Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
"Lotslegs!" Mogawg repeats the name bestowed by Scrabble. Ready action to cast exhausting strike on the spider. If ranged touch hits, DC 13 Fort save or it is fatigued for 2 rounds.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
"I want to go get Skelegodbug. Let's go!" Mogawg says to the others. He's not actually willing to go off by himself, however, so he waits for the others to agree.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
If Svetlana's request was translated:
I'd say let's go through hex 20 rather than 19 on our way to 26 so that we get more exploration done.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
As they come within site of the tribe home, Mogawg quickly begins searching around for any sign of the Skelegodbug that he sent running home a couple days ago. Perhaps forgetting that the longshanks don't speak Goblin, he agitatedly inquires of the first he finds (either Oleg or Svetlana) about whether they saw Skelegodbug arrive.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
I just realized that when we leveled up from 1 to 2, I totally forgot about how I wanted to put a rank in Linguistics to learn Common. Looks like I'll have to speak through translators for a while longer yet! ^.^
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Were we still in hex 32 (the boar hex) when we came upon the longshanks ambush, or are we in hex 25 now? I guess that's more of an academic question just to have an idea how far we have to go before getting back to I think we do want to take the direct route back home, though, so we'll go through 25 and then through 19 (the radish hex).
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
The longshanks gear rummaged through, Mogawg settles down to rest for the remainder of the day and sleep the night through. He tends Chompy's wounds a few more times (as the 1-hour duration of the temp hp lapses each time), until they all go to sleep.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Breakfast tickling Scrabble is the most adorable thing to happen in-game so far. It's enough to melt your heart! Not a goblin heart, though. They're too wiry and tough, like a big chunk of gristle found unexpectedly inside a chicken nugget.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Party loot sheet is updated! Some of these items didn't need a new row, just added quantity to existing rows (like the daggers).
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg walks up and lays a hand on Rugnut's shoulder. Rugnut's teeth grow longer and sharper, giving him a bite attack! Move adjacent to Rugnut, then cast shapeshift (blank form).
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg keeps moving along until he is underneath the tree north of Chompy. He then blasts ladies-hanks with a negative energy orb placed behind her. damage, Reflex DC 14 half: 1d6 ⇒ 3
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg hurries to get across the stream to make sure his minions aren't killed off by stupid longshanks! Took a double-move to get 60ft over to current position on the map.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Rugnut wrote: Have we rested since the pig and owlbear fights? I don't think we have. At least, rest was not mentioned, that I noticed, before we moved along. I think it's still the same day. Chompy the Dragon wrote:
Mm. I'd say flee, but you might not even get that chance since you've attacked already this round.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg moves north to get closer to one of the tree-throwing-rock-bandits. He then summons a blasting orb of negative energy into being around the offending bandit!
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg relaxes in the back while his servants prepare jerky, recover their ammunition, etc. When they seem to have completed their work, he gets up and announces, "Okay, time to go back to tribe home!"
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg does his best to help Dys in harvesting something from the earblow.
Once they're done, Mogawg points in the direction they had been traveling. "Okay, let's keep going. Need to find that piggie."
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
I'm loving your theme and variations on the spelling of owlbear, YBD. Also, you said earlier that there is a bridge over this river, but I don't see one on the map--do I need to wade/swim the river to cross?
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
I just realized I'm not even close to being in range of the owlbear for my negative energy bomb (Close range currently equates to...30ft). So I'm going to keep concentrating on the shapeshift which is giving Chompy that gore attack while I start moving closer. Mogawg moves up to the water's edge, preparing to cross so he can reach the fearsome enemy with his deathly energies. 30ft move speed got me from my starting spot to the edge of the river. Standard action was used for concentrating.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Placed myself on the map. Mogawg walks over to Chompy, lays a hand on his shoulder, and with a thought causes a great horn to grow from Chompy's forehead. "There! Now Chompy is extra scary!" You now have a primary gore attack (1d4 damage for a small creature) to add to your assortment of natural attacks. =D I am concentrating on the shapeshift for now. When we start Round 1 I will probably stop concentrating so I can do something else--due to my Lingering Transformation talent, the shapeshift will stay for Round 1 and Round 2 even though I'm no longer concentrating on it.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg waits eagerly while the others do the fishing. He nods in agreement with Chompy's statement about the stew. "Yes, very tasty!" Was that one hex/8 hours and we're now approaching evening?
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
"Dys?" Mogawg addresses her nicely. "Which way is our tribe home?" Mogawg reanimates Skelegodbug again and commands it to run in that direction. Mogawg looks around at the others. "What? I send him home so we can use him to guard our tribe home when we get back." Up to you, GM, how far it gets...its speed is 40ft (and 40ft climb also), and I think it would be able to run tirelessly. I don't know how far the trading post is exactly, hopefully it can't get so far that it actually barrels through it...
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg dances around the fire, beating on his chest, to add to the mystical feel of their ritualistic dragon sacrifice and feast. As the sacrifice is completed, Mogawg looks at the now skeletal dead Godbug, calls up his dark powers, and reanimates it to unlife! Reducing spell pool from 2/4 to 1/4 to reanimate the Godbug with the skeleton template. Its 4HD is the maximum HD that Mogawg can have reanimated. "God-skele-bug! Rise!" Charisma check to look impressive: 1d20 + 2 ⇒ (13) + 2 = 15
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg is now re-built as an Incanter 2 rather than doing Soul Weaver. Main differences: I lost channel energy but gained more magical talents. I'm still Charisma-based. I'll still be dropping negative energy bombs, but by way of the Destruction sphere instead of channels. I have the Life sphere for healing instead of channels. I gained the Alteration sphere, as was being discussed here. And there is no change to my talent choices in the Death sphere. =) The hit dice and number of skill points are the same between Soul Weaver and Incanter. 2nd level gave me 4 + 2 from CON hit points (PFS style means half the hit die +1, right?). My Heal skill modifier actually went down because it's not a class skill for Incanter like it was for Soul Weaver, but I added my 3 skill points to the same 3 skills. Check out my profile for details on what my spheres/talents can do. My pool of spell points went from 3 to 4, my Will save increased by 1, BAB (and CMB/CMD) increased by 1, and for my level 2 endowment I picked Thick Skin (level 1 I had Elusiveness).
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Dys Thunderclaw wrote: Dys would very much like an extra attack on full round actions. Oh, that's another good consideration--the natural attacks really wouldn't be much of a boon to a ranged character. But are you able to reload your gun as a free action so that you could make multiple attacks?
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg wrote: but I can't decide between Alteration, Enhancement, and Time. Well, let me ask what you all would prefer: -- making one extra attack on a full attack (like part of the benefits of the Haste spell)-- getting a +1 enhancement bonus to your weapon -- Alteration is more flexible; I could give you low-light vision, darkvision, or 1 of several different natural attacks, although you must already have an available limb for it (can't add any more claws to Chompy unless he gets more arms; but I could add a gore attack to his head, actually; and I could add a pair of claws to any of our normal gobbos in case you lost your normal weapon or something) Keep in mind that I would typically only be granting the effect to a single person at a time, and I would be spending my standard action every round to maintain it (unless I spend a spell point so it has some duration without concentration). The more I think about it, the more I lean toward Alteration. I'll still hear arguments otherwise if anyone is so inclined, though.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
If you couldn't tell, Mogawg was getting pretty tired of using his exhausting strike on something that was so unlikely to fail a Fortitude save... I haven't decided yet how to diversify. I'm definitely leaning toward getting a sphere that has a concentration-duration buff, but I can't decide between Alteration, Enhancement, and Time. Rugnut wrote: Wait, if it's just the exoskeleton remaining...could we fit inside? Ooohh that sounds fun.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Channel Positive Energy: 1d6 ⇒ 6
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Your Benevolent Dictator wrote: Level 4, actually, as a Zombie GodBug would have a total of 8 hit dice. I just realized that the skeleton doesn't add bonus hit dice like the zombie does...I could reanimate the Godbug as a skeleton, couldn't I?! We have to remove all the flesh first so it's just the exoskeleton remaining.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Yikes! Are we taking any damage from the tail hit itself?
Oh and I should roll Zombuggo's falling damage. I think you already addressed with Scrabble that there is no converting the first d6 to nonlethal because of a deliberate jump, due to the Godbug's carapace. And I can't imagine a zombie making an Acrobatics check, so it will take the full 2d6.
As the Godbug's tail comes whipping about, Mogawg finds himself pursuing Zombuggo in its descent into the chasm. "I told you it was too BIIIIIIIIIIG!!!" Famous last words...? Zombuggo started with 11hp. I am almost certain that it took at least 1 point of damage at some point earlier, but my thread search-fu is weak. If it did, then these 10 points of damage finish it off.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Mogawg sighs. "Zombuggo, go bite the Godbug."
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
With a thought, Mogawg sends a bolt of deathly energy down toward the Godbug...
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Thinking the Godbug will probably attack the one latching on to it in preference over any distant gobbos like himself gives Mogawg the confidence to stand on the edge as Scrabble prepares to jump, keeping the Godbug in view. I'll hit it with my ghost strike, but it probably won't fail its save...
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Bahaha I'm imagining this monster is of the poke-it-now-before-you're-much-higher-level-then-you-get-a-TPK variety. Mogawg scrambles back from the edge of the chasm quickly, very scared of the huge buggo. "He is too BIG! Let's grab the uglies' stuff and go. We still gots to find big boar to make yummy cheese!"
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