| Gobil Sliink |
"If we aren't careful we could become closer then ever as one of those!" Gobil snarls as it falls to its death. He shakes off his tranformation and rage before nodding.
"Rest up if you need I will keep watch." even though he is hurting a little himself.
| Chewface |
"There better not be much more'a this," Chewface growls, sitting down to flip idly through his spellbooks. "Why does she have so many distractions?"
Refocusing.
Screech Razorsong
|
After resting.
"Ok, me ready. What next? Let's go find the b*%#@."
Looks like there is a door to the right?
| Merin Talusian |
"Because to her, they're opportunities to learn something,"Merin replies, looking over the remains of that beast. "What she was learning from that, however, I'm not sure I want to know." He pulls out one of the healing scrolls that the group purchased in Etran's Folly, and channels some energy through it, letting some positive energy settle on the party. "Hopefully, she doesn't have much left to deal with,"
he says as he takes a seat and brings his attention inward, contemplating some of the Dawnflower's scripture.
3-action heal on the party from the scrollHeal: 2d10 ⇒ (6, 1) = 7
then Refocusing
| Gobil Sliink |
"It would be nice to find her now, I don't like giving her anymore time to continue this learning." Gobil agrees as they push into the unexplored sections of the complex. Not sure exactly where it is.
GM Worg
|
Apologies for absences. Situation at work has been changing drastically, and soon I will be better integrated into my new schedule.
Screech would like to take 10 minutes to refocus.
Granted.
3 action heal on the party from the scroll
Current Stats show
Allania(-6,Fine)Gobil Sliink(-4,Fine)
Hulgur Grimm(-0,Fine)
Merin Talusian(-5,Fine)
Screech Razorsong(-0,Fine)
Chewface(-0,Fine)
Also, some hero points. One to Chewface for his successful identifications, and one to Gobil for being able to take one helluva beating.
The stairs descend into a rough-hewn chamber, the far side of which looks like a natural cave. In the southeast corner, a passageway winds off into darkness. A sputtering torch is mounted next to the door. In the distance, you can hear the sound of rushing water.
Noticeably is green ore embedded into the natural walls of this cave. With close inspection, it is quite clear that this kind of material would be deadly if ground into powder and breathed in. It would cause serious damage to the lungs before turning into a terrible infection within hours.
The twisting corridor opens into a large cavern filled with large, glistening stalactites and stalagmites. Puddles of brackish water dot the floor, and while the sound of rushing water seems to be close by, the source is not in this room.
Hulgur Grimm
|
Hulgur quietly moves in, trying to use the natural formations for cover.
Screech Razorsong
|
Screech also gives Hulgur some distance, for it is apparent that the bard probably doesn't understand the meaning of staying quiet. He follows Allania.
He does also offer his minor healing potion to Merin, should she want it.
| Chewface |
Chewface drops into a crouching slow-walk, though as he's closer to the back it isn't likely needed. Passing a crystal, he tries to chip some off the wall with his dagger, but gives up quickly.
| Merin Talusian |
Merin holds back, both since he's the light source, as well as not that stealthy. He'll smile to Screech's offer, but shake his head. "Keep it," he whispers, as he watches the more silent slip forward.
GM Worg
|
The Pathfinders approach stealthily, attempting to avoid awakening the many bats in this segment of the chamber.
The winding passage ends in a large cavernous chamber. Running through the middle is an underground river rushing from east to west. A narrow bridge crosses the water; it looks slick with moisture and mold. On the far side of the chamber are immense formations of cloudy, green rock, and in front of them is a large black cauldron with a fire burning at its base. Light filters into this chamber from above through a twisting crevasse in the ceiling; the far side of the cavern is lit by glowing green orbs suspended by chains from stalactites.
Stepping out from behind the massive cauldron is a thin woman, gently pointed ears rising up from her oily, raven-black hair. She is wearing stitched leathers bearing countless pouches and pockets filled with glass vials. She looks at you with a sneer.
“So, you must be the fools that arrived with Bort. Sorry about your friend,” she says, her tone dripping with sarcasm. “I couldn’t let anyone piece together what had happened here, and he knew too much. I am sure you think you can stop me and save the town. You shouldn’t have bothered. They are a wicked, worthless lot and don’t deserve compassion. How could they, when they let their own suffer and die in agony? Scorning a child out of spite?” As she says the words, she looks at each of you in turn. “Leave now and never look back. No one need ever know you were here.”
| Chewface |
Chewface snorts. "You didn't break any cycles and expect us to? Everything dies." Unless someone physically stops him or attempts to continue parley, the goblin starts casting Summon Elemental.
| Gobil Sliink |
"Was the leopard or those horses wicked? NO! Was the land you have twisted at fault for your pain? NO! This isn't just for Bort this is for your disregard for anything but your own feelings." Gobil croaks as his throat swells like a toad and his jaw starts to widen and he drinks his Moderate Fiery Mutagen if he can.
GM Worg
|
Her smile flattens as she hears your rebuttle. As Allania begins to charge, Chewface begins to cast, and Gobil begins to drink, a flicker of a smirk flashes on her face.
"Pity."
From the pool to her left a large abomination creature bursts forth, as though that was the command it waited for. It lets loose a vicious roar as it stands up from the water. "Behemoth, crush them!"
Search Allania: 1d20 + 6 ⇒ (5) + 6 = 11
Follow the Expert Gobil Sliink: 1d20 + 6 ⇒ (17) + 6 = 23
Follow the Expert Hulgur Grimm: 1d20 + 6 ⇒ (4) + 6 = 10
Follow the Expert Merin Talusian: 1d20 + 7 ⇒ (20) + 7 = 27
Follow the Expert Screech Razorsong: 1d20 + 5 ⇒ (2) + 5 = 7
Follow the Expert Chewface: 1d20 + 3 ⇒ (11) + 3 = 14
Search Behemoth: 1d20 + 7 ⇒ (4) + 7 = 11
Search Vilree Eldara: 1d20 + 10 ⇒ (15) + 10 = 25
Round 1: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: None
Merin Talusian(-5,Fine)
Vilree Eldara(0,Fine)
Gobil Sliink(-4,Fine)
Chewface(-0,Fine)
Allania(-6,Fine)
Behemoth(0,Fine)
Hulgur Grimm(-0,Fine)
Screech Razorsong(-0,Fine)
| Merin Talusian |
Merin sighs as the stitched horror bursts free from the water. With a quick prayer, he focuses on fouling aims and skills for now.
AA- cast Bane
A - concentrate to increase the range to 10 feet.
GM Worg
|
Round 1: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: Bane VS Vilree and Behemoth
Merin Talusian(-5,Fine)
Vilree Eldara(0,Fine)
Gobil Sliink(-4,Fine)
Chewface(-0,Fine)
Allania(-6,Fine)
Behemoth(0,Fine)
Hulgur Grimm(-0,Fine)
Screech Razorsong(-0,Fine)
Vilree is a skilled and capable alchemist, as she draws bombs and starts throwing them repeatedly at the goblin casting the spell. "How bout a little fire, goblin?"
Quick Bomber
Vilree Moderate Alchemist Fire VS Chewface: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
Vilree Moderate Alchemist Fire VS Chewface: 1d20 + 13 + 1 - 5 ⇒ (3) + 13 + 1 - 5 = 12 Miss, 2 Fire Splash.
Vilree Moderate Alchemist Fire Damage: 4d8 + 2 ⇒ (6, 4, 6, 5) + 2 = 23 2 Splash on all Pathfinders, and Chewface suffers 2 persitant fire damage.
Gobil, Chewface, and Allania are up!
| Chewface |
I think this is the second time I've taken damage all game; just the bar fight before this. A good hit, though, 90% of my HP.
"Argh!" Chewface doesn't appreciate the fire as much as he expects to. He tries to siphon some of it off his charred form and into the mephit he conjures next to Vilree.
Its summoning complete, the creature breathes more flames over the elf and her companion.
◆◆◆ Summon Elemental
◆◆ Breath Weapon, DC 17 Basic Reflex: 2d4 ⇒ (2, 3) = 5 (plus 1d4 persistent fire on a failed save)
Cooldown: 1d4 ⇒ 1
Flat Check, DC 15: 1d20 ⇒ 9
| Allania Lascarin |
Allania watches as Chewface immolates and leaps past the flames. Ignoring the large construct for now she focuses on Vilree. "Can't have more of that!" She sets up an attack on Vilree with Chewface's minion as she slams sword and shield into the evil alchemist's back.
Double Slice on Vilree
Bastard Sword: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Shield Boss: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
◆ Stride
◆◆ Double Slice
HP 41/47
AC 20 (22 with shield raised)
Hero Points 0/3
| Gobil Sliink |
Gobil's skin begins to take on the look of ash and underlying magma, it shrugs off the flames as he races after his enemy. Current Fire Resistance is 10.
"I will go after the monstrosity." he croaks, belching a thick smoke as his vocal sac swell with fire.
◆◆: Sudden Charge
Jaws: 1d20 + 8 ⇒ (9) + 8 = 17
Damage (Bludgeoning & Fire): 1d10 + 5 + 1d4 ⇒ (8) + 5 + (4) = 17
◆: Strike
Fist: 1d20 + 4 ⇒ (16) + 4 = 20
Damage (Bludgeoning): 1d6 + 4 + 1d4 ⇒ (6) + 4 + (4) = 14
GM Worg
|
Vilree Reflex VS Fire Breath: 1d20 + 13 ⇒ (14) + 13 = 27
Vilree feels the fires of the elemental wash over her, and she manages to weave her way out of the flames without so much as a singe.
Allania rushes in to attack Vilree, the Behemoth roars in retaliation and swipes at the furious fighter. Allania swings her sword and board at the alchemist, but Vilree proves to be too slippery for her swings.
Reaction: Attack of Opportunity
Behemoth Fist Attack VS Allania: 1d20 + 12 ⇒ (14) + 12 = 26
Behmoth Fist Damage VS Allania: 2d6 + 5 ⇒ (4, 5) + 5 = 14
Gobil strikes up his own attack against the Behemoth itself, and lands some hefty blows against the monstrosity.
Round 2: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: Bane VS Vilree and Behemoth
Merin Talusian(-5,Fine)
Vilree Eldara(0,Fine)
Gobil Sliink(-4,Fine)
Chewface(-27,2 Persistant Fire Damage)
Allania(-20,Fine)
Behemoth(31,Fine)
Hulgur Grimm(-0,Fine)
Screech Razorsong(-0,Fine)
The Behemoth swings its fist in a clumsy but powerful punch at Allania. The massive fist flies forward in a way to try to force her off the bridge.
Massive Strike: Two Actions
The behemoth makes a melee Strike and, if the attack hits, it can push the creature back 10 feet (20 feet on a critical hit). The target must succeed at a DC 19 Fortitude save or be knocked prone by this attack.
Massive Strike Attack VS Allania: 1d20 + 12 ⇒ (11) + 12 = 23
Massive Strike Damage VS Allania: 2d6 + 5 ⇒ (2, 6) + 5 = 13
The giant fist slams into Allania, throwing her into the water across the bridge. 5ft fall. Can attempt to do Grab an Edge Reaction to prevent falling in the water and ending up prone, or a Fort Save to not go prone and just land in the water.
It then shifts its gaze at Gobil and slams another fist down, attempting to squash the Barbarian.
Fist Attack VS Gobil: 1d20 + 12 - 5 ⇒ (5) + 12 - 5 = 12
Fist Damage VS Gobil: 2d6 + 5 ⇒ (3, 3) + 5 = 11
Hulgur, Screech, and Merin are up!
| Allania Lascarin |
Allania can't grab an edge as she does not have a free hand weilding a sword and shield.
↺ Shield Block (Block 5 damage; shield 12/20 hp)
Allania is nearly knocked unconscious as the behemoth smashes into her side unexpectantly. She is tossed into the water as she falls onto her side.
Fort Save: 1d20 + 9 ⇒ (12) + 9 = 21
HP 19/47
AC 20 (22 with shield raised)
Hero Points 0/3
| Merin Talusian |
Merin calls up the last healing blessing that he personally prepared, getting the Goblin Wizard back from near death, before scooting forward to see what he can do to help Allania up from the river,(If she needs it).
◆◆ - Heal on Chewface Heal: 2d10 + 16 ⇒ (8, 8) + 16 = 32
◆ - Stride. that'll put Vilree in the area of Bane
Screech Razorsong
|
Screech starts singing,
"Stupid evil, nasty wench!
Gonna throw you in a trench!
Beat you, break you, smash you well,
Pound you into a piles of smell!!"
perform for linger, DC18: 1d20 + 11 ⇒ (13) + 11 = 24 3 turns of lingering.
He then moves into the room, since all of his potential targets were out of range, and then he draws his rapier, just in case.
Hulgur Grimm
|
Hulgur conjures a protective barrier before advancing upon the behemoth.
His staff smashes down upon the beast.
Staff: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 161d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
◆ Shield
◆ Stride
◆ Strike
GM Worg
|
Round 2: FIGHT!
Light Condition: Normal
Active Buffs: Bardic Performance 3 Rounds (Round 2)
Active Penalties: Bane VS Vilree and Behemoth
Merin Talusian(-5,Fine)
Vilree Eldara(0,Fine)
Gobil Sliink(-4,Fine)
Chewface(-0,2 Persistant Fire Damage)
Allania(-33,Fine)
Behemoth(31,Fine)
Hulgur Grimm(-0,Fine)
Screech Razorsong(-0,Fine)
Vilree scowls as the Pathfinders are making their way across the bridge and towards her. She decides to step backwards to move out of the aura, and then throws a bomb at Allania and Gobil.
Vilree VS Bane: 1d20 + 8 ⇒ (11) + 8 = 19
Quick Bomber
Vilree Moderate Bottled Lightning VS Allania: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
Vilree Moderate Bottled Lightning VS Gobil: 1d20 + 13 + 1 - 5 ⇒ (6) + 13 + 1 - 5 = 15
Vilree Moderate Bottled L. Damage VS Allania: 2d6 ⇒ (4, 2) = 6 Allania: Flat Footed | 2 Splash to Summon, Merin
Vilree Moderate Bottled L. Damage VS Gobil: 2d6 ⇒ (1, 1) = 2 2 Splash to Gobil
Gobil, Chewface, Allania are up!
| Gobil Sliink |
Gobil continues to strike out at the behemoth threatening them.
◆: Strike
Jaws: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage (Bludgeoning & Fire): 1d10 + 5 + 1 + 1d4 ⇒ (5) + 5 + 1 + (2) = 13
◆: Strike
Fist: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage (Bludgeoning): 1d6 + 4 + 1 + 1d4 ⇒ (2) + 4 + 1 + (1) = 8
◆: Strike
Fist: 1d20 + 1 ⇒ (3) + 1 = 4
Damage (Bludgeoning): 1d6 + 4 + 1 + 1d4 ⇒ (5) + 4 + 1 + (3) = 13
| Chewface |
Unused to Merin's ministrations, Chewface is left only with slight pain. Clearly, he has bested the fire on his own, as befits his goblin blood. Such a sensation makes him feel...powerful!
◆ Stride
◆ Diviner's Sight for Hulgur: 1d20 ⇒ 2
◆ Sustain Summon
(Mephit ◆ Strides and ◆ Strikes)
Fire Mephit Jaws: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus 1d4 ⇒ 4 fire
Flat Check: 1d20 ⇒ 1
| Allania Lascarin |
Allania wades through the water with much difficulty. She stows her blade and shield as she gets ready to climb back up to the surface.
Stowing weapons as need both hands free to climb
◆ Stride (Difficult Terrain)
◆ Stow Shield
◆ Stow Sword
HP 11/47
AC 20 (22 with shield raised)
Hero Points 0/3
GM Worg
|
Round 2 & 3: FIGHT!
Light Condition: Normal
Active Buffs: Bardic Performance 3 Rounds (Round 1)
Active Penalties: Bane VS Vilree and Behemoth
Merin Talusian(-5,Fine)
Vilree Eldara(7,Fine)
Gobil Sliink(-6,Fine)
Chewface(-0,2 Persistant Fire Damage)
Allania(-39,Fine)
Behemoth(44,Fine)
Hulgur Grimm(-0,Fine)
Screech Razorsong(-0,Fine)
Gobil lands another blow against the behemoth, and it roars in pain as the Gnome continues to punish it. The behemoth turns its attention to Gobil.
Fist VS Gobil: 1d20 + 12 ⇒ (1) + 12 = 13
Fist VS Gobil: 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22
Fist VS Gobil: 1d20 + 12 - 10 ⇒ (16) + 12 - 10 = 18
Fist Damage VS Gobil: 2d6 + 5 ⇒ (3, 2) + 5 = 10
After a tantrum of fists slamming down against the gnome, only one manages to hurt Gobil.
Hulgur, Screech, and Merin are up!
Screech Razorsong
|
Screech moves behind Hulgur and casts magic eeapon on his staff
last round of lingering
| Merin Talusian |
Merin's eyes flit just a moment to Allania before he focuses on the sun's glory once more, launching a ray of fire at Vilree, before drawing a scroll from his bag.
◆◆Fire Ray vs. Vilree Attack(IC): 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25For(IC): 4d6 + 1 ⇒ (5, 6, 6, 3) + 1 = 21
◆ Retrieve Scroll of Heal
Hulgur Grimm
|
With his staff enchanted, Hulgur smashes the behemoth.
Staff: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 172d8 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
Staff: 1d20 + 8 + 1 + 1 - 5 ⇒ (14) + 8 + 1 + 1 - 5 = 192d8 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6
Staff: 1d20 + 8 + 1 + 1 - 10 ⇒ (14) + 8 + 1 + 1 - 10 = 142d8 + 3 + 1 ⇒ (7, 3) + 3 + 1 = 14
GM Worg
|
Round 3: FIGHT!
Light Condition: Normal
Active Buffs: Bardic Performance 3 Rounds (Round 1)
Active Penalties: Bane VS Vilree and Behemoth
Merin Talusian(-5,Fine)
Vilree Eldara(28,Fine)
Gobil Sliink(-16,Fine)
Chewface(-0,2 Persistant Fire Damage)
Allania(-39,Fine)
Behemoth(59,Fine)
Hulgur Grimm(-0,Fine)
Screech Razorsong(-0,Fine)
Vilree notices that her golem is starting to look more beaten up, when the ray of fire shoots across her chest. She scowls at Merin, drawing a lesser elixir of life and drinking it fast. Then she user her natural ability with bombs to lob another bomb at Chewface and the cluster of targets surrounding him.
Lesser Elixir of Life: 3d6 + 6 ⇒ (4, 5, 5) + 6 = 20
Moderate Alchemist Fire VS Chewface: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 Crit!
Moderate Alchemist Fire Damage VS Chewface: 2d8 + 2 ⇒ (8, 7) + 2 = 17 34 Damage.
Chewface bursts into flames, and the goblin collapses. The fire threatening to extinguish his life!
Chewface is now at Dying 2.
Allania, Chewface, Gobil.
I do owe you one last hero point that I missed. Would the party like to sacrifice the hero point to save Chewface?
| Chewface |
I dunno, we might need that lucky hit. But on the other hand I'd rather not die. I'll give my preference to Merin's choice, as it'd probably be his action spent healing me anyway.
Chewface crumples, his luck with fire and not getting hit finally collecting its due. His summon, however, still has a few precious seconds left in this world...
Mephit Jaws: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 1d4 ⇒ (6) + (1) = 7
Mephit Jaws: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 1d4 ⇒ (6) + (4) = 10
...and after a surprising hit, it too flickers out.
GM Worg
|
The reason I ask is because Chewface is currently Dying 2 and is on fire from the alchemist fire critical, and could very potentially die this round.
You are bleeding out or otherwise at death’s door. While you have this condition, you are unconscious . Dying always includes a value, and if it ever reaches dying 4, you die. If you’re dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save.
| Merin Talusian |
I will note that when you drop to dying, you're also moved in the initiative order, to just before the creature that dropped you. So, technically Chewface doesn't go yet.
| Allania Lascarin |
Athletics: 1d20 + 11 ⇒ (1) + 11 = 12
Athletics: 1d20 + 11 ⇒ (15) + 11 = 26
Allania climbs up out of the river, she slips and falls back in. Soaking wet and angry she draws her sword once more as she finally reaches the top.
◆ Climb
◆ Climb
◆ Draw Bastard Sword
HP 11/47
AC 20 (22 with shield raised)
Hero Points 0/3
Screech Razorsong
|
If Merin doesn't have heals, Screech has one more spell that he could use as a sooth for 1d10+4
| Gobil Sliink |
"IM COMING AFTER YOU NEXT!" Gobil growls as he hears more explosions harming his friends, he tries to finish off the behemoth.
◆: Strike
Jaws: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damage (Bludgeoning & Fire): 1d10 + 5 + 1 + 1d4 ⇒ (3) + 5 + 1 + (1) = 10
◆: Strike
Fist: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage (Bludgeoning): 1d6 + 4 + 1 + 1d4 ⇒ (1) + 4 + 1 + (3) = 9
◆: Strike
Fist: 1d20 + 1 ⇒ (9) + 1 = 10
Damage (Bludgeoning): 1d6 + 4 + 1 + 1d4 ⇒ (4) + 4 + 1 + (4) = 13
GM Worg
|
Round 3 & 4: FIGHT!
Light Condition: Normal
Active Buffs: Bardic Performance 3 Rounds (Round 1)
Active Penalties: Bane VS Vilree and Behemoth
Merin Talusian(-7,Fine)
Chewface(-34,2 Persistant Fire Damage, Dying 2.)
Vilree Eldara(8,Fine)
Gobil Sliink(-18,Fine)
Allania(-39,Fine)
Behemoth(69,Dead)
Hulgur Grimm(-0,Fine)
Screech Razorsong(-0,Fine)
Chewface chomps down hard with his bite, and rips the arm off the behemoth. It roars its last painful cry before falling backwards into the water. Unable to stand, it drains of the alchemical fluids that keep its body moving.
All that is left is Vilree.
@Gobil Moving you for action two, then using your second attack result. It is a miss.
Merin, Hulgur, Screech are up!
Hulgur Grimm
|
Hulgur vaults the river and growls at their antagonist before jabbing his staff into her.
Intimidation: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Staff: 1d20 + 8 + 1 + 1 ⇒ (9) + 8 + 1 + 1 = 192d8 + 3 + 1 ⇒ (7, 4) + 3 + 1 = 15
◆ Leap (w/Powerful Leap)
◆ Demoralize (w/Intimidating Prowess)
◆ Strike
| Merin Talusian |
Merin immediately goes to keep people in the fight, or get them back into the fight at least.
◆◆Heal on Allania Heal: 2d10 + 16 ⇒ (5, 7) + 16 = 28
◆Battle Medicine on Chewface BM: 2d8 ⇒ (8, 7) = 15
Edit: That was the scroll of Heal I had in hand. I have one more of those scrolls, then I'm out of healing.
Screech Razorsong
|
Screech sees Merin helping the injured, so decides to use his magic to chuck a rock at her
Telekinetic projectile : 1d20 + 10 ⇒ (1) + 10 = 11
Telekinetic projectile reroll: 1d20 + 10 ⇒ (15) + 10 = 25 2d6 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13
GM Worg
|
Round 4: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: Bane VS Vilree
Merin Talusian(-7,Fine)
Chewface(-19,2 Persistant Fire Damage, Wounded 2)
Vilree Eldara(22,Fine)
Gobil Sliink(-18,Fine)
Allania(-11,Fine)
Behemoth(69,Dead)
Hulgur Grimm(-0,Fine)
Screech Razorsong(-0,Fine)
Chewface's eyes flutter open, as he realizes he is not yet dead!
The assaults against Vilree are proving mostly ineffective, as she very nimble and swift. The attack from the Mephit was one she was not expecting however, as it takes a deep and nasty bite into her arm before vanishing.
Chewface is up.
| Chewface |
Chewface shakes his head groggily, still on the floor. Not even bothering to get up, he tries to summon more help. This new creature, made of loose stones, immediately sets about making itself a larger target.
◆◆◆ Summon Earth Mephit
◆◆ Mephit Enlarges
Flat Check: 1d20 ⇒ 5
Unfortunately, 'stop, drop, and roll' doesn't help the goblin at all.