Lirianne

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So, most of you know I have a very ridiculous Critical Failure chart. Now, I want an equally ridiculous critical hit chart, because, why not! I like lists!

So, why don't you all help me come up with things that can happen on a critical hit.

I'll start.

1. A butterfly distracts your opponent giving you the perfect opening to hit him where it hurts. Roll Percentiles:

________1-10%: You hit your opponent in the right leg, breaking its femur. Your opponent receives a -4 penalty to all attacks and loses all Dex modifiers to its AC.

________11-20%: You hit your opponent in the left leg, breaking its femur.Your opponent receives a -4 penalty to all attacks and loses all Dex modifiers to its AC.

________21-30%: You hit your opponent in the right arm, breaking its humerus and can no longer use that arm. Your opponent does not find this in the least bit funny. Roll percentiles again. If you roll above a 25% your opponent is right handed it suffers a -4 to all attack bonuses.

_________31-40%: You hit your opponent in the left arm, breaking its humerus and can no longer use that arm. Your opponent does not find this in the least bit funny. Roll percentiles again. If you roll below a 25% your opponent is left handed it suffers a -4 to all attack bonuses.

_________41-50%: You hit your opponent in the chest. If you are using a blunt weapon, you opponent gets the wind knocked out of it and a couple of broken ribs. It cannot attack until it gets its wind back, which takes 1d4 rounds. Also, it takes a -1 penalty to AC because movement is painful due to the ribs. If you are using a slashing or point weapon, however, your opponent now has a lovely hole in its chest and falls over at your feet dead. Hooray for distracted opponents!

_________51-60%: You hit your opponent right between the legs. If your opponent is male, he falls over holding his crotch and groaning. He is unable to do anything for 1d4 rounds. If your opponent is female and you are male, however, she is very angry and gets an attack of opportunity. If your opponent is female and you are female, she drops her weapon and tries to grab your hair for the classic cat fight. You get an attack of opportunity on her.

_________61-70%: You hit your opponent in the eye. It is blinded in that eye and suffers a -4 to all attacks and half it's Dex modifier to AC due to loss of sight.

_________71-80%: You hit your opponent in the stomach. If you are using a slashing weapon, your opponent is now trying to keep its guts from falling out. It drops its weapon and can no longer attack. It will try to run away to go get help. You get an attack of opportunity on it. If you are using a blunt weapon, it gets the wind knocked out of it for 1d4 rounds and cannot attack during that time, suffering a -4 to AC as well. If you are using a pointed weapon, your weapon goes into the front and right out of the back, leaving a gaping hole in your opponents middle. It will try to run away giving you an attack of opportunity.

_________81 - 90%: You hit your opponent in the head. If you are using a slashing weapon, your opponent's head is now split neatly down the middle. It falls over dead. If you are using a blunt weapon, your opponent has a dent in its head and it falls over dead. If you are using a pointed weapon, your opponent has a hole in its head and falls over dead, however, it takes your weapon with it. If you try to retrieve it, it will take 1 round to free it from your opponent's hard head.

_________91 - 100%: You hit your opponent in the neck. If you are using a blunt weapon, your opponent's throat is crushed and it will die in 1d20 rounds. In the meantime, it will continue to try to fight, because its stubborn like that, but will suffer a -1 to attacks + -1 for every round it remains standing. If you are using a slashing weapon, your opponent no longer has a head. It's rolling somewhere nearby. Roll a d4 to determine direction. If its head rolls past one of its compatriots, the compatriot will have to roll a DC 20 will save to avoid becoming shaken. If it does not roll higher than DC 10, it will attempt to run away. If you are using a pointed weapon, your opponent's neck is now spewing blood everywhere as it quickly exsanguinates. Roll percentiles again. If you roll lower than a 50, its blood gets all over your, in your face, in your eyes, everywhere. You must make a DC 20 will save to avoid being sickened for 1d4 rounds.

2. You disarm your opponent. Roll percentiles. If you roll over a 50% you also catch your opponent's weapon and may use it instead of your own next round. Dropping your weapon is a free action.


Okay, here's the deal. I am running a game a PacifiCon in September and I need 8th level Pre-generated characters. I'm not very good at making said characters. If anyone feels like helping me out, I'd be most grateful. I would like one of each of the Core Classes (1 Barbarian, 1 Bard, 1 Cleric, etc) It's going to be a 6 player game, but I like giving my players a little bit of choice. They all need to be level 8 and I'd prefer only core races are used.

Stat block to use: 18, 17, 16, 15, 14, 13 + 2 stat bumps (for being level 8) and any racial modifiers. Yes, these starts are a bit high, but my Pathfinder games are never normal pathfinder games. They tend to be slightly high powered (but so are the monsters) and high magical item (usually with a twist).

So, if ya'll would like to help out. Post your character below. I intend to reuse these characters for all my 1 shot convention games from now on (Yay laminator).

Thanks!


Hello all,
I'm back for a bit! To bring those who recognize me and have missed me hanging around... I landed the best job in the word with an IT Consulting company that most people have never heard of (unless you work in the IT world somewhere) back in February and have been busy since then. I'm in a little bit of a lull right now, waiting on a potential project to get off the ground and to see if I get hired to it. So, I'm going to have a little bit of fun while I'm listening to pod casts on IT related things.

My last module that I did at ConQuest Sac back in March, went over well. It was based on a clash between Wonderland and Oz. This coming November is ConQuest Sac Avalon and I'm needing to come up with another module to run.

I've decided I want to do something different. Instead of sending adventurers out, I want to create a "Sherlock Holmes" type mystery (well, maybe more along the lines of the Scooby Gang ... because I'm silly) and so I want ideas for this. What kind of mystery are my players going to solve. I want to make sure every single skill not the skills list is needed at some point during the game. So, while there will be combats sprinkled in the module, it's going to primarily be a skill based game.

Let's have some fun!


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Insulting Doll: Doll of Random Insults: Minor Cursed Item. Appears to be a Doll of Random Phrases, but whenever you attempt to speak you say one of the dolls insults in the language of the person you are speaking to (or if speaking to multiple persons, a common language or language the majority know) regardless of whether you could speak that language or not. Insults can include:

1. You smell like an Orc's backside.
2. I enjoyed sleeping with your significant other.
3. I will gladly befoul the temple of your god.

Will save to resist DC 23. Can only get rid of the doll via a Remove Curse, Limited Wish, Wish or by selling it to someone who knows exactly what it is and knows what will happen when it comes into their possession for more than 1000 GP.

So. Here's the place where you dream up a bunch of insults that this doll can say!


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So, after having a lot of fun writing a module using the 7 Deadly Sins, I started thinking (Dangerous, I know): "What am I going to do to top this module next year?" and I came up with this idea: Classical Books.

The first one I'm going to tackle: Alice in Wonderland

What I want to know are what other classical books do you think could be the inspiration behind some fun One shot Pathfinder modules and why? Also, at what PC Levels should the Module be?


So, I need help coming up with HP and Hardness for a Magical Wagon. I'm thinking of making it large rather than huge or bigger because it's supposed to be something like a Clown Car. In fact, the spell on it makes a continuous stream of Clown Goblins (Goblins with 7 levels in the Clown class) pop out of it. The only way to get it to stop spewing goblins is to break the thing, but I can't figure out how hard that would be. I don't want it to be too easy, but not too hard either.

Thanks!


Inspired by another more serious thread about failure, I had to make the silly Scooby Gang version. So, replace "you meddling kids" with something ridiculous. Let's have some fun here!

... two rubber ducks, a cucumber and a pair of leather pants

... That zipper

... an ewok singing lullabies


So, I have a problem. I need ideas for what types of bargains a demon would offer a PC. I've looked everywhere, but I can't find any really good threads about this. Please, throw your ideas at me!


So, I saw a thread something like this from years ago. Instead of trying to resurrect a dead thread (ha, that rhymed!), I decided to go ahead and make a new one.

So, what is the craziest, or wackiest thing your group has ever pulled off?

I'll start:

We had a group of 4. I don't remember all the races and classes, but we had at least one wizard, a Fighter, a healer of some sort and me, a half-elf warlock. We're riding along in our animated wagon and I'm floating along on top of it (literally floating - She had that Warlock incantation that allowed her to fly) next to the big balista we had attached to it.

We get ambushed by a giant something or other. I can't remember what it was, but it was nasty and my squishy warlock ended up hiding under the wagon and tossing eldritch blasts at it. The Fighter looks a the DM and says:

"How smart is our wagon?"

The DM answers "You can give it simple commands."

Fighter: "Okay, I want it to throw me at the giant's mouth."

DM: "Um, okay. Roll for it."

Fighter rolls Natural 20. DM says wagon throws him into the Giant thingies mouth and he gets swallowed.

Fighter says: "Now I'm going to cut my way out of his belly while holding my breath."

DM, while shaking his head in amusement says "Okay, roll for it."

Fighter rolls, you guessed it, a Natural 20.
Giant thingy we were barely damaging because of a high SR, dies in one hit...


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So, recently-ish we saw this set of RPG Achievements. Here are a couple examples of ones I used from that list (some are slightly modified)

1. "He's dead, Jim" (Be the first to die during a game)

2. "Your mother was a hamster" (Taunt an enemy to get his attention)

3. "It belongs in a museum" (Take an Artifact from a dungeon)

4. "A wizard is never late" (Be the last person to arrive at the game)

5. "Today is not that day" (Get Healed from 0 HP during an encounter)

Here's the list.
So, let's hear your RPG Achievements!


So, I'm curious. How many of you out there have GM'd at conventions and what types of preparations do you make? I've GM'd a few times at conventions and played in Convention RPGs as well and I've seen things I liked and things I didn't.
I'll start off with some of the things I've seen and what I'm planning to implement at my next Con.

One of the things I've seen and that I like, are player rewards. Now this is not something everyone can do, because of financial situations. But some things can be done pretty cheaply, like even something as small as a "Certificate" of some sort like a "Best Role Play" or "Best Death", etc, can mean something to your players. (and it makes you memorable as a GM)

This year, due to my dice collecting ways, I'm actually giving out "custom" sets of Dice. You know, the normal RPG set needed: d20, d12, two d10's (preferably one with the double numbers), d8, d6 and a d4. It's not a very expensive gift and was put together from some stuff I already had. My game is made to be playable by new players as well as veterans and most new players don't have their own set of dice. It's my way of encouraging new Role Players.

One of the other things I do is pregenerated characters and I bring painted minis for the players to use as representations of their characters on the map. I find that makes combat easier. I also have representations of monsters. This year, they will be laminated paper stuck to pieces of candy (like Hershey Kisses for medium creatures). You strike the killing blow, you get to eat the candy. It's a little goofy, but it's something my group of friends has done for a while because building up a whole slew of monster minis is not easy (or cheap).

So those are some of my GM preparations for one shot convention games. I'd like to hear some of the things others do. I like to be prepared.


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Your player just rolled a 1 on an attack. What happens next?
How about some fun descriptions of what happened when your player fumbled. I'll start it off.

1. You see a flock of rabbits fly by. Rabbits. With wings. Fly in the air past you.
2. Being self-confident is one thing. Being so confident that you yell "I AM INVINCIBLE" as you attack, giving your opponent plenty of time to dodge is another. You miss.
3. A fly just flew up your nose. Your opponent must make a will save <insert appropriate DC> or lose 1d4 rounds while laughing at you.


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So, just for fun. :) What things have you thought of or actually used in a dungeon just to mess with your players. Here are a few of mine.

1. An actual red herring (figurative and literal)

2. A duck (and make it part of an answer to a riddle so they have to pick it up)

3. Magic items that are not quite what they seem (minorly cursed or have drawbacks)

4. Mislabeled Potions (But it says Potion of invisibility... why am I not invisible? Why am I growing rabbit ears?)

5. An invisible wall

6. Something that looks like the deck of many things, but isn't


So, in my games, I use a critical failure list D% that is ridiculous. The worst thing that can happen to the PC from this list is that they take a little bit of damage. Some of them are not as good as others and I want some good ideas for replacements. Here are a few to give you a clue to what I'm talking about. Please number them to keep it readable!

One of my favorites:

1) Being confident is one thing. Being so cocky you yell "I am INVINCIBLE!" as you attack your enemy, providing him ample warning to get out of the way - is quite another. You miss.

2) You trip, start to fall, recover by doing a forward flip. So that's how it's done! Gain one rank in Acrobatics.

3) All librarians now hate you and will attack you on sight.

4) Your opponent becomes mad with power, thinking that you missed him because you were afraid of his grand presence. He immediately leaves the battle and attempts to take over the world. Somewhere in one of my worlds is a Stone Gollem trying to take over the world...

So, let's see what you can come up with!


So, I've finally come up with a concept for the second part of the game I will be running at ConQuest Avalon in November, but need some help with ideas.

Basically, the first part was based on the 7 Deadly Sins. The second one is going to be based on the Deck of many things (or tarot). There will be hopefully 8 players. I've decided to set it in a Carnival/Circus and I want the encounters to be somewhat silly but still challenging. However, I want each one based off one card of the Tarot deck. I will not be running all 22 encounters, but I want all 22 encounters. I'll be choosing them a bit randomly by having the players draw from a miniature deck of many things. Each will draw one card to begin with and I'll run those encounters, if we still have time, each will draw another one. So It will hopefully be between 8 and 16.

Basically I want some ideas. The Deck can be found on the D20PFSRD website here: Deck of Many Things.

This game is not meant to be serious, but it is meant to be fun. So please, Shoot!

Thanks!


So, my GM style is pretty silly. I like to run the ridiculous. There is seriousness in the campaign, but on the whole it's generally an "Anything could happen here" situation and I've had good feedback from my players. I really only GM on occasion (like at Conventions), so I end up being the "I'm tired of all the serious campaigns I've played in, comic relief time!"
Well, being funny isn't as easy as it seems. I think I do a fair job, but who can't use more ideas? So, here's your chance! I want to hear the silliest ideas, traps, magical items, etc that you can come up with. I don't care if it's something you just thought up or if it's something you actually pulled on players before. Let's hear it!


Hi all,

So, I'm creating a rather ridiculous and silly "Campaign" for a convention. It's going to be a 2 Part game. The PC's will remain the same, but, they may not be played by the same people and they will be of a different level with different items and things that happened to them in the first Adventure will have consequences for Adventure part 2(good and bad). Adventure part 1 is based on the 7 Deadly Sins, there will be up to 8 players, 7 of which each have a different weakness, one of the sins. The 8th player is "lucky" and has no weaknesses in Part 1. I have the templates from the Monsters of Sin collection, so I know what they are going to be fighting, but I don't want it to just be one big series of Hack&Slash. I like to make things a little bit interesting. I have some vague ideas. Here's the setup:

The BBEG is a Cleric-Gone-Bad. She was once a Devotee of a Good aligned deity, but has switched to a deity who is out for revenge. I'm thinking someone wronged her at some point and that the wrong was one or more of the deadly sins. So she has devoted herself to right the wrongs she sees by playing Judge, Jury and Executioner(or redeemer). She chooses someone she sees as needing correction and forces them to go through an arena and face their sins. She's not completely cruel and doesn't make them do it alone, but never chooses people who knew each other.

She's also not really trying to kill people and would rather they be redeemed and learn from their sins. So there are safeguards on this arena.

The arena is basically a big magical Holodeck where the scenery in one room changes according to the encounter. The PC's can choose to take a break after an encounter by leaving the Holodeck room, but cannot leave the compound. Beds and other necessities are provided but there's no way out until they have encountered all of the 7 sins and bested them.

So, I want puzzles, etc, that are one of the 7 sins themed. Sins are Avarice(Greed), Lust, Gluttony, Sloth, Wrath, Envy and Pride.

So anyone have any ideas for this campaign? I'd love any ideas I can get, including magical items, puzzles, etc. Oh and did I mention I want this to be rather ridiculous, the party will be overpowered and I want things to be funny and challenging. So Absurd ideas are welcome. :) Thanks!