Kreighton Shaine, Maste rof Spells

Nesterin Elbauthin Marikoth's page

22 posts. Organized Play character for Mulgar.


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All of them !!!!!!!!!!!!!!!!!

MU HA HA HA HA HA HA HA HA !!!!!!!!!!!!!!!!!!!!

-Nesterin (15th level conjurer)

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Alex Trebek's Stunt Double wrote:
Anzyr wrote:
RAW

Okay, easy there pardner, I'm saying it's pretty clear the "assumption" of the material components in a spell component pouch is that it has the material components for the spells you've actually prepared. Otherwise the pouch would be huge because there are just so many spells with material components, it would be a sack full. That's is clear enough for me.

And if we're going to be RAW about this, I must have missed the part in sleight of hand about where you can put objects on your person to be made immune to sleight of hand yet still at absolutely no impediment to their ordinary use. I mean if its easy enough to reach the pouch to get it, what stops an invisible creature sidling up to grab it?

I think it's actually very reasonable for a GM to employ such a trick as and when it's necessary, to stop could be a disastrously wasteful use of spells by a retroactive pouch lift. Don't get so defensive, this is in the Wizard's favour, to stop them making a huge mistake. And it's a one off trick, you don't need to counter it by getting eschew materials.

One obvious counter is a decoy pouch. That can be a bit of fun, have the pouch be in a water-canteen holder on your belt and an elaborate looking spell-component pouch which has something shiny inside and... an Explosive Rune. So a cheeky little gnome tries the same trick, makes off with it and when they take a look inside they find emblazoned on it:

"Sticks and Stones may break my bones but Runes will do 6d6 dam-" KABOOM! in some cave off to the side.

I have no idea why some people try to invent rules interpretation that ARE NOT IN THE RULES! The rules Anzyr quotes show that there is NO mention of spell component pouches in the spell preparation rules. Your assumption is just that an assumption.

Why do GM'S feel that they have to force this stuff on players? I nevery ask about spell component pouches in the games I run, but then again I've never taken some ones spell book either. How is it fun make a player feel completely useless?

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Lemmy wrote:
bigrig107 wrote:
That doesn't change the fact, however, that this is a huge problem for many others (as Lemmy said above, he's no longer a customer here, which I do hope he changes his mind on), and definitely needs some attention and work from Paizo's upper levels.

I have four RPG groups that play Pathfinder... So I'll still keep playing. I'll no longer buy anything Pathfinder, though. I'll no longer recommend players to try buy anything Pathfinder (in fact, for as long as Paizo keeps their disrespectful errata policy, I'll recommend exactly the opposite: that they don't buy anything, because chances are, it'll be errata'd to the ground anyway. If you're going to ignore the rules, might as well save your money too). One of my groups is composed of 5 new-comers, some of which were thinking about buying the CRB and a couple other books... I'll strongly advise them against it. They are my friends. I don't want them to waste them money on a subpar product that will likely become even more subpar. I play on a public venue quite often, and I always invite new players to try the game, unless I already have 6+ people on my table. I won't do it anymore... Or if I do, I'll say that one of the "advantages" of the system is that it's really cheap... Because nothing is worth buying anymore. Even good products are at risk of getting worse and worse.

I hate having to tell people that supporting the game I love is a terrible idea and they should spend their money elsewhere... But that's the truth. And as much as I like Pathfinder, I don't like it enough to encourage customer-hostile policies from a company that seems to have less and less respect for their customers.

Pathfinder is a good game... Paizo's design and FAQ/errata policy are consitently making it worse, though.

Just for a point of clarity this comes from a person that owns the following in hardback and PDF.

CRB, APG, ACG, ARG, UM, UC, UE, UCamgain, B1, B2, B3, B4, B5, NPC Codex, Monsters Codex, GM Guide, ISWG, IS Gods, Mythic, Unchained, and Occult.

I have stopped buying hardback books. Why should I spend the money for a paper book when the pdf version gets me the updates for free. So Paizo's errata policy is costing them money even if it isn't costing them customers.

On the point of the errata, I am the person that bigrig107 mentions that owns a staff of the master as a bonded object and was truly going to buy another at full price. When an item is so good players do that, something is wrong. I am hoping that Paizo will now release versions of staff of the master for each of the schools with equivalent power to the nerfed version of the necromancy one.

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Yoshu Uhsoy wrote:
Wow so many bard lovers. By looking over these type of threads I am guessing bard is the most loved class out of all of them. Probably due to its versatility and role playing ability. Paladins and oracles and inquisitors are probably tied for second most liked. This is for every class not just charisma classes btw.

Seems to me that looking a a thread that says favorite CHARISMA based character and making an extrapolation to all characters just might have an error in logic.....

not saying,

Just saying

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All of them!!!!!!

Muhaha!!!!!!!!!!

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Yes. For example, I have

20 int. starting
+2 4th and 8th level increases.
+2 chronicle boon
+4 headband.

28 int.

So +9 to save dc's
bonus spells

3 first levels
2 second levels
2 third levels
2 fourth levels
2 fifth levels

And when I can cast them

1 sixth
1 seventh
1 eighth

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Eyes of the void from advanced class guide.

Gives 60 ft darkvision and see in magical darkness for 10/min per level.

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I study to break the laws of physics, of course.

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if they ever make crafting feats legal i would do 2 things.

1) quit being the gm, because I'm not interested in adjudicating all stupid stuff players can do.

2) make all gm's i play under adjudicate some stupid stuff.

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I want another rune lord to kill!

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thejeff wrote:
Nesterin Elbauthin Marikoth wrote:

More realism? Make everyone become fighters. No spellcasting classes at all.

No seriously, cut all dice in spells in half. So 1d6 per level becomes 1st per two levels. 1d6 per 2 levelsHTC mm lb bnkhj becomes 1d6 per 4 levels.

So no one bothers with blasters, which are already the weak casters anyway. What do you do with the battlefield control and SoL spells?

Same thing, cut effects in half. Reduce the range, increase casting times.

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More realism? Make everyone become fighters. No spellcasting classes at all.

No seriously, cut all dice in spells in half. So 1d6 per level becomes 1st per two levels. 1d6 per 2 levels becomes 1d6 per 4 levels.

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Let's see, maybe this

3k lesser extend
3k cloak upgrade to +2

5.6k plague rat belt, lesser

any other suggestion to fit into 12k??

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Fruian Thistlefoot wrote:

Belt of the Plague rat

Upgrading your Int headband is also acceptable. but there goes the entire 12k to 1 dedicated item.

I would probably Get the Plague rat belt and upgrade the Cloak of Resistance to a +2 which is 8,200g

Leaves you room to buy a wand or some expendables as well as adding more spells to your book. But people tend to not think as highly as I do about expendables and minor items that add up and they jump right at the big ticket items.

The reason I've only got 12k is the last scenario I played was with another wizard. We traded a total of 60 or so spells, 40 for me and 20 for him. I actually have 5th level spells in my 2 spell books.

I keep about 20 or so first and second level spell scrolls around. So I'm good there to.

Plague rat belt looks interesting

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Any suggestions on what to do with 12k gold for my pfs snow elf conjurer? He is 8th level with 35 fame.

s-10
d-16
c-10
i-24
w-10
ch-7

Snowball focused, rime, intensified, ect.

feats

Spell focus (conj)
Spell specialization (snowball)
rime
improved init
intensify
elemental spell: electricity

traits:

magical lineage (snowball)
warrior of old (+2 init)

items:

cloak resistance +1
ring of protection +2
Head band Int +2
amulet natural armor +1
wand lesser acid
3 pearls of power 1st level spell

I'm fairly good at damage, etc.

I could use some defensive boost, so.....

upgrade cloak to +2?
buy belt of con +2??
upgrade headband to +4???

any suggestions

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8th level pfs wizard, have never caste haste, not once.

just saying

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After getting raised from the dead last night, I got to 7th level and got access to 4th level spells.

I am a conjurer who is focused on snowball and flurry of snowballs. I have displancement, haste, mad monkeys, summon monster III, stinking cloud, and fly as third level spells.

What would you suggest for 4th level spell choices?

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GM's tell me they hate my intensified rime snowballs. But the same GM's when playing a scenario with me, say they love my rime intensified snowballs.

Seems like a problem with their logic, not my snowballs.

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DrParty06 wrote:

The fact remains that casters and those that rely on attacks from natural weapons are pretty much helpless against hardness 10, (especially at 3-4), meaning that unless you have a reliable source of high melee damage or an archer/gunslinger that purchases adamantine weapon blanch/adamantine ammo, you have almost no way of defeating them. Casters in this case are reduced to casting buffing spells which they should have a couple at the ready at least from scrolls to help out if needed, but if there is no one to buff then...

When you are guaranteed to have solid melee/ranged adamantine damage with a typically balanced party this is great as it gives a group their time to shine, but unfortunately that doesn't always happen in PFS.

Along these lines though, l'd like to come up with ideas of ways for casters to prepare for such things, since they should be able to at least complete the scenario. The things that most come to mind are Enlarge Person, Bull's Strength, Haste, Inspire Courage, Heroism, carrying an extra weapon blanch -though all of these require having someone who can do physical damage. Are there spells available to casters to do direct damage to things with hardness other than Shatter, which only works on crystalline creatures, or the sometime available vulnerable energy type?

Let's see:

for arcane casters off the top of my head -

touch of fatigue
grease
ray of sickening
touch of gracelessness
create pit
scorching ray (14 pts average)

not counting feat tricks that allow:

5d6 shocking grasp (17.5 average damage)
5d4 burning hands (12.5 average damage
5d6 rime snowballs (17.5 average damage + staggered + entangle)

and those are just some of the easier ones. There are lots of other boosts to this damage.....

and ways to get spells back, boost spells per day, etc.

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I bow to your superior search fu. I did not find that, thanks.

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Well, now that I can afford a headband of intellect, I know that it gives me ranks in one skill equal to my character level.

Does this skill have to be an INT based one?

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The fervor using not using CHA has been posted as going to happen in the ACG book.

Try this stat block

Str 14
Dex 15+2=17
Con 12
Int 7
Wis 14
Cha 14

Allows for weapon finesse with +3 dex bonus, +1 hp (always a good thing), decent wis and cha for spells etc. Don't worry about spell save DC, because if you doing it right most of your spells are self buffs and DC's wont matter.

Not gonna be a huge damage dealer. Need some HP from somewhere, maybe toughness?