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Luthor Roshan's page
196 posts. Organized Play character for DrGabe.
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Male Human Cleric
Oh good fun! Thanks for running the game Keith.
Male Human Cleric
Luthor will enter the circle and will try to heal the woman if he can determine the nature of her injuries.
Male Human Cleric
Luthor will examine the girl (from a respectable distance) to see any obvious forms of injury or malady. Heal Check: 1d20 + 8 ⇒ (2) + 8 = 10
If she does appear injured, he'll cast Stabilize on the girl.
Male Human Cleric
Aye, Az... the man seems to be wanting something. We can figure out this riddle later, if it even has an answer.
Male Human Cleric
Luthor jumps in front of Kalkamedes and speaks firmly to the woman, Maa'm I think it is time to arise.
Male Human Cleric
Perhaps this magic sword has an idea of what is going on... who has it by the way? Luthor reflect to no one in particular. The idea of having a sentient sword has always interested him.
Male Human Cleric
Luthor moves close to the edge, gets on his hands and knees and shouts down into the hole - Elf, you ok?
Male Human Cleric
Luthor steps back, not following at all what the elf is babbling about!
Good call... good thing this player got it, not the character!
Male Human Cleric
Luthor will stand behind Amarthecthel and Delphinia giving tips on how to get the door open. All in all, he is a super help to the team in this manner.
Strength Check/Aid Another: 1d20 + 2 ⇒ (10) + 2 = 12
Male Human Cleric
Luthor will rush up and try to touch the rabid skunk, infusing him with chaos. Melee Touch Attack: 1d20 + 3 ⇒ (6) + 3 = 9 Roll two dice, choose the worse for attacking
Male Human Cleric
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Luthor takes out a sunrod and activates it.
Male Human Cleric
Luthor quickly takes out his wand and heals the wondering foolish man!
W:CLW: 1d8 + 1 ⇒ (1) + 1 = 2
W:CLW: 1d8 + 1 ⇒ (6) + 1 = 7
I'll strike two more uses of the wand off
Male Human Cleric
I didn't think that he had taken any wounds. But if he did, I'll use a wand on him as well.
Male Human Cleric
You are welcome sir elf. After this, you are buying the ales.
Male Human Cleric
Luthor draws his rapier and charges bandit 4- Attack: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Male Human Cleric
Now, now, we intend no such thing sirs. We seek nothing more than help our little sleep walker here and we will be out of your way. Plus, lets me honest there are more of us than there are of you. Blood shed need not be spilt this day.
Luthor will reveal a small bag of coins and shakes them just enough to jingle. Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27
Male Human Cleric
Male Human Cleric
Luthor tries to reach out and touch the bear while it moves through the brush.
Touch of Chaos vs Touch: 1d20 + 3 ⇒ (4) + 3 = 7If successful, then bear must roll attack dice twice and take the lowest roll.
Male Human Cleric
Luthor advances under the protection of his shield and strikes with his rapier- Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Using Agile Feet to ignore difficult terrain this turn -because I have it and haven't had a chance to use it yet!
Male Human Cleric
Luthor draws his scimitar ready for whatever is making the noise. Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Male Human Cleric
Oh no sighs Luthor. He looks around for anything that could be used to help Kalkamedes not drown. Perhaps a log or something?
Failing that, Luthor will start to shove the sleep walker around the bog and stay to the edges.
Grapple Check: 1d20 + 3 ⇒ (1) + 3 = 4
Male Human Cleric
Quick, anyone with a fire source to burn these brambles away?
Male Human Cleric
Luthor will take a long look at the man, his cadence, and try to ignore that he is paying such attention to a man in his undergarments. Heal Check: 1d20 + 8 ⇒ (5) + 8 = 13
Male Human Cleric
Also agreed, I'll stay behind, just in case... of something!
Male Human Cleric
Gamin, uhm how long have you been with this man? I bet he was a fine warrior back in his day? Luthor makes a lame attempt to small talk the sentient blade.
Delphinia, I'll take the potion of swim the rest as you suggested.
Male Human Cleric
I could bash it with my holy symbol, but I'd likely only hurt myself! Az, take a look at the old man and see if he is carrying a key on himself.
Male Human Cleric
Hmm, it sounds like we need to escort this man to wherever it sounds he needs to go. I guess he starts this jaunt a sun down?
Male Human Cleric
Count Luthor in for this one.
Male Human Cleric
Luthor frowns and is will to go along with Az'Avis' idea.
Male Human Cleric
Dwarf, I hear what you are trying to say. But to call her non evil, well sorry ma'am, but something that is literally the walking dead is certainly evil.
Luthor looks at the woman, sorrow in his eyes.
Male Human Cleric
Wait, what? This is madness. Listen lady I hate that this, well whatever it is was done to you, but to let you escape. That simply can not happen. I would never be able to look the priest in the eye and tell him that we let you escape.
Male Human Cleric
Luthor holds tight to his holy symbol and mumbles under his breath, I'm going to need a strong drink after this one.
Male Human Cleric
@Rogdar - anytime!
I have a druid with a snake grappling companion in PFS and I really like him. he can take out side threats while the party focuses on the main threat. It is a perfect party role that the snake can provide.
I am going to be traveling for the next few days, I'll try to update, but it will be spotty at best.
Male Human Cleric
Luthor moves up behind Rodgar channels again, this time healing everyone around him for 1d6 ⇒ 3
Male Human Cleric
Luthor bathes the area in positive energy. Damage Undead: 1d6 ⇒ 3 DC 11 Will save for half
Male Human Cleric
I can cast light on an object and throw it forward. Perhaps if there are enemies up ahead we can bring them out of hiding?
Male Human Cleric
Luthor will bend down and check on Az'Avis and his companion. Do you mind if I examine that nasty wound on him? However, I don't want to end up on the position of that unfortunate beast a moment ago.
Heal Check: 1d20 + 7 ⇒ (7) + 7 = 14
Male Human Cleric
Luthor ducks into the middle of the line and tries not to trip over anyone elses feet!
Male Human Cleric
Luthor will bend down to study what is left of this device.
Male Human Cleric
Luthor will draw his Rapier and attack the magical item- Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Male Human Cleric
Maybe another explorer that never made it out? But this is odd, aren't the dead supposed to be buried here, not just left to rot on the ground?
Male Human Cleric
Luthor listens to Az'Avis closely, his accent sometimes hard to understand. With a laugh he casts Detect Magic on the suit as well.
Male Human Cleric
Luthor nods at Rogdar, Good plan.
He will Detect Magic on the statue and the rest of the room before moving on though.
Male Human Cleric
Wand of Cure Light Wounds: 1d8 + 3 ⇒ (5) + 3 = 8
Luthor will tend to the wounds of Marchello. There you go lad. Looks like old bones over there did you a number.
Male Human Cleric
Luthor, protected by the nook in the hallway way unleashes positive energy to try to destroy the skeleton Channel: 1d6 ⇒ 4 DC11 Will save for half
Male Human Cleric
Luthor will run down the hall and end up in the space just to the south of Rogdar, weapon drawn.
Step over Rogdar, and bring him to several of us at a time!
Male Human Cleric
Luthor will move into the room, heading to a far corner away from the zombie and send out a wave of magical energy!
Move 30'. Channel Negative Energy- DC11 save, 1d6 ⇒ 1 damage.
Male Human Cleric
Easy lads on the drink, I should know. I have a healing stick here. No need to be shy, just ask Luthor produces a wand of healing light and minor wounds.
If you need a jolt of healing, the wand of cure light wounds is fully charged and ready for action!
Male Human Cleric
I didn't sign up to stop a Runelord, that is for sure. Delphinia what were the seve Runelords about? Please tell me one of them didn't have a fascination with the dead?!?
Male Human Cleric
That depends, does the door open into the room, or out into the hall?
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