Seltyiel

Mechien Segla's page

143 posts. Organized Play character for PaleDim.


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The Concordance

No problem. Have fun everyone!

The Concordance

Player PaleDim
Character Name Mechien Segla
Class/levels Wizard (Evoker) 3
PFS # 272301-21
Faction The Concordance
Day Job Craft (Bows): 1d20 + 9 ⇒ (16) + 9 = 25
Progression Normal

Mechien considers himself a problem solver and often bubbles to the front of the group, as opposed to hanging back like most mages. This doesn't mean he's any less "squishy." He is positive and encouraging.

In character 1, 2, 3, 4

My roll20 account is functional.

The Concordance

Huh. Long time since I saw a core game. I have this elf evoker 3. It appears I'm likely past the six characters. If so, that's cool. Throwing in just in case.

Player name PaleDim
Character name Mechien Segla
Character Number 272301-21
Faction The Concordance
Character class(es) and level Evoker 3
Day Job Craft (Bows): 1d20 + 9 ⇒ (3) + 9 = 12
Purchases none

The Concordance

Sounds good. Have fun everyone!

The Concordance

Oh my. A core game! Well I have to try :)

Elf Evoker 3

The Concordance

Have fun all! Thanks for your consideration?

The Concordance

Here's a more eligible ticket buyer if it is in fact possible.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Ezren was standing in for Mechien. Since he couldn't play, I suppose he may also not be able to immediately apply this chronicle? If so, I suppose that invalidates the chronicle number and makes it "TBD"?

Chronicle 5
Name PaleDim
AKA Mechien Segla
Faction The Concordance
PFS 272301-21
XP 6
Prestige 7
Fame 9
Gold 2231
Day job Craft (Bows): 1d20 + 9 ⇒ (20) + 9 = 29 (75gp)
Spend N/A

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

This was pretty incredible. Thanks for running it!

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien, looking even more nervous looks more directly at Cayden. So... we could try to get her out via an alternate tunnel, like the one we passed by earlier, and absolve our companions of their moral "dilemma".

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Logical Mechien is going to get a little distressed with all of the emotion overflow and attempt to de-escalate things a little. His deflection from their murder-plans may not work though.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien steps forward and holds his hands out, palms down, motioning downward as if to tell everybody to calm down and not do anything rash.

Maybe we can get her out of here. What of the escape tunnel we happened by earlier? Perhaps it could lead her to freedom.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)
GM Aldizog wrote:

Will give others a chance to weigh in before moving on.

@Cayden, I need your boon roll.
@Korum, PM me your email address for the boon.

Oh, I forgot to do this. PM incoming.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Boon, which?: 1d20 ⇒ 191d3 ⇒ 3

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien scoots back to the other side of Grakkahn to watch Korum chase him down the hall.

This fellow is just.. odd.

[move] 15'
[standard] force missile

Force damage: 1d4 + 1 ⇒ (3) + 1 = 4

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien moves over by the vat at the end of the line, eyeing it warily before aiming his much-clearer shot.

[move] 10' E
[standard] attack Svilennius
longbow attack, P damage (PbS): 1d20 + 5 ⇒ (14) + 5 = 191d8 + 1 ⇒ (8) + 1 = 9

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien moves to the other side of Grakkahn and sends an arcane bolt speeding towards the newly "birthed" zombie.

So you grow these things down here? Why?

[move] 10' N
[standard] force missile vs. Vat Zombie
Force damage: 1d4 + 1 ⇒ (4) + 1 = 5

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Okay, now you've got me curious :)

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien glides into the room sliding his longbow off of his shoulder.

[move] 30' drawing weapon

Oh good, you all already took care of one. Efficient. he states matter-of-factly.

[standard] attack Svilennius
longbow attack, P damage: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 1 ⇒ (7) + 1 = 8

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Good show Sarzuket! A simple emission does the job! How many emissions do you have left, as we enter this next door? Hmm, traps?

Before awaiting an answer he turns towards the next passage to scan it.

Perception, door traps: 1d20 + 4 ⇒ (14) + 4 = 18
Cast Detect Magic, magical traps

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien peers into the passage. Certainly they will animate if we venture in so far... does anybody see anything of interest in this chamber?

He looks to Sarzuket. So, a simple emission of your divine energy and they're destroyed?

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Catching up! Yes, touching the statue for aid. On the wand of disrupt undead: necromancy is one of mechien's opposition schools, so he probably can't use it? Or as easily? The spell is still on his list, he just incurs a penalty to prepare those spells (so maybe he can use it).

Mechien interrupts the argument about the Pharasmin holy symbols. So.. do we want to push this statue aside in enter the passage?

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Oh, nice. I looked at character sheets but missed the Icicle domain ability.

The elf steps aside and nods at Sarzuket appreciatively. Well done master gnome!

He wanders into the room to more safely look around.

Perception, investigate meat locker: 1d20 + 4 ⇒ (1) + 4 = 5

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)
Grakkahn wrote:
Curious: What happens if part of a Brown Mold is near a steady source of fire? Does it just double until it fills the space it is in? It is kind of a wonder to me that there isn't more of this stuff in Golarion in general, considering it thrives on heat.

The description is vague on it, but it seems a reasonable interpretation that it does, one step at a time. There's not a good distinction between fire being deliberately brought to the mold, or the mold incidentally being near more fire after doubling. In that way it sounds like an effective fire retardant.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)
Cayden Barleybrew wrote:

Cay shrugs.

"If you would prefer to believe a lie, I won't try to dissuade you further. Free will is important."

I always thought the reroll Vs. illusions was to convince yourself that it wasn't real. Right now, you are convinced that it *is* real, and that Cay must be mistaken...? It isn't that you are saying 'oh, it's an illusion, but I don't want to ignore it'...?

Yeah, that's more or less what Grak and Mechien are saying. You might be right that this choice forces the potential reroll but we both flavored it as a selective comfort, lol.

------------

Mechien thinks harder on the skeleton they just put down and speaks up to the group with a distinct, intentional tone.

Who can channel positive divine energy? We must employ it to destroy that skeleton once and for all... or it will reform within the hour. Cayden? Sarzeket? He points specifically at it.

If not, Mechien is carrying one of the vials of holy water. Would that suffice as well?

------------

On entering the next room, the elf's eyes narrow as he looks at the brown mold suspiciously. Suddenly it comes to him.

That brown mold feeds on warmth! That is why it so so cold within thirty feet of it. Stand next to it and you will be harmed by it. BUT... he holds up one finger to draw sharp attention before continuing. If fire is brought near it the mold just doubles, as its hunger reaches out to consume that warmth. So, we need to hit it with cold damage.

If nobody else can supply cold damage:

Wow I picked the wrong spells today...

Mechien focuses on his arcane bond to recall and deploy Ray of Frost...

Please clear the tunnel for a straight shot! Assuming the party complies he stands back at the entrance and aims...

Ray of frost attack vs. AC 5 (PBS), cold damage (PBS, intense spells): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 171d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Knowledge (Religion): 1d20 + 8 ⇒ (10) + 8 = 18

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)
GM Aldizog wrote:
Mechien's magic bolts slam into the totally unknown undead that nobody has identified, what makes you think it is a ghoul? creature, injuring it.

Lol, there's got to be some level of six-people-taking-10 on incredibly common creatures. It's pretty hard to not know what a ghoul is in the cafeteria at the Grand Lodge.

Mechien glances and Cayden and frowns.

Hmm, really? It seems nice in here. Well, I'll take the illusion!

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Suddenly the pack column of adventurers feels pushed aside in the narrow passageway. One by one as the pack of elven elbows pushes forward and ducks into side passage after getting a glimpse of the ghoul.

Mechien then gestures with his hands to send a force missile at it.

[move] 25'
[standard] force missile vs. ghoul

Force damage: 1d4 + 1 ⇒ (4) + 1 = 5

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Hmm, I'm guessing none of these rooms contain a friendly party in our honor...

Mechien weaves what seem like invisible threads in the air, until faint glowing sheens gather around his form.

Cast mage armor, duration 2H

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)
Sylvester Solstar wrote:

Sylvester suggests to Mechien that he preserves his magical energies.

My character has Mage Hand as a known spell. There is no need to use your bonded spell unless you want to. :)

Sold!

Not his turn yet, but...

Knowledge (Planes), DC11: 1d20 + 8 ⇒ (19) + 8 = 27

A lemure. Pathetic, but still a demon.

At +16 I think that's three questions? Special defenses, special attacks, immunities.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Elsha casts mage hand and sends it around the room. Clockwise. It touches each statue until they see a noticeable discharge.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien could use his bonded item cast to start mage hand, pressing objects up against the statues and triggering the traps. The duration is concentration.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Well, this section of the crypt certainly has a... "recreational" theme to it. I hope the next rooms have something more interesting for us to do than simple grave robbing.

Mechien doesn't spend very long in this one before exiting to approach the next statue.

Korum, are you up for the next trap?

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

He focuses on Pharasma briefly before following them into the passageway.

I'll be along shortly...

Spellcraft, DC25: 1d20 + 9 ⇒ (8) + 9 = 17

Nevermind... coming.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

In case it helps...

Hmm.. yes. Of course they would trap them. What do we have here...

The elf focuses on the first next statue trying to identify the specific effect placed on it.

Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15

UPDATE oops, hit post after the trigger was posted.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien steps further into the room and does a quick turning scan noting that each statue does, in fact, have a secret door.

I suppose we just start working our way around the chamber from here. Korum, Grakkahn, could you please move this first one, of the "nice lady"?

He points to the statue directly North.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Ah, somehow I misread the statues as being *above*.

Sounds like a solid plan, Grakkahn.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Knowledge (History): 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (Religion): 1d20 + 8 ⇒ (8) + 8 = 16

The elf looks down at the symbol inlaid on the ground. Pharasma...

He starts across the bridge towards the middle.

Do we want to get a closer look at the statues?

Perception, traps at the base of the stairs up: 1d20 + 4 ⇒ (12) + 4 = 16

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Seconded

You checked the dead end for secrets? Very well, South it is.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Where did go on the map? IF mechien can see and target it...

Everybody stand at the side of the tunnel! The elf lets an arrow fly loose down the middle towards the demon-zombie head.

surprise round longbow attack, P damage: 1d20 + 3 ⇒ (6) + 3 = 91d8 ⇒ 1

welp, those are some bad rolls

UPDATE nevermind... I guess that's where it went. Sorry, I thought I'd have a little longer to post..

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien nocks and arrow and prepares to fire when chaos breaks loose.

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

After a moment of confusion, Mechien opens the door and bursts into the room.

And where did our friend go?

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

I would imagine Mechien would have waited to enter the room until he could identify any harmful effects in the magical aura.

The door slams shut and Mechien looks at the group. Did he do that? Can somebody get that back open?!

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Doh, I didn't get that it we'd moved on from it. Apologies.

Mechien shudders and his eyes light up visibly as he feels the magical presence in the room.

Also using detect magic so he can make an arcana check.

Knowledge (arcana): 1d20 + 8 ⇒ (20) + 8 = 28

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Creepy yes, but I suspect we could also just pass through it quickly if we're not finding traps or other problems.

The elf starts to careful tread around the outer path of the room... he stops momentarily and looks back.

Korum would you like to go ahead and check for mechanisms?

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

This seems pretty good to me. And I'm a person who tends to not be able to post until the evening after work, such that some of my games have gone by 20 posts (!?!)

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien casts a quick Detect Magic over the room, suspicious of the narrow walkway around it.

Somehow I don't believe that it's as easy as going around..

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Arcana, DC11: 1d20 + 8 ⇒ (7) + 8 = 15 No extra info

It's not his turn anyway so...

Mechien hears the explanation, and then eyes the construct to see what manner of spell it will launch at them. He thinks on what he knows of Thassilonian run magic.

If it be conjuration or abjuration... then my evocations will harm it!

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien looks at the empty armor and then back down the hallway towards the tunnel they found.

I wonder if this one escaped and did the digging...

He starts to eye the writing for any key recurring themes.

I don't want to spend hours pouring over all of this but let's see...

Linguistics: 1d20 + 8 ⇒ (10) + 8 = 18

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Mechien brushes himself off, shaking his sleeves and breeches vigorously as if they may contain more cockroaches. After a minute of that he gets out his wand of healing.

Rolling to avoid the 1
Use Magic Device (wand), DC20: 1d20 + 6 ⇒ (16) + 6 = 22
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

The various rashes and scratches on his skin clear up as the elf returns to normal.