INACTIVE - GAME DIED
Hana is pleased with her work on her weapons and only to happy to move on the next day, jeers or no. Sense Motive: 1d20 + 10 ⇒ (10) + 10 = 20 As the caravan arrives at the village she remains guarded, and she leans over to whisper to Dereje. Dereje: "Something about this does not sit right with me."
"... are there cannibals in these parts?"
INACTIVE - GAME DIED
To Athyra, Hana says, "I hope you are comforted in knowing, at least, what has become of them. Memories can hurt, but they can also be a comfort." Hana seems put off by the cockfighting. "If you will. I need to do some work to maintain my weapons: The salt water is pernicious to the metal." Hana finds a comfortable spot to sit and work on cleaning, tightening, and sharpening her various weapons.
INACTIVE - GAME DIED
Hana says, "Your help would be immensely useful, but... if you need time to mourn, you should not deny yourself that opportunity. What happened here is tragic and I am sorry for your loss. Work may help you put it behind you, but you may find it cropping up at unexpected times." "As much as we would like your help, we would prefer what is best for you first of all."
INACTIVE - GAME DIED
Hana nods and strides up to regard the doors briefly before she pushes at them. The exertion causes her to pause and cough, then catch her breath. "Why someone would use iron for doors in such a humid environment is a strange puzzle," she says. "Moreso that they have not rusted away to pitted nothing in the intervening years."
INACTIVE - GAME DIED
Hana lets out a heavy breath, her sword drooping. Then she raises it above her head and rushes the orb, slicing at it with her enchanted katana. Katana attack, charge!: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Katana damage: 1d8 + 2 ⇒ (3) + 2 = 5
Not sure if I need to make any saves or take damage for rushing the orb?
INACTIVE - GAME DIED
Fort save, Con damage: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13 Katana attack!: 1d20 + 10 ⇒ (20) + 10 = 30
Katana damage: 1d8 + 4 ⇒ (5) + 4 = 9
Hana manages a perfect, desperate backhand slice that neatly cuts through the wight's throat. If it were a living creature, it would be spraying blood that makes a whistling sound from the jugular.
INACTIVE - GAME DIED
Hana's sword droops and for a moment she breathes heavily. Clearly this combat has taken more out of her than she would normally let on. After a few moments she glances back at her compatriots, straightens slowly, and smooths her facial expressions once more. "Which way do you think we should proceed?" she asks. "Doubtless there will be more of these kinds of... problems."
INACTIVE - GAME DIED
I was waiting to see what happens when the wights get into melee. Hana moves in behind the wight, letting it take the brunt of the frontal assault, but looking for a position from which she can strike if possible. Moving along behind the controlled wight, but I'll move to melee if I can do so. Katana attack: 1d20 + 10 ⇒ (10) + 10 = 20
INACTIVE - GAME DIED
Using resolve, because I always fail these things. Fort save: 1d20 + 6 ⇒ (3) + 6 = 9
Hana steels herself for the wight's strike and makes a counterattack. Katana attack: 1d20 + 10 ⇒ (4) + 10 = 14
AC is back up to 17.
INACTIVE - GAME DIED
Hana steps partway into the water - no great difficulty for her - and draws her katana in a flash. She lets out a terrifying kiai as the blade whips through the air with frightening speed. Swift action: Challenge blue creature. 5' step, full round action: iaijitsu strike. Iaijitsu strike: 1d20 + 10 ⇒ (16) + 10 = 26
This makes my AC 13 vs. blue and 15 vs. red, but I get DR 2/- against blue.
About Arris the FoxArris normal:
Tiny animal/magical beast Init+2 Lowlight vision, scent; perception +8 AC16 T16 FF12 (+2dex, +2size, +2NA) HD:4 HP:14/14 F+3 R+4* W+5 Spd:40' Bite+6 (1d3-1) (+2BAB +2size +2Dex) Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 6 BAB+2 CMB-1 CMD 11(+4v.trip) Feats: Skill foc(perception) Skills: Acrobatics+6(+10 jump), Perception+8, Stealth+10, Survival+2(+6 track by scent) Racial:+4 acro when jump, +4 track by scent) Special: +2 Reflex, Alertness; improved evasion*, share spells, empathic link, Arris, battle form:
Med animal/magical beast
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