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N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Please remove Melnop and Marta from the characters tab. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() I am going to have to bow out. I read the description and I've played this one but it was never reported. I need to follow up with the GM and see why. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() "Melnop, an Ilsurian Archer reporting for duty." I don't mind playing up. It's not like he's a wimpy sorcerer or anything. Melnop is a young human of slightly over medium height, prematurely balding, dressed in greens, and carrying a large bow. Under his travelling wear, there is rigid metal. He is NOT smelly. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Move action to gain weapon focus using Martial Flexibility, +5/1d10+5 Power Attack with Scizore [crit x2; S) (+1[BAB] +3[str] +1[mwk] -1[pwa] -1[strength damage] +1[raging song] +1[wfoc]/+3[str] +2[pwa] -1[strength damage] +1[raging song]) To Hit: 1d20 + 5 ⇒ (5) + 5 = 10
*ack* Though he says nothing the frustration is evident on his face. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() In that case step forward for some more scizore goodness. Power Attack with Scizore [crit x2; S) (+1[BAB] +3[str] +1[mwk] -1[pwa] -1[strength damage]/+3[str] +2[pwa] -1[strength damage]) To Hit: 1d20 + 3 ⇒ (1) + 3 = 4
or badness as the case may be. Melnop literally trips over his own feet as he changes directions in a bit of a hurry. Delarion, end this now! ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Giving the folks a chance to do something before Melnop rips another one to shreds :) ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop boldly surges forward to engage the one to the south and takes a swipe with his Scizore. +3/1d10+4 Power Attack with Scizore [crit x2; S) (+1[BAB] +3[str] +1[mwk] -1[pwa] -1[strength damage]/+3[str] +2[pwa] -1[strength damage]) To Hit: 1d20 + 3 ⇒ (20) + 3 = 23
Crit confirm: 1d20 + 3 ⇒ (20) + 3 = 23
BAM! Somehow I though zombies would be tougher than this. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Move forward and take a look down the tunnel. Perception: 1d20 + 4 ⇒ (4) + 4 = 8 "Awful dark down there." ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() "So we should get a full map out of this? I'm game." ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Didn't he have some oil of silence on him?" ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() "A temple with an interesting gripli priest and some denizens of the underworld including a Kobold and some thingy. Anyone know what the big thingie was?" ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() @Baphos
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N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop runs over and pours the CLW he previously pulled out and pours it down her throat. "There you go, precious. Feeling better?" Can Melnop replace it with one of the CLW potions from Janira's backpack so Melnop is not out 50 gp? ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop draws his Scizore and takes a shot at the minotaur. +5/1d10+6 Power Attack with Scizore [crit x2; S) (+1[BAB] +3[str] +1[mwk] -1[pwa] +1[inspire]/+3[str] +2[pwa] +1[inspire]) To hit: 1d20 + 5 ⇒ (17) + 5 = 22
Then draw a healing potion. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() So it DOES have reach? My little acrobatics has a slim chance at getting past his CMD so I'll chance the AoO and hope I'm standing at the end of it. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() That's as good a place as any and should provide some flanks. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16 Is that good enough to do a full move over the stream? ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop wold like to move around the minotaur to provide a flank. What kind of roll does he need to make to cross the stream? ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Move and shoot again.
to hit: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
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N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Move and shoot +3/1d6+3 Composite(Str +3) Short Bow [rng: 60 ft;crit x3; P] (+1[BAB] +2[dex]/+3[str]) -2 for range
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N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Baphos I wrote: Baphos comes next to Melnop. "Are you OK? If you need a quick healing, let me know." Good idea. Could you use a charge from my wand to heal me up?" CLW: 1d8 + 1 ⇒ (8) + 1 = 9 ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop uses a move action to get Point Blank Shot with Martial Flexibility and also tries to put an arrow in it. +4/1d6+4 Composite(Str +3) Short Bow [rng: 60 ft;crit x3; P] (+1[BAB] +2[dex] +1[point blank]/+3[str] +1[point blank]) To Hit: 1d20 + 4 ⇒ (15) + 4 = 19
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N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop puts away his scizore and pulls out his bow. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Unable to get at the thing, he settles for wedging himself into a small passage with a view. Night as well learn a few tricks from Gleam. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Anyone want to try and identify this thing? Melnop sure can't. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop will take the passages to the south, looking for the source of the sounds, squeezing as he goes. This time his weapon is out. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Take one full action or one standard? Do we have inits or are we still out of combat? ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() "Just curious. Anyone here able to track and see where it came from?" Melnop leaves a days worth of trail rations next to the recovering Kobold. Sort of a peace offering. You never know when a good deed will make a friend. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop falls back on his butt with relief. "Thank whatever god or goddess was listening. I really would have hated to kill the poor thing just because we could not understand one another. Probably protecting a nest or something." ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() If nobody can speak its language and it keeps struggling, Melnop will start applying non-lethal choking damage. Maintain grapple and choke: 1d20 + 6 + 5 ⇒ (4) + 6 + 5 = 15
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N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() "Damn, guys, I was hoping to subdue this thing. And those shots are coming dangerously close to taking off my head." Maintain and Pin action: Maintain Grapple: 1d20 + 6 ⇒ (11) + 6 = 17 Looks like Melnop has the little fellow pinned. "Say, does anyone speak lizard? Hey, little fellow, do you speak common by any chance? These bloodthirsty fellows seem more disposed to removing heads than talking, so you may want to speak up if you do!" ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop accepts the rage, moves up, and goes for a grapple. Grapple attempt: 1d20 + 6 ⇒ (6) + 6 = 12 ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop takes a move action to acquire the feat Deflect Arrows and then moves up to the edge of the creek.
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N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() "Yea, we're pathfinders and we're here to help! And catalog. And write stuff down." He waves his pencil and paper as he says this, like its some kind of badge of honor. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Valyssa Warsong wrote: I was the first to roll a Diplomacy Aid, so that means we fall short I think the sense motive roll is a separate roll that you may make. See post at Yesterday, 05:47 am calling for a sense motive check. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Valyssa Warsong wrote: suggestions then? can we attempt again? You haven't rolled yet. give it a try. You can use it untrained and that gives you a 6/20 chance at making the roll. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Sense Motive: 1d20 ⇒ 7 No clue. Hard to read gillmen.
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N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop participates in the attempt at diplomacy by smiling and mouthing Pathfinders, nodding his head in confirmation, his eyes wide to express what a good thing that is. Diplo aid: 1d20 + 1 ⇒ (15) + 1 = 16 ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop is a bit confused. Why the %$* is she talking to the guy if he has oil of silence spread all over himself? Should have waited until he turned around and could lip read or something. Of course he needs it repeated. Listen to me. Always critical. Make friends, you dufus! These are Pathfinders, remember? ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Valyssa Warsong wrote: "Lets not be hasty here. He is non threatening and has done nothing against us. We can approach to parley and if he gets violent, there are more than enough of us to deal with that." Hmph. Since when is subduing someone violent? Better than pummelling him to death! Probably thinks a barroom brawl is a jailable offense. Twit. Unqualified disclaimer: The views of this character do NOT represent the views of the player! In spite of his less than charitable thoughts, Melnop does NOT start beating on the fellow and lets the folks more inclined to talk try it their way first. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() "Let's subdue him now and ask questions later!" ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Melnop will line up behind Konner. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() After we all take notes, we head down the tunnel. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() "Well, I suppose we should record our findings." Melnop pulls out a pad and pencil and in brief, precise, and to the point notes he jots down as many facts as he can find. ![]()
N/G Male Human Ranger (Ilsurian Archer)/3 | HP: 30/30| AC/FF/T: 19/17/13 | CMB: +6, CMD: 18 | F:+5, R:+5, W:+2 | Init: +2 | Speed 20 ft | Climb +5, Handle Animal +6, Intimidate +4, Kn Dung/Geo/Nat +5, Perception +7, Ride +6, Stealth +4, Swim +6 | Active Conditions: None
![]() Perception: 1d20 + 4 ⇒ (14) + 4 = 18 |