Sandpoint Cleric

Merin Talusian's page

131 posts. Alias of Blue Moose.


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NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Looks fine to me. Thanks.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

I would like mine applied to Tsarra Arabilylth(153161-2002) She's a fresh character(level 1 - 0 XP)

That said, Thank you for running this for us.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

I'm an idiot and didn't post yesterday. However, let's be honest, I would have just moved up (Triple Stride). That being said...

Merin dives for the hand holding the ring, maybe he can wretch it out of the creature's grasp....

Disarm
◆Disarm
◆Disarm

Disarm: 1d20 + 7 ⇒ (7) + 7 = 14
Disarm: 1d20 + 7 ⇒ (14) + 7 = 21
Disarm: 1d20 + 7 ⇒ (7) + 7 = 14


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin charges after the creature trying to gain some ground with it.

◆Stride
◆Stride
◆Stride


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin immediately goes to keep people in the fight, or get them back into the fight at least.

◆◆Heal on Allania Heal: 2d10 + 16 ⇒ (5, 7) + 16 = 28
◆Battle Medicine on Chewface BM: 2d8 ⇒ (8, 7) = 15

Edit: That was the scroll of Heal I had in hand. I have one more of those scrolls, then I'm out of healing.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

I will note that when you drop to dying, you're also moved in the initiative order, to just before the creature that dropped you. So, technically Chewface doesn't go yet.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin's eyes flit just a moment to Allania before he focuses on the sun's glory once more, launching a ray of fire at Vilree, before drawing a scroll from his bag.

◆◆Fire Ray vs. Vilree Attack(IC): 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25For(IC): 4d6 + 1 ⇒ (5, 6, 6, 3) + 1 = 21
◆ Retrieve Scroll of Heal


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin calls up the last healing blessing that he personally prepared, getting the Goblin Wizard back from near death, before scooting forward to see what he can do to help Allania up from the river,(If she needs it).

◆◆ - Heal on Chewface Heal: 2d10 + 16 ⇒ (8, 8) + 16 = 32
◆ - Stride. that'll put Vilree in the area of Bane


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin sighs as the stitched horror bursts free from the water. With a quick prayer, he focuses on fouling aims and skills for now.

AA- cast Bane
A - concentrate to increase the range to 10 feet.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin holds back, both since he's the light source, as well as not that stealthy. He'll smile to Screech's offer, but shake his head. "Keep it," he whispers, as he watches the more silent slip forward.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"Because to her, they're opportunities to learn something,"Merin replies, looking over the remains of that beast. "What she was learning from that, however, I'm not sure I want to know." He pulls out one of the healing scrolls that the group purchased in Etran's Folly, and channels some energy through it, letting some positive energy settle on the party. "Hopefully, she doesn't have much left to deal with,"
he says as he takes a seat and brings his attention inward, contemplating some of the Dawnflower's scripture.

3-action heal on the party from the scrollHeal: 2d10 ⇒ (6, 1) = 7
then Refocusing


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin quickly pulls another javelin of light and wildly hurls it at the monster before them, before following Gobil down the tunnel.

◆◆ Cast Divine Lance vs. Amalgam
◆ Stride

Attack(IC): 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14For: 2d4 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"You have far too many things to swing...,"Merin mutters as he snaps his fingers, and calls a mote of flame, that lances out a ray of fire at the creature. Then, he digs into his pouch and quickly stanches some of Gobil's bleeding with a few quick poultices.

◆◆ Fire Ray vs. Amalgam
◆ Battle Medicine on Gobil

Attack(IC): 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 For: 4d6 ⇒ (5, 5, 2, 4) = 16
Healing Gobil: 2d8 ⇒ (3, 6) = 9


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"I hate when I'm right...," Merin darts quickly into the room, unfurling the scroll in hand. He quickly chants the inscribed words, and as the scroll falls to pieces, He reaches forward and touches Allania's blade, pushing the temporary enchantment onto the blade.

◆Stride
◆◆Magic Weapon on Allania's Bastard Sword(From scroll)


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"I have a bad feeling about this...." Merin mutters as he holds back a little, drawing one of the scrolls of Magic weapon out.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Being the light source at the moment, Merin follows Allania and Hulgur as well.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"As deep as she wants,"Merin answers Chewface's question, though mostly rhetorically. "If she's not in here, let's move though. We can search the room after the threats are dealt with."


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

After a moment's thought, Merin pauses and calls a small blessing from the Dawnflower, and after a moment, his shield begins to glow with a warm light. casting Light "Let's continue," he says afterward, going to follow whomever is in the lead.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

I think the adage 'Pillage, then Burn' applies here. We can finish our misadventure, then we can let the goblins perform their holy burning duties.

"Feel free, Gobil,"Merin responds, as he looks over the notes. "I'm not sure if we're too late, or in the nick of time, but either way, we have to finish this now. Vilree's not up here, so she must be downstairs. Let's go find her."


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"Let's check out upstairs quickly for threats before we had down stairs,"Merin says a bit dispassionately. "So long as there's noone or nothing up there, we can then move to clear out the basement, where I expect her to be."


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"We've seen a lot of it used. The poisoned tree with the Wolves, the Orcs in the caves; she's used a lot of the reagents already."Merin responds after thinking about it a bit. "If she hadn't decided to off Bort so sloppily, she'd probably would have executed her plan with out anyone the wiser."


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

I think you missed Screech's soothe in your status, Allania.

Merin goes into his bag and fishes out the healing elixir that he had, and hands it to Allania. "Think you can stomach this?" he asks as he does so.

I'm off the mind that we finish exploring upstairs before we take the stairs down. make sure that our back is safe.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Well then....

Merin quickly sheathes his blade before calling another javelin of light, and hurls it at the injured drudge.


◆ Stow Weapon
◆◆ Divine Lance vs. Blue

Attack: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 122d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Seeing that Screech has done some healing on Allania, Merin continues to wail on the drudge that he's near, bringing up his shield up at the last to keep it at bay.


◆ Strike vs. Green
◆ Strike vs. Green
◆ Raise Shield

Attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 151d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Attack: 1d20 + 7 + 1 - 5 ⇒ (4) + 7 + 1 - 5 = 71d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin takes a step out of the puddle, before continuing to attack the foe that he began to attack.

◆ Step
◆ Strike vs. Green
◆ Strike vs. Green

Attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Attack: 1d20 + 7 + 1 - 5 ⇒ (11) + 7 + 1 - 5 = 14 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"Shouldn't be surprised...She probably made them, after all," Merin muses, as he moves into the room and draws his blade. With a quick swipe, he goes to strike at the one closest to this end of the room.

◆Draw Weapon
◆Stride
◆Strike

Attack: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 2 ⇒ (3) + 2 = 5


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin returns the scroll he pulled out to his bag, and pulls out the heal scroll that they found in the throne cache. After a moment's thought, he looks at the others and nods. "I hope this is enough for now. I'd want to stop to better administer first aid, but we've already discussed pushing forward." he says,before begins to cast the spell from the scroll to wash over the whole group.

Casting the spell as the 3-action version, so I can effect everyone. 2d10 ⇒ (6, 9) = 15


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Seeing the first shark go down, Merin calls another lance of light to hurl at the remaining one.

◆◆ Cast Divine Lance on blue

Attack, IC: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 292d4 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7 Crit, so 14 damage


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Noting the lack of damage from Chewface's flames, Merin pauses for a moment before sheathing his scimitar. With the free hand, he forms what could best be described as a javelin of light and hurls it at the brine shark fighting Allania.

◆ Stow Weapon
◆◆ Cast Divine Lance on Red

Spell attack, IC: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 162d4 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Yes, it's for Screech, I even moved to him. How did I screw that up?


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin is only slightly surprised when the trap is sprung, after all, it only made sense that something like that would be protected. With a quick step forward, he swiftly patches up Chewface, and draws out one of the scrolls they purchased from the caravan.


◆ Step
◆ Battle Medicine on Chewface 2d8 ⇒ (7, 8) = 15
◆ Retrieve scroll of Magic Weapon (assuming we bought them like we discussed in Discussion)


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Noting the group's opinion, Just keeps his mouth shut. However, the homonculus is another story. With a wordless rush, he draws his scimitar and takes a wild swing at the familiar.


◆ Draw Weapon
◆ Stride
◆ Strike

Attack(IC): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10For: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"South," Marin adds to the conversation as he steps up behind Allania and Hulgur. As he tucks the scroll of heal and restoration into his back, he adds, "So, Are we going to try to subdue her and take her back to Etran's Folly, if it's possible?"


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin's eyes fall onto the canvases. Walking over to the one on the right, he half-asks, "Do you think this is an image of Vilree? If that's the case, then she's the one that taught, or at least funded, these orcs in whatever alchemical disasters they're causing. and it's also likely that she's a spellcaster of some sort."


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"We're in, we're though. that's all that matters," Merin says as he walks to the cave as well. "Of course, my question is: Is this Spite's cradle, or just an outpost that was setup on the way?"

I'm more then willing to spend 30 minutes Treating wounds on myself, Hulgur, and Allania, in order to get us all as close to max as possible.

Healing Allania: 2d8 ⇒ (8, 1) = 9
Healing Hulgur: 2d8 ⇒ (6, 7) = 13
Healing Merin: 2d8 ⇒ (2, 6) = 8


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin grunts in pain as the attacks land. While he'd prefer to focus on defeating the orcs, keeping himself up and getting Hulgur up is a greater priority. So, with another prayer to Sarenrae to mend his fallen friend, the cleric turns to his training as a medic to heal himself.

◆◆ Heal on Hulgur
◆ Battle Medicine on Self. I'm raising the DC to 20 to get the additional 10 HP from the Treat Wounds(otherwise, I'd just rely on Assurance)

Heal: 2d10 + 16 ⇒ (6, 4) + 16 = 26
Medicine(TW DC 20): 1d20 + 10 ⇒ (11) + 10 = 212d8 + 10 ⇒ (2, 6) + 10 = 18


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin follows Chewface's flame with a strike of his own, before noticing that Hulgur is being held up practically by his bluster alone. With a quick prayer to the Dawnflower, he gestures to him and unleashes a burst of healing on him.

◆ Strike vs. Purple
◆◆ Heal on Hulgur

Attack(IC): 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27For(IC): 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Heal: 2d10 + 16 ⇒ (4, 3) + 16 = 23


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin draws his blade and makes 2 wild and inaccurate swings at the orc in front of him.


◆ Draw Weapon
◆ Strike
◆ Strike

Attack: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 141d6 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 7 + 1 - 5 ⇒ (4) + 7 + 1 - 5 = 71d6 + 2 ⇒ (3) + 2 = 5


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NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

With a little bit of a heady rush, Merin decides to do something foolish. He slips toward the massing of Orcs, raises his hands and throws out a spray of fire over the group, hoping to thin the group out.


◆ Stride
◆◆ Burning Hands - DC 18 basic Reflex save

Burning Hands: 4d6 ⇒ (3, 4, 4, 1) = 12

I know I'm going to regret this, but it was too good of an oppertunity to pass up. The way I see it, I hit 4 of the grunts and the boss with that.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"Well, we're in at least," Merin says with a chagrined look on his face. As the gate creaks open, he quickly enchants Huglur's staff then bounds through the gate.

◆◆ - Cast Magic Weapon on Hulgur's Staff
◆ - Stride


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Crazy as it is, I bought a grappling hook at start. One of those impulse buys at the beginning.

After spending a moment ensuring that the knot is tight, Merin creeps forward a bit. "Here goes nothing," he says as he tosses his hook and rope to the top of the palisade and goes to begin to scale the wall.

Athletics: 1d20 + 7 ⇒ (2) + 7 = 9


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin reaches into his bag and withdraws a grappling hook and rope, to begin to tie the two together. "I think I agree with you. Mount the wall and see if we can spring the gate for anyone that's uncomfortable with the climb?"

I'll be Searching as we go.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

+1 striking is 100gp, and that's if we can get a striking rune. Is that possible, Worg?

If not, We could drop some funds into several scrolls of Magic Weapon.

Likewise, I would want a scroll of Dispel Magic in the group, as well as a couple 1st level Heal scrolls, Just in case.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Okay, First of all, Allania, don't you need a new shield? You wrecked your last one on the ooze. At the very least, we should cover that replacement first.

Secondly, do we have access to any scrolls? I can think of a couple spells that I'd like to have on tap, just in case, and I'm sure that Screech and Chewface could think of the same.


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Okay, not botching first aid checks any more. That's been driving me crazy.

Skill increase: Medicine --> Expert
Feat: --> Assurance(Medicine)
Second Doctrine: Trained in Martial Weapons
2nd level spells(with Divine Font moving up to 2nd level)


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin breathes a sigh of relief when Allania recovers enough to get back up. "That was too close," he says, as he turns his attention to Hulgur, in an attempt to patch him up as well.

"Hopefully, this 'Spite's Cradle is wherever Vilree is holed up.' He takes a look at the map briefly, before asking, "Can anyone estimate how far from the stump this is? I'm awful with directions."


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin barely registers the defeat of the ooze, as focused as he is on Allania.

I'm administering First Aid until Allania's bleeding stops, then casting Stabilize.
Medicine: 1d20 + 7 ⇒ (19) + 7 = 26


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

"No!," Merin cries out. In a panic, he dives around behind the leopard and Hulgur and futilely tries to get her back up. Failing that, he glances at Hulgur and has more success healing him.

◆ Stride
◆ Battle Medicine on Allania
◆ Battle Medicine on Hulgur

Medicine,DC 15: 1d20 + 7 ⇒ (5) + 7 = 12
Medicine,DC 15: 1d20 + 7 ⇒ (13) + 7 = 202d8 ⇒ (3, 4) = 7


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Seeing that this creature is effectively immune to his blade, Merin still slips into the room, and calls the last blessing that he asked for today. With the final word of that chant, he sprays the fan of fire and cries out"We might want to go heavy on all those bombs we found earlier!"

◆ - Stride
◆◆ - Cast Burning Hands. Allania is just outside of it
Burning Hands: 2d6 ⇒ (6, 1) = 7(DC 17 basic reflex)


NG Human (Versatile) Cleric 3 | HP 35/35 | AC 19(21 w/shield) | F +8 R +6 W +10 | Perc +8 | Stealth +1 | 25 feet | focus 1/1 | spells 1: 3/3 2;2/2 | Active Conditions: ---

Merin sighs faintly as the fighting continues. "Very well," he whispers before calling his last blessing of mending onto Hulgur and draws his blade.

AA - Heal on Hulgur1d10 + 8 ⇒ (1) + 8 = 9
A - Draw weapon