Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
Hey guys.
I had a case of family illness in the end of last year and together with work made me take a forced break from my pbps. Now that things are getting back to normal in my personal life I am slowly coming back to the paizo boards. Still I need to cut back alot on the amount of stuff I used to be part here on the site so I will be retiring Mugambi for good.
But I wanted to thank you guys all for the great game, I had a lot of fun in our island adventure. Wish you guys luck in your next journey.
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
Mugambi grumbles complaints as he goes help the others search for people he considers already dead. At the gorilla's caves he helps search for tracks.
Aid Another Surv:1d20 + 2 ⇒ (14) + 2 = 16
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
Sorry, I had lost the dot.
Mugambi agree with Truk. Enough of island, all spirits rest now. Time to move on. The tribesman is too tired to fear his usual nightmares, he welcomes any chance of rest with all his heart.
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
I have no idea what a "three goggles" gesture is.
EDIT: Ok, after following the link I think I understand. But why dothey call three google? Since you are using both hands in front of both eyes shouldn't it be called two google?
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
Good idea. The tribesman nods. he picks up all their valuebles and move them toa safe distance where he awaits for the group. But me short on those, only 1 left. Will save for last.
Mugambi goes back to the statue and casts cure moderate wounds on it.
CMW:2d8 + 4 ⇒ (1, 4) + 4 = 9
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
Mugambi draws his masterwork morningstar.
Lot ofa things me can do. The tribesman says smiling and smashes the statue a couple of times to test the mundane solution. If no cracks appear he follows it with a channel.
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
Gathering what they found Mugambi uses the magic statue to meet the rest of the group below.
I think we should read snake sorcereress's diaries. It can tell what awaits in da rest of cave.
Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]
Using his new ethereal abilities Mugambi searches the walls from this room looking for secret passages, if nothing is found he floats to the upper room to meet Gatherine.
Fort +6, Ref +2, Will +9; +2 vs. illusions, +2 bonus vs. divinations and enchantments | Init 0; Senses low-light vision; Perception +13; Sense Motive +11
(30
posts)
Claremguard the Brightsword Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1
Razisus the Servant of Death ”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7
(174
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Wulthur the Bold Wulthur the Bold | Male CG Medium Human Fighter 4 | HP 19|36| AC 20, T 13, FF 18 (+4 v. AoO Mobility) | CMD 23| F +5 R +3 W +4 (+1 v. fear, enchantment); | Init +4 | Perception +1, Sense Motive +1 | Speed 20ft (in armor) | Active Conditions: none.
| HP 25/25 | AC 16, T 11, FF 16 | CMD 16| F +6 R +2 W +2 (+2 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allie) | Init +1 | Perc +6; SM +7 | Speed 40 ft. (30 ft. in armor) | Rage 8/8 | Power attack -1/+2 |
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Fascili the Exterminator
Male CG human inquisitor of Desna 1 | AC 17, touch 12, flat-footed 15 | Hit Points: 10/10 | Fort 3, Ref 2, Will 4; +4 vs. disease, nausea, and sickening effects Speed 30 ft. (20 ft. in armor) | Judgement 1/1 | Spells 1st--2/2 | Languages Common, Halfling
Moe "The Fighting Caydenite"
CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THPAC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Master Filament Male NG ysoki scholar solarian 5Active conditions: none
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Lylo the Rebuilt
Male halfling ace pilot mechanic (starfinder data jockey) 1 | EAC 14; KAC 15 | SP 0/6 HP 0/8 RP 2/4 Fort +3; Ref +6; Will +1 +3 vs. fear effects | Init +3; Perception +6 Sense Motive +0
Rril Suolwind Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2
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Farsurrwag the Bleachling Male CN bleachling gnome priest biohacker 2 | SP 0/7 HP 9/10 (Laugh in the Face of Danger)| RP 4/4 | EAC 13; KAC 14 | | Fort +3; Ref +2; Will +2 (+2 to fear and despair; Eternal Hope reroll 1/1)) | Init: +2 | Perc: +8 (low-light vision), SM: +3 |
Skills:
Bluff +5, Culture +10, Life Science +9, Medicine +9, Mysticism +6, Perception +8, Sleight Of Hand +7
Rex Remorhaz, Wonder Worker
Human icon biohacker (medic) 2| Speed 30 ft. | EAC 12; KAC 13 | SP 12/12 HP 16/16 RP 5/5 | Fort +3; Ref +1; Will +4 | Perception +10; Sense Motive +9
Skills:
Bluff +6, Life Science +9, Medicine +10 (+20 to attempt a Medicine check untrained for first aid, long-term stability, treat disease or poison.), Physical Science +9, Profession (Manager) +14
T'Krunch the Famished Male Ikeshti Biohacker 1 (Sensate Theme) | CN | Small monstrous humanoid | Speed 30 ft., climb 15 ft. EAC 14 | KAC 15 | Fort +5; Ref +2; Will +0 (+1 morale vs. fear) |Perception +9 | Sense Motive -1 |Offensive Abilities: blood squirt
Skills:
Athletics +0 (+8 when climbing), Computers +8 (1 ranks), Culture +8, Engineering +6 (1 ranks), Life Science +9, Medicine +9, Perception +9, Physical Science +9, Profession (cook) +3
(197
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Durlok Stonegrinder
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5
Delvarn Febbrus
Male borai (human) law officer[com] operative (steward officer) 2
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Po'ogaan, The Poisoner
Male N Small outlaw biohacker humanoid (grippli) 1| EAC 15; KAC 16 | SP 6/6 HP 8/8 RP 4/4 | Init +4 | Speed 30 ft., climb 20 ft. | Fort +2; Ref +4; Will +3 | Senses Darkvision 60 ft. |Perception +8 | Sense Motive +3
Skills:
Acrobatics +5, Athletics -1 (+7 when climbing), Bluff +4, Life Science +8, Medicine +7, Perception +8, Stealth +8 (+10 in dim light or darkness)
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Tuek the Kleptovoyant
CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3
Mech-Ro-Nancy
Female android priest mystic 1 | EAC 13; KAC 14 | SP 0/6 HP 9/10 RP 5/5 Spells 1st 3/3 per day| Fort +0; Ref +1; Will +6 | Initiative +1 |Perception +8 | Sense Motive +2
Skills:
Computers +6 (1 ranks), Culture +6, Engineering +6 (1 ranks), Intimidate +3, Life Science +6, Medicine +6, Mysticism +9 (duce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about certain religious inf)
(105
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Wikzarr the Witchwarper
CN male kobold dragoblood witchwarper 1 | EAC 12; KAC 13 | SP 4/4 HP 5/7 RP 4/5 (resist fire 5) | Fort -1; Ref +3; Will +1 |Init +1; Senses darkvision 60 ft.; Perception +3| Speed 30 ft.
Ott Underhand
CN Twilight Halfling Monk (Rogue Archetype) 9|40 ft. speed | Active Conditions: ---
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Pell the Peerless
CN Human Fighter 5 25 ft. speed | Active Conditions: none|
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Hamir Crookfeather
LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1
(160
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Grommfell the Precipitous
Male Dwarf Barbarian 7 | 25 ft. speed| Active Conditions: none| HP 122/122 AC 25 | Fort +17 (Successes are crit successes instead.); Ref +11; Will +14| Perc +14 (darkvision) |
Skills:
Athletics +17, Intimidation +8, Mining Lore +9, Mountain Lore +9, Nature +14, Pathfinder Society Lore +9, Survival +12 (+13 when in Mountain or Underground terrain)
Sev*
N Male Android Witch 3 | 25 ft. speed| Active Conditions: none | HP 32/32 AC 19| Fort +7 Ref +9 Will +9 (+1 against disease, poisons, and radiation)| Perc +7 (+6 to Sense Motive); darkvision, low-light vision
Nangu the Twice Cursed
CN Male Dhampir Human Barbarian 1 | 25 ft. speed| Active Conditions: none | HP 21/21 Negative Healing |AC 18| Fort +6 Ref +6 Will +6 | Perc +6 darkvision, low-light vision
Abittus Rullio, The Chronicler
LN Male human swashbuckler 3 (Medium, Human, Humanoid) | AC 18 (19 with shield raised)| HP 26/28 | Fort +7; Ref +9; Will +8 | Perception +8
Skills:
Academia Lore +8, Acrobatics +7, Arcana +8, Diplomacy +8, Legal Lore +8, Library Lore +8, Medicine +6, Nature +6, Occultism +8, Pathfinder Society Lore +10, Performance +8, Religion +6, Society +8, Survival +6, Thievery +7
Vingarrenn Stribe, Minister Vingarrenn Stribe, Minister of Pain Male human cleric of Zon-kuthon 1 | AC 14 (16 with shield raised); HP 14/17 | Perception +7; low-light vision | Fort +4; Ref +4; Will +9|
Skills:
Deception +6, Intimidation +6, Medicine +7, Nature +7, Pathfinder Society Lore +3, Religion +7, Society +3, Zon-kuthon Lore +3
(21
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Masuuk the Gorumite
Male orc cleric of Gorum 2 | AC 19 | HP 28/28 | Fort +7; Ref +5; Will +10
Arfluoro Lloyd, Accountant
Male dwarf cleric 5 | AC 19 | HP 55/55 | Speed 20 feet Fort +10; Ref +9; Will +13; +2 circumstance bonus vs. hazards while using Premonition of Avoidance | Perception +13; darkvision
Flitweather the Dreamsmith
Witchwarper 4 CN Small Dream Prophet Humanoid (Gnome) | EAC 12, KAC12 SP 6 HP 27 RP 5
Skills:
Bluff +9, Culture +9, Diplomacy +9, Mysticism +10
Fort +2, Ref +6, Will +3 | Init +2; Perception +2; SM +2;
(49
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Gazwyr - Pregen
Male very young green dragon | HP 56/66 | AC 18, T 11, FF 17 | CMD 18 (22 v. trip)| F +7 R +6 W +8; | Init +1 | Perc +13 (blindsense, darkvision, low-light vision) | Speed 40 ft.; 150 ft. flight (average) | Active conditions: haste; enfeebled (calculated into stats)
(17
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Li'l Harsk "Li'l Harsk” | Male LN Medium Dwarf Ranger 1 | Speed 20ft | Active Conditions: None. | HP 12/12 | AC 16, T 13, FF 13 | CMD 16| F +5 R +5 W +2; +2 vs. poison, spells, spell-like abilities | Init +3 | Perc +6
Skills:
Appraise +0 (+2 to assess nonmagical metals or gemstones), Handle Animal +3, Heal +6, Knowledge (geography or nature) +4, Perception +6 (+8 to notice unusual stonework), Stealth +6, Survival +6 (+7 to follow tracks)
Navasi - Pregen "Navasi"Female CG human outlaw envoy 1 | SP 1/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Skills:
Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand +7, Stealth +6
(67
posts)
P.T. Fumbus
CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
(211
posts)
Pierce the Goblin
HP 56/61, Res 6/6 |AC 23, TAC 19 | F:+9 R:+12 W:+7 | Perc +6 (darkvision), Stealth +9 +1 Initiative
Quecksworth the Attendant
CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Rahnbooo
Male CG Elf Sorcerer 1 | AC 15 | HP 12/15 | Fort +3; Ref +5; Will +7; Successes vs. emotion effects are critical successes instead, +1 to saves against emotion effects. | Speed 30 ft. | Perception +5; darkvision, low-light vision
Skills:
Arcana +4, Curse Lore +4, Deception +7, Intimidation +7, Occultism +4 (+6 to Identify Magic with the mental, possession, prediction, or scrying trait), Scribing Lore +4, Society +4, Survival +5
Shohiraj | The Professional “Shohiraj” | Female N Medium Humanoid (human 7 | HP 40/45 | AC 19, T 15, FF 14 | CMD 21| F +3 R +10 W +6; | Init +5 | Perc +12 (low-light vision) | Speed 30ft | Active Conditions: *cursed*
(33
posts)
battleaxe/warhammer +4 or +0/+0 (1d8+3/x3); light crossbow +3 (1d8/19-20)
| HP 13/13 | AC 18 T 13 FF 15 | CMB +4, CMD 16 (20 vs bull rush/trip) | F +4, R +2, W +1 (+2 vs poison/spell/spell-like) | Init +2 | darkvision 60ft; Perc +2 | Speed 20ft | Active conditions: None
Skills:
Acrobatics -2, Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (local) +1, Perception +2 (+4 to notice unusual stonework)
Unset
Male fleshwarp swashbuckler (monk dedication) 11 | HP 67/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17