F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Got the sheet, looks good. Technically, the quickest way to boost a PC is to run one section of a quest, but that leaves you without much gold.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Less than a month from start to finish -- not bad for PbP. Thanks for running this! Planning on running anything else soon?
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Will: 1d20 + 6 ⇒ (19) + 6 = 25 Maru ignores the feeble wave of negative energy. She takes a step forward on the roof, reloads her crossbow, and fires at Deandre, but misses entirely. 1d20 + 3 + 1 - 4 ⇒ (5) + 3 + 1 - 4 = 5 "Oh, seashells!"
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
So can I do an accelerated climb to get on the roof in a move action using that auto-success? I'd like to get up on the roof and cast telekinetic projectile at Ledford, if I can do so without soft cover, otherwise Deandre. 1d20 + 3 + 1 - 4 ⇒ (17) + 3 + 1 - 4 = 17
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Maru steps to the side, aims up to the roof, and shoots Larkin with her crossbow. crossbow into melee, pbs: 1d20 + 3 + 1 - 4 ⇒ (17) + 3 + 1 - 4 = 17
con for Dante: 1d20 + 1 ⇒ (17) + 1 = 18 It doesn't matter much if he goes to -Con, he'll just bampf back to the Ethereal plane and Maru can summon him tomorrow.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
You add your caster level and casting ability modifier to concentration checks, by the way. However, it wouldn't have worked in this case anyway.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Such a crowded field of battle. Almost anyone she can shoot at is at an effective -8 due to shooting into melee and soft cover, and even Larkin is at a -4. Maru tosses a flask of ectoplasmic residue at larkin on the roof. ranged touch attack: 1d20 + 3 - 4 + 1 ⇒ (13) + 3 - 4 + 1 = 13 Ectoplasmic residue is a splash weapon that does no damage, but Larkin has to make a DC 13 Will Save or be shaken for 1d4 ⇒ 2 rounds. Not sure if you think Taarik will get splashed considering that he's down on the ground and Larkin's up high. If so, he will need to make a DC 13 Will save or be shaken for 1 round.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
I moved your icon for you. I've heard the slides app from Google lets you move things even on mobile, by the way.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Maru draws and loads her crossbow, and steps back to get a bit of cover from the corner of the house. Dante swings his sword at Ledford, then steps to his side and tries to hit Dandre with his hook. Both slams, just giving them some flavor. slam: 1d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (15) + 2 = 17 damage: 1d6 + 1 ⇒ (3) + 1 = 4 if that hits Deandre, she needs to make a DC 11 will save or take a -2 to attack and damage for 1 round. By the way, GM, if the phantom goes below 0, it doesn't immediately vanish like a summoned creature. It goes unconscious and doesn't get sent back to the Ethereal plane until it takes damage equal to its constitution score past its HP, like most living creatures.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
He's still shaken, unless he's immune to fear, so the attack should be at a -2. That will bring it to a 13 and a miss.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Player: Andrew Glasgow
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Dante was still around so I added an icon for him. He never went back into Maru's head. Maru doesn't like the look in the halfling's eyes. "Your soul is forfeit!" she shouts at him, stepping forward and casting a spell to attack his mind. Cause fear. DC 15 will save or be frightened. If he saves, he's still shaken for 1 round. Captain Dante glides forward and waves his scimitar threateningly. "Come on boys... let's dance!" he says, tears still falling freely from his eyes. Readied action to attack any character who steps forward, or the lady if she attacks or casts a spell. slam: 1d20 + 2 ⇒ (18) + 2 = 20 If this is against the halfling who will be shaken, this is +2 more. damage: 1d6 + 1 ⇒ (1) + 1 = 2 +2 more if this is against the halfling. Any creature hit by the phantom's slam attack must make a DC 11 Will save or be afflicted by misery, causing -2 to attack and damage for 1 round.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Maru loads her crossbow and tries to aim at one of the rats, but barely manages to avoid hitting Endor. "Gah! Sorry! First time shooting this thing!" vs. blue, into melee, pbs: 1d20 + 3 + 1 - 4 ⇒ (1) + 3 + 1 - 4 = 1 Captain Dante continues to row, row, row the boat under the warehouse. Does he get there this turn?
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Captain Dante is still working the boat over to the position under the warehouse he was working on. I think that was about two rounds worth of actions before the rats came out?
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
"Careful! That crate might fall into the water below, it looks very unstable. Dante, can you move that little boat?" "Anything for you, my dear." The captain goes and gets into the boat, steering it under the hole in the floor to try to catch the crate if it should fall through. Profession Sailor: 1d20 + 4 ⇒ (19) + 4 = 23
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
perception: 1d20 + 5 ⇒ (14) + 5 = 19 Dante returns and relates what he saw. "There was a hole in the floor. The boat could be used as a means of getting in."
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Captain Dante has stayed manifested during this time. The others sense a strange emotional dynamic between Maru and the phantom, a kind of unresolved tension between them. When they reach the warehouse, Maru turns to Dante. "Could you please check things out in the way you are able to?" Dante wipes tears from his eyes and nods, and fades from translucency into transparency, turning completely incorporeal. Dante changes to Incorporeal form and uses incorporeality to go around the building, sticking his head in to get a peek of what's happening without actually going inside. Stealth: 1d20 + 6 ⇒ (5) + 6 = 11
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
"You shall feel our wrath!" Maru focuses her long-held despair and loss on the creature, trying to shake its twisted mind. Cause Fear, DC 15 Will or be frightened for 1d4 ⇒ 3 rounds. Even if it saves, it is shaken for 1 round. Dante follows up, charging at the little beast. He goes right through the wall, and swings his ghostly cutlass at it. slam with charge and power from despair: 1d20 + 2 + 2 + 2 ⇒ (10) + 2 + 2 + 2 = 16
If that hits, he must make a DC 11 Will save or take a -2 to attack and damage rolls for 1 round.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
"Let me try to get it!" Maru moves to the other end of the room and sends a conjured spray of water into the location the others have indicated. Hydraulic push against the imp. Hoping to force it to drop the box. vs. CMD: 1d20 + 5 ⇒ (8) + 5 = 13 Regardless of Maru's success, Dante rushes forward and swings his hook hand, trying to snare the creature. slam: 1d20 + 2 ⇒ (9) + 2 = 11 Pretty sure that misses.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Dante walks through the wall next to the door, and proceeds towards the place the devil was last visible. "Go back t' Hell ya scalawag!" he shouts as he swings his ghostly cutlass where he thinks the devil disappeared. If it's in the square still, I'll have a 50% chance to hit if I make the AC. 1d20 + 2 ⇒ (18) + 2 = 201d100 ⇒ 64
Maru moves up to the door to try to block it.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Maru looks a little overwhelmed at meeting Zarta. "Overdressed? I mean..." She looks down at herself. The silk shirt and pants she is wearing are soaked through and tight against her skin. They aren't highly revealing, but there's little doubt about the shape of her body underneath the wet clothing. "Oh, a devil? We can deal with it? Hmm. One minute, friends, this may be something that Dante may be helpful with." Maru sits down on a couch and concentrates for a short time. The water that saturates her hair, skin, and clothing draws away from her body, swirling like a water elemental for a moment before taking a translucent form of a humanoid man with the appearance of a pirate captain -- tricorn hat, cutlass at his belt, knee-high boots, and a hook hand. Constant tears seem to drip from his eyes. Now that this phantom has manifested, Maru's form seems completely dry. "Maru, my love, what are we doing here?" asks the being. "Dante, haven't you been watching?" "Oh, mostly. It's too unbearable sometimes, though." "Well, we've got to do something now. We'll rejoin when we're done." Manifesting the phantom, Captain Dante, in ectoplasmic form. Dante is Maru's lover, who gave his life for hers in a very sad episode of her tragic backstory. I added an icon for the Captain to the map, but I'm not sure what the scale is. Isn't each square a 5 ft square?
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Maru laughs, sounding like the breaking of waves against rocks. "I was about to suggest I could pluck it from the air quite easily, but that was more amusing than anything I've seen in days."
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Maru steps over near the spilled liquid and sniffs. "Acid. I thought there might be something about the liquid." She looks over at the cube and examines it, using detect magic, while spinning her finger in a circle, causing the blue key to spin as well, shedding any residual acid on it.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
"Let me try from a distance, just to be safe." Maru uses mage hand to telekinetically lift the key out of the water without touching it.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
perception: 1d20 + 5 ⇒ (17) + 5 = 22 "A hooded figure is across the street there... watching us," Maru points out as they travel. Maru steps in as well, looking around. Is there a map? I can't see a link. Perception: 1d20 + 5 ⇒ (10) + 5 = 15
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
"Now that we're away from the old lady," Maru says, replying to what Taarik says, "I would say her character is entirely unsuitable for caring for children. I don't care for children myself much, and I get the feeling she's of similar mind, but does it anyway to make a living. She drinks more alcohol than I'd call reasonable at this time of the day, and I don't like her aura, anyway. Looks greedy and deceitful."
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
I don't recall who it was who was carrying the medicine. "Kids can sure be a handful, hmm? I have to admit I don't really care for children much myself. Must be a lot of work to keep this many in line." This isn't a lie, it's just the truth -- Maru doesn't like kids. diplomacy: 1d20 - 1 + 2 ⇒ (16) - 1 + 2 = 17 sense motive to glean what she can from the response: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Maru listens to the old woman talk, trying to get a read on her. Using sense motive in the usual way, and Perception to read her aura. Specifically, trying to get her emotional attitude towards all creatures within 30 feet, especially in regards to her attitude towards the children. E.g. does she feel genuine parental-style love, or does she resent them, etc. Sense Motive on Auntie: 1d20 + 8 ⇒ (5) + 8 = 13 Perception for aura reading: 1d20 + 5 ⇒ (19) + 5 = 24
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Maru enters with trepidation, but prefers the company of the old woman to the children. "Please excuse my, er, moist appearance. The water won't stay, so I won't damage your furniture or anything."
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
"Captain Dante doesn't like children, I'm afraid." Maru mutters to herself, not really to anyone. She looks around, examining the faces of the children, looking for any signs of want or abuse, and finding none.
F Undine Spiritualist 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +3 Rf +3 Wi +6 (+1 vs. charm effects, +4 vs. Mind-affecting) | Init +3 | Perc +5 | Spells 0/2 | Push 1/1 | Shared consciousness 1/1
Sorry to nitpick, but a quick rules point -- unless Auntie Baldwin is a cleric or other divine caster with the Aura class feature and follows an evil deity, she wouldn't have an evil aura unless she's at least level 5.
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