Aspis Agent

Logan Gallonica's page

192 posts. Organized Play character for andreww.


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Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Player Name; AndrewW
Character Name: Logan Gallonica
PFS # 44534-11
Faction: Grand Lodge
Day Job Roll (if any): Profession: 1d20 + 5 ⇒ (14) + 5 = 19
Level Progression Speed (slow or standard): Normal

Initiative Modifier: +8
Perception Modifier: +23
Sense Motive Modifier: +18

Various buffs will often affect some of these, mostly Heroism adding to skills.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Oops, accidentally signed up to one too many games. I will check back to see if there is space once sign ups are freed up.

Grand Lodge

GM Andrew wrote:
There's a 10-11 CORE table of Legacy of the Stonelords for RetroCon. Any high level CORE aficionados want to join us? ;)

Why yes, yes I do, I have been waiting for a special to retire on.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight
Sir Godfrey wrote:
I wouldn't mind tracking down some high level core, as this guy is only 5 games from 12 after he finishes his current.

Seconded, as I am only a game from retiring.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Hi, I think you have crossed out the wrong elemental conquest option. We only did encounters in the earth region so we cannot have water.

Also the document is set to view only which makes creating a legible copy difficult.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Many thanks for the game all

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan casts mirror image during the lull.

1d4 + 3 ⇒ (4) + 3 = 7

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Annoyed at the huge creatures resistance Logan tries to hold the medium one so Auri can finish it.

SR: 1d20 + 15 ⇒ (18) + 15 = 33

DC27 will save

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Did the hold monster spell work?

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

OK, then Logan will have retreated to the ceiling after casting his spell

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan doesn't have a clue what any of these things are but he sees that Ragnar is in trouble.

Hold on Ragnar, don't go getting yourself killed, you are the only person between that thing and me!

He raises one hand and intones quickly, bright green roots burst from the ground and try to wrap around the huge monstrosity.

Logan casts hold monster at it. DC27 will save

SR penetration if required: 1d20 + 15 ⇒ (5) + 15 = 20
If SR is required then I will reroll that, don't think I have used my reroll yet.
SR penetration if required: 1d20 + 15 + 5 ⇒ (3) + 15 + 5 = 23

He then decides discretion is the better part of valour and flies as high up in the chamber as he can.

I am not sure how high the chamber is but Logan normally hangs around at 10' elevation and can fly 20' upwards, 35' if we are still hasted

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan launches another glitterdust at the creature.

DC22 will svae

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

I am away at Paizocon UK this weekend so wont be able to post much from Friday until Monday.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

I assume that is spell slots for spontaneous casters in which case I will take a 5th, 4th and 2nd level slot and use the 2nd to glitterdust.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Seeing the creature appear Logan launches yet another glitterdust spell at the monster.

DC22 will save, I have run out of level 2 spell slots and am now burning level 3 ones

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Congrats!

Boon roll: 1d20 ⇒ 17

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan scrabbled around through his various bags, pouches and packs, his arm disappearing half way inside his handy haversack.

I am sorry, I don't think I have anything that can help...apart from perhaps this? he says...

OK, I have a few things which might assist. Does it seem possible to dispel the effect on Riddy? If not would him becoming gaseous have any effect given he would no longer actually need to breathe? If it is a fear effect does anyone have a way to remove it such as remove fear?

Logan will attempt to solve the puzzle but wait until people have finishing attacking the outer rings to see if that helps.

Will save: 1d20 + 14 ⇒ (19) + 14 = 33
Perception: 1d20 + 25 ⇒ (8) + 25 = 33

Is the benefit from Ranginori something everyone can use or just one person?

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

I believe it provokes from both Gwynnis and Sir Godfrey standing up? It also gets a new save at the end of its turn, DC22

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Having blinded the golem Logan has precious little else that can affect the creature. He flies forward a little and casts one of his most basic of spells, turning the ground beneath its feet slippery and treacherous.

He casts Grease, DC21 reflex save or prone

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Does it save against the glitterdust?

Was the action before combat working on the orb? If not Logan would have cast mirror image on himself for 1d4 + 3 ⇒ (1) + 3 = 4 images. if not he won't.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Arcana: 1d20 + 8 ⇒ (5) + 8 = 13

Ducking to one side Logan unleashes a burst of magical energy all over the creature.

He casts Glitterdust, DC22 will save

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Sorry, missed that

Fort: 1d20 + 14 ⇒ (18) + 14 = 32

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan tries to work out what the hell this puzzle is all about, attuning himself to the swirling magical energies.

UMD, speaks Terran: 1d20 + 24 + 1 ⇒ (7) + 24 + 1 = 32

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan will try and help out Gwynnis.

Survival Assist, including wayfinder: 1d20 + 5 ⇒ (6) + 5 = 11
Survival Assist, including wayfinder: 1d20 + 5 ⇒ (9) + 5 = 14
Survival Assist, including wayfinder: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Does that include the heroism?

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

@Logan: Since your wisdom isn't 14, you need to make a second roll @ DC 29.

scrolls in PFS are all considered both arcane and divine and therefore you can use your casting stat

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Be my guest says Logan handing it over.

Although he cannot fail to activate it

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan will float gently over to the entrance, landing gracefully on the rock. Assuming everyone else gets there he will make some preparations before they enter.

Alright everyone, time I think to make sure we are all prepared to go into this hellhole. He removes a slender wand from his belt and taps himself with it, and it promptly crumbles to dust. He takes out another and taps Ragnar, Alvin, Auriferous, Sir Godfey and Gwynnis with it after which it also turns to dust.

Ok, we all have heroism, it will only last for fifty minutes so we had best be quick.

He is about to head inside but pauses, aah, we were going to use that restoration scroll on Ragnar as well. I don't think any of the rest of you can activate it so here goes

He takes out the delicate parchment and begins to mutter the magic words, you will bloody well work because I say you will!

UMD DC27: 1d20 + 26 ⇒ (1) + 26 = 27

Fortunately a natural 1 is not an automatic fail on skills checks

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan glances over to Sir Godfrey, Oh, that's how it is, my contribution gets totally overlooked, no more haste for you mr high and mighty!

Logan will take 10 on Perception for 35 if possible, if not
Perception: 1d20 + 25 ⇒ (13) + 25 = 38

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan backs off a little further and launches another volley of spinning, shrieking, angry pixies made of bright blue force.

Casting Magic Missile

Force damage: 5d4 + 5 ⇒ (2, 4, 2, 2, 3) + 5 = 18

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Oops, damn, missed the edit window

Magic missile damage: 5d4 + 5 ⇒ (1, 2, 4, 3, 2) + 5 = 17

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Sighing a little at the presence of yet more undead Logan lazily waves a hand and sends a swarm of buzzing, bright blue, pixies at the large flying undead. He then ducks away from Alvin so as not to present a clumped up target.

Logan casts magic missile at the larger undead, he needs to start preserving some spell slots. If Ragnar's shots took it down he will instead target the other one.

SR penetration if needed: 1d20 + 15 ⇒ (5) + 15 = 20
Force damage: 5d5 + 5 ⇒ (2, 3, 1, 5, 1) + 5 = 17

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Looks like Logan is out of range fortunately

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan doesn't have a clue what these things are but sticks to his plan. With a quick incantation he hastes everyone Affect shadow on 1-50: 1d100 ⇒ 66 and then flies up out of range of any ground bound enemies.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

I am away at a convention until late sunday so my posting will be limited. If we end up in a fight Logan will haste the group and then get out of the reach of any enemies.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Its more about being able to start the encounter not hanging from a rope. I think it is much further, we just start 15' off the ground.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

If the rock is inhabited it is probably a bad idea. I will bring down Ragnar with my scroll. We will land within point blank shot range.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Looks like we are clearing one of these hunks of rock then. Alvin, perhaps you could dimension door our melee into range so they don't look like tasty, dangling monster treats...

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

I have a scroll of dimension door I could use but I was hoping to save it in case we needed to run away... says Logan, his voice trailing off at the end.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan looks off into the distance towards the fortress. Well, me and Alvin can fly, what about the rest of you?

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan speaks Terran

You should tell us what you know about what is happening here if you want a chance to survive...

Diplomacy: 1d20 + 28 ⇒ (18) + 28 = 46

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Cure light: 3d8 + 3 ⇒ (6, 4, 8) + 3 = 21

Logan heals himself of the damage he took in the floor and then scans the cave for any more dangers or points of interest.

Do we want to question these shaitan? I doubt they will be co-operative but I could charm one of them he says in an offhand manner as if it was the most normal thing in the world.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Chanting quickly, his hands moving in a blur, Logan casts yet another spell. He promptly rises up into the air as high as he can in the cave.

Logan casts haste on everyone and then fly's up and into the cavern as high as he can

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Righting himself and floating backwards Logan weaves an incantation over the opponents. Familiar vines of sparkling green magic begin snaking over all of them, carrying with it the poisonous taint of the first world.

Careful everyone, they may be confused now!

Logan stands up from prone (I have never been sure if flying people need to do that) and takes a 5' step back. He then defensively casts confusion, placing it to the right of red which should hit all of them. He cannot fail the concentration check. DC26 will save or confused for 11 rounds.

Confusion:
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Reflex save in the event that the gravity shift affects flying people

Reflex: 1d20 + 12 ⇒ (6) + 12 = 18

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Does the gravity effect impact on people who are flying? Does it affect the enemy?

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Raising both hands Logan forges a series of swirling globes of bright green magic around himself. With a flick of the wrist he sends them against the large creature where they tear through its wispy essence.

Logan casts magic missile dealing 5d4 + 5 ⇒ (4, 4, 4, 2, 2) + 5 = 21 force damage

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

It gets a save at the end of its turn against the glitterdust

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Uncertain as to what these creatures might be Logan launches a glitterdust at the two enemies. Multicoloured magical lights engulf the both of them.

Joy, elementals, constructs and now bloody undead!

DC22 will save or be blinded, be fabulous regardless

He then retreats a little way into the air, rising to 30' high.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Joy, more weird monsters, this place really is unpleasant. It looks like we need to go through these things so definitely strike from range first. Tentacle monsters are always bad news.

Logan draws a wand and turns himself invisible.