Gnoll Mutant

Munir's page

57 posts. Alias of goodwicki.


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The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

I'm sorry folks, I'm going to have to officially bow out of this game. The relative stability of my RL situation has proven short-lived, and I'm unable to keep up with my PbP commitments.

When I finally get things back on track I'll likely poke my head in here and PM Oxnard to see if it's feasible for Munir & me to rejoin. Until then I wish you all good gaming!

ZAILOR IS AU REVOIR!


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 4
Bless: +1 morale bonus to attack, save vs fear (17 rounds remaining)

Unable to maneuver himself into melee, the gnoll instead steps across the boat behind the grippli. Holding his warhammer skywards in one hand, he reaches down and touches the swordsfrog with the other.

”Let *YIP!* Zailor mend you, friend, that you may *YIP!*YIP!* rend His enemies!”

Biligup, cure light wounds: 1d8 + 2 ⇒ (4) + 2 = 6

Standard: casting cure light wounds on Biligup; Move: none; Swift: none; Free: 5-ft step per map; talking.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

I believe I'm on my Round 4 action - Round 1: rowing; Round 2: bless and AoO; Round 3: warhammer attack...


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Apologies for my prolonged absence, had some RL issues. Will try to be better about at least posting a notice in discussion when said issues crop up in the future so everyone knows what's up.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 3
Bless: +1 morale bonus to attack, save vs fear (18 rounds remaining)

Munir drops his spear into the boat and swings the warhammer from his back, attempting to plant the holy weapon firmly into the adjacent sahuagin's skull.

Attack, warhammer: 1d20 + 1 ⇒ (19) + 1 = 20
Damage, warhammer: 1d8 + 2 ⇒ (3) + 2 = 5


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Still here.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 2 - AoO

Munir stabs wildly at the presumptuous sahuagin.

AoO, longspear: 1d20 + 3 ⇒ (4) + 3 = 7
Damage, longspear: 1d8 + 3 ⇒ (4) + 3 = 7


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 2
Bless: +1 morale bonus to attack, save vs fear (19 rounds remaining)

Seeing Biligup enter melee, the gnoll drops his oar and grabs his spear. ”For Zailor! *YIP!YIP!*” his call to action emboldening his allies regardless of their personal faiths.

Standard: casts bless; Move: drawing weapon; Swift: none; Free: speaking.
Bless has a 50’ radius, which I think catches everyone.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Munir will row if it helps our speed any.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Munir also agrees on the Fair Lands pirate-hunting mission.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Munir spends the days after the battle staring into the sun, muttering to himself while communing with Zailor. At night he studies any maps and nautical charts made available to him, to better understand the world beyond the Burning Lands.

Zailor’s domain is vast indeed - but while all lands and seas dwell beneath Him, only my homeland is so favored by His divine majesty it burns!

Present

The gnoll nods enthusiastically at Biligup’s suggestion.

”Yes - it makes sense that those most skilled in boatcraft should command it.”


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Level Up - Oracle 2
New Spells: stabilize, faerie fire
Skills: +1 each to craft (armor, weapons), diplomacy, knowledge (geography, nature, religion), spellcraft, swim
Other: +8HP (5 base + 2 Con + 1 favored class), +1 BAB, +1 Will


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

My apologies for my recent silence, I got hit with a bit of a 1-2 over the holidays with some major shake-ups both at home and at work. I believe things have returned to a state of relative stability and I plan to post in all my games tomorrow.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 2 - Against the Queen of The Blood Queen

Munir touches the wand to Heskavar and draws his warhammer.

wand of cure light wounds, Heskavar: 1d8 + 1 ⇒ (4) + 1 = 5


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

I believe we need to bot Myrsko, using wand of shocking grasp and attacking most convenient target.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 1 - Against the Queen of The Blood Queen

Momentarily confused by Biligup's disappearance, the gnoll hesitates while his companions act. Seeing the battle has gotten well under way without him, he steps forward with a cry.

"For Zailor!"

If there's an enemy he has a clear shot on from the doorway:

Munir steps forward into the doorway and sends a searing wind towards the pirate.

Touch Attack, Solar Wind: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 ⇒ 4 fire


If all enemies blocked by/engaged in melee:

Munir steps forward into the fray, maneuvering to stab at the singing pirate.

Attack, longspear: 1d20 + 2 ⇒ (1) + 2 = 3
Damage, longspear: 1d8 + 2 ⇒ (2) + 2 = 4

If an ally is badly wounded prior to his action:

Munir drops his spear and draws a wand in his buckler-hand before moving to his wounded comrade.
If ally is still conscious, will draw cure light wand.
If ally is down, will draw cure moderate wand.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Munir retrieves his longspear and puts several potions in his backpack before forming up behind Biligup, ready to strike with the reach weapon over his short friend.

Munir will take the following potions: cure light wounds x2, invisibility x2, eagle's splendor, elixir of swimming. He'll also grab the wand of cure moderate wounds.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Munir uses the wand on Myrsko and himself.

"There's one more cabin to check," he tells Myrsko. "Best we hurry now before Grin and Biligup *YIP!* open it by themselves!"

The gnoll lopes back up the stairs to the main deck.

"Come, friends! Best we make sure the last cabin is clear before the Prince comes aboard!"

cure light wounds, Myrsko: 1d8 + 1 ⇒ (5) + 1 = 6
cure light wounds, Munir: 1d8 + 1 ⇒ (1) + 1 = 2


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Happy Thanksgiving to folks in the U.S.!

Happy Thursday to those elsewhere!

ZAILOR IS THANKS!


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 33 - Against The Blood Queen

Peering through the thinning fog, Munir realizes the sahuagin has left the tengu priest quite unable to respond. Rushing belowdecks he joins Shad and Heskavar in menacing their foe.

I'm pretty sure it's a double move for Munir to reach the melee; have updated position on slides.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 32 - Against The Blood Queen

"What should we do about this tengu, friend Biligup?" the gnoll muses.

"What god do you serve? *YIP!*YIP!*" he calls out to the pirate priest perched upon the prow.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

At this point are we aware of the two pirates belowdecks on the other ship?


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 32 - Against The Blood Queen

Munir touches the wand to the Shad and convinces it to heal the fierce sahuagin.

wand of cure light wounds, Shad: 1d8 + 1 ⇒ (8) + 1 = 9

Standard: activate wand of cure light wounds; Move: none; Swift: none; Free: none.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 31 - Against The Blood Queen

Munir again coaxes the spirit of his wand, this time touching it to Myrsko. When the man regains consciousness, the gnoll points to the fallen swash-sorcerer nearby. "He had an electric *YIP!* wand." He then turns and crosses the deck into the foggy battle.

"For Zailor! *YIP!*YIP!*"

wand of cure light wounds, Myrsko: 1d8 + 1 ⇒ (3) + 1 = 4

Action economy:

Standard: use wand of cure light wounds on Myrsko; Move: 30' into fog, per map; Swift: none; Free: speaking.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

I'd like to see where this goes, so long as it's not going another 30 rounds of combat. I'm in.

ZAILOR IS STAYING!


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 30 - Against The Blood Queen

Hammer in one hand and wand in the other, Munir lopes across the decks to where Cordelia stands and Myrsko lies, ready to defend the former and heal the latter.

Sorry Myrsko, I miscounted squares last round, it's a double move to end adjacent to you so no healing 'til next round :(


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 29 - Against The Blood Queen

Munir calls out to the spirit of the wand in a soft growl, coaxing it to heal his wounds. Once healed, he draws the ancient warhammer from his back and surveys the battle.

Keep fighting, friend Biligup!

wand, cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Standard: using wand; Move: drawing weapon; Swift: none; Free: none.

Not sure whether Oxnard's "Status" column or some folks' headers aren't up to date for hit points. If anyone besides Nathaniel and Myrsko needs healing, please let me know :)


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 28 - Against The Blood Queen

Munir crosses to the other ship and takes the wand from the gilman swashbuckler.

Action Economy:
Standard: taking wand; Move: 30' ending adjacent to Ganymeades (per map); Swift: none; Free: none.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 28 - Against The Blood Queen

Munir intends to double move onto the other ship and down into its hold, looking for the "wand of healing" Shad announced.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 27 - Against The Blood Queen

Munir shouts to his god in an attempt to scare away the pirate's defensive spirits, then thrusts his spear.

"For Zailor!*YIP!*YIP!*"

Longspear, attack: 1d20 + 1 ⇒ (18) + 1 = 19
Longspear, damage: 1d8 + 3 ⇒ (5) + 3 = 8
If this is enough to drop his enemy, Munir will move 30' across the upper deck towards the other ship, stopping on the northern stairs back down to the main deck.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 26 - Against The Blood Queen

Munir focuses on his opponent, trying to finish the man off with his spear so he may aid his companions. As his aim proves false yet again he yips in frustration.

These pirates must have spirits protecting them! They push at my arms and pull at my spear!

Attack, longspear: 1d20 + 1 ⇒ (3) + 1 = 4
Damage, longspear: 1d8 + 3 ⇒ (7) + 3 = 10


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 25 - Against The Blood Queen

Munir stabs at the wand-wielder and backs away to the top of the stairs.

If wand guy is threatening with a weapon in other hand, will take 5 ft step; if he's not threatening, will move back 10 so he is likely to provoke if he closes to melee.

Longspear, attack: 1d20 + 1 ⇒ (9) + 1 = 10
Longspear, damage: 1d8 + 3 ⇒ (3) + 3 = 6


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 23 - Against The Blood Queen

Munir again proves the inefficacy of his reflexes with a wild jab at the sailor pulling out a wand, and gives a howl as flesh and fur scorch under the man's electric touch. The gnoll backs away onto the steps and sends a blast of burning wind at the menacing sorcerer.

Longspear, AoO: 1d20 + 1 ⇒ (2) + 1 = 3
Longspear, damage: 1d8 + 3 ⇒ (1) + 3 = 4

Solar Wind, touch attack: 1d20 + 1 ⇒ (11) + 1 = 12
Solar Wind, damage: 1d6 ⇒ 1


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 23 - Against The Blood Queen

Munir ventures another jab with his spear as the tengu priest emerges, though his effort is so wild one wonders who his intended target is. Growling he steps back and makes a more focused effort at perforating the bird-man.

Longspear AoO, attack: 1d20 + 1 ⇒ (1) + 1 = 2
Longspear AoO, damage: 1d8 + 3 ⇒ (7) + 3 = 10

Longspear, attack: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19
+2 flank
Longspear, damage: 1d8 + 3 ⇒ (4) + 3 = 7


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 22 - Against The Blood Queen

The gnoll lets out a howl and shakes his spear in frustration. Reaching towards the sun, he waves his hand at the swashbuckler, blasting him with a searing wind.

Solar Wind, ranged touch: 1d20 + 1 ⇒ (13) + 1 = 14
Solar Wind, damage: 1d6 + 1 ⇒ (3) + 1 = 4


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 21 - Against The Blood Queen

Munir stabs wildly as a pirate bursts through the door and past his spear-tip. The door having been breached, he simply makes another attempt to skewer the swashbuckler.

Longspear, AoO: 1d20 + 1 ⇒ (2) + 1 = 3
Longspear, damage: 1d8 + 3 ⇒ (2) + 3 = 5

Longspear, attack: 1d20 + 1 ⇒ (8) + 1 = 9
Longspear, damage: 1d8 + 3 ⇒ (8) + 3 = 11


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 20 - Against The Blood Queen

"Yes - fight smarter! *YIP!*" Munir vigorously nods his head before loping back up the stairs to the deck.

Will look on deck for any moveable objects that seem likely to hamper/trip up folks, and begin the process of moving them towards the stairs.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 20 - Against The Blood Queen - Initiative 17b

"I've exhausted Zailor's *YIP!* boons of magic for this day, Biligup, save his winds. We'll have to finish this battle before we can revive our fallen allies."

Hearing Nathaniel's call, the gnoll picks up his longspear and lopes down the stairs to join him. "I can't stab over you *YIP!* but I'll stab around you, or burn them with Zailor's *YIP!*YIP!* wind from the door!"

Munir will move behind Nathaniel, up to 30'; I believe that puts him under the word 'Cabin' on the map?

Action Economy:

Standard: picking up longspear; Move: up to 30' to. be adjacent Nathaniel; Swift: none; Free: speaking.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

Round 18 & 19 - Against The Blood Queen - Initiative 17b
**Heals Biligup for 4 HP**

Munir's eyes fly open as he's jolted back to consciousness, his arm shooting up to grab Biligup's shoulder. "Zailor is life!" he barks, directing the searing healing of his god to cauterize the grippli's wounds. He then staggers woozily to his feet and momentarily shakes vigorously all over, shedding himself of the death-spirits clinging to him.

"Thank you..." What was the word he used, Munir? "Comrade Biligup."

The gnoll touches his own wound. "I serve you still, Zailor! *YIP!*YIP!*" Invigorated, he scans the deck.

"How fares our battle, friend?"

cure light wounds - Biligup: 1d8 + 1 ⇒ (3) + 1 = 4
cure light wounds - self: 1d8 + 1 ⇒ (5) + 1 = 6

Action Economy:

ROUND 18: Standard: cast cure light wounds on Biligup; Move: stand; Swift: none; Free: speaking.

ROUND 19: Standard: cast cure light wounds on self; Move: none; Swift: none; Free: speaking.


The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

@ Oxnard:

  • Does Munir get an action on the round he's brought conscious?
  • Should he continue to act on his original initiative or reset to Biligup's?
  • ZAILOR IS QUESTIONS!


    The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

    Once conscious Munir can also cast additional healing spells.


    The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

    FYI Nathaniel has the amphibious special quality, which I believe also automatically gives him the aquatic subtype (per link.) So he should be a valid target for Oreana's healing, even if Biligup and Munir aren't.

    Trying to help out the best I can while down and out :)

    ZAILOR IS OOC RESEARCH!


    The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

    Friendly neighborhood gnoll reminder: bless on Rowboat #2 original occupants (+1 morale attack and vs fear) lasts through Round 10.


    The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

    I assure you, Nathaniel, Munir clings to life like a dog to a bone!

    Myrsko: Regarding plans.

    ZAILOR IS SPONTANEITY!


    The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

    Round 7 - Against the Blood Queen - Initiative 2
    Rowboat #2 original occupants: +1 morale attack and vs fear 4/10 rds remaining

    The great unforgiving eye of Zailor glares down upon the fallen gnoll...

    Stabilize DC10: 1d20 + 2 - 3 ⇒ (10) + 2 - 3 = 9
    Takes 1 damage.


    The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

    Round 6 - Against the Blood Queen - Initiative 2
    Rowboat #2 original occupants: +1 morale attack and vs fear 5/10 rds remaining

    Seeing Biligup take yet another wound, Munir calls upon the healing warmth of Zailor and reaches towards the grippli, heedless of the nearby bruiser's cutlass.

    "By Zailor! *YIP!*"

    Casting cure light wounds, I believe provoking AoO from orange bruiser.
    Concentration, if needed: 1d20 + 4 ⇒ (1) + 4 = 5
    Yikes. If Munir manages to get the spell off...

    cure light wounds, Biligup: 1d8 + 1 ⇒ (5) + 1 = 6

    Action Economy:

    Standard: casting cure light wounds; Move: none; Swift: none; Free: talking.


    The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

    Round 5 - Against the Blood Queen - Initiative 2
    Rowboat #2 original occupants: +1 morale attack and vs fear 6/10 rds remaining

    Munir stabs over Biligup's head at the pirate he battles, aiming far too high out of fear of hitting the grippli.

    Longspear: 1d20 + 2 ⇒ (1) + 2 = 3

    Action Economy:

    Standard: attack; Move: none; Swift: none; Free: none.


    The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

    Gaining the deck, Munir draws his longspear and steps up next to Biligup.

    Sorry about that! Moved Munir into position on map. Drawing my weapon while moving to Biligup takes my standard action. (May also provoke? If so AC 17 again.) I'm sure Zailor will grant me more 20s :)


    The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.

    Round 4 - Against the Blood Queen - Initiative 2
    Rowboat #2 original occupants: +1 morale attack and vs fear 7/10 rds remaining

    Munir barks in frustration as he’s held up by one of the pirate defenders, and in turn holds up Nathan below him. Thinking of naught but the blinding glory of the sun, the gnoll lets out a war-howl and tries to push past the repeller’s blows.

    ”AROOoooOOOoooOWR!”

    AC 15 while climbing.
    Climb vs DC 5: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8

    If stopped again via AoO Stand Still:

    Holding the rope in one hand, he stretches the other to the sun and summons another blast of searing-hot wind, this time at the confounding pirate above himself.

    Provokes another AoO if defender is threatening his square and has combat reflexes.
    Solar Wind vs touch AC: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
    +1 morale
    Damage, Solar Wind: 1d6 ⇒ 4 fire

    Crit?: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
    +1 morale
    Damage, crit: 1d6 ⇒ 1 fire

    Action Economy:

    Standard: second move onto deck if possible; if stopped, solar wind ranged attack; Move: attempting 10’ climb up rope; Swift: none; Free: howling.


    2 people marked this as a favorite.
    The Sun-Touched | Munir's vocal range | LE Gnoll Solar Oracle (Spirit Guide) 2 | HP 15/19 | AC 17 (T 11, FF 16) | F+2, R+1, W+2 (-4 vs cold) | Perception -1, Darkvision 60 | Speed 30 | Remaining: Spells 1st 4/5; Solar Wind 6/6 | Active effects: none.
    Lagrin wrote:

    Grin and Barret continue to climb.

    LOL - just got this.

    ZAILOR IS LAUGHTER!

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