Panther

Mavenee's page

38 posts. Alias of Marjim Marc Arafiles.


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Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Will save: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Yah. I overlooked that crit. And I thought it was -4 to target AC, so I just let the GM compute for it. Thanks for the info.

Crit Confirm: 1d20 + 5 + 1 + 4 ⇒ (15) + 5 + 1 + 4 = 25
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee continues her assault on the red duergar.

Bite: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Claw: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Claw: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Bite Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Claw Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther strides towards Elris' side.

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee goes all out on the ooze.

Bite: 1d20 + 6 ⇒ (19) + 6 = 25
Claw 1: 1d20 + 6 ⇒ (10) + 6 = 16
Claw 2: 1d20 + 6 ⇒ (7) + 6 = 13

Bite Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Claw Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

What happens after Mavenee attacks? And does she get 2 claw attacks from the AOO?

AOO, Claw: 1d20 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 6 ⇒ (11) + 6 = 17

Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther strides towards the mold and takes 2 swipes at it.

Claw 1: 1d20 + 6 ⇒ (20) + 6 = 26
Claw 2: 1d20 + 6 ⇒ (16) + 6 = 22

Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Confirm Crit?: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther attempts to bite the crusader.

Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Nauseated for: 1d4 + 1 ⇒ (2) + 1 = 3 rounds

Mavenee is unfortunate, however and runs out of the cloud following her master.

Might provoke from dretch

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther gives a low but audible growl towards Montvale.

Intimidate: 1d20 ⇒ 1

Meow! LOL

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther lets off a loud roar and runs towards the black looter. It attempts to bite his neck...

Bite: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

... but bites the nearby stonework instead.

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee gives a low purr as Mahalak scratches her behind the ears.

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther purrs in approval as Mahalak introduces her to Seldiir.

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee gives a loud roar and bites Sussworth's arm.

Bite: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther heeds the call of her master and enters the room, joining Fluffy. She tries to bite the man in red.

Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee moves to the right and takes advantage of the current position of the green goblin as she unleashes a series of teeth and claws.

Bite vs Prone: 1d20 + 5 ⇒ (13) + 5 = 18
Claw 1 vs Prone: 1d20 + 5 ⇒ (2) + 5 = 7
Claw 2 vs Prone: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther obeys her master and runs inside, taking a bit out of the red goblin.

Bite: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee moves toward Micky and tries to bite him.

Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

As Mahalak's arrow flies towards Muminah, Mavenee strides forward and attempts to bite Muminah.

Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Crit Confirm: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther tries her best to run through the crowd as she gives chase to Todor. Double Move

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee strides towards the spellcaster and tries to bite his arm.

Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Confirm Crit: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee obeys and attempts to bite and claw at Pratt's limbs.

Bite, Bless, Prone?: 1d20 + 5 + 1 + 4 ⇒ (8) + 5 + 1 + 4 = 18
Claw 1, Bless, Prone?: 1d20 + 5 + 1 + 4 ⇒ (5) + 5 + 1 + 4 = 15
Claw 2, Bless, Prone?: 1d20 + 5 + 1 + 4 ⇒ (3) + 5 + 1 + 4 = 13

Bite Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Claw 1 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw 2 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther takes advantage by biting the rising man.

Bite AOO: 1d20 + 4 + 5 + 1 ⇒ (6) + 4 + 5 + 1 = 16
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther rushes to engage the man in close combat.

Double move

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Will save: 1d20 + 2 ⇒ (20) + 2 = 22

Mavenee tries to fight off the glitterdust and attacks the green beetle with her teeth and claws.

Bite: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Claw 1: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Claw 2: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee continues to bite and swipe the downed (?) murderer.

Bite, Prone: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18

Claw 1, P: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16

Claw 2, P: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Damage

Bite Dam.: 1d6 + 1 ⇒ (1) + 1 = 2

Claw 1 Dam: 1d4 + 1 ⇒ (4) + 1 = 5

Claw 2 Dam: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee obeys her master and leaps towards the man.

Double move towards the goon

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

I'm guessing that Mavenee will continue to fight the goblin as a 'defend' trick.

Seeing her companion fall down, Mavenee bares her fang at the red goblin and does a series of bite and swipes.

Bite: 1d20 + 5 ⇒ (8) + 5 = 13

Claw: 1d20 + 5 ⇒ (4) + 5 = 9

Claw 2: 1d20 + 5 ⇒ (1) + 5 = 6

Bite Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Claw Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Claw 2 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Also, would it matter that Mavenee has 2HD in relation to the goblin's Sleep spell?

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee locks down her target and unleashes a series of fangs and claws.

Bite: 1d20 + 5 ⇒ (12) + 5 = 17

Claw 1: 1d20 + 5 ⇒ (1) + 5 = 6

Claw 2: 1d20 + 5 ⇒ (11) + 5 = 16

Bite Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Claw 1 Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Claw 2 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther strides towards the goblins and bites at the red goblin.

Bite: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Dang those rolls. GM, I'm assuming you'll let me have Mavenee's actions after Mahalak's?

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther gives a low growl as she sits beside her master.

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee takes a cautious step around the minotaur and unleashes a fury of teeth and claws.

bite, IC: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25

claw 1, IC: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

claw 2, IC: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

bite damage, IC: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

claw 1 damage, IC: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

claw 2 damage, IC: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

claw 2 confirm, IC: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

claw 2 crit damage, IC: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

thank you for moving the tokens Krennel.

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee attacks the creature and tries to get Zadim free from its clutches.

Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Confirm Crit: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

If these apply...

Claw 1: 1d20 + 5 ⇒ (9) + 5 = 14

Claw 2: 1d20 + 5 ⇒ (11) + 5 = 16

Damage 1: 1d4 + 1 ⇒ (4) + 1 = 5

Damage 2: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther now turns her attention to the lone zombie, runs toward it and tries to bite its head off.

Bite: 1d20 + 5 ⇒ (18) + 5 = 23

BPS Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee rushes forward and takes a bite at the skeleton.

Bite: 1d20 + 5 ⇒ (17) + 5 = 22

BPS Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

Mavenee's actions:

Mavenee rushes over to the tick and attacks it.

Bite: 1d20 + 5 ⇒ (8) + 5 = 13
Claw 1: 1d20 + 5 ⇒ (2) + 5 = 7
Claw 2: 1d20 + 5 ⇒ (17) + 5 = 22

Damage, Bite: 1d6 + 1 ⇒ (6) + 1 = 7
Damage, Claw 1: 1d4 + 1 ⇒ (3) + 1 = 4
Damage, Claw 2: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther strides along gracefully as she looks out for danger.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Init +4; Perc +6 | AC 15; T 14: FF 11 | HP 16/16; F +4; R +7; W +2 | CMB +3; CMD 18 | Bite +6 (1d6+1 BPS, 20/x2); Claw +6/+6 (1d4+1 BS, 20/x2) | Active conditions: Tiger Animal Focus (Dex +2)
Skills:
Acro +8; Stealth +4; Survival +2

The panther makes a few turns before lying down on the floor while the briefing goes on.


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Do not use dice. Do not roll anything.
Use the "Take 10" system.
For d20 rolls, use 10 + the modifiers.
For other dice, use the average: 2/d4, 3/d6, 4/d8, 5/d10, 6/d12 and of course 10/d20.

If your players want a slight advantage, give them the above average: 3/d4, 4/d6, 5/d8, 6/d10, 7/d12 and 11/d20.

You can give them a limited access of "Take 20", or maxed rolls, like once per encounter, once per day, once per Charisma mod or whatever...

This works also very well for online games, like on Skype, either because the GM cannot see the rolls or because he wants the game to run faster.


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Don't break it. Sell it.


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Just call them Nagas.


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Set wrote:


Ah, alt-itis.
As someone who had over a hundred City of Heroes / Villains characters, I salute a fellow sufferer of that condition!

Sigh. I subscribe to that, being under the same curse.

Maybe that's a form of schyzophrenia, with multiple personae...


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Considering the animal change was just in name and appearance, as long the stats are the same than the ones for an "official" creature like a dog, it has no impact on the game, so I don't see any problem with that.

It is just a cosmetic change, reskinning, as you said, Kris.
It could have been a dog, a pig, a miniature horse or an anteater, it doesn't really matter.

It's like a player saying "So my elf has blue hair and only four fingers on each hand, due to her fey heritage".
There should be no reason to refuse that, in Pathfinder Society or in a convention.

On the contrary, it recognizes a little bit of imagination and creativity from the player and allows her to have some fun. That's what the game is supposed to be about.

By ruling this out, it frustrates the player and even causes her to leave. That's too bad.


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TriOmegaZero wrote:

Dwarven Metal Brushed Steel set.

They're beautiful, have a good heft, and are excellent for throwing at unruly players. >:3

+20

Many years ago I was thinking it would be so cool to have a set of metal dice.
Now I have them and they are by far my favorite ones.
"Normal" dice don't feel right now, as they are too light in comparison.
I don't even look for new dice anymore and my old favorite sets are all jealous, stuck in their bag.


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If you drop the monster hit dice and start from the bottom, it would give this:

Medium Humanoid (Goblinoid)
Speed 30ft
+4 Str, +2 dex, +2 Con, -2 Cha
Darkvision 60ft
Scent
+3 natural armor
Intimidate +4, Stealth +4
Languages: Common, Goblin

If you think that's unbalanced, you can tone it down:

Str bonus lowered to +2
+2 or even +1 natural armor
Perception +2 by scent
Intimidate & Stealth bonus reduced to +2


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I have mixed feelings about the CN alignment.

On one side, I have seen bad players using it as an excuse to play psychopaths with no responsibility, disrupting the game and annoying the other characters for selfish pleasure.
Many of them were basically CE under disguise, not even having the courage to be evil and to face the consequences.

On another side, I have seen a few others exploring the entropic aspect of the alignment, anarchists with no commitment to anything, but still living a rich life as mercenaries and daredevils, becoming actual heroes without a cause.
As we know from legends, books and movies, antiheroes can be real heroes.

Basically that's in the hands of the player. That's his responsibility to make some concessions to the game and have a minimum of group spirit.
Even if his character is a lunatic, he should try to be useful to the group, just out of respect for the other players and the DM.
The same thing applies to Lawful Fascist paladins.
In other words, even if your character is a jerk, don't play as a jerk.


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jetblaksuit wrote:
What do fighters do out of combat?

They shag the priestess.

Or the sorceress.
Or both.


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Anybody remembers the dire poodle from Hulk ?