M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Player: Guy
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
+1 rapier + flank: 1d20 + 12 ⇒ (3) + 12 = 151d6 + 6 + 3d6 ⇒ (2) + 6 + (5, 1, 2) = 16
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
AoO on red: 1d20 + 12 ⇒ (2) + 12 = 141d6 + 6 + 3d6 ⇒ (3) + 6 + (2, 4, 1) = 16 +1 rapier on red: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 6 + 3d6 ⇒ (2) + 6 + (6, 3, 2) = 19
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
If Mr Teeny has flank and therefore sneak attack, I will give red the Bewildered condition (-2 to AC,-4 to AC vs Mr Teeny)
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr. Teeny will tumble to a new position to get in flank on red.
If Kalten has reach and is flanking with Mr. Teeny, I will attack. Otherwise I will until he moves into a flank. +1 Rapier with flank: 1d20 + 12 ⇒ (1) + 12 = 131d6 + 6 + 3d6 ⇒ (2) + 6 + (2, 6, 1) = 17 I will like to use my reroll on that attack roll
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Assuming we are at full health which I believe. Mr. Teeny will risk the AoO from yellow to move next to red and attack while it is flat footed. know arcana for wolves: 1d20 + 2 ⇒ (14) + 2 = 16
+1 Cold Iron Rapier +3d6 sneak: 1d20 + 10 ⇒ (3) + 10 = 131d6 + 6 + 3d6 ⇒ (1) + 6 + (5, 5, 2) = 19
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
As the unease of the room fades, Mr Teeny will move through the room to the next door to check it for traps. perception: 1d20 + 20 ⇒ (10) + 20 = 30 I am currently unable to move my token on the map
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
know local: 1d20 + 9 ⇒ (4) + 9 = 13
Mr Teeny, not really knowing about the statues, will walk by acting uninterested on his way to check out the next door for traps. perception: 1d20 + 20 ⇒ (2) + 20 = 22
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr Teeny will cautiously walk down the hall toward the next door, keeping a close eye on the statues.
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Now that the haunt is gone, Mr Teeny will take a moment to watch the victory celebration then move on to check the next door for traps. perception: 1d20 + 20 ⇒ (9) + 20 = 29
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr Teeny will grab one of the weapons and attempt to place it where it belongs.
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr. Teeny looks around trying to make sense of the scene. perception: 1d20 + 17 ⇒ (9) + 17 = 26
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
I completely didn't notice that there was a door there. Assuming no traps and the door is not locked
I move into the room and look around perception: 1d20 + 17 ⇒ (7) + 17 = 24
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Did we take care of the triangular shaped room?
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Moving on Mr Teeny will check the next door
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr Teeny will try help moving the sarcophagus.
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
When the lights return, Mr Teeny will wander back into the room to find out what was going on. He will give the others a moment for reverance then move on to the next area. He will glance at the stairs, if they continue on He will take the stairs, otherwise he will check this door for traps. perception: 1d20 + 20 ⇒ (16) + 20 = 36
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Being wary of what be happening and not being able to see, Mr Teeny will double move at half back to the way he entered the room.
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
"seems like it got a little dimmer in here. Does anyone else want to have a look around, I don't see anything wrong here."
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr. Teeny will try to spin and throw the pieces together in a blur. We can make them fit. sleight of hand: 1d20 + 9 ⇒ (9) + 9 = 18
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
A quick search through the room.
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
yes let’s fix the pillars then move on. We can take care of the ceiling on the way out.
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr Teeny will search the area.
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
I move to the door above and to the right of me.
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
wocl: 1d8 + 1 ⇒ (5) + 1 = 6
so 5 charges off Mr Teenys wand linguistics: 1d20 + 5 ⇒ (2) + 5 = 7
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr Teeny will tumble into a flank position.
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr Teeny will move in and attack blue. rapier: 1d20 + 10 ⇒ (9) + 10 = 194d6 + 6 ⇒ (5, 6, 5, 5) + 6 = 27
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
know local blue: 1d20 + 9 ⇒ (12) + 9 = 21
DR?
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Staying on Payah; Look I have a tail. See what I can do with it. acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr. Teeny will keep his attention on Payah, "A tribe needs a strong leader, and strong warrior, but strength comes in many forms. Being agile in diplomacy as well as combat can go a long way to winning the day." acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22
M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision
Mr Teeny turns his attention towards Payah Against the Wind, "It is unfortunate that there are a few careless, less experienced agents in the Pathfinder Society, and that one has made these mistakes. But the society also have many strong, wise leaders that know when things are amiss and need to be set straight. They also know just the people to complete the task. We bring with us the items that were removed, ans also have the means to repair damages done. We just seek the opportunity to make things right." know local to learn more about Payah: 1d20 + 9 ⇒ (12) + 9 = 21 |
