What's the craziest stunt your party has ever pulled off?


Gamer Life General Discussion


So, I saw a thread something like this from years ago. Instead of trying to resurrect a dead thread (ha, that rhymed!), I decided to go ahead and make a new one.

So, what is the craziest, or wackiest thing your group has ever pulled off?

I'll start:

We had a group of 4. I don't remember all the races and classes, but we had at least one wizard, a Fighter, a healer of some sort and me, a half-elf warlock. We're riding along in our animated wagon and I'm floating along on top of it (literally floating - She had that Warlock incantation that allowed her to fly) next to the big balista we had attached to it.

We get ambushed by a giant something or other. I can't remember what it was, but it was nasty and my squishy warlock ended up hiding under the wagon and tossing eldritch blasts at it. The Fighter looks a the DM and says:

"How smart is our wagon?"

The DM answers "You can give it simple commands."

Fighter: "Okay, I want it to throw me at the giant's mouth."

DM: "Um, okay. Roll for it."

Fighter rolls Natural 20. DM says wagon throws him into the Giant thingies mouth and he gets swallowed.

Fighter says: "Now I'm going to cut my way out of his belly while holding my breath."

DM, while shaking his head in amusement says "Okay, roll for it."

Fighter rolls, you guessed it, a Natural 20.
Giant thingy we were barely damaging because of a high SR, dies in one hit...


There we were: standing in an alchemist's lab.
The paladin said "oops."
The psion (me) and the hexblade had the presence of mind to jump for the door.
I ended up riding the hexblade down the hallway and off a balcony, landing some 30 feet away.

Then, we transformed into our hybrid forms and ravaged the countryside.

(You see, we were both werewolves, but neither of us were aware of that, so we went running when the sun was setting right after the rocket-hexblade stunt)

-----------------------

There was a later incident involving shooting a GIANT vat of blood above us to flood the area and trip some guards (and half the party).

...

My groups are always so interesting >.<


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They actually followed the adventure plot, as written.


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Randarak wrote:
They actually followed the adventure plot, as written.

I can't top this.

Though my players did once blow up an island to stop the priest of a dead god from resurrecting said Necro-Deity.

Literally blew it up.

Still not as good as Randarak's.


We once lured a gold golem we had no chance of fighting right off the edge of a cliff into a pool of molten gold. :D


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I'm having an impossible time locating the book for this one...

We got our hands on Gram, which instead of being a 'dragonslayer sword' instead had mechanic that if you were ever subject to damage sufficient to kill you, instead you rolled percentage... at first its 1%, but it goes up by 1% each time the ability is used. Beat the odds and you take no damage instead of fatal damage... *this* time...

First use? Skydiving off a dragon's back in flight. Hit the ground like a ton of bricks...

"I'm okay!"


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Now that I think about it, I once did something similar to Vincent with that same psion from earlier.

She was an elan.
We had to escape a rapidly plummeting flying castle.
I jumped.
No PP left and in an impact crater, but she survived :)


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In one game session my partner in crime and I did the following.

* Cast sleep on the party then Murdered Tasselhoff Burfoot (GM's fav character at the time and inserted him into as many games/stories as he could) Those who slept had to leave the room and when they awoke Poor Tasslehoff was murdered and I convinced them that the murderers got away into the forest.

* conned half the party into thinking I was a squire letting me carry all their loot and equipment. to bad for them I was a thief/con-man.

* Escaped the GM's module Arena of Thyatis. GM tried his best to catch us but we were steps ahead of him. Making our leap over the arena walls and feather falling to victory.

The GM refused to GM a game for us ever again. I don't blame him...

In my defense;I was very young, very stupid, and Tasshoff Burfoot is an abomination.

-MD


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I had girlfriend who positively LOVED all things Kender.

I am married to someone else. I think it was for the best.


Sounds fun, killing the GMs favorite character always is, though doesn't always work out that well.


Playing a campaign I made... And somehow enjoying it.


icehawk333 wrote:
Playing a campaign I made... And somehow enjoying it.

You win RPGs forever

Liberty's Edge

Calling in the U.S. Air Force to blow Strad's castle off the face of Ravenloft. It was a D20 modern campaign in a Laura Hamilton-esk world that was merging with Ravenloft.


We'll find out in November whether or not my Module will be a hit. I have a friend who read it and loves it.


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We were playing warhammer 1e and I hated the fate point mechanic.

Even moreso I hated the notion that it was given to us for the purpose of allowing us to do heroic things, but instead only ever seemed to be used to keep our character alive when it should rationally die.

So when our wagon was being stalked by a mounted chaos lord from behind...

I alone hopped off the wagon, turned to face the mounted chaos lord. His chaos beast essentially the cross between an alligator and a rhinoceros in spiked plate mail, him essentially a fully armored orc warlord for mechanical purposes... Trench blowing in the breeze on the dusty wagontrail... drew my rapier, drew a line in the sand, and told mine enemy 'do your worst!!!'

Party pretty much expected my death... I also pretty much expected the same... I know my gm was expecting me to use a fate point to survive being gruesomely bitten or trampled by the chaos beast, but instead I used it to jam my rapier into its brain through its eye.

The party hopped off the wagon to take care of the chaos lord once he'd been 'dismounted.'


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I also defeated an enemy in hand to hand while pinned beneath the waist by a sturdy heavy dwarven built wagon... He was standing on top of the wagon I was pinned by, preparing to blast me to bits. Another member of my party blasted him off the wagon and when he fell I impaled him in the head on his way down.


We were on the edge of a narrow slippery cliff in heavy fog. Out of the fog a giant white dragon appeared. Before he could get off his breath weapon I chose to plane shift us away. My gm knew I could simply grab my buddies and poof we'd be gone, so he allowed me the added panache of pulling my buddies off the cliff toward the dragon and plane shifting mid fall.

My private demiplane is an orchard full of somei yoshino cherry trees and a 40 foot tall waterfall into a 40 foot deep pond... *sploosh!*


Vincent Takeda wrote:

We were on the edge of a narrow slippery cliff in heavy fog. Out of the fog a giant white dragon appeared. Before he could get off his breath weapon I chose to plane shift us away. My gm knew I could simply grab my buddies and poof we'd be gone, so he allowed me the added panache of pulling my buddies off the cliff toward the dragon and plane shifting mid fall.

My private demiplane is an orchard full of somei yoshino cherry trees and a 40 foot tall waterfall into a 40 foot deep pond... *sploosh!*

You would have most likely drowned my character ;) She wears a mithril breastplate and has a -2 STR modifier.


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Fighting a group of trolls in a place that had a castle that was at the top of a Lonny path with a cliff outside the door. Bard was out of most options to fight, so for the heck of it, shot an arrow at a troll. Rolled twenty. Confirmed crit with another. Using crit card, drew "knocks foe back 1d6 squares". Rolled a six. Ok, let's see. Troll back one space, two, three, four ... Cliff face. Splatted troll. Who had just been acid splashed the same turn. It was great fun. Other fun crit was against a fleeing black dragon, at extreme "no way you can hit this" range increment. Hit, crit, hit.


The party was unhappy with a magical item vendor in a remote location taking advantage of the lack of competition by jacking up prices. Their solution was to rob him of everything and run for it. By the end of the session, the APL 5 party had made a clean getaway with several alignment shifts and over 15,000 GP worth of magical items.


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Splode wrote:
The party was unhappy with a magical item vendor in a remote location taking advantage of the lack of competition by jacking up prices. Their solution was to rob him of everything and run for it. By the end of the session, the APL 5 party had made a clean getaway with several alignment shifts and over 15,000 GP worth of magical items.

LOL. I take it some went from good to neutral or something?

As a DM I totally would have made sure the party ran off with something truly horrible like a cursed weapon or an intelligent weapon with a huge ego. :) But I'm a little sadistic sometimes.


Here's a recent one.

So, we finally get to the top of this clock tower and we're looking for the white dragon that supposedly lives there. We've been "hired" to go take it out. Well, there's a ledge of ice, one of our fighter subtypes says "Is there something I can tie a rope around?"
DM says, "Sure"
Fighter ties a rope around it, then around his waist and goes out on the ledge of ice to look for the dragon. Sure enough Mr. Invisible Dragon dive bombs him and managed to use his cold breath weapon on everyone, except me. We go a couple rounds with our little fire sorcerer getting off some good hits and the fighters doing damage, when finally, the fighter with the rope makes a critical hit right as the dragon is coming in for his fly by attack.
He backs it up. He draws a card from the critical attack deck our DM has. It says something to the effect of "You take out an arm or a leg so that the limb is useless"
Fighter says "But it has wings too. What if I hit a wing?"
DM says "Okay, 1&2 you hit a hind leg, 3&4, you hit a front leg, 5&6 you hit a wing"
Fighter rolls a six. Dragon makes a crash landing on the ledge and the others kill in in short order. It was great.


Liranys wrote:
Splode wrote:
The party was unhappy with a magical item vendor in a remote location taking advantage of the lack of competition by jacking up prices. Their solution was to rob him of everything and run for it. By the end of the session, the APL 5 party had made a clean getaway with several alignment shifts and over 15,000 GP worth of magical items.

LOL. I take it some went from good to neutral or something?

As a DM I totally would have made sure the party ran off with something truly horrible like a cursed weapon or an intelligent weapon with a huge ego. :) But I'm a little sadistic sometimes.

The shift was more on the law/chaos axis than the good/evil axis. I typically don't have alignment shifts occur, but the robbery was the culmination of a long series of chaotic acts.

I was tempted to add something to mess with them, but I decided against it. If something bad happens every time the party does something the GM doesn't like or plan for, it creates an on-the-rails feeling that inhibits player creativity. The way they executed the robbery was actually well-planned and executed, so I let them make a relatively clean getaway. Throwing the players a bone like this emboldens them and encourages them to try things their way rather than the way they think the story expects them to.


Splode wrote:


I was tempted to add something to mess with them, but I decided against it. If something bad happens every time the party does something the GM doesn't like or plan for, it creates an on-the-rails feeling that inhibits player creativity. The way they executed the robbery was actually well-planned and executed, so I let them make a relatively clean getaway. Throwing the players a bone like this emboldens them and encourages them to try things their way rather than the way they think the story expects them to.

Well, my cursed objects tend not to be nasty, merely a little annoying and always have benefits. And I throw those in no matter what they are doing, so it's not exactly bad, just something to mess with them. :) It makes things interesting. And I love it when they do stuff I don't expect. But come on, what magic store doesn't have at least one object that has some sort of minor curse or inconvenience (only works when it's raining or only works if the PC croons a love song at it at least once a day)


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Pathfinder Roleplaying Game Superscriber

Way of the Wicked spoilers:
In a recent session of my WotW game, the party came face to face with the phoenix in book three. Not just one, but BOTH of its deaths were awesome. The phoenix was staying in the air out of melee range and dropping firebombs, while the party tries to figure out how to bring it down. Then the party ninja UMD'd a staff with Dimension Door to teleport... directly on top of it. Nat 20'd his Acrobatics check to land on its back, Shadow of the Colossus style. It tried to fling him off (I had him make a Reflex save), he hung on, and... TWF sneak attack blender. Every attack hit, two were crits. Murdered it from full health. Featherfall (he was a drow) + dimension door again to get back to the ground and take a bow.

Of course this was just in time for it to resurrect, snatch the party antipaladin, and drop him off a 500-foot cliff, killing him.

The ninja tries to do the same thing again, but this time messes up his landing, and it grapples him. Party is freaking out, and then the cryptic (psychic rogue-type class) says "Guys, I have a plan. Everyone form up on me and ready an action." Then proceeds to hit the phoenix with ectoplasmic grapnel and have the whole party aid another the CMB check. Just when it looks like they are going to be 2 points short of beating its crazy 50 CMD, the ninja announces that he is stabbing it in the wing to disrupt its concentration and effectively aid another. Success, and working as one they harpoon the phoenix out of the sky and bring it crashing to the ground. The ninja sticks his Acrobatics check to land and blenders the now prone phoenix with a flanking buddy, killing it again.

My PCs still make comments about that fight once a session or so. :)


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A 1e game where my Anti-Paladin used his at will charm ability on a dragon. The dragon fumbled its saving throw and allowed us to enter and loot one of Asmodeus' storehouses.

Shadow Lodge

Our party was a cleric, monk and wizard (me).

We were in a cave/dungeon where the cleric just started operating a semi-dodgy lift with a rope-and-pulley system from the upper floor to descend into what appeared to be an open cavern with something nasty-looking near the bottom.

We get about 3/4 of the way down when some nasty floating thing with tentacles comes down from the top above us.

Roll initiative, the cleric tries to swing at the thing with his mace, releasing his grip on the lift. He critically misses and falls off the lift, but somehow quaffs a levitate potion, so he'll be able to get up close and personal with it soon.

Then me and the monk are about to start falling since nobody's holding the lift anymore. That's fine, this thing terrifies us and we want to get away from it. Except not really, because floaty gets an attack of opportunity on the monk, hitting him, paralysing him, and grappling him in the air above me.

The lift is still falling, and if I don't hang onto it, it's going to fall to the deathly looking ground below that seems to have a freezing aura about it, and the lift itself will break. So I have to hang onto it and can only pull it up or down or keep it still.

There's a catch though, if the floaty thing dies when the cleric kills it, it will drop the paralysed monk to his death, so we need the lift.

I don't remember how that battle ended, but it was essentially the cleric might die because it loses the battle against floaty. The monk might die if the cleric dies because floaty will whack him to death. Even if the cleric succeeds, if I can't get the lift high enough, he'll still die, and if the lift breaks, it seems like whatever's at the bottom is going to turn us into dead men walking no matter what we do.


Tried to parley with a dragon, I was good at it and the face at the time so I was speaking with I think a bronze in Eberron. We needed help, it has treasure let's see what we can find. The dragon starts getting uppity with my warforged cleric so I punched it in the nose... and lived to tell the tale. This was on a what I called "will it blend" style cleric. A lot of damage over time spells, usually involving blades such as ring of blades and eventually blade barrier. With very little help from the rest of the party I brought the dragon to it's knees before reopening negotiations, when he didn't want to parley I dropped a comet on it, made a bag of holding from its hide, and tracked down its horde.

Guess who's party had 8 thumbs and never got backtalk from a dragon again? Our party.


haruhiko88 wrote:

Tried to parley with a dragon, I was good at it and the face at the time so I was speaking with I think a bronze in Eberron. We needed help, it has treasure let's see what we can find. The dragon starts getting uppity with my warforged cleric so I punched it in the nose... and lived to tell the tale. This was on a what I called "will it blend" style cleric. A lot of damage over time spells, usually involving blades such as ring of blades and eventually blade barrier. With very little help from the rest of the party I brought the dragon to it's knees before reopening negotiations, when he didn't want to parley I dropped a comet on it, made a bag of holding from its hide, and tracked down its horde.

Guess who's party had 8 thumbs and never got backtalk from a dragon again? Our party.

Please tell me your party was not Good aligned? Bronze dragons are supposed to be good aligned. lol


IIRC, Eberron dragons are "alignment: any." So usually neutral or evil =P


Zhangar wrote:
IIRC, Eberron dragons are "alignment: any." So usually neutral or evil =P

Ahh, That explains it. I've mostly avoided playing in Eberron games.


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It was Eberron, we were good and it was being less than willing to help. I was a neutral good cleric of The Becoming God that had been banished from the Mournlands for calling the Lord of Blades an evil schmuck (Calling a divine being an evil schmuck is frowned upon even if he is one).


So many...so many...

Let's start with two years ago. I was GMing a side-quest in my Rise of the Runelords campaign. (Modified version of the PFS Season 0 scenario King Xeros of Old Azlant, set in Magnimar, and with Thassilonian trappings instead of Azlanti, but I digress.)

A player successfully used a move from an FPS video game: The telefrag.

Here's the write-up.


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1. It was a kind of over-the-top 4E game. At one point while in the Underdark, we found the hidden retreat of a famous Wizard. He was out, dead I think actually, but inside through some issues we ended up getting shrunken down to the size of mice and then hunted by his familiar, a super intelligent talking cat. It cornered us in a mouse hole when our Dragonkin (or whatever 4E called them) "Paladin" called for a parley. He stepped out and stares the cat down. He introduced himself and waited for the cat to do the same.

When the cat started speaking he jumped down its throat and activated one of his powers, one that gave him huge dragon wings. He choked the cat to death.

At this point the DM just looked defeated, like he did so many times in that campaign, and soon after we found a magical glowing liquid that turned us big again. Turns out he was planning a whole small sized mini-adventure at the behest of the cat... but yeah.

2. In that same game at one point we encountered a lich in a room of junk and he started monologing about how he would destroy us and we would never defeat him. Idly I do a perception check to find something that looks "phylactery-ish." Nat 20. The wind chime above the door we just came in. I interrupt the lich and tell the barbarian to smash it. He does and the Lich blinks out of existence, utterly destroyed.

The DM begins to tell the us the loot the Lich had when he changed his mind and told us to diplomatically to go screw ourselves, the gear was destroyed with him.

3. Same DM, different game, now Pathfinder. In a planar game we ended up on the elemental plane of fire and became the "forced" guests of one of fire type genie sultan, one of those types with a huge ego and chronic minion execution syndrome. It was clear we were his new toys and he would use us to do adventure things for him and perhaps at some point we would earn our freedom or find a chance to take it.

Instead, the moment we were all put into the heavily guarded guest wing, our wizard told us to gather round and we just plane shifted away. The DM then threw away the notes he had for the next couple sessions.

He really was a great DM though. He was always creative and he could definitely roll with the punches. I guess he learned due to constant stories like those previously mentioned.

Dark Archive

1."So how are we going to break into this highly defended and fortified castle,"
We knocked on the front door and slaughtered everything within.

2. I'm S&S, launching our halfling ranger with an alchemist fire suicide vest out of a catapult at an enemy ship. It sunk the ship.


Pathfinder Rulebook Subscriber

Using a goblin as bait to catch a bunyip.


Cr500cricket wrote:

1."So how are we going to break into this highly defended and fortified castle,"

We knocked on the front door and slaughtered everything within.

2. I'm S&S, launching our halfling ranger with an alchemist fire suicide vest out of a catapult at an enemy ship. It sunk the ship.

And the halfling, no doubt.

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