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Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Seeing their enemy trying to escape, Magmoria moves forward to stand beside Dasim. As he throws his dart, she throws her final enchanted stone. Attack: 1d20 + 7 ⇒ (13) + 7 = 20
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Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Moving cautiously forward, Magmoria throws another of the stones at the mysterious man. Attack: 1d20 + 7 ⇒ (20) + 7 = 27
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Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Slow Save: 1d20 + 7 ⇒ (14) + 7 = 21 Reaching into the pouch at her waist, Magmoria withdraws three smooth river pebbles. She mutters a few mystic words over the rocks and then throws one of them at the unknown spellcaster. Magic Stone: 1d20 + 7 ⇒ (14) + 7 = 21
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Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Mags is very interested in the stones and walks over to the closest one, trying to 'feel' if they have any connection to the natural world..or if they are something altogether different. possible Nature skill roll?? ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() "Moving stones! I would very much like to see this phenomenon. Is it safe to enter?" Would Know: Nature give Magmoria any further insight about these moving stones? Know: Nature: 1d20 + 2 ⇒ (18) + 2 = 20 ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Mags stops short as she sees the old man. She looks at the others and shrugs. "Sorry grandfather it is not Grund. I am Magmoria and these are my companions. What are you doing in such a place? Where are you from?" ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Mags slams her staff at the first bandit head that pokes its way out of the doorway, then proceeds to hammer away at the unfortunate until they go down. Attack (Surprise): 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 5 ⇒ (6) + 5 = 11 Normal Attack: 1d20 + 8 ⇒ (16) + 8 = 24
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Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Mags bites her lip as she hears the fate of the rats, but is cheered by the fact they went down fighting for their home. Magmoria moves to the other side of the entryway, and murmuring a cantrip, enchants her staff for the coming battle. ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Mags reaches forward and removes the rock from where it floatings and after looking it over, places it into her pack. "Just something to remind me of this place...if that is ok?" ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Seeing the rock, Mags moves closer to examine it. Perhaps she can tell what type of rock it might be, or if it is natural or not. Nature(?): 1d20 + 3 ⇒ (14) + 3 = 17 ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() No diplomacy with 5E...I think it is now persuasion...but could I substitute with animal handling? Animal Handling: When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal’s intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver. ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() "Perhaps I can talk to them first...save us from a fight if possible." Magmoria slowly moves forward and, using motions and sounds, attempts to convey to the creatures they just want to look at the remains, and not take the food away from them. ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Mags hangs back a bit to try and 'feel' if this new area has anything to do with the feelings of dread she has been feeling. Not too sure if this is possible, but she will try to see if this place is part of nature or against it?? ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Oops, sorry...well it is a giant goat if that helps...lol Magmoria shifts back to her natural state as the last of the villagers are brought up. As the elders speak of the 'delivers' and 'stones', Mags looks around with curiosity to see what they are talking about. ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Stopping at the edge of the pit, Magmoria's shape blurs and in her place stands a great mountain goat. It quickly hops down the ragged hole and lands beside Ziyad. She bleats and gestures for the villagers to climb upon her back. Once there she nimbly hops out of the hole. Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Magmoria also slides out of the Inn late at night, but she returns to the wilds outside the confines of the town. There the Firbolg girl kneels down on the ground and begins to bring herself into connection with the moon. The air about her begins to sparkle as motes of dust are suddenly reflecting the light of the moon. In a flash, the druid is no longer there. In her place, a huge wolf has appeared. The creature looks about in a bit of surprise before it's lips pull back in what might have been a snarl or perhaps a smile. With a bound, the creature heads out into the wilderness to hunt... As the sun slowly begins to rise on the sleepy town, Magmoria awakes in a small bramble just outside of town. Her memories of her transformation are clear in her head and she gives a quick prayer to the moon for choosing her as its representative. She gets up and dusts herself off as she heads into the Inn for breakfast. ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() "If we are going to search then let's get it done and over with...this place still feels unnatural to me and I want to put it behind me as soon as possible! Perception: 1d20 + 5 ⇒ (4) + 5 = 9 ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Mags stays back to let the others have a clear shot at the necromancer, but she stays alert for any other 'surprises' he might have shambling around the place. ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Current HP:7/9 Mags is rocked by the vicious blow from the skeleton, but quickly rallies and strikes back at the animated bones. Attack: 1d20 + 7 ⇒ (14) + 7 = 21
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Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Crap...my turn did not post! I had cast Thunderwave at the advancing skeletons...I had hoped to do it before everyone ran out in front. Can I have it go off before Rrath and Tarandil move?? Thunderwave: 2d8 ⇒ (3, 4) = 7 Failed save pushed back 10' and full damage...save only take 1/2 damage and not pushed back. DC-15 ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Mags swings her staff at the undead figure, also hoping to take it down before the skeleton's arrive. With the assistance of Ziyad and his crab, she is able to land a near perfect strike. Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 5 ⇒ (8) + 5 = 13 ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Mags thanks Tarandil for the healing. "That was an unlucky strike for me. Thank you for the healing. Let's go and put an end to this Lord of the Dead's plans!" ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Current HP: 2/9 Shaking slightly from the brutal attack, Magmoria still swings at the undead beast with her staff. Attack: 1d20 + 7 ⇒ (20) + 7 = 27
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Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Magmoria again strikes at the same zombie as Dasim, see how their last attack took out the undead abomination. Attack: 1d20 + 7 ⇒ (17) + 7 = 24
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Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Initiative: 1d20 + 2 ⇒ (3) + 2 = 5 Mags nods her head in agreement with Dasim and Ziyad. "Let us restore the natural process here and let these poor souls rest." ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Mags, seeing Dasim move forward with Rrath, moves to join Tarandil. "Do you think there is more undead in these caves? I sure hope not...not that I don't think we could take care of them, mind you, just I hate to see such desecration to the natural process of death." Magmoria continues to babble to try and cover her nervousness. While not loud, it is rather distracting. ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Initiative: 1d20 + 1 ⇒ (10) + 1 = 11 Magmoria once again enchants her staff and attempts to slam it into the zombie. Attack: 1d20 + 7 ⇒ (12) + 7 = 19
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Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Sorry just noticed that my post did not take...you did exactly what I had originally posted anyway, just with better results (I got a 2 on my damage roll!!) Seeing Rath crush the undead creature, Mags gives a sigh of relief. "With such a creature as the door warden for this complex, I am certain who...or whatever lives here is thoroughly corrupt and should be removed to bring harmony to the land!" ![]()
Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1
![]() Magmoria shakes her head at the antics of the wizard. "No! Do not start such a fire that you will not be able to control. Creatures use this brush for homes and food. Now dispel that fire...there are other ways of discovering what this land might hold!" As she speaks, she slowly transforms from her human disguise to her natural form. |