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![]() GM Andrew wrote: There's a 10-11 CORE table of Legacy of the Stonelords for RetroCon. Any high level CORE aficionados want to join us? ;) Why yes, yes I do, I have been waiting for a special to retire on. ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Sir Godfrey wrote: I wouldn't mind tracking down some high level core, as this guy is only 5 games from 12 after he finishes his current. Seconded, as I am only a game from retiring. ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Hi, I think you have crossed out the wrong elemental conquest option. We only did encounters in the earth region so we cannot have water. Also the document is set to view only which makes creating a legible copy difficult. ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Logan doesn't have a clue what any of these things are but he sees that Ragnar is in trouble. Hold on Ragnar, don't go getting yourself killed, you are the only person between that thing and me! He raises one hand and intones quickly, bright green roots burst from the ground and try to wrap around the huge monstrosity. Logan casts hold monster at it. DC27 will save SR penetration if required: 1d20 + 15 ⇒ (5) + 15 = 20
He then decides discretion is the better part of valour and flies as high up in the chamber as he can. I am not sure how high the chamber is but Logan normally hangs around at 10' elevation and can fly 20' upwards, 35' if we are still hasted ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Seeing the creature appear Logan launches yet another glitterdust spell at the monster. DC22 will save, I have run out of level 2 spell slots and am now burning level 3 ones ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Logan scrabbled around through his various bags, pouches and packs, his arm disappearing half way inside his handy haversack. I am sorry, I don't think I have anything that can help...apart from perhaps this? he says... OK, I have a few things which might assist. Does it seem possible to dispel the effect on Riddy? If not would him becoming gaseous have any effect given he would no longer actually need to breathe? If it is a fear effect does anyone have a way to remove it such as remove fear? Logan will attempt to solve the puzzle but wait until people have finishing attacking the outer rings to see if that helps. Will save: 1d20 + 14 ⇒ (19) + 14 = 33
Is the benefit from Ranginori something everyone can use or just one person? ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Having blinded the golem Logan has precious little else that can affect the creature. He flies forward a little and casts one of his most basic of spells, turning the ground beneath its feet slippery and treacherous. He casts Grease, DC21 reflex save or prone ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Does it save against the glitterdust? Was the action before combat working on the orb? If not Logan would have cast mirror image on himself for 1d4 + 3 ⇒ (1) + 3 = 4 images. if not he won't. ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Arcana: 1d20 + 8 ⇒ (5) + 8 = 13 Ducking to one side Logan unleashes a burst of magical energy all over the creature. He casts Glitterdust, DC22 will save ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Logan tries to work out what the hell this puzzle is all about, attuning himself to the swirling magical energies. UMD, speaks Terran: 1d20 + 24 + 1 ⇒ (7) + 24 + 1 = 32 ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Logan will try and help out Gwynnis. Survival Assist, including wayfinder: 1d20 + 5 ⇒ (6) + 5 = 11
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LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() @Logan: Since your wisdom isn't 14, you need to make a second roll @ DC 29. scrolls in PFS are all considered both arcane and divine and therefore you can use your casting stat ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Logan will float gently over to the entrance, landing gracefully on the rock. Assuming everyone else gets there he will make some preparations before they enter. Alright everyone, time I think to make sure we are all prepared to go into this hellhole. He removes a slender wand from his belt and taps himself with it, and it promptly crumbles to dust. He takes out another and taps Ragnar, Alvin, Auriferous, Sir Godfey and Gwynnis with it after which it also turns to dust. Ok, we all have heroism, it will only last for fifty minutes so we had best be quick. He is about to head inside but pauses, aah, we were going to use that restoration scroll on Ragnar as well. I don't think any of the rest of you can activate it so here goes He takes out the delicate parchment and begins to mutter the magic words, you will bloody well work because I say you will! UMD DC27: 1d20 + 26 ⇒ (1) + 26 = 27 Fortunately a natural 1 is not an automatic fail on skills checks ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Logan glances over to Sir Godfrey, Oh, that's how it is, my contribution gets totally overlooked, no more haste for you mr high and mighty! Logan will take 10 on Perception for 35 if possible, if not
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LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Logan backs off a little further and launches another volley of spinning, shrieking, angry pixies made of bright blue force. Casting Magic Missile Force damage: 5d4 + 5 ⇒ (2, 4, 2, 2, 3) + 5 = 18 ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Sighing a little at the presence of yet more undead Logan lazily waves a hand and sends a swarm of buzzing, bright blue, pixies at the large flying undead. He then ducks away from Alvin so as not to present a clumped up target. Logan casts magic missile at the larger undead, he needs to start preserving some spell slots. If Ragnar's shots took it down he will instead target the other one. SR penetration if needed: 1d20 + 15 ⇒ (5) + 15 = 20
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LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Logan doesn't have a clue what these things are but sticks to his plan. With a quick incantation he hastes everyone Affect shadow on 1-50: 1d100 ⇒ 66 and then flies up out of range of any ground bound enemies. ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() I am away at a convention until late sunday so my posting will be limited. If we end up in a fight Logan will haste the group and then get out of the reach of any enemies. ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Looks like we are clearing one of these hunks of rock then. Alvin, perhaps you could dimension door our melee into range so they don't look like tasty, dangling monster treats... ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() I have a scroll of dimension door I could use but I was hoping to save it in case we needed to run away... says Logan, his voice trailing off at the end. ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Logan speaks Terran You should tell us what you know about what is happening here if you want a chance to survive... Diplomacy: 1d20 + 28 ⇒ (18) + 28 = 46 ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Cure light: 3d8 + 3 ⇒ (6, 4, 8) + 3 = 21 Logan heals himself of the damage he took in the floor and then scans the cave for any more dangers or points of interest. Do we want to question these shaitan? I doubt they will be co-operative but I could charm one of them he says in an offhand manner as if it was the most normal thing in the world. ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Chanting quickly, his hands moving in a blur, Logan casts yet another spell. He promptly rises up into the air as high as he can in the cave. Logan casts haste on everyone and then fly's up and into the cavern as high as he can ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Righting himself and floating backwards Logan weaves an incantation over the opponents. Familiar vines of sparkling green magic begin snaking over all of them, carrying with it the poisonous taint of the first world. Careful everyone, they may be confused now! Logan stands up from prone (I have never been sure if flying people need to do that) and takes a 5' step back. He then defensively casts confusion, placing it to the right of red which should hit all of them. He cannot fail the concentration check. DC26 will save or confused for 11 rounds. Confusion: 01–25 Act normally
26–50 Do nothing but babble incoherently 51–75 Deal 1d8 points of damage + Str modifier to self with item in hand 76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self) ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Raising both hands Logan forges a series of swirling globes of bright green magic around himself. With a flick of the wrist he sends them against the large creature where they tear through its wispy essence. Logan casts magic missile dealing 5d4 + 5 ⇒ (4, 4, 4, 2, 2) + 5 = 21 force damage ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Uncertain as to what these creatures might be Logan launches a glitterdust at the two enemies. Multicoloured magical lights engulf the both of them. Joy, elementals, constructs and now bloody undead! DC22 will save or be blinded, be fabulous regardless He then retreats a little way into the air, rising to 30' high. ![]()
LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight ![]() Joy, more weird monsters, this place really is unpleasant. It looks like we need to go through these things so definitely strike from range first. Tentacle monsters are always bad news. Logan draws a wand and turns himself invisible. |