit of inspiration I had for these pictures. I originally wanted to try my hand at depicting my table's adventures in a comic form, a la Order of the Stick, but I came to the realization that i'd have to take the comic on as a full time job in order to keep up.
Pathfinder Lost Omens Subscriber
sunbeam wrote: Hope to see more of this. Was it a lot of work? Can't really say. These little illustrations don't feel like much work, but because of my busy schedule they certainly do take some time to finish.
29) Like ships passing in the night.
Pathfinder Lost Omens Subscriber
James Jacobs wrote:
A PC who takes Divine Source will never reach CR 26. They aren't demigods, even if they take Divine Source a number of times to grant 4 domains and 4 subdomains. Creatures of CR 25 or lower that can grant spells haven't had a category in print, but the name should probably be "quasi-deity."
I'm fully aware the answer to my question might be obvious, like "However you feel is best.." but as a GM running a Mythic Campaign on the side, I've been wondering...
If a Quasi-Deity has a fervent worshiper who believed fully in their cause and dies while trying to further their goals, what might Pharasma do with the worshiper's soul?
Send it on to the Aligned Plane that closely matches the Quasi-deity's Alignment? Keep it around in the Boneyard until the 'Quasi' forges a realm of it's own as a demigod? Hand it over to another deity that's taken interest in the Quasi?
I'd love to hear your take, just for comparison and inspiration!
Pathfinder Lost Omens Subscriber
Well, that was more fun than I had hoped for. The campaign for these characters finally came to a close, and it will need multiple illustrations to cover properly. More to come soon.
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Pathfinder Lost Omens Subscriber
Such a well-written adventure. I even got bittersweet emotions to well up upon reading of poor Erich Zann's fate, making the best life of the worst possible situation.
I'm once again in awe of the creativity and work put into these Adventure Paths, and now that I have all six books I'm eager to begin the campaign.
Count Lowls has already made a memorable appearance at my table in search of lackeys for his unknown goals, so now I'm guaranteed an exciting reveal when we switch to this AP.
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