Leif Mac Adaim's page

62 posts. Organized Play character for joker 27.


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Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

leif seeing his friend fall will hurry to his side and use a serum of healing on him
healing: 1d8 ⇒ 1
damn

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

guys we're nearly there, we can do this
leif says as he takes a pot shot at the thing
to hit: 1d20 ⇒ 5
dmg: 1d6 ⇒ 2

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

leif yells to Lucas, but finds that he can't help him much more so he takes a shot at the beast
attack vs KAC: 1d20 ⇒ 5
dmg: 1d6 ⇒ 5

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

stumbling back leif utters to Lucus
keep it together everythings going to be fine we did this before we can do it again
heal for 6 stamina

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

also, i assume we took a short rest even if we didn't spend points beacsue otherwise i can't inspire Lucas and Kali

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

im going to double move around after taking my AoO making a jump check to get onto the stage
jump: 1d20 + 10 ⇒ (10) + 10 = 20
AoO: 1d20 + 4 ⇒ (2) + 4 = 6
dmg: 1d8 + 3 ⇒ (6) + 3 = 9

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Thats my guess
Leif will approach slowly and cautiously
life science: 1d20 + 10 ⇒ (16) + 10 = 26
culture: 1d20 + 7 ⇒ (8) + 7 = 15
perception: 1d20 ⇒ 10

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

did you say there were two bodies?

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Leif will toss his flame pistol to twik attacking twiks square: 1d20 ⇒ 12 then draw his semi-auto

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Lucas, you gotta grit your teeth and bear it, you've been through tougher brutaris games than this.
Heal 6 stamina

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Kali pull yourself together
Heal 6 stamina from a inspiring boost
Twik take my flame pistol you'll do much better with it than me
i hold it out if you can't get to me then someone else can take it

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

leif will go up and examine the body
life science: 1d20 + 10 ⇒ (13) + 10 = 23
culture: 1d20 + 7 ⇒ (17) + 7 = 24

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

leif will set about giving post humerus last rights then give the go ahead

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

be a bit more careful, just cause they’re dead doesn’t mean they don’t deserve respect looks like they were in the middle of preforming last rights meaning they saw this coming

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

i only have the one pike so I can’t unfortunately
I’ll take another swing
damage: 1d8 + 3 ⇒ (6) + 3 = 9

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

medicine: 1d20 ⇒ 13
perception: 1d20 ⇒ 18

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

leif will go over and inspect them
life science: 1d20 + 10 ⇒ (3) + 10 = 13
culture: 1d20 + 7 ⇒ (19) + 7 = 26

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

lets just keep moving in, I don't think there's anything for us in there until we find an energy source

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

leif will help out
aid perception: 1d20 ⇒ 10

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

i have a pike to stab them with if it comes to that

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Probably expecting someone like us to come looking

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Leif has his unsealed, he doesn't like having a sheet between him and the world.
I got your tail
Leif follows Hirix out

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

let me see the backend
computers: 1d20 + 7 ⇒ (9) + 7 = 16

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Yeah, never been much of a sparer anyways

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Leif will see if he can figure out what made that howling
life science: 1d20 + 10 ⇒ (18) + 10 = 28
Hey, maybe someone a bit tougher than me should go first

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Leif will follow drawing a pistol and looking at the indicators
culture: 1d20 + 7 ⇒ (1) + 7 = 8

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

we gotta get in and fast, how are we going.
Leif will begain putting on his armor

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Sorry my internet has been down the past few days I’ll be active again now

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Sorry my internet has been down for a while I’ll be active again now

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

For the moment Leif will do a target on the Honorbounds guns
computers: 1d20 + 7 ⇒ (5) + 7 = 12

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

im cool either way

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Leif will balence the shields moving as many as possible from the aft to the forward arc
computers: 1d20 + 7 ⇒ (18) + 7 = 25

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Leif will target the engines of the Honorbound

computers: 1d20 + 7 ⇒ (16) + 7 = 23

This normally would have happened before kalis action however I understand if you don’t retroactively allow that

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

I agree 2 to Lucas 1 to Kali?

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

remember no hitting the aft arc

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

smaller

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

continue the scan
they have another flask thrower on the front they seem to have upped the cyber-defense now that they're in combat let me see if i can bypass them
computers: 1d20 + 7 ⇒ (15) + 7 = 22

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

there may well be more weapons we haven’t discovered them yet

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Leif will continue scanning
looks like we are more than their match, so far I’ve gotten that they have a flask thrower on the forward arc dealing moderate damage, not quite as much as our coil gun,they match us in speed and maneuverable and have similar shields though less on the forward arc
computers: 1d20 + 7 ⇒ (4) + 7 = 11

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

you gotta give him more credit than that, he doesn’t mean any harm, well, he means less harm than many others, but we just don’t get him, that’s why we need more outreach. If they had outside contact they would be more amiable.

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

hmm, i think we take him up on it, and ask about the cultural implications. Worst comes to worst we learn something new.
if there are no outward signals of scanning i will began a scan

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise
Leif Mac Adaim wrote:
well, it’s nice to meet you, it also nice to finally meet up with someone so knowledgeable about the veskarium, I used to and still work as a ambassador, currently to absolon station, but I’ve been looking to go somewhere more exotic. I got into the starfinders simply by my skills as an ambassador. I’ve never really liked or understood our tendency toward violence and I try to stop it. But please continue on describeing life in veskarium

let me add a diplomacy onto that

diplomacy: 1d20 + 13 + 1d6 ⇒ (8) + 13 + (1) = 22

hirix, give me a bit of warning before we zip off, thinking i might be able to squeeze a new job outta this if it works out nice

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

well, it’s nice to meet you, it also nice to finally meet up with someone so knowledgeable about the veskarium, I used to and still work as a ambassador, currently to absolon station, but I’ve been looking to go somewhere more exotic. I got into the starfinders simply by my skills as an ambassador. I’ve never really liked or understood our tendency toward violence and I try to stop it. But please continue on describeing life in veskarium

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

yeah, mind if I take the stationwear
also ready

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

aid diplomacy: 1d20 + 13 + 1d6 ⇒ (1) + 13 + (2) = 16

Leif chimes in, we aren’t looking for any kind of fight, just to come and retrieve this peacefully

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Missed computers
computers: 1d20 + 7 ⇒ (11) + 7 = 18
those asteroids have lava under heavy pressures, I think that If we hit them with our guns they’d spew lava all over

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

No applicable rolls to make

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

My thought was SO is only really needed for scanning and that is at a range so I would start as SO, then when we get into effective range switch to captain, however I’m fine with the layout you have there

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

Well they are practicing i’ll Try to draw on with Royo on the solarians

mysticism: 1d20 + 5 ⇒ (13) + 5 = 18

Wayfinders

Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise

So starship roles, like I said captain is best for me, but I can make an ok science officer, looking at sheets it seems like kalteisen will only be gunning twik has captain ok pilot or gunner, Lucus is gunner, hirax has ok engineering or good but not great pilot or gunner, and twitch has engineering great and piloting good

Possible layout is leif captain +13 expertise in diplomacy and +8 in others, kalteisen gunner +1, twitch engineering +9, hirax pilot +8, lucus gunner +3 twik gunner +x or switch me and twik for better bluff worse diplo

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