Giant Frog

NPC: Flo's page

14 posts. Alias of Legendary Sidekick.


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“I do not, sadly. I assumed it was you who can turn the water into a healing spring. I have seen it, looking below. The aura is pretty and pink.”

(Link leads to description of spring, after Donny says “I am the walrus.”)


Flo thanks Badia—and Sir RoboJohn as well, who was carried here by Badia’s uncanny ninja* leaping skills!—but with a curious look at her (and Randy!), asks, “Will you make it back safely? You are wounded.”

*Ninja’d me by 17 seconds! Yes, RoboJohn makes his oath!


Flo says to Badia, “Take this red band from me. It was given to me by a young nun who treated my wounds many years ago. Her name was Isotta. She was green like you, but her face was more like mine.”

Badia has obtained the Headband of the Teenage Mutant Ninja Frog!

The WHAT???:
When your attack roll is a 13-19 (teen? ’Cause TEEEEENage mutant nin—?), narrate a combo that is somehow froglike. It will either inflict double damage or some kind of bonus effect in addition to damage. Nat.20s are epic anyway, so you can still do the frog-jitsu thing with a 20.

You can all get up to the chimera easily. Sam and Flo do not attempt to harm you, and you can hear the knights drawing near…

Players please choose:
• Defend Flo T. Sam inside her cave.
• Go out and meet the knights.


Flo awkwardly returns a “Bangoo” to Badia, along with a tongue gesture of respect as understanding dawns. “I am Flo and this is Sam and…” She says to Randy and Emi, “The knights are surely taking the mountain road. I cannot fly from them, nor climb down to you.”

Backing up her words, now that you’re thinking about it, is a distant metallic tromping. It should take another minute for the knights to get here.

“There’s little time—this knight, Sir Willis told me to pass his message to the wizards. You must be them. He said the other seven went to investigate the flotsam, whatever that is, and when they returned, they were different. Jack the Nimble was slow, John the Good frequented brothers or brothels or barrels or something, and Alexander the Even Better quit gambling.

“I do not know these men. Just they’re different, and their leader lied to this king of yours. He said I am the flotsam—me!—Flo T. Sam.—T for Thomas! I’m not vile. I don’t even eat dogs unless they attack us in packs. I am just a distraction to be killed to pretend-solve your human problems, and these knights killed their own guy because… I don’t know why.”

Flo swivels her head about nervously, checking her back. The bright red band around her serpentine neck/tail flaps in an updraft.

She turns to Badia, and says, “I think this king Yo-shua is more confused than you are.”


Flo will introduce herself as Flo, likely next time she talks, assuming you believe her and she stops fearing for her life. So far you only know Tom is the goat. That’s a New Englander thing, not that I care enough about football that killing off a goat named Tom had any connection to Tom Brady leaving the Patriots. Years of hearing Tom the Goat made that an easy name to use for a goat. Real-life Tom the GOAT can play for whatever team he wants, and I won’t be a MasshoIe about it.

Had you fought, I’d have given you a chance to stop. Aside from her begging mercy (as in her story), the lion would have done damage like
♥️♥️♥️♥️♥️½

I mean you’d’ve lost half a heart from its hits. ’Cause it would have fought you half-heartedly.
Errrr…….. get it?


“Oh, please… allow me to explain. It’s true that I fought the knight, but in self-defense… and I didn’t mean to kill him.”

Sir Willis’ armor took blows from tooth, claw and talon. But there are burns too, and his broken limbs suggest another kind of trauma.

“He was ordered to prove his worth in single combat. When he killed poor Tom, I begged for mercy. He dropped his crossbow and… I think he didn’t want to fight me anymore. But his men turned on him with blade and fire. I tried to carry him here, but something struck my wing! And I…”

The lion’s eyes glance to the sky, and follow the path which the knight had apparently fallen when dropped from the burnt and bloodied talons.

“It was an accident.” The frog’s voice is thick with remorse.


…a goddess?!?


There is a Toadie standing just outside the slipzone, but he fails to take advantage of the gnome's clumsiness...

He raises his weapon overhead—
AoO vs. Sabrina: 1d20 + 5 ⇒ (6) + 5 = 11
—stabs the boards of the deck between splayed limbs!

...and even if he had struck her, the wave of healing would have undone the damage. The injured Toadie tries to inhale some of the healing magic as it begins to eminate from the tiny pink-haired person. But the wave of warm light swerved around the Toadie, who ends up sicking and swallowing a chunk of snot. He remains just as wounded and a little more demoralized.

Still Round 5... just rolling an AoO.
_
For those who have yet to roll this round:
• 1 injured Toadie on the dock—need to leap off the ship to hit him with melee
• 1 unscathed Toadie on deck—anyone can hit him; he's near Caledon; AoO if Cal casts
• 1 injured Bully—Henrietta and/or the Edge can hit him
_
• 1 more dead Toadie—courtesy of Anabel


The two toadies in the grease puddle hop onto the deck...
Acro: 1d20 + 16 ⇒ (15) + 16 = 31
Acro: 1d20 + 16 ⇒ (10) + 16 = 26
One attacks the wizard. The other attacks the healer!
Vs. Caledon: 1d20 + 5 ⇒ (7) + 5 = 12 Miss!
Vs. Sabrina: 1d20 + 5 ⇒ (13) + 5 = 18 Miss!

The only Toadie still standing attacks Anabel—
Vs. Anabel: 1d20 + 5 ⇒ (18) + 5 = 23
—and actually manages to hit the nimble elf!
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Captain Andoran and Anabel soften their Toadies. They try to hit back!

Vs. Anabel: 1d20 + 5 ⇒ (3) + 5 = 8 —Miss!

Vs. Andoran: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

As for the one nearest the door aboard the ship, he manages to deflect several blows. He lashes out at The Edge!
Vs. Edge: 1d20 + 5 ⇒ (20) + 5 = 25
Conf. Crit.: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d8 + 3 + 3 ⇒ (7, 1) + 3 + 3 = 14
—and hits hard!


Reflex Save: 1d20 + 0 ⇒ (16) + 0 = 16
Reflex Save: 1d20 + 0 ⇒ (10) + 0 = 10

The two Toadies flail all four limbs and tumble over the side of the gangplank! While the fall isn't much, the Toadie nearest Sabrina was just pulling his impaled leg off of a sharp, broken board. The sudden greasiness underfoot causes more skin and muscle to tear as he is "unimpaled!"

Fall Damage (Again): 1d6 ⇒ 6

Both Toadies are prone. One is injured, though it would take quite a blow for him to stay down.


Invigorated by the Prince's magic, Toadies mob our heroes!

As Anabel and Captain Andoran kill one Toadie, another takes his place!
Vs. Anabel: 1d20 + 5 ⇒ (6) + 5 = 11 Miss!
...but his blade hits nothing but scarf!

While Hank tramples the one his daughter and the Edge take down, another attempts to unseat the jockey...
Vs. Henrietta: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
...who remains mounted, but feels the pain of the reckless strike.

Another punched Captain Andoran—
Vs. Captain Andoran: 1d20 + 5 ⇒ (4) + 5 = 9 Miss!
—in the shield! There is a sickening crunch as the boggard breaks a few fingers!

One leaps over our heroes, targeting the pink-haired healer...
Acro toward Sabrina DC20: 1d20 + 16 ⇒ (2) + 16 = 18 Fail!
Fall Damage to Self: 2d6 ⇒ (1, 3) = 4
...but he impales his leg on a broken board, sharply pointed upright as a result of the ship's crash! Sabrina can easily strike her failed assailant!
@Sabrina, roll an Attack of Opportunity against the clumsy Toadie!

The only remaining Toadie manages to find Alistair's cover position. He takes a swing!
Acro toward Alistair DC25: 1d20 + 16 ⇒ (9) + 16 = 25
Vs. Alistair: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
And hits!


While others rush those aboard the ship...

Vs. Anabel: 1d20 + 5 ⇒ (9) + 5 = 14
Miss!

Vs. Captain Andoran: 1d20 + 5 ⇒ (3) + 5 = 8
Miss!

...though most of the Toadies get in each other's way as they rush the makeshift plank!


DC10 Reflex Save: 1d20 + 2 ⇒ (11) + 2 = 13