Rysky wrote:
Thats actually what several of us would want I fear. Though my desire for that has nothing to do with my sorted past with necromancy...ignore the hord of undead around me.
Female Half Orc Rogue(Knife Master) 1
Lilly looks at her fellow party members and shakes her head. "You see guys if you would have let me summon an army out of those orcs we killed yesterday ug wouldn't be getting surrounded right now...but no you wanted to be "heroic"" she says as she makes air quotes when she says heroic. She then starts moving up behind one of the devils to flank it with Ug. Once in place she will use her Channel Smite ability. Acrobatics Check to avoid AOO:1d20 + 0 ⇒ (11) + 0 = 11
Used abilities: Channels: 2
Merisiel Sillvari wrote:
Are you sure its the artists fault? Or does someone just need a little more time working out?
Female Half Orc Rogue(Knife Master) 1
Sorry guys I have all the changes listed out for Lilly just haven't had time to get them all into word yet. Here is the stat block from herolab with the mythic choices listed for her so that the dm has something to go by at least. Hopefully i'll finish getting everything into word by monday. Lilly Talieb:
Female Elf Cleric 5 NE Medium Humanoid (elf) Init +0; Senses low-light vision; Perception +9 -------------------- Defense -------------------- AC 17, touch 11, flat-footed 17 (+5 armor, +1 shield, +1 deflection) hp 28 (5d8) Fort +4, Ref +1, Will +6 Immune sleep; Resist +2 vs enhantments -------------------- Offense -------------------- Speed 30 ft. Melee Light Shield Bash +0 (1d3+1/x2) and . . +1 Silver Longsword +5 (1d8+1/19-20/x2) Special Attacks bleeding touch 2 rounds (5/day) Spell-Like Abilities Bleeding Touch 2 rounds (5/day) Cleric Spells Prepared (CL 5): 3 (1/day) Dispel Magic, Animate Dead 2 (3/day) Death Knell (DC 14), Desecrate, Gentle Repose (DC 14), Undetectable Alignment (DC 14) 1 (4/day) Bane (DC 13), Protection from Good, Cause Fear (DC 13), Detect Undead, Deathwatch 0 (at will) Resistance, Bleed (DC 12), Read Magic, Detect Magic -------------------- Statistics -------------------- Str 12, Dex 11, Con 10, Int 12, Wis 15, Cha 15 Base Atk +3; CMB +4; CMD 15 Feats Channel Smite, Command Undead (DC 14), Selective Channeling Skills Diplomacy +10, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +9, Sense Motive +6, Spellcraft +9 Languages Abyssal, Common, Elven SQ aura, cleric channel negative energy 3d6 (5/day) (dc 14), domains (death, magic), elven magic, hand of the acolyte (5/day) (5/day), spontaneous casting Combat Gear Potion of restoration, lesser; Other Gear +1 Mithral Chain shirt, Masterwork Light steel shield, +1 Silver Longsword, Ring of protection +1, Robe of bones, Backpack (empty), Bedroll, Everburning torch, Flint and steel, Spell component pouch, Urgathoa, Waterskin, 250 GP, 9 SP -------------------- Special Abilities -------------------- Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Bleeding Touch 2 rounds (5/day) (Sp) Melee touch attack deals 1d6 bleeding damage. Channel Smite Channel energy can be delivered through a Smite attack. Cleric Channel Negative Energy 3d6 (5/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead. Cleric Domain (Death) Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead. Cleric Domain (Magic) Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic. Command Undead (DC 14) Channel energy can take control of undead. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item. Hand of the Acolyte (5/day) (5/day) (Su) Throw the melee weapon you are holding 5/day. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Selective Channeling Exclude targets from the area of your Channel Energy. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mythic Choices/changes: Ability score increase +2 wis Hard to kill Mythic flaw-Insanity Mythic power-wisdom(d6) Amazing init Bonus HP(+8 hp) Divine Surge-Recalled Blessing Path Ability-Scared Boons Path ability- Sustained by Faith Mythic Spell-Animate Dead Mythic Feat- Dual focus-charisma
Female Half Orc Rogue(Knife Master) 1
Just from what I've seen in updating my character the Hierophant could really use a better selection of Divine surge's...not really to impressed with the list they give. But then again it was only 3 possible options and since I don't get a familiar or animal companion only 2 were relivent...
Female Half Orc Rogue(Knife Master) 1
Hey guys got busy last night so wasn't able to get the updated profile done...will get it up tomorrow though I promise. And now that I have the playtest doc in hand I will throw together the mythic part of her as well. Psionichamaster is there any specific ways you want us building the mythic part of our characters?
Female Half Orc Rogue(Knife Master) 1
I do believe it was mentioned in a blog post somewhere that rules wouldn't hit until the 14th...only an extra day so not that big of a deal. As I said in the recruitment thread Lilly is all built she just needs to get updated and I need my laptop for that so it will be sometime tonight that I get her updated in word and then when I get online tomorrow(sometime between 10:30 and 1:30 CST) I will throw it up on the site.
Female Half Orc Rogue(Knife Master) 1
DM would you allow the Centaur race out of the Advanced Race Guide? Its found on page 218. If not then I'll probably go with Samsaran since I think there reincarnation favor fits great with this story line. I'm pretty sure I'm going to go with an Inquisitor. I'm poking around with different ideas right now and I'll have a character up by tomorrow.
Female Half Orc Rogue(Knife Master) 1
Lilly thinks for a second and then holds her palm out towards the Avatar. A cold, cloying miasma of greasy darkness shoots out from her palm and flies towards the avatar. Spell Resistance:1d20 + 21 ⇒ (7) + 21 = 28+1 from the iuone stone I have 5d8 ⇒ (6, 8, 3, 2, 7) = 2610d6 ⇒ (2, 5, 6, 4, 3, 4, 1, 6, 5, 2) = 381d4 ⇒ 3 Casts unholy blight as a standard action. You can't fail the will save. If the creature is good take 13 damage, if the creature is a good outsider take 19 damage, if the creature is neutral take 6 damage, if the creature is a neutral outsider take 9 damage. The spell has has a duration of rounds does that mean that the damage is retaken again for that many rounds if so then it repeats for 3 rounds.
Female Half Orc Rogue(Knife Master) 1
Lilly will try to move into range and then cast Overwhelming Presence targeting the creature. Will save DC 27 or he becomes helpless and begins bowing to me. She will also try to determine if the creature is undead using knowledge religion. Knowledge Religion:1d20 + 16 ⇒ (1) + 16 = 17
Figured since he's gotten kind of popular in the ask Merisiel thread and she doesn't like sharing the spot light I would start a thread just for our favorite gnome bard. How often does Valeros insist on getting you drunk? Does it ever work? What was the most surprising thing you've seen Merisiel do? Are you upset about being passed up for the original party in the pathfinder comic? Oh and don't mind my vampire friend...he's looking at you because he likes you...you might want to move in another round or two though...
Female Half Orc Rogue(Knife Master) 1
After Lilly reappears she looks at Allumbris and smiles "Thanks...that could have been bad..." She will then sigh "What about my companion? I don't want to leave him here to...be destroyed" Bluff check:1d20 + 7 ⇒ (6) + 7 = 13 Sense Motive DC 13: You can sense she's much more concerned about loosing the gear she has equipped him with then actually loosing him. This would seem strange since she seems rather attached to him from what you've seen but then again she is evil so...chop it up to personality
Female Half Orc Rogue(Knife Master) 1
In an effort to make things a little more organized and easy to follow I'm going to try to utalize more spoilers for my actions. Nimon I'm going to post my actions for round 1 now. If that confuses things and you want me to wait until my init in the future let me know. Various saves/skill checks from surprise round:
Will save:1d20 + 20 ⇒ (9) + 20 = 29 Spellcraft:1d20 + 28 ⇒ (3) + 28 = 31 Knowledge Religion:1d20 + 16 ⇒ (8) + 16 = 24 Will Save(Vs negative energy):1d20 + 20 ⇒ (2) + 20 = 22not really sure I need this since I also channel negative energy but thought I would roll it just in case. Let me know if I take any damage/healing Round 1 actions for Lilly:
Lilly will once again start the flow of blood from the various scars on her body(Bonus to AC this time) and then she will cast Blade Barrier in a 50 radius around the party. Concentration check to cast defensively DC 27(if needed):1d20 + 28 ⇒ (17) + 28 = 45 Undead standing where the Barrier is evoked have to make a DC 24 reflex save or take:15d6 ⇒ (1, 5, 5, 6, 3, 4, 6, 5, 1, 1, 4, 2, 6, 6, 2) = 57 damage. Those that make the save take no damage. Anyone who passes through the wall takes 15d6 damage, DC 24 Reflex for half. Since none of the sisters made their reflex save they are all currently on fire. Extinguishing the flames takes a full round action. Damage for being on fire:4d6 ⇒ (3, 4, 6, 2) = 15
Stats for DM:
Lilly AC: 45/26/44 Normal/Touch/Flat Foot+10 from stigmata Lilly Current HP: 204/214 Lilly SR 21(Mantle of Spell Resistance) Companion AC: 31/17/24
How many rounds until Lilly's companion makes it to the sisters...I believe he only moves 10'/round in his gaseous form I'm not going to bother rolling for my lessor undead...I'm pretty much assuming that there cannon fodder for the army and am using them as a minor distraction(might buy us a round or 2 before the ENTIRE army is on us lol). Stats can be found in my profile. I realize that the point early on is to chip away at the sisters as much as possible but I figured my blade barrier(see round 1 spoiler) would be more effective keeping undead away from us then it would be cast on the sisters who then just move out of it...hope the party doesn't mind
Female Half Orc Rogue(Knife Master) 1
Lilly will delay until after Varos has cast his spell and then will prepare to cast Fire Storm. The sisters will need a DC 26 reflex save or take 20d6 ⇒ (5, 5, 1, 5, 3, 3, 6, 1, 4, 1, 2, 1, 3, 4, 1, 2, 6, 4, 5, 5) = 67 damage. Those that make the save take half. Don't you just hate when you have a big 200 damage spell picked out and the creatures your up against are immune to it...well hopefully they like being set on fire instead lol
Female Half Orc Rogue(Knife Master) 1
Before they go invisible Lilly will cast Spell Immunity, Communal to block out any use of Invisibility Purge. It will last 10 minutes for everyone except her. She will then instruct her lesser minions(everyone except her companion) to attack the army and press on as long as they can. Lilly will tell her companion to head towards were she feels the strongest aura's are coming from. Her companion will use his Gaseous Form ability to start heading there. She will then head out with the rest of the party.
As a follower of Calistria whats your opinion on this argument that seems to be raging on... Have you ever thought about working with a Undead lord cleric? I think you and I could get along very well...I mean think of all the potential flanking partners...
Female Half Orc Rogue(Knife Master) 1
As the battle ends Lilly concentrates for a second and her wounds close up and the bleeding stops. Lilly sighs as she looks around at the carnage. "Mearly scouts as I figured. What a nice little diversion but it will take more than that to distract me from my true mission." Lilly looks to the south as she hears the all to familiar sound to her. A large smile creeps across her face for a brief moment but then she remembers her parties warnings about her negative energy and the smile fades. "Sure...hundreds of undead coming this way and I can't take control of them...This cloud sucks..." She then casts Effortless Armor(no more armor penalty or reduced speed)and then will cast Detect Undead. She concentrates for 3 rounds so that she knows the strength and location of each undead aura. She will then turn to her companions. "I've found the strongest aura in the group of undead. I have a plan on how to try to take it out but I need to be able to get through the rest of the hoard. Does anyone have the ability to cast invisibility on me?" Spells in Effect: Hero's feast(temp hitpoints, +1 on attack rolls and will saves):12 hours Effortless armor: 20 minutes
Female Half Orc Rogue(Knife Master) 1
Round 1 Actions As the creature falls at Lillies feat she instructs her lessor minons to help the others and asks her companion to keep an eye out for anything else that might be arriving. She has a feeling these are merely a distraction and she doesn't want to fall into a trap. Lilly will move to help free up Varos and swing her hammer at one of the creatures attacking him. Hammer attack:1d20 + 25 ⇒ (8) + 25 = 332d6 + 20 ⇒ (6, 1) + 20 = 27 Her companion will nod at the instructions given and will keep an eye out for anything else that might be coming to attack them or might have to be dealt with. Companion Perception check:1d20 + 22 ⇒ (12) + 22 = 34 The Devourer will unleash two claws at the other soul eater thats attacking Varos. Devourers Claw attack:1d20 + 18 ⇒ (8) + 18 = 261d8 + 9 ⇒ (8) + 9 = 17 DM:
If the claw attack hits it also bestows one negative level to the soul eater do to the Devourer's energy drain ability The Plague ogre zombie, Tough human Zombie, and fast goblin zombie all rush in and attack the soul eaters that are attacking Gallus, Allumbris, and Varian respectively. The one fighing Gallus will aslo need to save against Zombie Rot DC 13. Plague ogre zobie slam attack and damage:1d20 + 9 ⇒ (1) + 9 = 101d8 + 9 ⇒ (4) + 9 = 13
Statistics for DM: Lilly AC: 35/16/34 Normal/Touch/Flat Foot
Companion AC: 31/17/24
Devourer AC: 25/12/22
Plague ogre zombie AC: 15/7/15
Tough human zombie AC: 11/9/11
Fast goblin zombie AC: 15/14/12
Female Half Orc Rogue(Knife Master) 1
The attack didn't hit her(flat footed AC 34) and she can't fail the will save(+20 will) so she's going to ignore the
Surprise Round Lilly will call out to her summoned creatures "ATTACK!" before she herself springs into action. She focuses for just a second and the scars on her arms and legs open up and she starts to bleed from them. She draws her earth breaker hammer once again and swings at the Soul Eater. DM:
As a swift action she activates her Stigmata. She is going to be applying to bonus to her weapon damage(+10 bonus). Hammer attack:1d20 + 25 ⇒ (12) + 25 = 372d6 + 20 ⇒ (3, 5) + 20 = 28 Her companion will move in to flank with her, drawing his dagger and star knife as he does so. He will attack with the star knife. Companion Starknife:1d20 + 10 ⇒ (9) + 10 = 191d4 + 1d8 + 1d6 + 5 ⇒ (3) + (4) + (1) + 5 = 13 Seeing that its master has things well in hand with the soul eater that is attacking her the Devourer will fly over towards the soul eater that attacked Varos, flanking with the wizard. He will then use his devour soul ability. The Soul eater gets a fortitude check DC 22 against the attack. Devourers Touch attack:1d20 + 18 ⇒ (13) + 18 = 31 Fortitude save made:
3d6 + 18 ⇒ (1, 6, 1) + 18 = 26 If fortitude save failed:
12d6 + 18 ⇒ (5, 5, 4, 3, 2, 4, 6, 3, 5, 3, 1, 5) + 18 = 64 The Plague ogre zombie, Tough human Zombie, and fast goblin zombie all rush in and attack the soul eater that is attacking Lilly. The Soul eater will need to make a fortitude check against Zombie Rot DC 13. Plague ogre zobie slam attack and damage:1d20 + 9 ⇒ (7) + 9 = 161d8 + 9 ⇒ (4) + 9 = 13
Statistics for DM: Lilly AC: 35/16/34 Normal/Touch/Flat Foot Lilly Current HP: 214/214 Companion AC: 31/17/24
Devourer AC: 25/12/22
Plague ogre zombie AC: 15/7/15
Tough human zombie AC: 11/9/11
Fast goblin zombie AC: 15/14/12
For the stats on the zombies I just threw the templates on the base creature in hero lab and then saved them. Very quick and easy.
Female Half Orc Rogue(Knife Master) 1
Lilly sighs as she gets all the pointed looks from her party members. "I didn't know negative energy would react like that...though I guess I should have since my companion is much stronger in this area and he's created by negative energy. I understand my craft is often misunderstood and twisted...specially now with whats going on in Geb but I assure you I'm not one to screw over allies." Diplomacy Check:1d20 + 30 ⇒ (18) + 30 = 48
Spoiler: With that knowledge check I'm trying to see if I would know that the plane is constantly feeding off the undead I summon or if creating them is what it feeds on?
Female Half Orc Rogue(Knife Master) 1
Lilly blushes as she sees the energy expand to hit her party members. "Sorry about that...apparently negative energy is stronger here in this darkness and has a wider radius. That wasn't intentional" She then looks at the undead she has just called forth and tells them to stay back. She looks at her companion and nods her approval for his involvement in the battle. He gets a wide smile on his face and draws a dagger and a starknife "Yes mistress" he says.
Negative Energy Damage:10d6 ⇒ (4, 3, 4, 1, 3, 6, 2, 2, 3, 5) = 33
DM for right now the rest of my summoned creatures are just going to sit tight and not participate. Figure with the party+my companion we can make quick work of this thing. Looks like everyone made there saves so take 16 damage from the negative energy as it washes over the party...oops Sorry guys...not only do I summon undead creatures, but I also channel negative engergy on you and loose control of one of my monsters...thankfully its only a CR7 so it will be an easy battle for us...unless the DM powered it up lol.
Female Half Orc Rogue(Knife Master) 1
Before the battle Lilly will bring a few more friends to the party. "I'm going to be creating some friends to help, please don't be alarmed when they show up and please don't attack or destroy them." she warns the party before stepping a little ways off from them. A few minutes after she walks off you here her shout "CRAP! Guys a little help! Uncontrolled Mohrg on the loose!" DM:
Control undead will saves(DC 20):
Mohrg will save:1d20 + 9 ⇒ (14) + 9 = 23 Devourer will save:1d20 + 12 ⇒ (5) + 12 = 17 plague ogre zombie will save:1d20 + 3 ⇒ (7) + 3 = 10 tough human zombie will save:1d20 + 3 ⇒ (11) + 3 = 14 fast goblin zombie will save:1d20 + 3 ⇒ (9) + 3 = 12 Since the stupid description of the robe didn't link the zobies to their stat blocks I'm not quite sure what there saves would be so I am going to assume regular zombie saves until told otherwise. If you want I can reroll once we can find stat blocks for those creatures. So what happens when I can't control the undead I summon? Do I have to engage them in battle?
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