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Nalotrunos's page

154 posts. Organized Play character for therealthom.


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Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Telgan, Zarzucket, either of you want to satisfy my curiousity?

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Without fighting to be done, Nalo keeps a low profile for the rest of the mission. His mission report is especially complementary about Zarzucket's and Kerthi's contributions to the final fight.

Hey, cmlobue, do we ever find out what the big humanoid was?

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

cmlobue, thanks to you for running another great game. Everyone thanks for playing. I had fun. I hope you all have great gaming in your future, and hope to play with you again some day.

Oh, Nalo gets no day job roll.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

When the humanoid goes down, Nalo rushes forward and stands over the figure. The dark aura around him recedes into his armor; some sublimates away like mist into the air. He glares at Zarzucket. "Vengeance should have been mine." Abruptly he looks down and puts a hand to his wounds. He stalks away to consider his injuries, dishonorable spell-casting foes, and the injustice of the world.

I had totally planned to supernova him to death! :-) Nice shooting.

After a few moments the vesk returns. He observes that Telgan has passed one of the vesk military entrance exams, putting pegs in holes.

Then he apologizes to the strix and the gnome. "Kerathi, Zarzucket, ... I was too anxious to redeem my honor after leaving the field, even if it was under magical compulsion. I lost perspective. You only did what a cohort should, support each other in battle. I am sorry and recognize your help and glory in the fight."

Nalo has nothing to contribute to investigating the computer. He returns to the humanoid and examines the body. Then he moves into the hallway to watch for threats.

ANd rest to recover SP. Ohh and what was the humanoid creature? Did it have loot?
Perception: 1d20 + 0 ⇒ (3) + 0 = 3

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

I do believe the signup sheet is right.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo strides into the room and along the wall until he can see the enemy, then he advances straight toward him. "Telgan, stay back!" The vesk growls as he passes the android. Dark energy pulses in and out of the vesk's armor.

Nalo levels his rifle and fires.

azimuth laser rifle v boss EAC: 1d20 + 2 ⇒ (18) + 2 = 20 ... Damage, photon attunement: 1d8 + 1 ⇒ (5) + 1 = 6

FUlly attuned.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18

I presume it's ok to return to the fight.

Nalo reaches the door they came in through. What am I doing? Have I lost my will ? I even saluted it.

Shame floods the vesk, and right on its heels is anger. He doesn't even notice the darts, and the heat in his blood must burning away their poison. Nalo spins on his heel and advances back the way he came. Along the way he realizes the boomer rifle is empty and tosses it aside. He swings his own laser rifle from his back, checks the battery, and smiles. The closer he gets to the fight the darker and tighter becomes the black aura that hugs his skin.

Double move as shown with dropping and drawing a weapon along the route. I sure hope the trap hasn't reset.

Status:
0 SP 11/13 HP 2/4 RP 3 PP -- fully attuned.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Farthest runs Nalo through the trap. I've moved him on the map.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo releases his rifle with one hand to rake the 'dog's' side with his claws as it passes.

AoO v KAC: 1d20 + 3 ⇒ (16) + 3 = 19 ... damage: 1d3 + 2 ⇒ (3) + 2 = 5

Will save: 1d20 + 2 ⇒ (2) + 2 = 4

The vesk stiffens. His right hand flips up to shoulder height, before he wheels and departs.

Not sure how much agency I have here about where to go. Was this a command spell to leave, where I think Nalo can choose a route as long as he makes his best spped away from the fight, or is it something more compelling where he must get away as urgently as possible without considering other hazards?

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Photon attune 1 PP

The darkness outlining Nalo intensifies. He pushes a foot forward into the corpse to set his firing stance and raises his rifle toward the levitating creature.

tremor boomer rifle v boss EAC: 1d20 + 2 ⇒ (20) + 2 = 22 ... Damage, photon attunement: 1d8 + 1 ⇒ (8) + 1 = 9(Sonic

Crit damage, photon attunement: 1d8 + 1 ⇒ (8) + 1 = 9

Yow!

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo pushes the dog's snout down to keep it from biting him.

With regimental dress, EAC is 14, KAC is 15

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

perception: 1d20 + 0 ⇒ (12) + 0 = 12

Nalo looks over the doorway, then pushes it open.

It's the new and improved cautious Nalo! Looking at the room west of his position.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1
Zarzucket 3 wrote:
"What do you see?"

"Not anything specifically wrong. It's just a feeling."

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

You, sir, are a gentleman.

Call it Vesk-sense or Nalo-tingle, something in Nalo's basal ganglia doesn't feel right. He looks around suspiciously.

perception: 1d20 + 0 ⇒ (16) + 0 = 16

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

The little room between c1 and c7 please.

With its bold colors, the regimental dress is a real contrast to Nalo's own worn and drab armor. The vesk fairly staggers as he leads the way down the main hall.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

ha. I wanted to try the regimental dress since no one else took an interest.Nali will pile the other loot into his pack for party use. Except the other armor, we'll come back for that.

["They worshipped winged horses on Golarion? "

Nalo catches up after lagging behind to don the new found armor.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

"Yes, onwards. I will return for that armor."

Oh, he's interested.

The vesk takes a few steps toward the door, then turns around to look at the armor again.

can I grab it for use right now?

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo nods approvingly. "A useful room, but hardly worth traps to keep us out. Maybe there's something more valuable hidden here."

Perception: 1d20 ⇒ 14

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Thanks, Z, but not now. He's down only 2 hp. I just have to watch his SP and RP.

Nalo stares at the human operative. "Courage and glory." The vesk follows his rifle down the trapped hallway to the south.

Moved Nalo on the map. What's in the new room?

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo rouses himself. "Has anyone made a decision where to go? I think the prize lies behind the traps."

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

"They didn't want us to go that way. " Nalo gestures to the south along the trapped corridor. Then he returns to the intersection and squats again to meditate.

That went through my SP and 2 deep into HP. Rest 10 minutes to recover SP again.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

"Thanks," Nalo gruffly says to the strix. "Stupid trap."

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

"Someone's been here, but I don't see anything interesting." The vesk wheels and follows his rifle to the west.

cm lobue:
Since Nalo moved down the hall to the west, I peeked behind the curtain. If TR = trap, he's puit his foot in it.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

While the others work with the computers, Nalo goes through the double doors and into the corridor. He looks right down the hall to the west, then turns left toward the door that had interested him before the team rested. He waits for the others before opening the door.

Drew a spline to show his route if it's important. Want to check the room south of his icon next.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

I'd missed that door. We might as well try it next. I hate to leave unexplored rooms behind me.

To rest Nalo dropped into the vesk analog to lotus position, squatting on his heels with his knees drawn up under his armpits. Vesk hips couldn't quite manage the same rotation as most other humanoids. He drops his head and drowses, or meditates, or prays. It's hard to tell, his only motion is a slow deep inhalation and exhalation. After about ten minutes he thrusts himself upward.

" Let's go. The door then. "

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo shrugs, disappointedly. "I need a short break."

Status: Down 6 SP between this fight and the last. Will take a 10 minute rest and spend an RP to recover stamnina.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo stares blankly when asked about speaking goblin, but Elian's teaser about mlitary drills grabs the vesk's attention. "Some vesk military drills haven't changed in centuries. They long been highly optimized, and represent a proud tradition. What more can you tell me?"

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Perception: 1d20 + 0 ⇒ (18) + 0 = 18

Delicate work isn't Nalo's Forte. The vessel wanders around the room. In a corner he kneels and swipes violently with his claws at some junk furniture. A couple heavy blows further break up the detritus and, with a loud hiss, he sweeps the wreckage aside with his forearm.

He allows himself a self satisfied grunt before lifting an old data pad from the remaining junk.

"Here. Maybe this still works."

per the spoiler it needs power and an engineering check to activate.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

It's still in your face, Zarzucket.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Forgot to say Nalo's going photon-attuned. 1 PP And a reminder that his AC is 1 higher due to solar armor.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo grins and swings his rifle up, gets his hand under the forestock. Over confident, he blasts the wall behind the outsider.

laser rifle, azimuth v EAC: 1d20 + 2 ⇒ (3) + 2 = 5 ... damage: 1d8 ⇒ 5 critical Burn 1d6; -)

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

MOved Nalo. Nice shot!

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Will save: 1d20 + 2 ⇒ (10) + 2 = 12

Nalo hisses harshly back at the outsider, and rips at it with a clawed hand while stepping carefully to the side.

on phone, can't move Nalo on the slide, but would like to go 5' farther from the door.

Claw v KAC: 1d20 + 2 ⇒ (4) + 2 = 6
... damage: 1d3 + 2 ⇒ (3) + 2 = 5

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Can't just close the door now.

Nalotrunos raises his rifle to fend off the outsider and steps through the the doorway. He circles the outsider while punching at it with the butt of his rifle. Then he slashes at it with his claws.

Claws v KAC: 1d20 + 2 ⇒ (4) + 2 = 6 ... damage: 1d3 + 2 ⇒ (2) + 2 = 4

Move as shown. Will eat the AoO to get here.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

"We can salvage one of the robots on our way back. I guess the next play is to go past the wards. I'll take that honor."

Nalo will wait for everyone to be ready, then open the unwarded door.

Will wait to see if anyone wants a 10 minute rest before opening door.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

If Telgan and Zarzucket share the outsider information:

Nalotrunos asks if the ward would affect any of us, and whether it would be a good idea to reactivate it.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Is that planar outsiders?

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo tries to settle himself, but the energy of the battle builds within him. He aims to shoot the robot in the back.

2 attunement points, photon

tremor boomer rifle v red EAC: 1d20 + 2 ⇒ (8) + 2 = 10 ... Damage, photon attunement: 1d8 + 1 ⇒ (4) + 1 = 5 (Sonic)

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

If it helps get past DR, I think maybe you get 1d4 burn on the crit too.

Nope the burn damage is at the beginning of the target's turn. Just ignore my comment.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Despite his inability to nuke the robots, Nalotrunos begins to gather energy again. The vesk levels the sonic rifle and fires at Zarucket's foe.

1 attunement point, photon
tremor boomer rifle v red EAC: 1d20 + 2 ⇒ (16) + 2 = 18... Damage, photon attunement: 1d8 + 1 ⇒ (7) + 1 = 8 (Sonic)

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Duh. Supernova is fire damage. Stupid vesk.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

The darkness suffusing Nalo's armor deepens and swells. He steps carefully away from the robot near him and draws in on himself. The darkness disappears sharply into him and a blast of intense light flashes out all around.

Carefully move 5' as shown. I think I have them both in range, but not sure.
Supernova fire damage: 2d6 ⇒ (2, 3) = 5

DC 13 reflex save for half damage

Supernova:
When you're fully photon-attuned, as a standard action, you can deal 1d6 fire damage plus 1d6 additional fire damage per solarian level to all creatures within 10 feet of you. A creature that succeeds at a reflex save takes half damage. At 9th level, you can increase the radius to 15 feet, and at 17th level, you can increase the radius to 20 feet. After you use this revelation, you immediately become unattuned. Supernova functions as a zenith revelation for the purposes of abilities that reference them

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Forgot to notes in my last post attunement =2

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1
Elian Neubeck wrote:

"Nalo, Babe, that's why they gave us sonic weapons," says Elian, waving his around haphazardly, "Though maybe somebody else should have taken this one. I barely know which" BANG "end to hold!"

...

"I am figuring that out, Elian!" The vesk drops his laser rifle and swings the sonic rifle from his back. Unsure of the accuracy and effect of the unfamiliar new weapon, he sights on the isolated robot, and fires.

azimuth laser rifle v green EAC: 1d20 + 2 ⇒ (3) + 2 = 5 ... Damage, photon attunement: 1d8 + 1 ⇒ (1) + 1 = 2 (Sonic)

"It's harder to aim than you'd think."

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo tries to warn his companions, "Laser didn't work on it."

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Momentarily free from threat, Nalotrunos breathes deeply to center himself. Darkness seeps from his armor and swirls around the vesk, but his eyes gleam brightly.

He raises his rifle again and fires at his chosen opponent.

Photon attunement, 1 point. Move action to activate solar armor --> +1 to ACs.

azimuth laser rifle v blue EAC: 1d20 + 2 ⇒ (13) + 2 = 15 ... Damage, photon attunement: 1d8 + 1 ⇒ (4) + 1 = 5

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo steps back carefully and fires on the animate robot.

Cautious 5' step as shown.
azimuth laser rifle v : 1d20 + 2 ⇒ (6) + 2 = 8 ... Damage: 1d8 ⇒ 3

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Naltrunos scans the room from the doorway. "Heroes indeed. They look like worthy foes."

The vesk marches forward, nudges the carcass of a bot with his rifle muzzle. "Spidery kinds of things. Do you think the heroes vanquished them?"

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

If no one else wants them, Nalo will hold the serums for group use, and take the tremor boomer rifle.

Boomer Rifle, Tremor:

Source Starfinder Armory pg. 49
Level 2; Price 520
Hands 2; Proficiency Longarms
Damage 1d8 So; Range 40 ft.; Critical deafen
Capacity 12 shells; Usage 3
Bulk 1; Special analog

The vesk nods agreement.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

"Follow, or yell if you need help." The vesk hurries past the gnome on his way to combat.

Double move as shown.