King of Roses

Mr. Teeny's page

41 posts. Organized Play character for Beat It Flat.


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The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Thanks for running. I enjoyed it.

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Player: Guy
Character: Mr. Teeny
PFS #: 29749-16
Dayjob: Perform Dance:: 1d20 + 6 ⇒ (13) + 6 = 19
Faction: Exchange
Advancement: Normal

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

+1 rapier + flank: 1d20 + 12 ⇒ (3) + 12 = 151d6 + 6 + 3d6 ⇒ (2) + 6 + (5, 1, 2) = 16
ferver extra attack +1 rapier + flank: 1d20 + 12 ⇒ (4) + 12 = 161d6 + 6 + 3d6 ⇒ (2) + 6 + (2, 2, 2) = 14

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

AoO on red: 1d20 + 12 ⇒ (2) + 12 = 141d6 + 6 + 3d6 ⇒ (3) + 6 + (2, 4, 1) = 16

+1 rapier on red: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 6 + 3d6 ⇒ (2) + 6 + (6, 3, 2) = 19
+1 rapier on red extra attack from fervor: 1d20 + 12 ⇒ (18) + 12 = 301d6 + 6 + 3d6 ⇒ (3) + 6 + (4, 3, 1) = 17
crit confirm on ferver attack: 1d20 + 12 ⇒ (3) + 12 = 151d6 + 6 ⇒ (1) + 6 = 7

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

If Mr Teeny has flank and therefore sneak attack, I will give red the Bewildered condition (-2 to AC,-4 to AC vs Mr Teeny)

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr. Teeny will tumble to a new position to get in flank on red.
acrobatics to avoid AoO: 1d20 + 14 ⇒ (3) + 14 = 17

If Kalten has reach and is flanking with Mr. Teeny, I will attack. Otherwise I will until he moves into a flank.

+1 Rapier with flank: 1d20 + 12 ⇒ (1) + 12 = 131d6 + 6 + 3d6 ⇒ (2) + 6 + (2, 6, 1) = 17

I will like to use my reroll on that attack roll
+1 rapier with flank and GM Stars: 1d20 + 17 ⇒ (4) + 17 = 21

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Assuming we are at full health which I believe.

Mr. Teeny will risk the AoO from yellow to move next to red and attack while it is flat footed.

know arcana for wolves: 1d20 + 2 ⇒ (14) + 2 = 16
know arcana for other figure: 1d20 + 2 ⇒ (3) + 2 = 5

+1 Cold Iron Rapier +3d6 sneak: 1d20 + 10 ⇒ (3) + 10 = 131d6 + 6 + 3d6 ⇒ (1) + 6 + (5, 5, 2) = 19

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

As the unease of the room fades, Mr Teeny will move through the room to the next door to check it for traps.

perception: 1d20 + 20 ⇒ (10) + 20 = 30

I am currently unable to move my token on the map

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

know local: 1d20 + 9 ⇒ (4) + 9 = 13
linguistics: 1d20 + 5 ⇒ (10) + 5 = 15

Mr Teeny, not really knowing about the statues, will walk by acting uninterested on his way to check out the next door for traps.

perception: 1d20 + 20 ⇒ (2) + 20 = 22

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr Teeny will cautiously walk down the hall toward the next door, keeping a close eye on the statues.
perception: 1d20 + 17 ⇒ (7) + 17 = 24

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Now that the haunt is gone, Mr Teeny will take a moment to watch the victory celebration then move on to check the next door for traps.

perception: 1d20 + 20 ⇒ (9) + 20 = 29

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr Teeny will grab one of the weapons and attempt to place it where it belongs.

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr. Teeny looks around trying to make sense of the scene.

perception: 1d20 + 17 ⇒ (9) + 17 = 26
know religion to identify the ghostly warriors: 1d20 + 2 ⇒ (5) + 2 = 7

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

I completely didn't notice that there was a door there.

Assuming no traps and the door is not locked
"I hear the sounds of battle and splashing water. Let's check it out."

I move into the room and look around

perception: 1d20 + 17 ⇒ (7) + 17 = 24

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Did we take care of the triangular shaped room?
If so I will proceed in front of Professor to the water room

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Moving on Mr Teeny will check the next door
perception: 1d20 + 20 ⇒ (8) + 20 = 28

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr Teeny will try help moving the sarcophagus.
strength: 1d20 + 1 ⇒ (15) + 1 = 16

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr Teeny will also climb down with Ijo.

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

When the lights return, Mr Teeny will wander back into the room to find out what was going on. He will give the others a moment for reverance then move on to the next area.

He will glance at the stairs, if they continue on He will take the stairs, otherwise he will check this door for traps.

perception: 1d20 + 20 ⇒ (16) + 20 = 36

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Being wary of what be happening and not being able to see, Mr Teeny will double move at half back to the way he entered the room.

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

will save: 1d20 + 3 ⇒ (2) + 3 = 5

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

"seems like it got a little dimmer in here. Does anyone else want to have a look around, I don't see anything wrong here."

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Enter the room and look around.
perception: 1d20 + 17 ⇒ (9) + 17 = 26

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

On to the next door.
perception: 1d20 + 20 ⇒ (16) + 20 = 36

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr. Teeny will try to spin and throw the pieces together in a blur. We can make them fit.

sleight of hand: 1d20 + 9 ⇒ (9) + 9 = 18

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

A quick search through the room.
perception: 1d20 + 17 ⇒ (10) + 17 = 27
Then move and check the next door
perception: 1d20 + 20 ⇒ (17) + 20 = 37

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Lets move to this door.
perception: 1d20 + 20 ⇒ (4) + 20 = 24

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

yes let’s fix the pillars then move on. We can take care of the ceiling on the way out.

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr Teeny will search the area.
perception: 1d20 + 17 ⇒ (2) + 17 = 19
perception: 1d20 + 17 ⇒ (13) + 17 = 30

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

I move to the door above and to the right of me.
My ipad is not letting me move my token
percetion for traps: 1d20 + 20 ⇒ (7) + 20 = 27

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

wocl: 1d8 + 1 ⇒ (5) + 1 = 6
wocl: 1d8 + 1 ⇒ (7) + 1 = 8
wocl: 1d8 + 1 ⇒ (1) + 1 = 2
wocl: 1d8 + 1 ⇒ (2) + 1 = 3
wocl: 1d8 + 1 ⇒ (3) + 1 = 4

so 5 charges off Mr Teenys wand

linguistics: 1d20 + 5 ⇒ (2) + 5 = 7

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr Teeny will tumble into a flank position.
acrobatics: 1d20 + 14 ⇒ (14) + 14 = 28
rapier: 1d20 + 11 ⇒ (1) + 11 = 124d6 + 6 ⇒ (2, 2, 3, 3) + 6 = 16

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr Teeny will move in and attack blue.

rapier: 1d20 + 10 ⇒ (9) + 10 = 194d6 + 6 ⇒ (5, 6, 5, 5) + 6 = 27

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

know local blue: 1d20 + 9 ⇒ (12) + 9 = 21
know local red: 1d20 + 9 ⇒ (3) + 9 = 12

DR?

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr Teeny does have trap spotter and my take 10 perception for traps is 30

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Staying on Payah; Look I have a tail. See what I can do with it.

acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr. Teeny will keep his attention on Payah,

"A tribe needs a strong leader, and strong warrior, but strength comes in many forms. Being agile in diplomacy as well as combat can go a long way to winning the day."

acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Mr Teeny turns his attention towards Payah Against the Wind, "It is unfortunate that there are a few careless, less experienced agents in the Pathfinder Society, and that one has made these mistakes. But the society also have many strong, wise leaders that know when things are amiss and need to be set straight. They also know just the people to complete the task. We bring with us the items that were removed, ans also have the means to repair damages done. We just seek the opportunity to make things right."

know local to learn more about Payah: 1d20 + 9 ⇒ (12) + 9 = 21

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

local: 1d20 + 9 ⇒ (15) + 9 = 24

The Exchange

M / Prehensile Tail/ Minor Magic acid splash at will/ Major Magic Snowball 3/day Vanara /HP 39/ AC 21/ FF 15/ T 16/ Fort +3/ Reflex +10/ Will +3/ Init +7/ Unchained Rogue 2 /CMB +5/ CMD 21/ Climb Speed 20/ Low light vision

Checking in.