Kressle

Mai Liu's page

29 posts. Alias of Treppa.


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Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

I say we hide and scout. We've no idea what we are facing here.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Initiative: 1d20 + 1 ⇒ (4) + 1 = 5

"Perhaps it is another benighted traveler looking for aid upon the road."


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai tries to provide wise advice to the pathfinders.

Wis Aid Another: 1d20 + 4 ⇒ (13) + 4 = 17

"We should hurry back to the huts and not spend any more time in this wood than we must."

Mai votes to hustle.

Nicci and Mai both take out hooded lanterns, fill them with oil, and light them to provide some illumination to the gloom.

Mai will go wherever needed and is happy to carry her lantern to help light the path.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"I have 5 pints of oil and another lantern if we want to brave the darkness."


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

How long a walk was it to the ferry, and how dark is it by the time the family shoves off?


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"If we leave here to go after either spiders or bandits, we leave this woman and her children helpless," Mai points out, "The surest thing we could do to help is to take them back to the ferry and pay their passage. It will be nightfall by that time, I fear."

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Sense Motive: 1d20 + 8 ⇒ (7) + 8 = 15


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai stops when the group is commanded to do so, though she does not rise from hiding nor draw attention to herself in any way. Instead, she waits and watches the interaction with the main party, lurking silently in the undergrowth.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai quietly fades into the brush on the opposite side of the path from Mordin and also moves forward to observe the huts.

Stealth: 1d20 + 5 ⇒ (12) + 5 = 17
Perception: 1d20 + 9 ⇒ (7) + 9 = 16


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"The noisy ones could advance in a group while the quieter ones fade off to the side, into the brush," suggests Mai, "It would not be splitting up. We'd be harder to hit as a group, and if the quieter people go unseen, we would provide cover and surprise in the event the armored ones are attacked."


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"I see nothing, Belegon, beyond what looks like more of those dummies," Mai replies, then drops her voice even further. Can you believe he climbed the tree? Still, good to know what's up there.

"I guess we can proceed in safety now," she says much more loudly and falls back into line. Stay alert, in case not all those things are scarecrows, she hisses to the rest of the group.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"Ambush?" Mai looks around for trouble, shurikin still in hand.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai simply shrugs, pulls a shuriken from her belt, and keeps an eye on the man who is attempting to climb the tree.

It is impossible to tell what her intent is with the shuriken.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"I heard him say he couldn't tell. Climb up and check, if you like. We will wait!" Mai nods decisively.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"Hurt and dying... in the treetops? Most unlikely, Sur Usthausen. What makes you think anybody is hurt and dying?" Mai inquires curiously.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"It is perhaps not so wise to wake the forest with challenges," Mai quietly chides the paladin. "Let us continue."

Proceeding down the path in the ominous lack of conflict. ;)


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai exchanges a quick glance with Belegon and moves into line immediately behind Pieter, keeping an eye on him as much as on the surrounding woods.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai scrutinizes the newcomer with undisguised curiosity. "Possibly," she replies, "But we are aware of his foibles and can be prepared to better safeguard ourselves... and him. We are stronger with greater numbers."


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"So we follow the arrow to adventure, eh?" Mai muses, "Very well, lead on! I am with you."

She keeps her temple sword unsheathed as she walks the path among her comrades.

I guess we're turning to page 112.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"Or something," Mai replies blandly, "It may be that a spider found its natural prey. We are not the only creatures who use woodland trails, you know. And life requires death. It is only natural. But if you wish to follow the tracks, I will accompany and cover you, Pieter."


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai raises her eyebrows at the chatty muscleman. "I don't think so. Look up there." She points high into the trees where there's a greater quantity of the sticky threads. "I don't want something dropping on me."


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

The silence of the forest and quiet murmur of conversation is interrupted by the ringing rasp of a sword being drawn.

Mai points to the blood trail and the sticky-looking ropes, sword in her off hand. "You wanted spiders?" she asks quietly.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Mai strides firmly down the path a little away from the others, who are chattering away as if they're in a barroom. What is wrong with them? Don't they know this place is dangerous? she thinks grumpily. To make up for their lack of attention, she is terribly, horribly alert.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"Which way to the spiders?" Mai asks curiously.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Amelia:

Mai smiles at the woman's merriment. "That seems quite fair, but I have nothing of value at the moment. I think we will make our first ventures today and, with the grace of the gods, be back with something to store. I hope to see you again soon!" With a bow, she departs the inn without booking a room or the storage chest.

Digging out the required fee, Mai pays Gutmark and hops nimbly onboard without the need for aid, giving Pieter a quick smile for his thoughtfulness. "Are we going into a tunnel right away, or exploring the area first?" she wonders aloud, "The caves sound very dangerous."


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai unfolds her hands and rises. "If you wish. If we are going to stay here tonight, I would prefer to leave some gear in our rooms here at the inn."


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

"Still, Mordin, it is good to learn the lessons others have already paid for, especially when they are offering them free," Mai says calmly.


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai shakes her head. "I have heard bad things about the 'Mouth of Doom' -- if my sources are to be trusted. Many are not trustworthy, I fear, for there are numerous tales of this place. They cannot all be true."


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai steps off the ferry and looks with interest at the surroundings. "Very basic, is it not?"

1d100 ⇒ 46
1d100 ⇒ 51
1d10 ⇒ 10



We have had a question pop up in tonight's Runelords game.

The wizard cast Fire Snake at three targets. The first had natural spell resistance and the spell failed to breach it. The question we can't have is, does the spell continue on to hit the remaining targets or does SR stop it?


I'm currently toying with the following idea.

Sargasso in Space.
Something in deep space has the ability to disrupt active drift engines, ripping those ships out of that reality and draining their energy. Those ships find themselves in a graveyard of ships both ancient and modern. The party's ship is ripped out into this Sargasso and they have to try and find the cause before their ship loses all power and becomes their tomb.

Perhaps some ships have survivors or descendants of those whose ships were trapped here. Perhaps one has an alien threat on board, sleeping until the party disturb it. Maybe one is run by robots who decide that the party are the perfect replacement parts for their ship (ripping off a Doctor Who episode for that one admittedly), but somewhere is the source of the Sargasso.

What cool ideas are you fine folks working on?


Sorry if this seems like a silly question but after reading the rulebook twice I can't see that this is covered.

It is assumed that a patron gives a ship to the party and as they level they get to spend BP to enhance the ship, right? What happens if you have a character, say a pilot, who wants their own fighter? Would only that character get to spend BP on it or would you allow the party to spend on it splitting the points across both ships as they see fit?


Something of an odd question. What is the "in world" difference between a Ranger and a Hunter? How would you differentiate them in a game world when they are fairly similar to one enough in concept?

I'm trying to come up with a decent description of how the classes would be in the world I am designing but both seem so similar that I'm having trouble.


Are there any plans for encounter themed decks as an add-on for the game rather than just character decks?


How compatible will this be between the old Summoner and the Unchained Summoner?


On the GM sessions tab in my account nearly all of my scenarios have vanished (only 9 remain) and I've dropped to one star rating. Is this a problem from the recent update and could someone please look into it? Thanks.

3/5

Just checking to see if it is just me or this issue is affecting anyone else. I've just been to check some older scenarios that need correcting (Emerald Spire from when the levels vanished) and nearly all of my scenarios that I have GM'ed have vanished from the sessions tab and I'm back to 1 star.

Is this another web site issue or something I should contact Paizo about? Thanks.

3/5

Whilst checking for potential scenarios in the list I found GM Star Chronicle Reward Sheets. How do these work as I can't seem to find anything about them anywhere on the forums or the Paizo site?

Thanks.


We're playing right now and a situation has come about with which we are unsure about the outcome. The villain has cast cause fear on one party member and before their turn another party member casts murderous command on him in the hopes it counter effects the fear. The GM ruled that the fear overrides the command which was fair play. We are just curious whether this correct for future reference.

Thanks.

3/5

In one of my PFS groups I have a player with a cavalier. So far though we haven't had a scenario where he gets to use his mount. Any suggestions for level 3-4 that would let him get to use his horse?

Thanks.

3/5

I'm looking at running some sanctioned modules for our local PFS lodge but I can't find the XP/PP rewards for most of them. Unlike Thornkeep I am assuming that they aren't all going to be 3XP/4PP. Where can I find out which each is worth?

Thanks.

3/5

One of our PFS regulars has just pointed me to the players resources page (ultimate combat) of this site as it says inquisitors are not legal in PFS?

http://paizo.com/pathfinderSociety/about/additionalResources

Surely thats incorrect as they are listed in the new season 6 guide.


In a game recently we had a situation where a character had been tripped. He wanted to get out of harms way without provoking an AoO. I suggested that he do a 5 foot step, basically rolling out of the way one square. Another player insisted that you can't do a 5 foot roll by the rules so we so said fair play and continued the game.

Afterwards I looked it up and I can't see anything to say that it isn't allowed. A 5 foot roll seems fair use of the 5 foot step rule but I want to be sure.

Is a 5 foot roll an acceptable and legal use of the 5 foot step?

Thanks for your help.


Out of curiosity is there a reason why some locations are set for multiple players and others for the solo player?

The reason for asking is that as a primarily solo player if I go by the locations listed I will only experience the same three. If it is just a case of there are eight locations I might consider just shuffling three of the eight to get my locations, so that I can experience different ones.


So far I have only played three solo gamees. I have a couple questions that came up during those quests.

1. How does the game handle multiple opponents? In one game the villain summons wrathful sinspawn. Do I fight that spawn and then the villain? What happens if I lose to the sinspawn? Does the villain get shuffled back into the deck and the combat end?

2. What is the point of a death mechanic when your deck runs out when you have a finite number of turns anyway under the blessings deck? 12-15 turns (depending on recharges) seems awfully short.

3/5

So, in PFS a character can purchase 0 and 1st level scrolls as standard, plus scrolls found as reward. Is it legal to purchase such scrolls but pay for an increased caster level to get a better duration?

Thanks.


A bit of a silly question but having some trouble deciphering it from the rule book.

When building an encounter with multiple CRs am I reading it right that you add the CRs together to get the encounter CR?

So, say a CR 8 monster and a CR 9 monster together in an encounter would be CR 17?