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OK. So I'm playing as a ninja and took a level of specialist for the shiggles. OK so y question is if the phantom is incorporeal does he still threaten a corporal creature for the sake of flanking


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Does enlarge person and and a barbarians demonic bulk rage ability stack?


so I'm playing as a level 6 fetchling ninja and was thinking of multi classing into something else but I just cant find anything that sounds right. what do you all think shoud I stick with staright ninja or should I multi class?
his stats is
str. 12
dex. 18
con. 14
int. 11
wis. 12
cha. 1
I also wearing a belt of dex +2 so I have a dex of 20


Can u come use many shot with a gun and if not what other archery feats don't work with guns


I understand that positive energy hurts a dhampir but do spells and potions Luke cure light wounds hurt or heal a dhampir?


I may be mistaken but I believe that there is a magic item that allows you to transform into a bear but for the life of me I can't find it can you help..


So I'm building a lvl 2 strix Zen archer and I was thinking of multi classing but am unsure what is the best option I was thinking of going with fighter or ranger but I was also thinking of doing a magic class. Now I dont have my stats with me at this moment but i do know that nothing is below a 10 on a 20 point buy.. Ty for your time


Can you get crit damage with incorporeal touch?


Ok so I'm playing a lvl 13 Zen archer and it says that I can apply lawful/silver/cold iron/ and something else to my unarmed strike but a Zen archer doesn't use unarmed strike. So do I apply it to my arrows? Also what is my threat range for an AoO with my bow if I have reflexive shot? And last thing what would be my damage if I applied my unarmed damage die to my long bow? I think its 2d6 but I am unsure. Thank you for your help


Ok so I'm a little confused about casting defensively with my blade bound magus. What I'm confused about is how much of a penalty to hit I take when I use his spell combat skill so far I have managed to avoid using it but now as I approach lvl 12 I find that I need it more and more. So how much of a neg do I take when casting defensively?


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So I have a simple question. Does the spells Long Arms and Enlarge Person stack so that the PC you cast it on gets 10ft reach?


Ok so a monster that my wife PC'S was fighting successfully cast baleful polymorph on a Pc and turned him into a fox. This PC failed both checks and my question is "is he just a fox or does he retain some of his personality and how can it be reversed?" Thank you


Ok so here my question.
If you are playing a divine caster like a cleric can you change what spells you have when you pray or are you stuck with whatever spells you pick the first time you pick them?


Ok so I'm running a custom game and one of the pcs rolls a nat 20 on initiative and I think to myself what a waste of a nat 20. Thats when inspiration hits me so I tell the player to pick a monster and roll a intimidation check and I rolled a will check for the monster I failed to beat his check and rolled a d4 and gave the monster the shaken condition for 3 rounds but in order to lock it in the player had to make his first attack against the monster he intimidated since everything that happens during the initiative and the first round happens at the same time. My players really liked this rule and idk if it I actually a rule or if I just made it up but either way what do you guys think about it


Ok so it says that a summoner can ignore type restrictions when casting a spell on his eidolon does this apply to spells like enlarge person


Ok here is a stupid question I have heard it once said that changelings are able to change shape. Is this true? Or is that guy an idiot? Because I have looked it up but I can't find anywhere that says they can so I haven't allowing my players to use that ability. Also if it is true what are the rules for the changeling that changes its shape?


Ok so on a different thread someone wrote that Rule wise our equipment never get damaged or suffer wear and tear for using it and to me that seems wrong look I'm not going to say that I know all the rules but it seems to me that tools would break if use in the wrong way or used at all if you mess up to much or even from day to day use the handle like the handle on a wooden hammer or a lock pick but perhaps I'm wrong do the rules state the tools don't break??


Ok so I'm playing a blade bound magus that is getting into crafting both mundane and magic items but I am unsure as to how I am suppose to calculate the DC for the crafting checks I really want to get into crafting as I think it would be a fun way to contribute to the party so my question is how do I calculate the appropriate DC checks for any given item


I'm currently playing a blade bound magus and on the next level I was thinking about taking a level in wizard universal which would give me hand of the apprentice and since I can't take a familiar I was thinking if making my blackblade into my arcane bond weapon so here is my question since I have dervish dance can I still apply my dex modifier to my damage when I use hand of the apprentice and can I use my arcane bond to cast a spell from my magus spell book that I haven't prepared like I can for my wizard class


Ok so I caught one of my players cheating I was watching his rolls because I had the other players in my group tell me that he was lying on his dice rolls they had other complaints but I addressed those this player that is cheating has also told me that certain feats that I haven't heard of worked one way but when I look them up I learn that they don't work that way at all or he only gave me half of the description also he is always arguing with my about rules or callings that I make and in the end I always prove him wrong I have tried talking to him about everything but the cheating and at the next session in having a group vote as to whether or not he be allowed to stay but I already know what the results are going to be and I take the decision to kick someone from the table seriously but at the same time I have spoken to other GMs in the area and it turns out that he has been baned from their table as well and would refuse to play at a table he sits at I guess wat I'm asking is am I making the right decision kicking him from my table


Ok so I'm still fairly new at pathfinder and im going to be playing a magus my question is what are runes? How do they work? And how do I use inscribe runes feat? Thank you


I'm am running the second darkness AP and was wondering wat is the proper lvl for my pcs to end book 2 on


I noticed that at LVL 8 that my ninja gets a +8/+1 to his BAB and I was wondering hat the +1 meant


ok so im running a a game and one of my players is a CN Druid now every once in a while she will go to the local whore house and beat up a whore and now im wondering if she has fallen as Druids are suppose to love all living things and if so how long does it take to get her Druid powers back and what must she do to get them


im running my first ap which is second darkness and it says that a npc has a int of 14 but at the top under his name it says int +5 does this mean that I add +5 to his int and also it says he wields a rapier +1 does that make it a +1 weapon and if he has a +2 to armor do I add that to his ac or would it already be included in his stats


I'm going to running my first session next week and I need a ring that will exercise a shadow demon but am unclear as to what the rules r about I only need it to work once and plan on taking the ring away after its onetime use


here is a question that has most likely been asked a thousand times but I can never find the answer to and that is who the hell is count Ranalc other than a couple of vague lines about being banished to the shadow plane and some guy named nex there is nothing about him I mean who r his followers how does he like to be worshiped somebody must know something about this guy other than he vanished at the same time as nex appeared


this will most likely be moved to the rules question area but I have to ask it states that detect magic can make the caster sense the auras of all magic in its AOE but I have recently been made aware that detect magic wouldn't cause the magic to glow my question is why not it seems to me that if your caster is sensing the magic why couldn't he sense it as a dim glow around the object in question after all when its all said and done its magic


im playing a fetchling ninja and wanted to know if my ki points or the minor and major magic tricks would make magical to the point that detect magic would make me glow


I am currently playing a fetchling ninja and at level 20 ninjas gain the ability to turn invisible as if they cast greater invisiblity on themselves my GM and I were talking and could not come to a agreement on if dectect magic would cause my fetchling ninja to glow and therefore reveal my location I say I dosent but he says that detect magic causes all magic to glow amd wanted me to ask the board to see what you all think thank you


I have a question about my lvl 20 fetchling ninja if I use my invisibility skill will detect magic make someone able to see me I have both major and minor magic rouge tricks and me and my gm was wondering if that would also allow detect magic to reveal my location


im going into a game as a fetchling ninja because its badass but I curious as to a character with low light vision would negate my fetchling shadow blending


i was wondering if a eidolon is banished if a magic user uses dispell


can a warpriest channel energy


I'm currently play a strix ranger and made it to level two with no problem but im a noob at playing anything like this game and im just wondering where would be the best in terms of character development


do u get a extra feat if u don't use hero points???


when I select "don't use hero points" on my hero lab it gives me a extra feat why??


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