Isai Odighuzua

Magdi the Tribeless's page

224 posts. Alias of Sensen.


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Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I don't actually have a PFS thing, so I'm good. Thanks for your consideration, though!


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I'm glad you brought me on for this, GM! It's nice to get to be the player sometimes, and I had a lot of fun. Thanks for your time and effort!


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi looks up, startled, then nods. "Huh, so there is!" He says, abashed. That's on his player not reading carefully enough.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I know that feeling. So many enemies to juggle, but it can be really quite fun.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi follows Jonah, tapping one of his bolts as he chants a spell. "Hit any of them, but ideally the one that fights with her claws!" He says. "It'll weaken her resistance to spells."

Casting splinter spell resistance on one of Jonah's projectiles. Hopefully I can follow it up with hollow blades, so she doesn't hit as hard.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi steps out of the stairway, summoning the spirit of battle from within and empowering his fellows with its ferocity.

Using the Battle Spirit ability. It gives +2 morale bonus to attack and weapon damage rolls to everyone within 30' of Magdi.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Knowledge (nature) - Green Hag: 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge (nature) - Seaweed Hag: 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (nature) - Electric Hag: 1d20 + 8 ⇒ (20) + 8 = 28

"Don't try shocking the storm hag!" Magdi growls, before chanting another spell, one that he has saved for quite some time. With a gesture, he imbues Jonah's arrows with the magic to inflict bloody wounds. "She can also hurl lightning, so stay out of a line!" He adds.

Casting bloody arrows. The bleed damage it inflicts can stack up to four.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi looks at his fellows. "Tewa, let me give you some aid before we venture onwards." He chants briefly, laying a hand on her shoulder. Buffing her with aid, for 8 minutes.
Temporary Hit Points: 1d8 + 8 ⇒ (6) + 8 = 14

"I am prepared." He says simply, shrugging. "Once we are ready, let's go."


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi looks at his compatriots, sighing. "I should have prepared more healing." He rubs his chin. "Is there anyone who needs it desperately, or should I save the wand's remaining charges?"


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi chants another spell, unleashing Ylimancha's blessing upon his allies.

Casting bless, for lack of anything better to do.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"Tonny, be careful!" Magdi cries, before hurling another burst of fire at his foe.
Fire Touch Attack vs. Yellow: 1d20 + 7 ⇒ (11) + 7 = 18
Fire Damage: 1d6 + 5 ⇒ (5) + 5 = 10

If Magdi is within melee range of the yellow one, it's a -2 to the total of his touch attack. If he isn't, he's at 1m left for his produce flame spell.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Reflex vs. DC 16, magic circle against evil: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 If it's flying, which I don't think it is, it's another +4. Fortunately, I don't need it, but that nat 1...
Fort vs. DC 16, magic circle against evil: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 And a nat 20, what the heck.

Magdi winces as the electricity jolts through him, searing agony rippling along his muscles. Clenching his teeth, he fights off the worst of it and pushes away the powerful thunderclap. With a scowl, he calls upon the power of the spirits of the waves to blast the yellow-lined karakinsi with a torrent of icy water.
That's the Fluid Mastery Supernatural ability, not any spells.

Cold Damage, Reflex DC 14 for half: 4d4 ⇒ (4, 2, 4, 1) = 11 It also pushes the target back 5 feet - though it can't do that since it's up against a wall. Not sure if that has rules or not?


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Oh, airborne enemies! Magdi gets a bonus on saves vs. them! Also, remember

Knowledge (nature): 1d20 + 8 ⇒ (19) + 8 = 27
Fort vs. DC 16, magic circle against evil, Ylimancha Celestial Devotion(?): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 +4 if they're flying.

Magdi invokes the spirits of battle and conflict, empowering those around him with their fury.

Using battle spirit spirit ability. Everyone gets +2 morale bonus to weapon attack rolls and damage rolls. Remember the magic circle against evil.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi joins Adriana at the door. "Stick close, everyone. Those of you nearby to me will find yourselves protected from the evils of our foes."

Ready to move onwards or upwards - I'd say balcony first, though.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi spends some time tapping the wounded with his wand, healing their injuries at an unfortunately infinitesimal pace.

Spell Rolls:
CLW Wand on Jonah: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand on Jonah: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand on Jonah: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand on Jonah: 1d8 + 1 ⇒ (2) + 1 = 3
Total Healing: 23 hp.

CLW Wand on Tewa: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand on Tewa: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand on Tewa: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand on Tewa: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand on Tewa: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand on Tewa: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand on Tewa: 1d8 + 1 ⇒ (1) + 1 = 2
Total Healing: 37

CLW Wand on Adriana: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand on Adriana: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand on Adriana: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand on Adriana: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand on Adriana: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand on Adriana: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand on Adriana: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand on Adriana: 1d8 + 1 ⇒ (4) + 1 = 5
Total Healing: 44

"I'm almost out of charges." Magdi looks grimly at his wand. "My apologies, I should've stocked up before we left." I have 7 charges left. Who should get them?


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi sighs heavily as the elemental finally fades. "Who requires healing?" He asks, drawing his wand. "I didn't connect to spirits of life today, but rather those of battle. If we stick together, the spirit ought to be able to provide us with more inspiration than otherwise we might have."

He'll heal himself after handing out healing to the others.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi takes a quick glance at his comrades, concerned. We need to stick together in the future. He recognizes, before hurling one of the final bursts of flame he can manage.
Ranged Touch: 1d20 + 7 ⇒ (15) + 7 = 22
Fire Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Magdi should be at 4 minutes remaining of produce flame.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Good point! Then I needn't have worried about it.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi growls under his breath. "We're nearly finished! Destroy it, friends!" With that he hurls another fistful of fire at the elemental.
Touch vs Lightning Elemental: 1d20 + 7 ⇒ (20) + 7 = 27 Oh, threat!
Confirm?: 1d20 + 7 ⇒ (6) + 7 = 13 I think that's a "no." Alas.
Fire Damage: 1d6 + 5 ⇒ (5) + 5 = 10

If I'm wrong and that is a confirmed crit, here's the other roll. Fire Damage: 1d6 + 5 ⇒ (2) + 5 = 7. Magdi now has 5 minutes remaining of his produce flame.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi takes a quick glance over his comrades, already regretting not preparing more healing spells. It's almost dead. Got to get rid of it fast. He hurls another burst of fire at the elemental, ignoring its booming bellows.

Ranged Touch: 1d20 + 7 ⇒ (11) + 7 = 18
Fire Damage: 1d6 + 5 ⇒ (3) + 5 = 8 Not quite as good as last time's damage roll. Hopefully it hits, though!

He is now at 6 minutes for his produce flame spell's duration.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi hurls his fire at the lightning elemental, hoping to sear away some of its defenses.

Ranged Touch: 1d20 + 7 ⇒ (6) + 7 = 13 Uh, that may actually be enough, with how big this thing is.
Fire Damage: 1d6 + 5 ⇒ (6) + 5 = 11

He now has 7 minutes of the spell remaining.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi chants a spell, drawing on spirits of flame and air as he tries to avoid giving the lightning elemental an opening by shifting slightly further away from it. A small fire ignites in one hand, burning atop the skin without scorching him.

Casting produce flame. Not sure if I can attack with it in the same turn I cast the spell, but I assume that I can't.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I know that feeling. x_x


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"Adriana!" Magdi rushes to her side, chanting a spell. WIth a quick touch, he sends healing energy through her. "Stay with me, friend."

Cure Moderate Wounds: 2d8 + 8 ⇒ (8, 7) + 8 = 23

I think I have enough movement to get there.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"Gah!" Magdi stumbles back as electricity and impact sends agony searing through his body. With an effort of will, he summons a ward around Tewa, before stumbling back in the hopes that the creature might not strike him again.

Tewa gets the Ward Hex, which is now +3 to AC and saves.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Survival, owl's wisdom: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20 Just barely.

Magdi nods his agreement with Jonah. "Yes. Should Wingless here go investigate?" He eyes the stairs, then his spirit animal. "On the other hand, perhaps not."


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Knowledge (nature): 1d20 + 8 ⇒ (2) + 8 = 10

Magdi smiles at Tewa's forethought. "Excellent. All of you, try to stay close to me. I've warded myself and the area around me against those with evil in their hearts, and Harborwing's protection will aid us in our defenses against such beasts and beings."

He looks to Jonah. "I also have a spell that ought to help your bolts tear the flesh of our foes, so be aware that I may enhance them."

At Tonny's comment, the shaman nods, his cheeks darkening. "I should hope that it's, erm, somewhat more palatable. For all that it saved me much pain, I, erm... it was not something I found terribly enjoyable."

Ready to head in.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Whatever the response, Magdi prepares for the incursion by casting a few spells upon himself.

Casting magic circle against evil and heightened owl's wisdom.


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Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

It's no big deal, I can go with a general "anti-hag" setup after doing a bit of research on hags in general.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi glares up at the Augur's Throne, his lips pursed. "Hags, huh." He muses. "Well, didn't Tonny say that the witchlightning could be part of such a coven?" Folding his arms, he looks down. "I think we should be wary of any obvious entrance. Jonah, can your bird do scouting?"

Do we know which of the hags are most likely, or did our thunderbird ally not have any clues? I do need to prepare spells still, so I'd like to have a general sense of what may be needed most.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Likewise, I'm happy to finish this off if everyone else is! It shouldn't be too hard, I think, and it'll be fun.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I'm pretty sure I've leveled up as well. Likewise on the delayed front.

And while I'd be open to having Adrianna stick around as an NPC in the party, I don't think it'd be fair to put it entirely on our GM's shoulders to run her. That said, I am so not the person to run someone if we want them to fight well.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"It was our pleasure. The egg was in a small cave on the coast, and guarded by a few beasts and an undead witch of some sort." Magdi informs her.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"Hm..." Magdi considers that conundrum for a time. "The question is whether it's more secure there or if we just spent some time on the water. Assuming, of course, that they're either paranoid or that the witchlightning was a part of the coven, as Tonny says."

He begins pacing along the deck. "Do they have any other seaborne monsters?" He wonders aloud.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"I agree. If our foes are using more than just the witchlightning to defend or watch over this place, we should make haste." He considers for a few moments. "So long as we're careful, the egg should not get damaged... but if anyone had access to repairing magic, it would be a lot safer."


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi moves to Tonny's side, looking him over. "Is there something I can do to help your ailments, friend?"


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi swims slowly back to shore, carefully bringing the egg with him. "Gods, that was... difficult."

Knowledge (nature) Egg: 1d20 + 7 ⇒ (5) + 7 = 12 Nope.

He carefully begins inspecting the egg. Is there anything I can do to help mend it? After a moment, the shaman looks to his companions. "It would be a great risk to move it in this state. I do not want to risk destroying the chance for such a noble creature as this to be hatched. Any suggestions?"


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"Thanks for your help, Tonny!" Magdi manages between his desperate attempts to stay above water. This is much harder than I thought it would be. Surely the egg shouldn't be this unwieldy...

Nevertheless, he pushes onwards, trying to adjust for what the egg represents in his swimming needs. It's... not easy, but is easier.
Swim: 1d20 + 12 ⇒ (4) + 12 = 16 Diceroller really isn't happy with me these days.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"Oof!" Should've expected that. I'm not very strong... Nevertheless, Magdi leaps into the water - well, he slips into the water, bringing the egg with him and hoping that the egg's buoyancy would let him move it more effectively out of the cave. Despite his best efforts, though, it was a tremendous struggle.

Let me know of the penalty I'd take for this roll.
Swim: 1d20 + 12 ⇒ (1) + 12 = 13 Uh-oh.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I think he does for a few more rounds.

Magdi glances over Tonny, his eyes narrowing. He'll die if he gets hit with another one of those. For an instant, he weighs the possibilities and values, but nods. If that is his choice, I shall honor his wish.

"Adriana, I am less useful in fighting this than you. I'll take it." He does just that, before diving into the water to swim away from the witchlightning.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi, finally feeling healthy enough to leave his shelter, dives into the water and swims around his wall. Surfacing, he pulls himself back up onto the spit of land, and chants a spell. Drawing upon the waters around him, he blasts the witchlightning with a heavy torrent of water. Unfortunately, it passes right through the undead creature. Blast.

Hydraulic Push Bull Rush: 1d20 + 11 ⇒ (13) + 11 = 24 Hopefully this will knock her out of the air, but I'm not sure it will.
Incorporeal 50%, low hits: 1d100 ⇒ 100 With that roll it doesn't. Damn.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi hesitates before healing himself with the wand again. You're of no use to your allies as injured as you are, especially if she targets you again. He tells himself. Maybe if he repeats it, he'll actually stop feeling bad about its truth.

CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9 Much better!


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Oops! I totally forgot that. Thanks, GM. I sometimes miss these brief modifiers.

Magdi focuses on healing himself, hoping to let the others keep her attention as he gives himself time to think. He draws his wand and taps himself with it.
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5 Good enough for me!


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Will vs. DC 24, Ylimancha Celestial Devotion: 1d20 + 10 + 4 ⇒ (8) + 10 + 4 = 22 Since she's flying, he gets a +4 to saves against her... but he still failed, dammit. xD

Magdi yelps as the electricity blasts him, sending numbing chills through his body, and only barely has enough awareness to drink Tonny's extract. "Thanks. He manages, his breathing heavy.

"Damned undead..." He swims backwards, retreating onto the spit of rock. Swiftly puling upon the spirits of chill depths, he summons up a wall of ice to keep the creature from blasting him again.

Casting wall of ice from my spirit magic. It's going to be an icy plane going from floor to ceiling in the area described on the map. It won't extend underwater, though. I assume Tonny won't try to disrupt it while it's forming.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Sorry for the delay, lots of stuff happening this past few days.

Magdi hesitates for a breath, before slipping back into the water and unleashing a burst of life-giving energy - focusing it on harming the undead witchlightning.

Channel vs. Undead: 4d6 ⇒ (1, 2, 3, 6) = 12 Will DC 15 to halve the damage.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Using a Hero Point to reroll, as per GM's recommendation.

Dispel Magic vs. CL: 1d20 + 7 ⇒ (7) + 7 = 14 The dice roller's not interested in letting me get away with this, evidently. Literally the same roll. xD


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Oh, good idea. I'll do that.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi swims over to the nearest spit of land, pulling himself out of the water as he eyes the witchlightning. What can I do here? He is struck by inspiration momentarily. Hopefully she can't do that again...

He begins chanting before unleashing the power of the spirits to dispel her crackling shield of electricity.
CL Check vs. 11+Her CL: 1d20 + 7 ⇒ (7) + 7 = 14 I hope that works, but I somehow doubt it will. Damn.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

"Don't hit her with a close melee weapon! She'll shock you!" The shaman calls, before drawing upon the powers of warfare he called up earlier and unleashing a hex on the undead.

He's using Hampering Hex - she takes a -2 penalty to AC and CMD for 7 rounds. If she makes a DC 17 Will save, it'll drop to 1 round instead.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Due to computer issues, my availability over the next week may be limited. Apologies, but I'll try to make sure I can get things back to normal as quickly as possible.

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