Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno stands alone in his crew quarters, taking apart a sandwich that the culinary synthesizer has put together for him. He pulls out a floppy disk of indeterminate protein that he tosses over his shoulder - but instead of hitting the floor, it drops 10 feet into the pit that he's created in his crew quarters, slapping wetly onto the stasis cocoon that he's storing in the pit. Matarno stares intently at the festooned cocoon for a minute, but sighs as the meatstuff slides off of the cocoon and makes a soft *splat* on the ground. Subject does not appear to be able to voluntarily leave the stasis cocoon for sustenance, Matarno types into his mission notes.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno chimes in. "Well, technically the ship is bound for the Ethereal Plane. Now that we know where it was going, we could try to track it in the future... but it didn't seem prudent to leave someone behind to keep eyes on the ship."
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
GM Hmm wrote:
Oh, whoops! Definitely can roll that... Perception Aid: 1d20 ⇒ 6 Matarno winds up contributing nothing, mostly just standing with his new cocoon and saying things like Wait, did you check that footlocker yet? to Xesh.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno strides through the other rooms, alerting everyone to what he discovers, until he gets to the Stasis Hold. His eyes light up at the information he's able to gleam, and he immediately goes into trying to dislodge a cocoon. Not high enough skill to just take 10... Mysticism: 1d20 + 15 ⇒ (16) + 15 = 31 Matarno comes out of the stasis hold, carrying one of the cocoons like a baby in his arms. Look what we have here... he emotes to whoever is around. I imagine that Tophoric and Karyn will want to begin examinations here on our trip back. As he carries the cocoon through the crew quarters, he sees Xesh trying to search the room, and will set down his discovery to help out. Take 10 on a perception check to aid Xesh... only putting us two aids away from a success.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
To search effectively, we have a DC 27 medicine check in the Cargo Hold and a DC 27 Perception check in the crew quarters... and the Engineering check that Tophoric might need some help on. Plus the other rooms... I'm going to check the rooms ahead for anything interesting - meet you all back at the ship? Is there a way to look into D8 from where we are? Or is it just the stairs into D9?
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno shrugs at Xesh's question. I suppose we could see what happens if we ride it to the Ethereal Plane, but I didn't quite pack for that... And I'm not entirely certain whether our ship would travel with it. I can think of worse places to be stranded, but not much worse.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno looks at Xesh in the sudden quiet. That was incredibly foolhardy and I am very sorry I did not film it, the lashunta says simply as he goes to check out the hardware on the bridge. Mysticism: 1d20 + 15 ⇒ (16) + 15 = 31 Matarno purses his lips while examining the magical energies coursing unchecked through the ship. That idiot Aldroxis's effort to activate the Drift engine is causing the destructive feedback loop of planar energies, which risks obliterating the King Xeros in short order. Disengaging all Azlanti modifications would reset the system and avert the disaster, but the ship would then default back to its base programming: sailing back into the Ethereal Plane. Given the lack of time and resources... This is the only reasonable option for saving the King Xeros.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Reflex DC 14: 1d20 + 9 ⇒ (16) + 9 = 25
Two successes! So six damage. Matarno ducks and covers as the grenades begin going off, but comes up with eyes blazing. "I imagine that you're not very good bodyguards when you can't reach your Richard of a boss," Matarno says, twisting his cane as he bends reality to his whims. Suddenly, the black hex guard and purple triangle guard find themselves in a pit, ten feet below where Sauros is beating their commander. Using them sweet sweet Witchwarper battlefield controls.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
The wife and I are travelling back to our old hometown for a couple of days, so my posting may be scarce - please bot me if I'm holding things up! Happy New Year, everyone!
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno looks aghast at Tophoric. And I spent all that time gargling their damn orders in my throat? He shakes his head and takes up vanguard's position in the back of the party.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Mysticism: 1d20 + 15 ⇒ (20) + 15 = 35 Matarno's face pales as he looks at the drift engine and the lens. Ladies, gentlemen, and others, we have a tangled interplanar navigation system here. For those not well-versed, that means we have about 10 minutes before extraplanar energies turn us and this ship into so much stardust in a rather spectacular explosion. He gives a winning smile. So - let's move along? Unless someone can fix this?
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno sighs at the order. Just once, I'd like for the orders to go "good work, c'mon home and ignore that wildly dangerous artifact," he emotes to JJ from the bridge. Come now, let us round up the others.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno decides to try to keep their engineer from recharging the shields. "Belay that order!" barks the lashunta in Azlanti, trying to confuse their engineers. "Redirect power to the medical bay, we have wounded down here that need it!" Bluff, DC 15+1/2 King Xeros' tier.: 1d20 + 17 ⇒ (2) + 17 = 19 Welp just gonna get us all killed ¯\_(ツ)_/¯ At least, that's what Matarno tries to say. Given that he doesn't actually speak any Azlanti, it might just sound like a garbled transmission, or like the captain of the opposing ship was having a stroke.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
GM Hmm wrote: Actually, no... The pilot initiative check is not a starship combat action, so it cannot be affected by Captain encouragement. Alas. *insert Shocked Pikachu meme here* - See, I learned something new today. Fine with aiding the evade, that also seems like it could be v important.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno grips JJ's chair. Keep us where we need to be, JJ - our gunners are going to have their work cut out for them no matter what, might as well give them a soft target to fire on. Encourage JJ: 1d20 + 17 ⇒ (16) + 17 = 33 Which should flip it so they move first, right?
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Hey, we have a dinner with the headmaster at my wife's school so if someone wants to both Matarno, please do. Not sure whether negating the Quantum Defender with taunts or an auto-aid would be more advantageous.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno reaches out to the Xeros through the comms. "Pilot - keep the aft pointed at these suicidal fools! We won't let them escape the best weapons we have!" Going for a taunt to have the piloting of the Xeros be treated as a Nat 1! Bluff: 1d20 + 17 ⇒ (5) + 17 = 22 He does, however, break into that coughing fit again. I swear, JJ, Azlanti was designed to punish it's speakers, he telepathically complains to the pilot.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
"Xesh, keep up the fire. If we can get those shields down, I can try to befuddle their engineers to make sure the shields stay down." Encourage to try to get the 21 shot to hit with a 23 DIplomacy: 1d20 + 17 ⇒ (13) + 17 = 30
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
"Affirmative," Matarno calmly says to the venture captain. He's again on the bridge, calmly watching the readouts as JJ pilots. He then switches comms transmission through the ship. "Alright, preparing my best impression of an Azlanti captain giving the worst directions possible - let me know when we really really want to muck them up. Naiaj chose us because we're the best the Society has right now - let's go prove her right."
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
GM Hmm wrote: Sure. Thank you o kind and generous GM! And wise and observant biohacker! With a jolt of... well, something, from Tophoric, Matarno manages to get his mind around the speaking patterns of the Azlanti captain. He begins to practice the Azlanti phrases phonetically, trying to get into the tone and mindset of an arrogant xenophobic isolationist in command.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Tophoric wrote: (Matarno, it might be most useful for you to just try the Bluff again; my Bluff is decent, but I've used both my checks at this point, so you might be our last best shot at the speech patterns. adoi. Yes, "two checks each" would definitely cover taking a second check. Thanks for superior reading comprehension, Tophoric. :) Matarno clears his throat. "Charli, darling, I'm truly in need of another mug of that tea," he speaks into the comms, before attempting to reattempt mimicking Aldorxis. Bluff: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20 He coughs heavily. Ugh. What a truly distasteful language, he emotes again as he glares at the voice recognition platform in consternation. @(#*&!)!&@#^!! Using my pregen reroll for Claim To Salvation, getting a +2 bonus from 2 Starfinder Society Novas Bluff: 1d20 + 17 + 1 + 2 ⇒ (8) + 17 + 1 + 2 = 28 *throws up hands in defeat* Matarno tries one more time, but just resumes coughing. Gods, it's like trying to gargle an ooze, he complains.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno takes a few seconds to regain his composure and cast a quick spell on himself (charming veneer, new spell from the playtest). Thus fortified, he begins attempting to master Aldorxis' speech patterns. Bluff: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20 After butchering a few common Azlanti phrases, he gives up, and instead settles for helping other people out. X.x I'll wait until we see what other rolls people are making - I can help out untrained in Athletics or Perception at a +0 each, or an auto-aid to someone elses' bluff as Matarno goes all "dialect coach". And I can use that spell on someone else for an additional +1 to cha checks!
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Aww, AP #4 was my favorite one to run. Such good flavor! Though definitely check the boards for errata on the big bad because he was built with the wrong rule set Spoiler: I'm 100% making a kish soldier using the Pact Worlds gear boost that lets you use archaic weapons without penalty - he's gonna be such a surly bad-ass!
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno looks confusedly at his gun - normally he doesn't hit nearly that well. Crit damage: 1d6 + 4 ⇒ (5) + 4 = 9 Ugh, and the crit effect on these guns are "Push, 5 ft." - so I think I push him higher into the sky x.x
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
I will buy a bottle of top-shelf intoxicant for whoever takes down this smug singing piece of sh- His last word is lost as he fires off a few shots with his tetrad rings. Full attack - just gunning for 20s Attack v. EAC: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Attack v. EAC: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Harrying fire still on the specialist from the wisp - please tell me someone has been taking advantage of the +2?
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Damn, this is the fastest-posting group I've played with since the vesk soldier and the kasatha solarion started flirting in a Dead Suns pbp Went to bed caught up, and woke up to about 20 posts of combat-related flirty banter
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno scowls at the flying specialist. Sorry, Sauros, this is needed elsewhere, he emotes, directing the wisp ally to begin attacking the specialist. Providing harrying fire for (presumably) JJ, as he asked for it, but really whoever attacks the specialist first. And you! STOP. SINGING. Matarno directs his telepathy and another spell at the specialist - this time attempting to grease his gun. DC 17 to avoid dropping his gun
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
James "J.J." Jones wrote: I thought Infinite Worlds was a bit lackluster when I first read it but now I realize you can create Hard/Total cover basically anywhere once you can raise/lower terrain. Yeah, my first read was "Oh, that's... weird." But then the teamwork of having everyone have, say, coordinating energy types so the witchwarper can turn an electricity trap into a fire trap and then trigger it safely and freely since everyone has fire protection, or sliding enemies to negate their flying around... ;) GM Hmm wrote: This has been a crazy game so far. I hope you're all enjoying yourselves as much as I am! It's great! Really enjoying watching the new classes in action. Biohackers are exactly as much fun to see in action as I though they'd be :)
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Ack, didn't realize the specialist was flying - deleted the other post and retconning, as I can't just 'move' him but can only affect terrain... at least not with that ability. Still delaying until after JJ's turn: Matarno stops paying attention to the wisp, which continues to attack the izepthar autonomously, and glares at the specialist. Monologuing?? What a boor! With a flick of his wrist, he attempts to shift the specialist's reality down 10 feet. Using Shifting Step, he can resist with a DC 20 Will save If the specialist saves::
Matarno swears in ysoki and fires at the specialist with his tetrad rings.
Attack, EAC: 1d20 + 9 ⇒ (4) + 9 = 13
If the specialist fails the save:: Matarno grins and shifts the world underneath Xesh - the ground suddenly is 10 feet taller, putting the shirren on a pillar of earth right next to the specialist.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Yeah, you read my mind - I didn't realize he was flying, so I'm going to try to Shifting Step the specialist down, then raise Xesh up 10 ft if the specialist fails the save.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Karyn wrote:
Matarno wrinkles his nose at Karyn's question. "Oh, definitely magic. My stomach turns thinking about having an acid gland or bone blades inserted inside my body. Far too biologic for my tastes." He summons a glowing ball of light practically on top of the izepthar. With minute motions of his fingers Matarno bounces the wisp off of the izepthar over and over. Providing harrying fire (+2 to hit) for the next person to attack it.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno takes advantage of the haste to make it partway up the stairs and fires a stream of acid at the damaged aeon guard. Shooting for red, Caustic Conversion Attack, EAC: 1d20 + 9 ⇒ (13) + 9 = 22
If it hits, he's also going to be taking 3 rounds of 5 acid damage a round
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matorno stands in the bridge with JJ, smiling tapping his cane along with the music. Up and to the port, he says telepathically by way of encouragement. Diplomacy DC 15: 1d20 + 17 ⇒ (15) + 17 = 32 Oh look I made it :)
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno telepathically asserts agreement. I'm with Xesh. With the soil having extraplanar properties, too... I think we all have some idea of what we'll find in a construction bay, but any surprises are going to come from that greenhouse. We should strike there first.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno can contribute a +17 to Diplomacy (slightly worse captaining than JJ) or a +9 to shooting... Ah, the old "forgot about spaceship combat during character creation" conundrum.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Matarno sits with his fingers steepled in front of his face as Naiaj briefs them. He does chime in with a question in his speechvoice, a surprisingly deep baritone. "Have the refugees given us any expectations as to what resources the Azlanti brought with them to the base?" He also tries to remember anything he might know about Peak Of Evening himself. Culture?: 1d20 + 15 ⇒ (15) + 15 = 30
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
A tall lashunta man joins the cluster of Starfinders standing around the tea cart, smiling warmly at everyone there. Contemplation sounds wonderful, ma'am. Matarno Imani - I don't believe we've had the pleasure of being acquainted. He is dressed in tempweave, but of very fine material - not the cutting edge of fashion, but more of a 'classic' look, with a number of discrete technological enhancements running through it. He carries a cane with him. Culture: 1d20 + 15 ⇒ (2) + 15 = 17 He looks in interest at JJ, and Sauros' reaction to the youth, but can't quite put his finger on the connection - he mentally shrugs. Floating his cup of tea to himself with psychokinetic hand, he looks with interest at the others. Anyone know what we're in for today? he asks.
Lashunta Witchwarper 8 (Xenoseeker) | HP: 44/44 SP: 42/48 Res 10/10 | EAC 22 | KAC 23 | Fort +3 Ref +9 Will +2 | Init +3 | Percep +0
Alias made, finishing spell selection and purchasing during a slow day at work and then I'll be post-ready! Does anyone have a good example of a Bot Me spoiler? Never made one, want to take a look. |