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Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Neemer approaches, stumbling around a little bit under the weight of all the gobbo gear he liberated. With a grunt he dumps it all on the ground, grabbing the alchemist fire vial, the climbing gear, and the yellow gem for himself. "Gobbo stuff!" he announces, gesturing at it. "Don't play that lute though, hehehe...it's stinky." ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Perception!: 1d20 + 8 ⇒ (18) + 8 = 26 Monster Lore - ID'ing enemies is my specialty! Knowledge Nature: 1d20 + 8 ⇒ (3) + 8 = 11 Neemer sees the lizards fleeing and shouts, pointing them out to others, but he doesn't get a good enough look to tell what they are. Move action to reload, and using my standard as a second move action to move to the warchanter and check to see if I can recover the crossbow bolt. ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Round 5 Neemer gnashes his teeth in frustration as he misses. "Kill the noisy one in the dress!" he growls at his fellow kobolds. Spend move action to reload, standard to fire! One more round of bardic inspiration after this: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Hey guys! Sorry for being incommunicado these past few days; I've been on Christmas vay-cay with my family without any internet access since last Wednesday. I'm back with a vengeance today, though - posting from the airport. As soon as I get home I'll get caught up on everything. ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() "Stop the singer!" Neemer immediately screams. He moves five feet out of the door of the hut, spends his move action reloading his light crossbow, and fires at the newcomer goblin! Attack+Bardic Inspiration: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Damage+Bardic Inspiration: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Move action: Stomp out the flames to protect the chief's hut from the fire! Standard action: Fire at the next-closest goblin who threw the alchemist's fire!
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 "Suck on this, facemuncher!" Neemer sneers at the goblin as he fires. ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Neemer nods. Investigating the last known kobold to speak with Splitscale seems the obvious first step. "It's wise to gather as much intel as we can before we visit the Center Swamp. Besides the dangerous local beasties, there's a risk of trapssss." He hisses the last word slightly. ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Neemer instantly begins wracking his lizardy brain trying to remember every dangerous animal that normally inhabited the Central Swamp, imagining what could have possibly harmed a sorcerer of Splitscale's power. Knowledge(Nature), if applicable: 1d20 + 8 ⇒ (12) + 8 = 20 ![]()
![]() Garrlak wrote: I opted to drop the tail terror feat because the tail would be considered a manufactured weapon because of the attachment, and that doesn't synergize well with my eventual build. I swapped it out for Extra Rage. My full build can be seen on my character screen. I know exactly what you're talking about, and it's frustrating that they don't interact that way! Neemer's ready for action, commander. ![]()
![]() Alright, Neemer's level 2 and ready. Role and Description:
Role: Scout, Tracker, Ranged Attacker, and Monster Knowledge Specialist. Primary Skills: Survival, Heal, Knowledge (Anything monster related), Perception
Description: Neemer likes to wander far, and has excellent senses. He's also a survivalist, able to live off the land on his long forays away from home. He "found" a small human child's hat a year ago that he has taken to eternally wearing on his head because it fits him. It resembles a green beret. He thinks it looks great. He's purple-scaled and only about 2'6" tall, with long narrow fingers. Background: Neemer's small size and weak limbs as a young kobold led to him getting beat up a lot. Now, as an adult kobold, he wants to return the favor. He's ingratiated himself (partially due to the unusual purplish color of his scales) with the Chief's good graces, and serves him by tracking down dissenters to his rule and silencing them. He takes a lot of pride in his work, believing that it furthers the Drake Fang Clan's march toward being a civilization in its own right - as Apsu wills for all kobolds and scaleykind. Alignment: LN. If you've ever seen DS9, I'm modeling my character's personality off of Odo a bit, though with some of Quark's greed mixed in too for inspiration. ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() "I have traveled the orc lands, and seen the interactions of their tribes. I do not think very many of them would think twice at the opportunity for a profitable raid. By the time they notice us attacking them on the battlefield, their bloodlust will be up anyway. It's a good plan, my Lord." Neemer nods as he finishes talking. ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() "Brilliant idea, Mighty One!" Neemer replies smoothly, smiling up at the Chief. "I would support it wholeheartedly - were it not for the Tiefling King. Rumors say that he is a wily one. We would be best served by intimidating him into submission with Luemoth's might, rather than trying to trick them with lies of our powers, yes?" ![]()
![]() Character List:
RED
PURPLE
GOLD
BLUE
GREEN
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Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Neemer crosses his arms. "Tiefling kings is tricksy! We don't want them to take advantage of us, do we? We need skilled kobolds who know the outsiders' ways!" "With some muscle to back it up and show that we are strong," he adds, elbowing his brother for emphasis. ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Larkin, how cut-throat is this kobold tribe's culture? Is the random murdering of your fellow kobolds occasionally allowed? I'm considering telling Dragoor to make like an orc and just stab whomever is actually in the spotlight, to steal the spotlight himself. ![]()
![]() GM Larkin wrote: Equipment: You will be given a lot less starting wealth than the average 4th level adventurer and will be allowed a maximum of 1 item with a +1 magical engagement. However you can have as many masterwork items as you can afford. Does the +1 magic item count against our gold total? What IS our starting gold? That's all that I have left to finish in my profile. :) ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Without taking his stern gaze off of the rambunctious kobold cheerers, Neemer calmly replies, "I'd rather drink of the waters from surface springs than taste of Luemoth's wrath, Grigg. These fools risk the retribution of the Luminous One. I threaten them for their own good." ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Neemer unslings his masterwork crossbow and levels it at the cheering kobolds. The crowd between him and the overenthusiastic ones clears, opening a wide path for his crossbow bolt to fly through if he pulls the trigger. Wordlessly, once the crowd moving away from the weapon gets the attention of the worshipers, Neemer will hold one finger to his lips in a "shush" gesture. Intimidate-Cha+Class skill+4 skill ranks+Stern Gaze: 1d20 + 2 + 3 + 4 + 2 ⇒ (19) + 2 + 3 + 4 + 2 = 30 ![]()
Kobold Inquisitor 2 "Call me Inspector" 15/15 HP
![]() Neemer Kresh stays near Dragoor, but not within arm's reach - his brother could really see red when his blood was up. He glances around at all the other kobolds making a fuss, and holds his tongue for now. His time to prove himself will come, and he will be brought along without having to raise his voice. Neemer Kresh hates raising his voice. ![]()
![]() Dragoor, Neemer's elder brother, inherited all the size and strength of the family and left none for him. Neemer, meanwhile, got the brains. The two purple kobold brothers were as different as can be, but both strove to serve the Chief and the Blue Dragon God in their own ways. While Dragoor stayed behind, relishing the attention and respect of the other kobolds who looked up to his strength and raw power, Neemer left, and wandered far afield, learning all he could of the outside world. Neemer still returns home every time (Kobolds don't last long as individuals), and he still has high regard for his older brother, though he does resent the adulation he receives sometimes.
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