Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18
Mai tries to provide wise advice to the pathfinders. Wis Aid Another: 1d20 + 4 ⇒ (13) + 4 = 17 "We should hurry back to the huts and not spend any more time in this wood than we must." Mai votes to hustle. Nicci and Mai both take out hooded lanterns, fill them with oil, and light them to provide some illumination to the gloom. Mai will go wherever needed and is happy to carry her lantern to help light the path.
Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18
"If we leave here to go after either spiders or bandits, we leave this woman and her children helpless," Mai points out, "The surest thing we could do to help is to take them back to the ferry and pay their passage. It will be nightfall by that time, I fear." Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18
"The noisy ones could advance in a group while the quieter ones fade off to the side, into the brush," suggests Mai, "It would not be splitting up. We'd be harder to hit as a group, and if the quieter people go unseen, we would provide cover and surprise in the event the armored ones are attacked."
Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18
"I see nothing, Belegon, beyond what looks like more of those dummies," Mai replies, then drops her voice even further. Can you believe he climbed the tree? Still, good to know what's up there. "I guess we can proceed in safety now," she says much more loudly and falls back into line. Stay alert, in case not all those things are scarecrows, she hisses to the rest of the group.
Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18
"Or something," Mai replies blandly, "It may be that a spider found its natural prey. We are not the only creatures who use woodland trails, you know. And life requires death. It is only natural. But if you wish to follow the tracks, I will accompany and cover you, Pieter."
Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18
The silence of the forest and quiet murmur of conversation is interrupted by the ringing rasp of a sword being drawn. Mai points to the blood trail and the sticky-looking ropes, sword in her off hand. "You wanted spiders?" she asks quietly.
Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18
Perception: 1d20 + 9 ⇒ (17) + 9 = 26 Mai strides firmly down the path a little away from the others, who are chattering away as if they're in a barroom. What is wrong with them? Don't they know this place is dangerous? she thinks grumpily. To make up for their lack of attention, she is terribly, horribly alert.
Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18
Amelia:
Mai smiles at the woman's merriment. "That seems quite fair, but I have nothing of value at the moment. I think we will make our first ventures today and, with the grace of the gods, be back with something to store. I hope to see you again soon!" With a bow, she departs the inn without booking a room or the storage chest. Digging out the required fee, Mai pays Gutmark and hops nimbly onboard without the need for aid, giving Pieter a quick smile for his thoughtfulness. "Are we going into a tunnel right away, or exploring the area first?" she wonders aloud, "The caves sound very dangerous."
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I'm currently toying with the following idea. Sargasso in Space.
Perhaps some ships have survivors or descendants of those whose ships were trapped here. Perhaps one has an alien threat on board, sleeping until the party disturb it. Maybe one is run by robots who decide that the party are the perfect replacement parts for their ship (ripping off a Doctor Who episode for that one admittedly), but somewhere is the source of the Sargasso. What cool ideas are you fine folks working on?
Sorry if this seems like a silly question but after reading the rulebook twice I can't see that this is covered. It is assumed that a patron gives a ship to the party and as they level they get to spend BP to enhance the ship, right? What happens if you have a character, say a pilot, who wants their own fighter? Would only that character get to spend BP on it or would you allow the party to spend on it splitting the points across both ships as they see fit?
Something of an odd question. What is the "in world" difference between a Ranger and a Hunter? How would you differentiate them in a game world when they are fairly similar to one enough in concept? I'm trying to come up with a decent description of how the classes would be in the world I am designing but both seem so similar that I'm having trouble.
Just checking to see if it is just me or this issue is affecting anyone else. I've just been to check some older scenarios that need correcting (Emerald Spire from when the levels vanished) and nearly all of my scenarios that I have GM'ed have vanished from the sessions tab and I'm back to 1 star. Is this another web site issue or something I should contact Paizo about? Thanks.
We're playing right now and a situation has come about with which we are unsure about the outcome. The villain has cast cause fear on one party member and before their turn another party member casts murderous command on him in the hopes it counter effects the fear. The GM ruled that the fear overrides the command which was fair play. We are just curious whether this correct for future reference. Thanks.
In a game recently we had a situation where a character had been tripped. He wanted to get out of harms way without provoking an AoO. I suggested that he do a 5 foot step, basically rolling out of the way one square. Another player insisted that you can't do a 5 foot roll by the rules so we so said fair play and continued the game. Afterwards I looked it up and I can't see anything to say that it isn't allowed. A 5 foot roll seems fair use of the 5 foot step rule but I want to be sure. Is a 5 foot roll an acceptable and legal use of the 5 foot step? Thanks for your help.
Out of curiosity is there a reason why some locations are set for multiple players and others for the solo player? The reason for asking is that as a primarily solo player if I go by the locations listed I will only experience the same three. If it is just a case of there are eight locations I might consider just shuffling three of the eight to get my locations, so that I can experience different ones.
So far I have only played three solo gamees. I have a couple questions that came up during those quests. 1. How does the game handle multiple opponents? In one game the villain summons wrathful sinspawn. Do I fight that spawn and then the villain? What happens if I lose to the sinspawn? Does the villain get shuffled back into the deck and the combat end? 2. What is the point of a death mechanic when your deck runs out when you have a finite number of turns anyway under the blessings deck? 12-15 turns (depending on recharges) seems awfully short. |