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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise guys we're nearly there, we can do this
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise leif yells to Lucas, but finds that he can't help him much more so he takes a shot at the beast
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise stumbling back leif utters to Lucus
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise also, i assume we took a short rest even if we didn't spend points beacsue otherwise i can't inspire Lucas and Kali ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise im going to double move around after taking my AoO making a jump check to get onto the stage
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Thats my guess
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise did you say there were two bodies? ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Leif will toss his flame pistol to twik attacking twiks square: 1d20 ⇒ 12 then draw his semi-auto ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Lucas, you gotta grit your teeth and bear it, you've been through tougher brutaris games than this.
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Kali pull yourself together
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise leif will go up and examine the body
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise leif will set about giving post humerus last rights then give the go ahead ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise be a bit more careful, just cause they’re dead doesn’t mean they don’t deserve respect looks like they were in the middle of preforming last rights meaning they saw this coming ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise i only have the one pike so I can’t unfortunately
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise medicine: 1d20 ⇒ 13
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise leif will go over and inspect them
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise lets just keep moving in, I don't think there's anything for us in there until we find an energy source ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise leif will help out
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise i have a pike to stab them with if it comes to that ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Probably expecting someone like us to come looking ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Leif has his unsealed, he doesn't like having a sheet between him and the world.
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise let me see the backend
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Yeah, never been much of a sparer anyways ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Leif will see if he can figure out what made that howling
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Leif will follow drawing a pistol and looking at the indicators
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise we gotta get in and fast, how are we going.
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Sorry my internet has been down the past few days I’ll be active again now ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Sorry my internet has been down for a while I’ll be active again now ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise For the moment Leif will do a target on the Honorbounds guns
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise im cool either way ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Leif will balence the shields moving as many as possible from the aft to the forward arc
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Leif will target the engines of the Honorbound computers: 1d20 + 7 ⇒ (16) + 7 = 23 This normally would have happened before kalis action however I understand if you don’t retroactively allow that ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise I agree 2 to Lucas 1 to Kali? ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise remember no hitting the aft arc ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise smaller ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise continue the scan
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise there may well be more weapons we haven’t discovered them yet ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Leif will continue scanning
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise you gotta give him more credit than that, he doesn’t mean any harm, well, he means less harm than many others, but we just don’t get him, that’s why we need more outreach. If they had outside contact they would be more amiable. ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise hmm, i think we take him up on it, and ask about the cultural implications. Worst comes to worst we learn something new.
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Leif Mac Adaim wrote: well, it’s nice to meet you, it also nice to finally meet up with someone so knowledgeable about the veskarium, I used to and still work as a ambassador, currently to absolon station, but I’ve been looking to go somewhere more exotic. I got into the starfinders simply by my skills as an ambassador. I’ve never really liked or understood our tendency toward violence and I try to stop it. But please continue on describeing life in veskarium let me add a diplomacy onto that diplomacy: 1d20 + 13 + 1d6 ⇒ (8) + 13 + (1) = 22hirix, give me a bit of warning before we zip off, thinking i might be able to squeeze a new job outta this if it works out nice ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise well, it’s nice to meet you, it also nice to finally meet up with someone so knowledgeable about the veskarium, I used to and still work as a ambassador, currently to absolon station, but I’ve been looking to go somewhere more exotic. I got into the starfinders simply by my skills as an ambassador. I’ve never really liked or understood our tendency toward violence and I try to stop it. But please continue on describeing life in veskarium ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise yeah, mind if I take the stationwear
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise aid diplomacy: 1d20 + 13 + 1d6 ⇒ (1) + 13 + (2) = 16 Leif chimes in, we aren’t looking for any kind of fight, just to come and retrieve this peacefully ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Missed computers
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Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise No applicable rolls to make ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise My thought was SO is only really needed for scanning and that is at a range so I would start as SO, then when we get into effective range switch to captain, however I’m fine with the layout you have there ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise Well they are practicing i’ll Try to draw on with Royo on the solarians mysticism: 1d20 + 5 ⇒ (13) + 5 = 18 ![]()
Male Damaya Lashunta Xenoseeker Envoy 1 | SP 0/5 HP 9/9 RP 5/5 | EAC 11 KAC 12 CMD 20 | fort: -1 ref: 2 will: 2 | init: 0 Perception 0 normal vision | tactical frag Granade - [ooc]flame pistol +0 1d4/burn1d4 line
skills:
bluff +8 computers +7 culture + 7 diplomacy +13 Expertise Intimidate +8 life science +10 Profession (ambassador) +8 Sense motive +4 Expertise So starship roles, like I said captain is best for me, but I can make an ok science officer, looking at sheets it seems like kalteisen will only be gunning twik has captain ok pilot or gunner, Lucus is gunner, hirax has ok engineering or good but not great pilot or gunner, and twitch has engineering great and piloting good Possible layout is leif captain +13 expertise in diplomacy and +8 in others, kalteisen gunner +1, twitch engineering +9, hirax pilot +8, lucus gunner +3 twik gunner +x or switch me and twik for better bluff worse diplo
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