Female catfolk sorceror 11
Dungeon Monkey wrote:
I believe so
Female catfolk sorceror 11
"CRAPCRAPCRAPCRAP.......Wait hold on a sec.." Merle as she realises she can cast haste on herself and get there faster. "NOT ONE WORD TO THE WIZARD." She growls to Seph as casts and dashes I believe wurg haste I'll get there in 1 round after this one and still be able to take an action.
Female catfolk sorceror 11
"Oh for.......C'mon seph we better go save them." Merle begins to head down into the darkness Even with sprinter and using the run action if available (and kinda seems like a bad idea in the pitch black but what the hey) I believe it will take Merle 4-5 rounds to get down there?
Female catfolk sorceror 11
"Okay...I'm about to do something thats either going to go really well or be a complete disaster." Merle takes a deep breath "HEY KARRIN IM GONNA THROW YOU AT THAT ONE!!!!!" casting Telekinetik charge on Karrin and sending her flying towards the closest construct assuming that will have the least chance of AoO from others Meanwhile if Seph were in humanoid form he would be crossing his fingers for luck as Merle attempts to use her mind to throw Karrin across the room
Female catfolk sorceror 11
Justin Case wrote:
"Wait that actually worked?" Merle as they came to the cavern perception: 1d20 + 5 ⇒ (7) + 5 = 12
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