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i got some spells from Xoveron when i became a gargoyle and helped destroy a metropolis of cyclops. Gargoyle's Gifts: Sanctuary 3/day Shatter 2/day Vamphiric Touch 1/day since I don't prepare these spells are they considered spontaneous spells? if so can I become a dragon disciple? I can't find how he came up with these spells I was unable to find it on google.
we freed someone powerful (trying to avoid a spoiler) and was granted a wish or something similar, I asked to be turned into a 4 armed gargoyle since thats the monsterous physique shape i take the most. but there is no template for it like other monsters so how do i apply the "stats to my character? https://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/garg oyle/four-armed-gargoyle/ is where its located thanks in advance
Played a game of cards and I got lycanthropy, but another card permanently either reduces or enlarges me by 1 size category. At the time I was a dwarf so I instantly became Large size Dwarf. but than another card came into effect making me into a Gnome but I am a Medium size Gnome. And a few weeks later when the moon was full the 3rd card that didn't have any effect finally took place and I became a werewolf. background done. how imputing this into hero lab
the issue is My weapons should still be a Heavy Flail 1d10 damage? because the program is saying that it is 2d8 damage and that seems wrong. another issue is when i am a gnome i am actually a medium gnome so I gain 2 strength lose 2 dexterity and 1 AC (size penality) and -1 to hit? thereby having the same stats I had as a dwarf?
there are a lot of spells in the wizard spell list that is mostly in the magus spell list, what spell or spells per spell level would you memorize using this class feature? I myself am having some difficulty sorting what spell is what because the wizard spell list is sorted by type of spell where as a magus spell list is by spell level only.
I tried to find information about putting a lower level domain spell in a higher level domain spell slot and I found 1 post that says you can. http://paizo.com/threads/rzs2qc6m?Question-on-Domain-spell-slots#1 but when I tried to do it in hero lab when i was creating the cleric it shows red when i try to memorize more fireballs, so is hero lab wrong or what? thanks in advance
Greater Mercy Feat
Benefit: When you use your lay on hands ability and the target of that ability does not have any conditions your mercies can remove, it instead heals an additional +1d6 points of damage Extra Mercy Feat Prerequisites: Lay on hands class feature, mercy class feature. Benefit: Select one additional mercy for which you qualify. When you use lay on hands to heal damage to one target, it also receives the additional effects of this mercy. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, select a new mercy. so the question is do you get 2d6 extra healing if you have 2 mercies that you do not have to remove?
a bit confused how this works, most gods show domains, alignment and the lore but this also has boons and an obedience buff Obedience: slay a proven wrongdoer in Ragathiel's name. It is not enough for the sacrifice to have an evil heart or evil intentions, the sacrafice must have commited evil or unlawful deeds. Gain a +4 sacred bonus to saving throws against spells and effects cast by evil creatures. Boons
my question is do i get all the boons or choose one?
so I am not a druid, cavalier or what ever but I want my animal mount to be able to wear Light or medium Barding, Since they do not level I don't think you can give it a light armor proficiency or anything. read somewhere on the boards that combat training gives it armor proficiency but I was unable to find it in any of the books I have or are available online.
Oracle level 9 A ninja player character is doing secret things which takes the player and DM away from table to talk . What I need is suggestions on how to find out what he is hiding. I want to role play it as a halfling who is curious about this fact. At the moment I gave him a platinum band and said it was a magic focus which it is. And I use locate object to try to spot patterns and where he goes.
I am going to be DMing for the first time and had some questions on how you guys handle certain situations. for example each section of skulls and shackles is proceeded by day 1 day 2 and so forth but sometimes it skips a few days before, do you let them do ship ship actions on those days or skip to the next day section?
About AdairAdair Description
Background:
Adair's life has been simple and comfortable. He learned to take from Aradia's bounty only what the tribe needs, how to use every portion of what is harvested. He helped clear land as the tribes agricultural efforts expanded. He helped raise new lodges as the tribe expanded. He competed with the other hunters in their displays of skill, always laughing and congratulating the more experienced who claimed victory.
On rare occaisions, he joined the other hunters to defend the tribe from raiders. These events were never celebrated, for it is an affront to all Aradia has provided to steal instead of learn to use the bounty yourself. Originally, after learning of the arrival of the men from across the water, Adair did what most of his tribe did, and noted the stories, but saw no reason to involve themselves. As the seasons rolled by, however, news of the expansion and destructive nature of these men has been harder for Adair to ignore. He had to go see if they disrespect the land and Aradia's bounty as blatantly as described. What he has found has been worse than the stories described, and better. Adair has taken to attempting to work with the outdoorsmen of these new humans, trying to teach them hwo to properly work with Aradia's bounty, hoping that they wil be able to curb the damage being done by their companions.
Combat:
+ 7 Perception (E) +2+5
17 Class DC (T) +4+3 Move 35' Simple Weapons (E); Marital Weapons (E); Advanced Weapons (T); Unarmed Attacks (E) Melee:
Ranged:
Light Armor (E); Medium Armor (E); Heavy Armor (E); Unarmored Defense (E) 19 AC 10+4+5 (unarmored) 17 HP 6+1x(10+1) + 6 Fort (E) +1+5
? Hero Points
Skills:
Bonus Skill (Trained level) Attribute+Proficiency+Specified(+Conditional) + 4 Acrobatics (U) +4+0 + 1 Arcana (U) +1+0 + 6 Athletics (E) +1+5 + 4 Crafting (T) +1+3 + 0 Deception (U) +0+0 + 0 Diplomacy (U) +0+0 + 0 Intimidation (U) +0+0 + 4 Lore: Tanning (T) +1+3 + 5 Medicine (T) +2+3 + 5 Nature (T) +2+3 + 1 Occultism (U) +1+0 + 0 Performance (Any) (U) +0+0 + 2 Religion (U) +2+0 + 1 Society (U) +1+0 + 7 Stealth (T) +4+3 + 5 Survival (T) +2+3 + 4 Thievery (U) +4+0 Languages known: Common, Elven, Sylvan
Feats:
Ancestry
Nimble Elf Class (and Class Features)
Skill
General
Gear:
150 SP budget
xx1 Explorer's Clothing (+0/+5/L/Comfort) x60 Longbow (1d8P/100'/0/2/1+/Bow/Deadly d10, volley 30') xx5 Arrows (50, L (x5)) xx6 Kukri (1d6S/L/1/Knife/Agile, Finesse, Trip) xx7 Adventurer's Pack (2) xx1 Grapple (L/1) x20 Repair Kit (1/2) x50 Healer's Tools (1/2) 150 spent for 6.8 Bulk (6 for encumbrance!) Unencumbered <= 6 Bulk
PF2 Build Selections:
Ancestry: Elf 6 HP Medium 30' Base Move (+5' from Nimble Elf for 35') +2: Dex; Int; Wis -2: Con Language: Common, Elven, Sylvan Traits: Elf, Humanoid Low-Light Vision Heritage: Woodland Elf Ancestry Feat: Nimble Elf Background: Hunter: +2 Dex; Con (T) Survival & Tanning Lore Feat: Survey Wildlife Class: Fighter: (T) Will, 4 Skills (Acrobatics, Medicine, Nature, Stealth), Advanced Weapons, Fighter Class DC (E) Perception, Fortitude, Reflex, Athletics, Simple Weapons, Martial Weapons, Unarmed Attacks, Light Armor, Medium Armor, Heavy Armor, Unarmored Defense Key Ability: Dex HP: 10+Con Attack of Opportunity [Reaction] Fighter Feat: Point-Blank Shot Shield Block Final Ability Boosts +2 Dex, Con, Str, Wis |
