Goblinkid's Rise of the Runelords Campaign

Game Master Goblin Kid

A campaign for inexperienced - experienced players who have not yet played Rise of the Runelords and wish to do so.


51 to 100 of 148 << first < prev | 1 | 2 | 3 | next > last >>

Grizmark wrote:

I'm having trouble finding a class that would allow me to take the dog as an animal companion. Druid is the obvious choice, but I couldn't wear my armor any more. Hunter would be a better choice, but I can't recall if that is a playable class. There's a barbarian archetype that would be perfect, 'Mad Dog', but if I recall correctly archetypes are not allowed.

If we can't find a way to make it work, I have a backup plan we can RP perhaps.

I'll likely allow the "Hunter" class. After all, I've already allowed in a telekinetic.


Where'd everybody go?


I'm still here, but I'm waiting on one more post, from Parii, so that I know where all of your characters are going.

Also, does anyone else want to post what their character will do by default in combat?


I check the board pretty frequently (obsessively so), so it’s likely I’ll be able to contribute Gizmark’s actions on his turn, but that’s here’s his basic battle plan:

At the beginning of combat, if not engaged and the enemy is more than 20 feet away, Grizmark will move forward, and ready an action to attack if approached, bracing his longspear against a charge. This may allow Grizmark to get two attacks, one for his readied action, and one as an attack of opportunity if the close within 5 feet.

If they are close enough to be engaged with a single move, Grizmark will do so and will attack.

On subsequent rounds, Grizmark will maneuver to obtain a flank, continuing to attack. On his turn, if two or more allies have taken 5 or so HP, we will channel positive energy (excluding two enemies via Selective Channel feat). If one ally has received significant damage, he will move to cast Cure Light, using his domain spell first, and converting spells as needed. By default he’ll normally have Remove Sickness and Remove Fear memorized, and will convert them to healing, if needed, in that order.

Once we reach 2nd level, he will be casting Shield Companion, and spending a free action to command the dog to obtain flanks, as it will have more movement.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

I've got a family emergency. Leaving for China on the 18th of this month, will be gone for 3 weeks. Will post as much as I am able while there. Please Bot Khaz as needed. If there is another combat coming up, feel free to do something like break his jaw so that he can't talk. In which case he'll follow the tactics laid out earlier: stand in front of his kin and protect them.

Upon reaching 2nd level, he'll be going down the two handed ranger combat style path, and will take 'power attack.' He'll thus be selling/discarding/giving away his shield (unless he can strap it to his back for +1 AC vs missile attacks?) and will be wielding his axe with two hands until he can find a better weapon.


Wow, hope everything is okay... I'll probably not break your jaw, but I'll bot you as needed.

Dark Archive

Male Dwarf Kinetisist.

Leroy here, work schedule problems,

In combat of absent

Leroy will use his pebble cannon almost 90% of the time. If an enemy is more than 30ft away, he will gather energy to avoid the burn that long range shots give him. If he has to accept burn he will only take two before switching to close quarters, where he will get at least 30ft in before attacking.

If the enemy gets too close, he will take a step back and draw his pick... if they close in again he will show them the pointy and of the pick.

If he has the pick in hand, he will avoid using it as a projectile. If a weapon lies around that can be thrown, he may use that as a projectile. If not he willstick to his gravel. Every chance he gets he fills his sack with gravel.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Hello?


Hi. Waiting on more posts.
But I'll move it along if we wait a whole week, and just move everyone along with Khaz to the opening ceremony.


Did we lose Parii?


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

I think we might have. Still having fun with this campaign, would hate to see it stall into oblivion.


I have messaged Parii. Give her a week or two to respond, and then I will think about how to replace her, if necessary.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Bump.


Sorry, can't make full post until tomorrow. I apologize for the delay.


I think it's time to put the kibosh in this thing. It's been months and we've accomplished absolutely nothing. One player has already left, and as a group things are extremely slow and sporadic about when everyone is available to post, myself included. This being my first play-by-post, I wasn't sure what to expect, but it certainly would have been more active than this. I feel like we can't have gotten past the first two pages of the intro.

I'm not sure if everyone agrees with my take, or if my expectations were off, but in any case I think I at least am out. I don;t feel the motivation of trying to RP this next conversation and then waiting a month for anything else to happen.

please remove me from the group, or whatever may be necessary to clear this from my campaigns.

Psrtd of it were fun, and I appreciate the time and effort you put in to it GM, but it just seems dead in the water.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

It's too bad that this campaign died. It was fun while it lasted.


Believe it or not, we were about to get into our first dungeon, after the boar hunt. I was waiting on Grizmark to post though.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Well, I'm more than willing to keep going. If anyone is MIA or wants to drop out, just find new players. And have a conversation about posting times and whatnot.


alright.
Who wants to continue, and who wants to drop out then?

Dark Archive

Male Dwarf Kinetisist.

I'll keep up, my schedual has opened enough for me to respond enough to keep up.


I'm willing to stick it out on the bases that we serious speed things up. Why you would start a campaign as a DM before midterms and during the school year is beyond me.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Well, I'm not paying for anything. So let's keep that in mind. In the future a heads up would be great, but it is what it is. Because campaigns tend to slow down and speed up with PbP, I play through several consecutively. I always expect one or two to die out, unfortunately. I highly recommend applying for a few more to make sure that there is always something to post on.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

This campaign will die again if nothing is done. Leroy isn't posting. Parii isn't posting. It is time to open up recruitment to find replacements.


I'm betting you and I can carry the load, we're the only ones posting. Maybe it would be easy to double up, I can roll a rogue and get a caster type and we'll have a balanced party lol


I have a few people looking to get in.


If it will help, I am willing to take on another role if needed. I sort of fell into being a dwarf cleric. If someone else as an idea for a healer type, I'm willing to change to fill another roll such as rogue, caster, or support. Whatever will help get this thing going.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Honestly, our thing was a unified dwarf clan concept. With Leroy and Parii out...and Griz having heavily hinted that he is unhappy with his character, I think we should reroll. The story doesn't make sense with a splitting of the clan.


You want to make new characters, and leave these ones?
or start over with new characters?
I can probably fit either one in, but I would likely prefer the first.


Are you guys familiar with Roll 20? I was considering moving the game over to there, and if we get new players it could be a chance for a refreshing re-boot.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

I say continue with new characters. A group of traveling dwarves was instrumental in beating back the goblin attack. For that the town was grateful. But the constulbary would prefer to use its own for investigating further. Hence the new characters.

As for roll20 I've never heard of it before. Does it work with cell phones? Because I usually post off of my phone


I think you have to pay in order to use it with a phone, but it is free otherwise, unless you want to become a paying member.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

That's a negative on paying... :P


I have a wizard, a rogue, and an extra ranger lined up for entry.
So, are we moving, or staying? Also I will need to see the new characters/concepts. I am fine with either moving or staying, but that is really up to you two.


I think staying here is the simplest, though I do like roll20, but this is free. With a wizard, rogue and another ranger lined up (do we know if they are ranged or close-quarters?), I can either stay with the healer, or Khaz if you have a healer concept I can roll a front liner. Or, if the other ranger is a ranged attacker, I believe yours is a front liner, we can just keep the roles the same. I like playign healers, so my main concept would be the same. I would probably change races, gods (while keeping the healing domain) and change my other domain from fire since we will have a wizard.


Can you remind me of the build rules. Was it 20 point buy, no archetypes, and ability to take a 3rd trait if you also took a drawback? What was the starting gold?


Yes, 20 point buy, no archetypes, and yeah, if you take a drawback you may take a third trait. Starting gold was roll or take average, your choice.


Roll up a new healer as you do seem to want a new race and a new God. And again, is this ranger melee or ranged? I'll roll up a ranged character (probably a slayer) if he is close, or I'll make a melee character. Either a paladin or swashbuckler, as the mood takes me.

I'm mostly concerned about the story, and splitting this party just doesn't make thematic sense.


He is a melee ranger. I would suggest a ranged fighter as being a better rounded character, but a ranged slayer would likely work just as well, but would definitely focus way more on the ranged attacks.


Go ahead and make them 2nd level. This boar hunt would have pushed your characters up there anyhow.


Roger that. Will make a lvl2 slayer. As a general rule I avoid fighters as 2 skill points per level makes them too one dimensional.


Alright, I'll work on a healer type tonight. Might look at some of the other healer capable classes, I will let you know what I come up with.


Rough draft for an archer up.

Squeezed out, at short range, +9 hit with 1d8+4 damage. Along with that darkvision and some useful skills.

Not finalized though. Unsatisfied with the horrible HP and Will Saves. Neither are necessary for an archer...but which would be nice.

Will still need some work but this is a good placeholder.


How much gold do we have? A decent bow is hard to get at starting gold...and we are at lvl2 so I assume we have a bit more. Otherwise I suppose I'll burn a trait to have a nice bow.


you have standard second level gold. 1000gp


Awesome. That's enough for a masterwork composite longbow +2 (700gc) and enough extra to be reasonably equipped.


Fort +0| Ref+1| Will+3| Init+1| HP 11/12| AC (11/11/10)

Is it alright If i post here? I am the aforementioned wizard.


I see no reason why not. Welcome to the group!


Fort +0| Ref+1| Will+3| Init+1| HP 11/12| AC (11/11/10)

Is there anything you need from me?


Male Half-Elf Warpriest 2 | HP 18 | AC 17 | touch 13 | flat 14 | Fort +4* | Ref +3* | Will +6* | Init +3 | Perception +7

Here is Damien Root. I can't seem to decide on a feat, so for now its toughness. Still working on the background.

I'd consider a teamwork feat if anyone had ideas. I'm going with the spear again, only this time a fancy elven one.


Male Dwarf Ranger 2/ AC 17 touch 12 FF 15 13/20 hp

Here I present Brentol Snow, A dwarf ranger that has heard rumors of giants in the varisian highlands and has come to help clear the lands from the dangers of the big people.

I am going to be running a two weapon ranger with the twin thunders feat tree in the future. He is focused on giant killing but works well in most other combats. he understands the ways of the wilds and knows how to get out of trouble there as well. also how do you get your stats to show under your profile like that? this is my first time in a pbp and my first time using an alias on these boards.

1 to 50 of 148 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Goblinkid's Rise of the Runelords Campaign Discussion All Messageboards

Want to post a reply? Sign in.