Jarl of the North Wind

Leroy Lifebender's page

74 posts. Organized Play character for william Nightmoon.


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Male Dwarf Kinetisist.

I'll keep up, my schedual has opened enough for me to respond enough to keep up.

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Male Dwarf Kinetisist.

Leroy will be meditating in his room, tryng to hone his skills as a kinetic. In other words he's resting

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Male Dwarf Kinetisist.

Leroy huffs and adjusts his pick. Might'n be that ye leave me one t'smash next time? he says in dwarvish

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Male Dwarf Kinetisist.

Leroy huffs and the energy dissipates. He moves to follow the others and sighs. "where there be one godlin, more shall follow.. " he says in his deep accent.

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Male Dwarf Kinetisist.

Leroy will hang back and gather energy, the space around him bending and twisting.

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Male Dwarf Kinetisist.

Okay, I've been a bit busy, but I'm here ^-^ I'll go with Kaz
Leroy follows Khaz, ye be getting me one just as well! he says.

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Male Dwarf Kinetisist.

Leroy will shout, Oi! I'm sure whatever is said is done, no need for violence!

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Male Dwarf Kinetisist.

Leroy follows Khaz, not being much use alone...

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Male Dwarf Kinetisist.

What are ye doin'? Those are human bones, don't be givin' them t'dogs! That'd be as bad as graverobbin'

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Male Dwarf Kinetisist.

Leroy examines the skeleton he took out and huffs. The dambed things are too weak. A shambler would be much harder. Me pebles can't blow them apart.

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Male Dwarf Kinetisist.

Leroy sighs in relief. His powers work much better on these undead.

He fires a pebble at one of the skinless shamblers. 1d20 + 2 ⇒ (10) + 2 = 12
Dmg: 1d6 + 5 ⇒ (5) + 5 = 10

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Male Dwarf Kinetisist.

Leroy squints and grumbles in the Dwarven toung, It be a mystery, do they want in, or the preists out?

He steels himself, aware that undead can form even in the most holy of burial sites.

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Male Dwarf Kinetisist.

Leroy prepares a handful of pebbles, wanting to use his range to it's best effect.

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Male Dwarf Kinetisist.

Leroy here, work schedule problems,

In combat of absent

Leroy will use his pebble cannon almost 90% of the time. If an enemy is more than 30ft away, he will gather energy to avoid the burn that long range shots give him. If he has to accept burn he will only take two before switching to close quarters, where he will get at least 30ft in before attacking.

If the enemy gets too close, he will take a step back and draw his pick... if they close in again he will show them the pointy and of the pick.

If he has the pick in hand, he will avoid using it as a projectile. If a weapon lies around that can be thrown, he may use that as a projectile. If not he willstick to his gravel. Every chance he gets he fills his sack with gravel.

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Male Dwarf Kinetisist.

Leroy turns to Khaz and sighs, brushing a hand across his bald head. well, It'd be one hell 'o trip, I be ready as ever!

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Male Dwarf Kinetisist.

Leroy follows his kinsman Khaz, knowing that the lump will likely need him... or the other way around.

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Male Dwarf Kinetisist.

Leroy looks at the smoke in the sky.So, th' goblins are likely brought in through some other form of transportation? perhaps the buggers dug tunnels, or went through the sewers...

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Male Dwarf Kinetisist.

Leroy tries another pebble, this time trying to consentrate.
1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9 once again my dice suck now ).)

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Male Dwarf Kinetisist.

Just realized, Kinetisist get size bonuses to their physical stats later on... Leroy is going to be one BA dwarf!

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Male Dwarf Kinetisist.

Leroy frowns, his allies are going to be an issue, he makes a note to train to fire more accurately into combat later. 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14
dmg: 1d6 + 5 ⇒ (3) + 5 = 8

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Male Dwarf Kinetisist.

Leroy fires a pebble at the dog-thing the big goblin is riding.
ranged attack: 1d20 + 2 ⇒ (6) + 2 = 8

but he seems unfocused

he then pulls out his heavy pick.

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Male Dwarf Kinetisist.

Leroy takes out a pebble and gathers energy, the display of violet colors flashing in brilliant display around him. it all flys into the pebble in his hand and he fires the tiny stone at the large goblin,
Ranged attack: 1d20 + 2 ⇒ (12) + 2 = 14
Dmg: 1d6 + 5 ⇒ (5) + 5 = 10

he then wonders why the goblin is so big...
Know(history) dwarven enemies: 1d20 + 2 ⇒ (20) + 2 = 22

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Male Dwarf Kinetisist.

Leroy crosses his arms and picks his spear from the ground. He follows the others and stands in the middle of the group.

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Male Dwarf Kinetisist.

I'm ten feet away, and my longspear is on the ground so I am not threatening the goblin.

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Male Dwarf Kinetisist.

oops, i forgot the bonuses for hatred against goblinoids.. so my roll is actually 3 not 2, like that changes anything :/

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Male Dwarf Kinetisist.

Leroy grumbles something under his breath and tries to fire annother pebble.

Ranged Attack: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2 the -2 is for fireing into melee

once more Leroy can't seem to aim in close quarters.

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Male Dwarf Kinetisist.

Leroy growls and Fires again... Ranged Atk: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11
This time it is closer, but only by a little bit.

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Male Dwarf Kinetisist.

Leroy sighs and drops his spear Free action he then pulls out a pebble and fires it at the goblin...ranged attack: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8

but again he seems to not be aiming well.

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Male Dwarf Kinetisist.

i made a mistake with my attacks, i realized my telekinetic blasts are actually physical attacks and go against normal AC not touch AC, so from now on I will be attacking normal AC... or at least until I get an energy attack :P

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Male Dwarf Kinetisist.

leroy doesn't see a good target for his blast, so he charges with his longspear the goblin Khaz attacked... I'm moving 25' at the goblin that Khaz rushed and attacking from 10' away with my longspear
1d20 + 3 ⇒ (1) + 3 = 4

but he fumbles his spear and nearly drops it while charging...

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Male Dwarf Kinetisist.

leroy jabs at the closest one with his longspear...
Attack: 1d20 + 1 ⇒ (3) + 1 = 4

But he misses and takes moves back to keep away from the goblins
Leroy moves 20' away from the goblins, putting him at the edge of his blast range.

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Male Dwarf Kinetisist.

an exact explanation of what I did is draw my weapon, then delay until Khaz had advanced, then use my move action to follow, although I'm staying 10' behind him. Switch my weapon drawn to my longspear.
Overall I have used two move actions.

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Male Dwarf Kinetisist.

Leroy thinks for a moment before pulling out his heavy pick. And letting Khaz deside.

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Male Dwarf Kinetisist.

oh... nevermind then I'm following the others

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Male Dwarf Kinetisist.

sorry no, just firing another pebble, leroy is a pretty basic character in combat... for now. once he gets some utilities and special attacks he will be doing far more damage :) and far more controlling. leroy gather's more energy, glowing in another brilliant display.
ranged touch: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

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Male Dwarf Kinetisist.

Did the goblins not act? is it not our turn again? if you want a list of my actions for this round this is what i did: move to pick up a item, standard to fire said Item, done with some burn if the goblin is over 30' away.... i was under the impression that it was round 2 because the goblins acted and we had acted... or if there is a turn order, just place my action after whoever is before me...as for order this is what i have gathered: Goblins, Parii, me, Khaz, and then Grizmark.

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Male Dwarf Kinetisist.

leroy smiles as the dumb thing goes down, he then forgoes gathering energy and instead picks up a peice of food and aims at the goblin eating. Eat this ya' little Rock Biter!

he launches a leg of some fowl at the goblin.
Ranged Touch: 1d20 + 2 ⇒ (20) + 2 = 22
the meat(and the goblin) collide in a very painful hit.
confirm touch Crit: 1d20 + 2 ⇒ (7) + 2 = 9
however it isn't a brutal as it could have been.
Dmg: 1d6 + 5 ⇒ (4) + 5 = 9

If he is more than 30' away then leroy will take the burn :)

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Male Dwarf Kinetisist.

Okay, Leroy gathers energy in a brilliant display of glowing violet light, gathering it into the pebble before launching it (reducing the extended range burn to 0, and making a large noticeable display 30ft wide and centered on Leroy... *hey look I'm a badass!* basically )

Same rolls*

Init: 1d20 + 2 ⇒ (18) + 2 = 20

It's best if you actually roll initiative for us so that combat goes faster.

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Male Dwarf Kinetisist.

Leroy sees the creatures that are the hated enemy of dwarves. He pulls a pebble out and fires it at the lead goblin, the one who killed the dog:
ranged touch: 1d20 + 2 ⇒ (16) + 2 = 18
DMG: 1d6 + 5 ⇒ (4) + 5 = 9
If he is more than 30' away he will spend a move action to gather energy, if not he just fires ... I don't care what you are, a lvl 1 goblin is dead :)

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Male Dwarf Kinetisist.

Leroy will follow Khaz, but won't eat anything, He's FAR too full.

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Male Dwarf Kinetisist.

Leroy has had enough for one week, he Respectfully Forfeits, although he is a little grumpy given the situation.

Eck, I be needin' a nice day's Sleep before I be gettin' back t' that!

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Male Dwarf Kinetisist.

Fort: 1d20 + 6 ⇒ (6) + 6 = 12

Leroy manages to eat, but is filling up quickly. This not be my day! That hagfish guck is turnin me insides t' mush!

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Male Dwarf Kinetisist.

Leroy drives himself forword!
Will: 1d20 + 1 ⇒ (19) + 1 = 20

He fights his own body to continue eating!

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Male Dwarf Kinetisist.

Leroy begins shoving pork into his mouth. Fort: 1d20 + 6 ⇒ (15) + 6 = 21

He seems to be doing well...
Fort: 1d20 + 6 ⇒ (3) + 6 = 9

Fort: 1d20 + 6 ⇒ (5) + 6 = 11

But it all just goes downhill.

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Male Dwarf Kinetisist.

Leroy heads to the eating contest, confident he would win... with his belly of adamantium. He looks to see if Khaz is following.

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Male Dwarf Kinetisist.

Fort: 1d20 + 6 ⇒ (15) + 6 = 21 +4 if it's considered poison and injested poisons.

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Male Dwarf Kinetisist.

Leroy orders a shot of rutgut "I be tryin' t' stay sober, so that me aim is not hindered in a brawl...

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Male Dwarf Kinetisist.

Leroy looks at the gnome. unlike the "tall folk" gnomes where often said to be great friends to dwarves..."well, I be thinkin' that the ruins sound interestin', we aught to be with her if she finds somethin' worth takin'.

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Male Dwarf Kinetisist.

Leroy hears Khaz in his tongue and huffs. Oi! I be knowin' a thing or two! just 'cause I be not sayin' nothing don't mean i have something t' say. oh, leroy will keep the accent even in dwarven.. mostly because he has the xenophobic trait, this is to show that his family was hard-core traditionalists. they speak an older version of dwarven, similar to middle English compared to modern English... in other words Shakespearean.

Leroy crosses his arms. I know Nothin' of this place. besides, my studies where only on dwarves, not the tall-folk.

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Male Dwarf Kinetisist.
The Game Hamster wrote:
I would classify them as being more similar in damage style to a sling, which is only bludgeoning.

yeah i could see that... okay they are just blunt.

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